// Внешний WAD:
if cbWADList.Text <> _lc[I_WAD_SPECIAL_MAP] then
- FileName := EditorDir+'wads/'+utf2win(cbWADList.Text)
+ FileName := EditorDir+'wads/'+cbWADList.Text
else // WAD карты:
begin
g_ProcessResourceStr(OpenedMap, fn, sn, rn);
// Внешний WAD:
if cbWADList.Text <> _lc[I_WAD_SPECIAL_MAP] then
- FileName := EditorDir+'wads/'+utf2win(cbWADList.Text)
+ FileName := EditorDir+'wads/'+cbWADList.Text
else // WAD карты:
begin
g_ProcessResourceStr(OpenedMap, fn, sn, rn);
SectionName := utf2win(cbSectionsList.Text);
if cbWADList.Text[1] <> '<' then
- FileName := utf2win(cbWADList.Text)
+ FileName := cbWADList.Text
else
FileName := '';
for i := 0 to lbResourcesList.Count-1 do
if lbResourcesList.Selected[i] then
begin
- AddTexture(utf2win(cbWADlist.Text), utf2win(cbSectionsList.Text),
+ AddTexture(cbWADlist.Text, utf2win(cbSectionsList.Text),
utf2win(lbResourcesList.Items[i]), False);
lbResourcesList.Selected[i] := False;
end;
else
begin // Внешний WAD
FileName := EditorDir+'wads/'+aWAD;
- ResourceName := aWAD+':'+SectionName+'\'+aTex;
+ ResourceName := utf2win(aWAD)+':'+SectionName+'\'+aTex;
end;
ok := True;