procedure ProcSingle1Player();
begin
- g_Game_StartSingle('megawads/DOOM2D.WAD:\MAP01', False, 1);
+ g_Game_StartSingle(gDefaultMegawadStart, False, 1);
end;
procedure ProcSingle2Players();
begin
- g_Game_StartSingle('megawads/DOOM2D.WAD:\MAP01', True, 2);
+ g_Game_StartSingle(gDefaultMegawadStart, True, 2);
end;
procedure ProcSelectMapMenu();
gsSDLBufferSize: Integer = 2048;
gSFSDebug: Boolean = False;
gSFSFastMode: Boolean = False;
+ gDefaultMegawadStart: AnsiString = 'megawads/DOOM2D.WAD:\MAP01';
implementation
gSFSFastMode := config.ReadBool('Game', 'SFSFastMode', False);
wadoptFast := gSFSFastMode;
e_FastScreenshots := config.ReadBool('Game', 'FastScreenshots', True);
+ gDefaultMegawadStart := config.ReadStr('Game', 'DefaultMegawadStart', 'megawads/DOOM2D.WAD:\MAP01');
// Ãåéìïëåé â ñâîåé èãðå
gcMap := config.ReadStr('GameplayCustom', 'Map', '');
config.WriteBool('Game', 'SFSDebug', gSFSDebug);
config.WriteBool('Game', 'SFSFastMode', gSFSFastMode);
config.WriteBool('Game', 'FastScreenshots', e_FastScreenshots);
+ config.WriteStr('Game', 'DefaultMegawadStart', gDefaultMegawadStart);
config.WriteStr ('GameplayCustom', 'Map', gcMap);
config.WriteStr ('GameplayCustom', 'GameMode', gcGameMode);