glDisable(GL_TEXTURE_2D);
if (not isScaled) then
begin
+ glLineWidth(1);
glBegin(GL_LINES);
glVertex2f(x+0.375, y+0.375);
glVertex2f(x+len+0.375, y+0.375);
glDisable(GL_TEXTURE_2D);
if (not isScaled) then
begin
+ glLineWidth(1);
glBegin(GL_LINES);
glVertex2f(x+0.375, y+0.375);
glVertex2f(x+0.375, y+len+0.375);
if (not isScaled) then
begin
+ glLineWidth(1);
glBegin(GL_LINES);
glVertex2f(x1+0.375, y1+0.375);
glVertex2f(x2+0.375, y2+0.375);
end
else
begin
+ glLineWidth(1);
glBegin(GL_LINES);
glVertex2i(x1, y1);
glVertex2i(x2, y2);
end
else
begin
+ glLineWidth(1);
glBegin(GL_LINES);
glVertex2i(x, y); glVertex2i(x+w, y); // top
glVertex2i(x, y+h-1); glVertex2i(x+w, y+h-1); // bottom
begin
if not scaled then
begin
+ glLineWidth(1);
glBegin(GL_LINES);
glVertex2i(x, y); glVertex2i(x+w, y); // top
glVertex2i(x, y+h-1); glVertex2i(x+w, y+h-1); // bottom