summary | shortlog | log | commit | commitdiff | tree
raw | patch | inline | side by side (parent: 0f52924)
raw | patch | inline | side by side (parent: 0f52924)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Mon, 7 Oct 2019 16:15:02 +0000 (19:15 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Sun, 13 Oct 2019 14:19:20 +0000 (17:19 +0300) |
src/game/sdl/g_system.pas | patch | blob | history |
index 25e95eca8841d5a987f5e87bb218bc0cb4f26fb9..5caa9c9e5788a94044266a26f7ea8e8d6b692d70 100644 (file)
(* To fix:
* - Joystick support
- * - Window resizing using SDL_VIDEORESIZE
- * -- Linux: GL drawing area have wrong size
- * -- OSX: GL context are recreated
*)
uses Utils;
g_options, g_window, g_console, g_game, g_menu, g_gui, g_main;
var
+ userResize: Boolean;
+ modeResize: Integer;
screen: PSDL_Surface;
(* --------- Utils --------- *)
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); // lights; it is enough to have 1-bit stencil buffer for lighting, but...
- flags := SDL_OPENGL or SDL_VIDEORESIZE;
- if fullScreen then
- flags := flags or SDL_FULLSCREEN;
+ flags := SDL_OPENGL;
+ if fullScreen then flags := flags or SDL_FULLSCREEN;
+ if userResize then flags := flags or SDL_VIDEORESIZE;
if (screen = nil) or (SDL_VideoModeOk(w, h, bpp, flags) <> 0) then
begin
SDL_FreeSurface(screen);
begin
case ev.type_ of
SDL_QUITEV: result := true;
- SDL_VIDEORESIZE: InitWindow(ev.resize.w, ev.resize.h, gBPP, gFullscreen);
+ SDL_VIDEORESIZE:
+ begin
+ if g_dbg_input then
+ e_LogWritefln('Input Debug: SDL_VIDEORESIZE %s %s', [ev.resize.w, ev.resize.h]);
+ if modeResize = 1 then
+ UpdateSize(ev.resize.w, ev.resize.h)
+ else if modeResize > 1 then
+ InitWindow(ev.resize.w, ev.resize.h, gBPP, gFullscreen)
+ end;
SDL_KEYUP, SDL_KEYDOWN: HandleKeyboard(ev.key);
end
end
SDL_Quit
end;
+initialization
+ (* window resize are broken both on linux and osx, so disabled by default *)
+ conRegVar('sdl_allow_resize', @userResize, 'allow to resize window by user', 'allow to resize window by user');
+ conRegVar('sdl_resize_action', @modeResize, 'set window resize mode (0: ignore, 1: change, 2: reset)', '');
+ userResize := false;
+ modeResize := 0;
end.