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raw | patch | inline | side by side (parent: 8ddcba5)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Mon, 27 Feb 2023 00:21:49 +0000 (03:21 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Mon, 27 Feb 2023 00:21:49 +0000 (03:21 +0300) |
src/game/g_weapons.pas | patch | blob | history |
diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas
index 8554e2264e3ecdc711a000b69b75f738c68c50c9..c4fa747a2da29d779fd14e4ac3719a06b3c634f0 100644 (file)
--- a/src/game/g_weapons.pas
+++ b/src/game/g_weapons.pas
p.X := Obj.Rect.Width div 2;
p.Y := Obj.Rect.Height div 2;
+ if Shots[i].ShotType = WEAPON_BFG then
+ begin
+ DEC(fX, 6);
+ DEC(fY, 7);
+ end;
+
if Animation <> nil then
begin
if (Shots[i].ShotType = WEAPON_BARON_FIRE) or