end
else if cmd = 'g_friendly_absorb_damage' then
begin
- ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
+ ParseGameFlag(GAME_OPTION_TEAMABSORBDAMAGE, I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF, I_MSG_FRIENDLY_ABSORB_DAMAGE_ON);
end
else if cmd = 'g_friendly_hit_trace' then
begin
- ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
+ ParseGameFlag(GAME_OPTION_TEAMHITTRACE, I_MSG_FRIENDLY_HIT_TRACE_OFF, I_MSG_FRIENDLY_HIT_TRACE_ON);
end
else if cmd = 'g_friendly_hit_projectile' then
begin
- ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_FIRE_OFF, I_MSG_FRIENDLY_FIRE_ON);
+ ParseGameFlag(GAME_OPTION_TEAMHITPROJECTILE, I_MSG_FRIENDLY_PROJECT_TRACE_OFF, I_MSG_FRIENDLY_PROJECT_TRACE_ON);
end
else if cmd = 'g_weaponstay' then
begin
I_MSG_GAMEMODE_CHANGE,
I_MSG_FRIENDLY_FIRE_ON,
I_MSG_FRIENDLY_FIRE_OFF,
+ I_MSG_FRIENDLY_PROJECT_TRACE_ON,
+ I_MSG_FRIENDLY_PROJECT_TRACE_OFF,
+ I_MSG_FRIENDLY_HIT_TRACE_ON,
+ I_MSG_FRIENDLY_HIT_TRACE_OFF,
+ I_MSG_FRIENDLY_ABSORB_DAMAGE_ON,
+ I_MSG_FRIENDLY_ABSORB_DAMAGE_OFF,
I_MSG_WEAPONSTAY_ON,
I_MSG_WEAPONSTAY_OFF,
I_MSG_ALLOWEXIT_ON,
'Óðîí ñâîèõ âêëþ÷¸í'),
('MSG FRIENDLY FIRE OFF', 'Friendly Fire disabled',
'Óðîíà ñâîèõ íåò'),
+ ('MSG FRIENDLY PROJECT TRACE ON', 'Projectile tracing enabled',
+ 'Ñíàðÿäû áóäóò ïðîõîäèòü ñêâîçü òèììåéòîâ'),
+ ('MSG FRIENDLY PROJECT TRACE OFF', 'Projectile tracing disabled',
+ 'Ñíàðÿäû áóäóò ñòàëêèâàòüñÿ ñ òèììåéòàìè'),
+ ('MSG FRIENDLY HIT TRACE ON', 'Hit tracing enabled',
+ 'Ïóëè áóäóò ïðîõîäèòü ñêâîçü òèììåéòîâ'),
+ ('MSG FRIENDLY HIT TRACE OFF', 'Hit tracing disabled',
+ 'Ïóëè áóäóò ñòàëêèâàòüñÿ ñ òèììåéòàìè'),
+ ('MSG FRIENDLY ABSORB DAMAGE ON', 'Damage absorbing by teammates enabled',
+ 'Òèììåéòû áóäóò ïîãëîùàòü ÷àñòü óðîíà'),
+ ('MSG FRIENDLY ABSORB DAMAGE OFF', 'Damage absorbing by teammates disabled',
+ 'Óðîí ñêâîçü òèììåéòîâ áóäåò ñòàíäàðòíûì'),
('MSG WEAPONSTAY ON', 'Weapon Stay enabled',
'Îðóæèå îñòà¸òñÿ ïîñëå ïîäáîðà'),
('MSG WEAPONSTAY OFF', 'Weapon Stay disabled',