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raw | patch | inline | side by side (parent: 176b2c9)
raw | patch | inline | side by side (parent: 176b2c9)
author | fgsfds <pvt.fgsfds@gmail.com> | |
Fri, 21 Jan 2022 20:14:08 +0000 (23:14 +0300) | ||
committer | fgsfds <pvt.fgsfds@gmail.com> | |
Fri, 21 Jan 2022 20:14:08 +0000 (23:14 +0300) |
src/game/g_map.pas | patch | blob | history |
diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 39a6692f2b228df76f4274e25abc139397a58b8a..570d5e2413c66732c51084fdc17e37e62fc50708 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
procedure g_Map_DrawFlags();
var
i, dx: Integer;
+ tx, ty: Integer;
Mirror: TMirrorType;
begin
if gGameSettings.GameMode <> GM_CTF then
if State = FLAG_STATE_NONE then
continue;
+ Obj.lerp(gLerpFactor, tx, ty);
+
if Direction = TDirection.D_LEFT then
begin
Mirror := TMirrorType.Horizontal;
dx := 1;
end;
- Animation.Draw(Obj.X+dx, Obj.Y+1, Mirror);
+ Animation.Draw(tx+dx, ty+1, Mirror);
if g_debug_Frames then
begin