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raw | patch | inline | side by side (parent: 23ff242)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Mon, 30 Mar 2020 20:10:53 +0000 (00:10 +0400) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Mon, 30 Mar 2020 20:10:53 +0000 (00:10 +0400) |
src/CMakeLists.txt | patch | blob | history | |
src/gl/render.c | patch | blob | history | |
src/sdl2/main.c | [new file with mode: 0644] | patch | blob |
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 427acc8679d7940a57254237a3729681c41bc9ce..f3d8ed042eef4a092488c30801ce849511a83a5b 100644 (file)
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
cmake_minimum_required(VERSION 3.6)
project(doom2d C)
+option(SYSTEM_DRIVER "Build with selected system driver" "SDL")
option(RENDER_DRIVER "Build with selected render driver" "OpenGL")
option(SOUND_DRIVER "Build with selected sound driver" "OpenAL")
+string(TOUPPER "${SYSTEM_DRIVER}" SYSTEM_DRIVER)
+string(COMPARE EQUAL "${SYSTEM_DRIVER}" "SDL" WITH_SDL)
+string(COMPARE EQUAL "${SYSTEM_DRIVER}" "SDL2" WITH_SDL2)
string(TOUPPER "${RENDER_DRIVER}" RENDER_DRIVER)
string(COMPARE EQUAL "${RENDER_DRIVER}" "OPENGL" WITH_OPENGL)
string(COMPARE EQUAL "${RENDER_DRIVER}" "SOFTWARE" WITH_SOFTWARE)
string(COMPARE EQUAL "${RENDER_DRIVER}" "STUB" WITH_STUBRENDER)
-
string(TOUPPER "${SOUND_DRIVER}" SOUND_DRIVER)
string(COMPARE EQUAL "${SOUND_DRIVER}" "OPENAL" WITH_OPENAL)
string(COMPARE EQUAL "${SOUND_DRIVER}" "SDLMIXER" WITH_SDLMIXER)
string(COMPARE EQUAL "${SOUND_DRIVER}" "STUB" WITH_STUBSOUND)
set(D2D_GAME_ROOT .)
+set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl)
+set(D2D_SDL2_ROOT ${D2D_GAME_ROOT}/sdl2)
set(D2D_OPENGL_ROOT ${D2D_GAME_ROOT}/gl)
set(D2D_SOFTWARE_ROOT ${D2D_GAME_ROOT}/soft)
set(D2D_STUBRENDER_ROOT ${D2D_GAME_ROOT}/stubren)
set(D2D_STUBSOUND_ROOT ${D2D_GAME_ROOT}/stubsnd)
aux_source_directory(${D2D_GAME_ROOT} D2D_GAME_SRC)
+aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC)
+aux_source_directory(${D2D_SDL2_ROOT} D2D_SDL2_SRC)
aux_source_directory(${D2D_OPENGL_ROOT} D2D_OPENGL_SRC)
aux_source_directory(${D2D_SOFTWARE_ROOT} D2D_SOFTWARE_SRC)
aux_source_directory(${D2D_STUBRENDER_ROOT} D2D_STUBRENDER_SRC)
aux_source_directory(${D2D_OPENAL_ROOT} D2D_OPENAL_SRC)
aux_source_directory(${D2D_STUBSOUND_ROOT} D2D_STUBSOUND_SRC)
-find_package(SDL REQUIRED)
+if(WITH_SDL)
+ find_package(SDL REQUIRED)
+ set(D2D_SYSTEM_SRC "${D2D_SDL_SRC}")
+ set(D2D_SYSTEM_INCLUDE_DIR "${SDL_INCLUDE_DIR}")
+ set(D2D_SYSTEM_LIBRARY "${SDL_LIBRARY}")
+elseif(WITH_SDL2)
+# find_package(SDL2 REQUIRED)
+ set(SDL2_INCLUDE_DIR "/usr/local/include/SDL2")
+ set(SDL2_LIBRARY "-lSDL2")
+ set(D2D_SYSTEM_SRC "${D2D_SDL2_SRC}")
+ set(D2D_SYSTEM_INCLUDE_DIR "${SDL2_INCLUDE_DIR}")
+ set(D2D_SYSTEM_LIBRARY "${SDL2_LIBRARY}")
+else(WITH_SDL)
+ message(FATAL_ERROR "Select SYSTEM_DRIVER as 'SDL' or 'SDL2'")
+endif(WITH_SDL)
-if (WITH_STUBRENDER)
+if(WITH_STUBRENDER)
set(D2D_RENDER_SRC "${D2D_STUBRENDER_SRC}")
set(D2D_RENDER_INCLUDE_DIR "")
set(D2D_RENDER_LIBRARY "")
message(STATUS "=== BUILD OPTIONS ===")
message(STATUS "BUILD: " "${CMAKE_BUILD_TYPE}")
message(STATUS "CFLAGS: " "${CMAKE_C_FLAGS}")
+message(STATUS "SYSTEM: " "${SYSTEM_DRIVER}")
message(STATUS "RENDER: " "${RENDER_DRIVER}")
message(STATUS "SOUND: " "${SOUND_DRIVER}")
-add_executable(doom2d ${D2D_GAME_SRC} ${D2D_RENDER_SRC} ${D2D_SOUND_SRC} ${D2D_SDL_SRC})
-target_include_directories(doom2d PRIVATE "${D2D_GAME_ROOT}" "${D2D_RENDER_INCLUDE_DIR}" "${D2D_SOUND_INCLUDE_DIR}" "${SDL_INCLUDE_DIR}")
-target_link_libraries(doom2d "${D2D_RENDER_LIBRARY}" "${D2D_SOUND_LIBRARY}" "${SDL_LIBRARY}")
+add_executable(doom2d ${D2D_GAME_SRC} ${D2D_SYSTEM_SRC} ${D2D_RENDER_SRC} ${D2D_SOUND_SRC})
+target_include_directories(doom2d PRIVATE "${D2D_GAME_ROOT}" "${D2D_SYSTEM_INCLUDE_DIR}" "${D2D_RENDER_INCLUDE_DIR}" "${D2D_SOUND_INCLUDE_DIR}")
+target_link_libraries(doom2d "${D2D_SYSTEM_LIBRARY}" "${D2D_RENDER_LIBRARY}" "${D2D_SOUND_LIBRARY}")
diff --git a/src/gl/render.c b/src/gl/render.c
index fe0ec3c74e3eb8622d634b8820da497719e65c76..41670016fa3872969e352ea937bf684c5ba987cb 100644 (file)
--- a/src/gl/render.c
+++ b/src/gl/render.c
}
void R_toggle_fullscreen (void) {
- fullscreen = !fullscreen;
-// if (surf) {
-// R_init(); // recreate window
-// }
+ Y_set_fullscreen(!Y_get_fullscreen());
+ fullscreen = Y_get_fullscreen();
+ R_alloc();
}
void R_get_name (int n, char s[8]) {
diff --git a/src/sdl2/main.c b/src/sdl2/main.c
--- /dev/null
+++ b/src/sdl2/main.c
@@ -0,0 +1,355 @@
+#include <SDL.h>
+#include <stdio.h>
+#include <stdarg.h>
+#include <stdlib.h> // srand exit
+#include <string.h> // strcasecmp
+#include <assert.h>
+#include "system.h"
+#include "input.h"
+
+#include "my.h" // fexists
+#include "player.h" // pl1 pl2
+#include "menu.h" // G_keyf
+#include "error.h" // logo
+
+#include "files.h" // F_startup F_addwad F_initwads F_allocres
+#include "config.h" // CFG_args CFG_load CFG_save
+#include "memory.h" // M_startup
+#include "game.h" // G_init G_act
+#include "sound.h" // S_init S_done
+#include "music.h" // S_initmusic S_updatemusic S_donemusic
+#include "render.h" // R_init R_draw R_done
+
+static int quit = 0;
+static SDL_Window *window;
+static SDL_GLContext context;
+
+/* --- error.h --- */
+
+void logo (const char *s, ...) {
+ va_list ap;
+ va_start(ap, s);
+ vprintf(s, ap);
+ va_end(ap);
+ fflush(stdout);
+}
+
+void logo_gas (int cur, int all) {
+ // stub
+}
+
+void ERR_failinit (char *s, ...) {
+ va_list ap;
+ va_start(ap, s);
+ vprintf(s, ap);
+ va_end(ap);
+ puts("");
+ exit(1);
+}
+
+void ERR_fatal (char *s, ...) {
+ va_list ap;
+ R_done();
+ S_done();
+ S_donemusic();
+ M_shutdown();
+ SDL_Quit();
+ puts("\nКРИТИЧЕСКАЯ ОШИБКА:");
+ va_start(ap, s);
+ vprintf(s, ap);
+ va_end(ap);
+ puts("");
+ exit(1);
+}
+
+void ERR_quit (void) {
+ puts("Спасибо за то, что вы играли в Операцию \"Смятка\"!");
+ //F_loadres(F_getresid("ENDOOM"),p,0,4000);
+ quit = 1;
+}
+
+/* --- system.h --- */
+
+int Y_set_videomode (int w, int h, int flags) {
+ assert(w > 0);
+ assert(h > 0);
+ Uint32 f = SDL_WINDOW_HIDDEN;
+ if (flags & SYSTEM_USE_FULLSCREEN) {
+ f = f | SDL_WINDOW_FULLSCREEN;
+ }
+ int res = 0;
+ int x = SDL_WINDOWPOS_CENTERED;
+ int y = SDL_WINDOWPOS_CENTERED;
+ if (flags & SYSTEM_USE_OPENGL) {
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ SDL_Window *win = SDL_CreateWindow("Doom 2D (SDL2)", x, y, w, h, f | SDL_WINDOW_OPENGL);
+ if (win != NULL) {
+ SDL_GLContext ctx = SDL_GL_CreateContext(win);
+ if (ctx != NULL) {
+ Y_unset_videomode();
+ window = win;
+ context = ctx;
+ SDL_GL_MakeCurrent(window, context);
+ SDL_ShowWindow(window);
+ res = 1;
+ } else {
+ SDL_DestroyWindow(win);
+ }
+ }
+ } else {
+ // TODO software
+ }
+ return res;
+}
+
+int Y_videomode_setted (void) {
+ return window != NULL;
+}
+
+void Y_unset_videomode (void) {
+ if (window != NULL) {
+ if (context != NULL) {
+ SDL_GL_MakeCurrent(window, NULL);
+ SDL_GL_DeleteContext(context);
+ context = NULL;
+ }
+ SDL_DestroyWindow(window);
+ window = NULL;
+ }
+}
+
+int Y_set_fullscreen (int yes) {
+ if (window != NULL) {
+ SDL_SetWindowFullscreen(window, yes ? SDL_WINDOW_FULLSCREEN : 0);
+ }
+ return yes;
+}
+
+int Y_get_fullscreen (void) {
+ return (window != NULL) && (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN);
+}
+
+void Y_swap_buffers (void) {
+ assert(context != NULL);
+ SDL_GL_SwapWindow(window);
+}
+
+void Y_get_buffer (byte **buf, int *w, int *h, int *pitch) {
+ // TODO
+}
+
+void Y_set_vga_palette (byte *vgapal) {
+ // TODO
+}
+
+void Y_repaint_rect (int x, int y, int w, int h) {
+ // TODO
+}
+
+void Y_repaint (void) {
+ // TODO
+}
+
+/* --- main --- */
+
+static int sdl_to_key (int code) {
+ switch (code) {
+ case SDLK_0: return KEY_0;
+ case SDLK_1: return KEY_1;
+ case SDLK_2: return KEY_2;
+ case SDLK_3: return KEY_3;
+ case SDLK_4: return KEY_4;
+ case SDLK_5: return KEY_5;
+ case SDLK_6: return KEY_6;
+ case SDLK_7: return KEY_7;
+ case SDLK_8: return KEY_8;
+ case SDLK_9: return KEY_9;
+ case SDLK_a: return KEY_A;
+ case SDLK_b: return KEY_B;
+ case SDLK_c: return KEY_C;
+ case SDLK_d: return KEY_D;
+ case SDLK_e: return KEY_E;
+ case SDLK_f: return KEY_F;
+ case SDLK_g: return KEY_G;
+ case SDLK_h: return KEY_H;
+ case SDLK_i: return KEY_I;
+ case SDLK_j: return KEY_J;
+ case SDLK_k: return KEY_K;
+ case SDLK_l: return KEY_L;
+ case SDLK_m: return KEY_M;
+ case SDLK_n: return KEY_N;
+ case SDLK_o: return KEY_O;
+ case SDLK_p: return KEY_P;
+ case SDLK_q: return KEY_Q;
+ case SDLK_r: return KEY_R;
+ case SDLK_s: return KEY_S;
+ case SDLK_t: return KEY_T;
+ case SDLK_u: return KEY_U;
+ case SDLK_v: return KEY_V;
+ case SDLK_w: return KEY_W;
+ case SDLK_x: return KEY_X;
+ case SDLK_y: return KEY_Y;
+ case SDLK_z: return KEY_Z;
+ case SDLK_RETURN: return KEY_RETURN;
+ case SDLK_ESCAPE: return KEY_ESCAPE;
+ case SDLK_BACKSPACE: return KEY_BACKSPACE;
+ case SDLK_TAB: return KEY_TAB;
+ case SDLK_SPACE: return KEY_SPACE;
+ case SDLK_MINUS: return KEY_MINUS;
+ case SDLK_EQUALS: return KEY_EQUALS;
+ case SDLK_LEFTBRACKET: return KEY_LEFTBRACKET;
+ case SDLK_RIGHTBRACKET: return KEY_RIGHTBRACKET;
+ case SDLK_BACKSLASH: return KEY_BACKSLASH;
+ case SDLK_SEMICOLON: return KEY_SEMICOLON;
+ case SDLK_QUOTE: return KEY_APOSTROPHE;
+ case SDLK_BACKQUOTE: return KEY_GRAVE;
+ case SDLK_COMMA: return KEY_COMMA;
+ case SDLK_PERIOD: return KEY_PERIOD;
+ case SDLK_SLASH: return KEY_SLASH;
+ case SDLK_CAPSLOCK: return KEY_CAPSLOCK;
+ case SDLK_F1: return KEY_F1;
+ case SDLK_F2: return KEY_F2;
+ case SDLK_F3: return KEY_F3;
+ case SDLK_F4: return KEY_F4;
+ case SDLK_F5: return KEY_F5;
+ case SDLK_F6: return KEY_F6;
+ case SDLK_F7: return KEY_F7;
+ case SDLK_F8: return KEY_F8;
+ case SDLK_F9: return KEY_F9;
+ case SDLK_F10: return KEY_F10;
+ case SDLK_F11: return KEY_F11;
+ case SDLK_F12: return KEY_F12;
+ case SDLK_PRINTSCREEN: return KEY_PRINTSCREEN;
+ case SDLK_SCROLLLOCK: return KEY_SCROLLLOCK;
+ case SDLK_PAUSE: return KEY_PAUSE;
+ case SDLK_INSERT: return KEY_INSERT;
+ case SDLK_HOME: return KEY_HOME;
+ case SDLK_PAGEUP: return KEY_PAGEUP;
+ case SDLK_DELETE: return KEY_DELETE;
+ case SDLK_END: return KEY_END;
+ case SDLK_PAGEDOWN: return KEY_PAGEDOWN;
+ case SDLK_RIGHT: return KEY_RIGHT;
+ case SDLK_LEFT: return KEY_LEFT;
+ case SDLK_DOWN: return KEY_DOWN;
+ case SDLK_UP: return KEY_UP;
+ //case SDLK_NUMLOCK: return KEY_NUMLOCK;
+ case SDLK_KP_DIVIDE: return KEY_KP_DIVIDE;
+ case SDLK_KP_MULTIPLY: return KEY_KP_MULTIPLY;
+ case SDLK_KP_MINUS: return KEY_KP_MINUS;
+ case SDLK_KP_PLUS: return KEY_KP_PLUS;
+ case SDLK_KP_ENTER: return KEY_KP_ENTER;
+ case SDLK_KP_0: return KEY_KP_0;
+ case SDLK_KP_1: return KEY_KP_1;
+ case SDLK_KP_2: return KEY_KP_2;
+ case SDLK_KP_3: return KEY_KP_3;
+ case SDLK_KP_4: return KEY_KP_4;
+ case SDLK_KP_5: return KEY_KP_5;
+ case SDLK_KP_6: return KEY_KP_6;
+ case SDLK_KP_7: return KEY_KP_7;
+ case SDLK_KP_8: return KEY_KP_8;
+ case SDLK_KP_9: return KEY_KP_9;
+ case SDLK_KP_PERIOD: return KEY_KP_PERIOD;
+ case SDLK_SYSREQ: return KEY_SYSREQ;
+ case SDLK_LCTRL: return KEY_LCTRL;
+ case SDLK_LSHIFT: return KEY_LSHIFT;
+ case SDLK_LALT: return KEY_LALT;
+ //case SDLK_LSUPER: return KEY_LSUPER;
+ case SDLK_RCTRL: return KEY_RCTRL;
+ case SDLK_RSHIFT: return KEY_RSHIFT;
+ case SDLK_RALT: return KEY_RALT;
+ //case SDLK_RSUPER: return KEY_RSUPER;
+ default: return KEY_UNKNOWN;
+ }
+}
+
+static void poll_events (void (*h)(int key, int down)) {
+ int key;
+ SDL_Event ev;
+ while (SDL_PollEvent(&ev)) {
+ switch (ev.type) {
+ case SDL_QUIT:
+ ERR_quit();
+ break;
+ case SDL_KEYDOWN:
+ case SDL_KEYUP:
+ key = sdl_to_key(ev.key.keysym.sym);
+ I_press(key, ev.type == SDL_KEYDOWN);
+ if (h != NULL) {
+ (*h)(key, ev.type == SDL_KEYDOWN);
+ }
+ break;
+ }
+ }
+}
+
+int main (int argc, char **argv) {
+ char *pw;
+ Uint32 t, ticks;
+ logo("system: initialize SDL2\n");
+ if (SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_EVENTS) == -1) {
+ logo("system: failed to init SDL2: %s\n", SDL_GetError());
+ return 1;
+ }
+ //SDL_WM_SetCaption("Doom 2D v1.351", "Doom 2D");
+ // Player 1 defaults
+ pl1.ku = KEY_KP_8;
+ pl1.kd = KEY_KP_5;
+ pl1.kl = KEY_KP_4;
+ pl1.kr = KEY_KP_6;
+ pl1.kf = KEY_PAGEDOWN;
+ pl1.kj = KEY_DELETE;
+ pl1.kwl = KEY_HOME;
+ pl1.kwr = KEY_END;
+ pl1.kp = KEY_KP_8;
+ // Player 2 defaults
+ pl2.ku = KEY_E;
+ pl2.kd = KEY_D;
+ pl2.kl = KEY_S;
+ pl2.kr = KEY_F;
+ pl2.kf = KEY_A;
+ pl2.kj = KEY_Q;
+ pl2.kwl = KEY_1;
+ pl2.kwr = KEY_2;
+ pl2.kp = KEY_E;
+ srand(SDL_GetTicks());
+ F_startup();
+#ifndef WIN32
+ pw = "/usr/share/doom2d-rembo/doom2d.wad";
+#else
+ pw = "doom2d.wad";
+#endif
+ if (fexists(pw)) {
+ F_addwad(pw);
+ } else {
+ F_addwad("doom2d.wad");
+ }
+ CFG_args(argc, argv);
+ CFG_load();
+ F_initwads();
+ M_startup();
+ F_allocres();
+ S_init();
+ S_initmusic();
+ R_init();
+ G_init();
+ ticks = SDL_GetTicks();
+ while (!quit) {
+ poll_events(&G_keyf);
+ S_updatemusic();
+ t = SDL_GetTicks();
+ if (t - ticks > DELAY) {
+ ticks = t;
+ G_act();
+ }
+ R_draw();
+ }
+ CFG_save();
+ R_done();
+ S_donemusic();
+ S_done();
+ M_shutdown();
+ SDL_Quit();
+ return 0;
+}