gsSDLSampleRate: Integer = 44100;
gsSDLBufferSize: Integer = 2048;
gSFSDebug: Boolean = False;
- gSFSFastMode: Boolean = True;
+ gSFSFastMode: Boolean = False;
implementation
gRevertPlayers := config.ReadBool('Game', 'RevertPlayers', False);
gChatBubble := Min(Max(config.ReadInt('Game', 'ChatBubble', 4), 0), 4);
gSFSDebug := config.ReadBool('Game', 'SFSDebug', False);
- gSFSFastMode := config.ReadBool('Game', 'SFSFastMode', True);
+ gSFSFastMode := config.ReadBool('Game', 'SFSFastMode', False);
// Ãåéìïëåé â ñâîåé èãðå
gcMap := config.ReadStr('GameplayCustom', 'Map', '');