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Console: Properly store bind in case no down action specified
author
Stas'M <x86corez@gmail.com>
Fri, 26 Jul 2019 16:44:16 +0000
(19:44 +0300)
committer
Stas'M <x86corez@gmail.com>
Fri, 26 Jul 2019 16:44:16 +0000
(19:44 +0300)
src/game/g_console.pas
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diff --git
a/src/game/g_console.pas
b/src/game/g_console.pas
index 7bb1a8c7377a5e8f6ef2ad72e23fb856149f6ecd..35f86b6ec63b27cdc9408d4e36bd84416cc111c2 100644
(file)
--- a/
src/game/g_console.pas
+++ b/
src/game/g_console.pas
@@
-1874,6
+1874,8
@@
begin
if (Length(gInputBinds[i].down) > 0) or (Length(gInputBinds[i].up) > 0) then
begin
Write(f, 'bind ', e_KeyNames[i], ' ', QuoteStr(GetCommandString(gInputBinds[i].down)));
+ if Length(gInputBinds[i].down) = 0 then
+ Write(f, '""');
if Length(gInputBinds[i].up) > 0 then
Write(f, ' ', QuoteStr(GetCommandString(gInputBinds[i].up)));
WriteLn(f, '');
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