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raw | patch | inline | side by side (parent: d160acc)
raw | patch | inline | side by side (parent: d160acc)
author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Tue, 12 Sep 2017 20:46:24 +0000 (23:46 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Tue, 12 Sep 2017 20:46:44 +0000 (23:46 +0300) |
19 files changed:
index 6c9efa6e841e55ee44e9f3307335e2cae9911e64..5e1c811fe994d0b119aca6cf3cb8347507e9d797 100644 (file)
implementation
uses
- g_window, g_options, BinEditor;
+ g_window, g_options, utils;
const
N_CHANNELS = 512;
index 62ace83b459098298fa725a7ba72a71c34070314..4db41dc091005e56b554d52f581c6fc822130758 100644 (file)
--- a/src/engine/e_texture.pas
+++ b/src/engine/e_texture.pas
implementation
uses
- Classes, BinEditor, g_options, utils;
+ Classes, g_options, utils;
function AlignP2 (n: Word): Word;
diff --git a/src/game/Doom2DF.dpr b/src/game/Doom2DF.dpr
index a3e333a32062f604de7d9ca45026614c5230446a..980c54b8d003c77576f5f80ec05e6b308f2e9c32 100644 (file)
--- a/src/game/Doom2DF.dpr
+++ b/src/game/Doom2DF.dpr
xparser in '../shared/xparser.pas',
xdynrec in '../shared/xdynrec.pas',
exoma in '../shared/exoma.pas',
- BinEditor in '../shared/BinEditor.pas',
envvars in '../shared/envvars.pas',
g_panel in 'g_panel.pas',
g_language in 'g_language.pas',
diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 38fd9582e1182798a706a450a1c444c70caa1a52..daec002afce309a4120acfbfcb4c574e38689d30 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
interface
uses
- g_basic, g_player, e_graphics, Classes, g_res_downloader,
- SysUtils, g_sound, g_gui, MAPDEF, wadreader, md5, xprofiler;
+ SysUtils, Classes,
+ MAPDEF,
+ g_basic, g_player, e_graphics, g_res_downloader,
+ g_sound, g_gui, wadreader, md5, xprofiler;
type
TGameSettings = record
e_input, e_log, g_console, g_items, g_map, g_panel,
g_playermodel, g_gfx, g_options, g_weapons, Math,
g_triggers, g_monsters, e_sound, CONFIG,
- BinEditor, g_language, g_net, SDL,
+ g_language, g_net, SDL,
ENet, e_msg, g_netmsg, g_netmaster, GL, GLExt,
utils, sfs, g_holmes;
diff --git a/src/game/g_gui.pas b/src/game/g_gui.pas
index 2ead3bbbb06a9e0bf0bd7c8cbae0b5eb2d626919..04b8d76a1cc6b79e6c508c3236005e2d2e5a1758 100644 (file)
--- a/src/game/g_gui.pas
+++ b/src/game/g_gui.pas
FMiddleID: DWORD;
FOnChangeEvent: TOnChangeEvent;
FOnEnterEvent: TOnEnterEvent;
+ FInvalid: Boolean;
procedure SetText(Text: string);
public
constructor Create(FontID: DWORD);
property Text: string read FText write SetText;
property Color: TRGB read FColor write FColor;
property Font: TFont read FFont write FFont;
+ property Invalid: Boolean read FInvalid write FInvalid;
end;
TGUIKeyRead = class(TGUIControl)
FMaxLength := 0;
FWidth := 0;
+ FInvalid := false;
g_Texture_Get(EDIT_LEFT, FLeftID);
g_Texture_Get(EDIT_RIGHT, FRightID);
procedure TGUIEdit.Draw;
var
c, w, h: Word;
+ r, g, b: Byte;
begin
inherited;
for c := 0 to FWidth-1 do
e_Draw(FMiddleID, FX+8+c*16, FY, 0, True, False);
- FFont.Draw(FX+8, FY, FText, FColor.R, FColor.G, FColor.B);
+ r := FColor.R;
+ g := FColor.G;
+ b := FColor.B;
+ if FInvalid then begin r := 128; g := 128; b := 128; end;
+ FFont.Draw(FX+8, FY, FText, r, g, b);
- if FWindow.FActiveControl = Self then
+ if (FWindow.FActiveControl = self) then
begin
FFont.GetTextSize(Copy(FText, 1, FCaretPos), w, h);
h := e_CharFont_GetMaxHeight(FFont.ID);
diff --git a/src/game/g_items.pas b/src/game/g_items.pas
index ef2e925b659be7ab89c696789a67be165e09273d..fd04006f9b223d443b65a899e70515270c0b6272 100644 (file)
--- a/src/game/g_items.pas
+++ b/src/game/g_items.pas
interface
uses
- g_textures, g_phys, g_saveload, BinEditor, MAPDEF;
+ SysUtils, Classes,
+ MAPDEF, g_textures, g_phys, g_saveload;
Type
PItem = ^TItem;
procedure g_Items_DrawDrop();
procedure g_Items_Pick(ID: DWORD);
procedure g_Items_Remove(ID: DWORD);
-procedure g_Items_SaveState(var Mem: TBinMemoryWriter);
-procedure g_Items_LoadState(var Mem: TBinMemoryReader);
+procedure g_Items_SaveState (st: TStream);
+procedure g_Items_LoadState (st: TStream);
procedure g_Items_RestartRound ();
implementation
uses
+ Math,
g_basic, e_graphics, g_sound, g_main, g_gfx, g_map,
- Math, g_game, g_triggers, g_console, SysUtils, g_player, g_net, g_netmsg,
+ g_game, g_triggers, g_console, g_player, g_net, g_netmsg,
e_log,
- g_grid, binheap, idpool;
+ g_grid, binheap, idpool, utils, xstreams;
var
end;
-procedure g_Items_SaveState (var Mem: TBinMemoryWriter);
+procedure g_Items_SaveState (st: TStream);
var
count, i: Integer;
- sig: DWORD;
tt: Byte;
begin
// Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ïðåäìåòîâ
count := 0;
- if (ggItems <> nil) then
- begin
- for i := 0 to High(ggItems) do if (ggItems[i].ItemType <> ITEM_NONE) then Inc(count);
- end;
-
- Mem := TBinMemoryWriter.Create((count+1) * 60);
+ for i := 0 to High(ggItems) do if (ggItems[i].ItemType <> ITEM_NONE) then Inc(count);
// Êîëè÷åñòâî ïðåäìåòîâ
- Mem.WriteInt(count);
-
+ utils.writeInt(st, LongInt(count));
if (count = 0) then exit;
for i := 0 to High(ggItems) do
if (ggItems[i].ItemType <> ITEM_NONE) then
begin
// Ñèãíàòóðà ïðåäìåòà
- sig := ITEM_SIGNATURE; // 'ITEM'
- Mem.WriteDWORD(sig);
+ utils.writeSign(st, 'ITEM');
+ utils.writeInt(st, Byte(0));
// Òèï ïðåäìåòà
tt := ggItems[i].ItemType;
if ggItems[i].dropped then tt := tt or $80;
- Mem.WriteByte(tt);
+ utils.writeInt(st, Byte(tt));
// Åñòü ëè ðåñïàóí
- Mem.WriteBoolean(ggItems[i].Respawnable);
+ utils.writeBool(st, ggItems[i].Respawnable);
// Êîîðäèíàòû ðåñïóíà
- Mem.WriteInt(ggItems[i].InitX);
- Mem.WriteInt(ggItems[i].InitY);
+ utils.writeInt(st, LongInt(ggItems[i].InitX));
+ utils.writeInt(st, LongInt(ggItems[i].InitY));
// Âðåìÿ äî ðåñïàóíà
- Mem.WriteWord(ggItems[i].RespawnTime);
+ utils.writeInt(st, Word(ggItems[i].RespawnTime));
// Ñóùåñòâóåò ëè ýòîò ïðåäìåò
- Mem.WriteBoolean(ggItems[i].alive);
+ utils.writeBool(st, ggItems[i].alive);
// Ìîæåò ëè îí ïàäàòü
- Mem.WriteBoolean(ggItems[i].Fall);
+ utils.writeBool(st, ggItems[i].Fall);
// Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò
- Mem.WriteInt(ggItems[i].SpawnTrigger);
+ utils.writeInt(st, LongInt(ggItems[i].SpawnTrigger));
// Îáúåêò ïðåäìåòà
- Obj_SaveState(@ggItems[i].Obj, Mem);
+ Obj_SaveState(st, @ggItems[i].Obj);
end;
end;
end;
-procedure g_Items_LoadState (var Mem: TBinMemoryReader);
+procedure g_Items_LoadState (st: TStream);
var
count, i, a: Integer;
- sig: DWORD;
b: Byte;
begin
- if (Mem = nil) then exit;
+ assert(st <> nil);
g_Items_Free();
// Êîëè÷åñòâî ïðåäìåòîâ
- Mem.ReadInt(count);
-
- if (count = 0) then Exit;
+ count := utils.readLongInt(st);
+ if (count = 0) then exit;
+ if (count < 0) or (count > 1024*1024) then raise XStreamError.Create('invalid number of items');
for a := 0 to count-1 do
begin
// Ñèãíàòóðà ïðåäìåòà
- Mem.ReadDWORD(sig);
- if (sig <> ITEM_SIGNATURE) then raise EBinSizeError.Create('g_Items_LoadState: Wrong Item Signature'); // 'ITEM'
+ if not utils.checkSign(st, 'ITEM') then raise XStreamError.Create('invalid item signature');
+ if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid item version');
// Òèï ïðåäìåòà
- Mem.ReadByte(b); // bit7=1: monster drop
+ b := utils.readByte(st); // bit7=1: monster drop
// Ñîçäàåì ïðåäìåò
i := g_Items_Create(0, 0, b and $7F, False, False);
if ((b and $80) <> 0) then g_Items_SetDrop(i);
// Åñòü ëè ðåñïàóí
- Mem.ReadBoolean(ggItems[i].Respawnable);
+ ggItems[i].Respawnable := utils.readBool(st);
// Êîîðäèíàòû ðåñïóíà
- Mem.ReadInt(ggItems[i].InitX);
- Mem.ReadInt(ggItems[i].InitY);
+ ggItems[i].InitX := utils.readLongInt(st);
+ ggItems[i].InitY := utils.readLongInt(st);
// Âðåìÿ äî ðåñïàóíà
- Mem.ReadWord(ggItems[i].RespawnTime);
+ ggItems[i].RespawnTime := utils.readWord(st);
// Ñóùåñòâóåò ëè ýòîò ïðåäìåò
- Mem.ReadBoolean(ggItems[i].alive);
+ ggItems[i].alive := utils.readBool(st);
// Ìîæåò ëè îí ïàäàòü
- Mem.ReadBoolean(ggItems[i].Fall);
+ ggItems[i].Fall := utils.readBool(st);
// Èíäåêñ òðèããåðà, ñîçäàâøåãî ïðåäìåò
- Mem.ReadInt(ggItems[i].SpawnTrigger);
+ ggItems[i].SpawnTrigger := utils.readLongInt(st);
// Îáúåêò ïðåäìåòà
- Obj_LoadState(@ggItems[i].Obj, Mem);
+ Obj_LoadState(@ggItems[i].Obj, st);
end;
end;
diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index ad9c68ddbb5265a3c5619febfb53e696bc53d607..5d4f8d87cb5b0ab9a7a9c615b429496d1a6f572f 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
interface
uses
- e_graphics, g_basic, MAPDEF, g_textures, Classes,
- g_phys, wadreader, BinEditor, g_panel, g_grid, md5, binheap, xprofiler, xparser, xdynrec;
+ SysUtils, Classes,
+ e_graphics, g_basic, MAPDEF, g_textures,
+ g_phys, wadreader, g_panel, g_grid, md5, binheap, xprofiler, xparser, xdynrec;
type
TMapInfo = record
procedure g_Map_DisableWall_XXX (ID: DWORD);
procedure g_Map_SetLift_XXX (ID: DWORD; t: Integer);
-procedure g_Map_SwitchTextureGUID (PanelType: Word; pguid: Integer; AnimLoop: Byte = 0);
+procedure g_Map_SwitchTextureGUID (pguid: Integer; AnimLoop: Byte = 0);
procedure g_Map_ReAdd_DieTriggers();
function g_Map_IsSpecialTexture(Texture: String): Boolean;
procedure g_Map_ResetFlag(Flag: Byte);
procedure g_Map_DrawFlags();
-procedure g_Map_SaveState(Var Mem: TBinMemoryWriter);
-procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
+procedure g_Map_SaveState (st: TStream);
+procedure g_Map_LoadState (st: TStream);
procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius: Integer);
implementation
uses
- e_input, g_main, e_log, e_texture, SysUtils, g_items, g_gfx, g_console,
+ e_input, g_main, e_log, e_texture, g_items, g_gfx, g_console,
GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG,
g_options, g_triggers, g_player,
Math, g_monsters, g_saveload, g_language, g_netmsg,
end;
end;
-function CreateTrigger (amapIdx: Integer; Trigger: TDynRecord; atpanid, atrigpanid: Integer; fTexturePanel1Type, fTexturePanel2Type: Word): Integer;
+function CreateTrigger (amapIdx: Integer; Trigger: TDynRecord; atpanid, atrigpanid: Integer): Integer;
var
_trigger: TTrigger;
begin
Width := Trigger.Width;
Height := Trigger.Height;
Enabled := Trigger.Enabled;
- //TexturePanel := Trigger.TexturePanel;
TexturePanelGUID := atpanid;
- TexturePanelType := fTexturePanel1Type;
- ShotPanelType := fTexturePanel2Type;
TriggerType := Trigger.TriggerType;
ActivateType := Trigger.ActivateType;
Keys := Trigger.Keys;
trigPanelGUID := atrigpanid;
- //trigShotPanelId := ashotpanid;
- //Data.Default := Trigger.DATA;
end;
result := Integer(g_Triggers_Create(_trigger, Trigger));
for rec in triggers do
begin
Inc(trignum);
- if (TriggersTable[trignum].texPanel <> nil) then b := TriggersTable[trignum].texPanel.PanelType else b := 0;
- if (TriggersTable[trignum].actPanel <> nil) then c := TriggersTable[trignum].actPanel.PanelType else c := 0;
- // we can have only one of those
tgpid := TriggersTable[trignum].actPanelIdx;
//e_LogWritefln('creating trigger #%s; texpantype=%s; shotpantype=%s (%d,%d)', [trignum, b, c, TriggersTable[trignum].texPanIdx, TriggersTable[trignum].ShotPanelIdx]);
TriggersTable[trignum].tnum := trignum;
- TriggersTable[trignum].id := CreateTrigger(trignum, rec, TriggersTable[trignum].texPanelIdx, tgpid, Word(b), Word(c));
+ TriggersTable[trignum].id := CreateTrigger(trignum, rec, TriggersTable[trignum].texPanelIdx, tgpid);
end;
end;
end;
-procedure g_Map_SwitchTextureGUID (PanelType: Word; pguid: Integer; AnimLoop: Byte = 0);
+procedure g_Map_SwitchTextureGUID (pguid: Integer; AnimLoop: Byte = 0);
var
tp: TPanel;
begin
tp := g_Map_PanelByGUID(pguid);
if (tp = nil) then exit;
- {
- case PanelType of
- PANEL_WALL, PANEL_OPENDOOR, PANEL_CLOSEDOOR: tp := gWalls[ID];
- PANEL_FORE: tp := gRenderForegrounds[ID];
- PANEL_BACK: tp := gRenderBackgrounds[ID];
- PANEL_WATER: tp := gWater[ID];
- PANEL_ACID1: tp := gAcid1[ID];
- PANEL_ACID2: tp := gAcid2[ID];
- PANEL_STEP: tp := gSteps[ID];
- else exit;
- end;
- }
-
tp.NextTexture(AnimLoop);
if g_Game_IsServer and g_Game_IsNet then MH_SEND_PanelTexture(pguid, AnimLoop);
end;
end;
-procedure g_Map_SaveState (var Mem: TBinMemoryWriter);
+procedure g_Map_SaveState (st: TStream);
var
- dw: DWORD;
- b: Byte;
str: String;
- boo: Boolean;
procedure savePanels ();
var
- PAMem: TBinMemoryWriter;
pan: TPanel;
begin
- // Ñîçäàåì íîâûé ñïèñîê ñîõðàíÿåìûõ ïàíåëåé
- PAMem := TBinMemoryWriter.Create((Length(panByGUID)+1) * 40);
-
// Ñîõðàíÿåì ïàíåëè
- //Mem.WriteInt(Length(panByGUID));
- for pan in panByGUID do pan.SaveState(PAMem);
-
- // Ñîõðàíÿåì ýòîò ñïèñîê ïàíåëåé
- PAMem.SaveToMemory(Mem);
- PAMem.Free();
+ utils.writeInt(st, LongInt(Length(panByGUID)));
+ for pan in panByGUID do pan.SaveState(st);
end;
- procedure SaveFlag (flag: PFlag);
+ procedure saveFlag (flag: PFlag);
+ var
+ b: Byte;
begin
- // Ñèãíàòóðà ôëàãà
- dw := FLAG_SIGNATURE; // 'FLAG'
- Mem.WriteDWORD(dw);
+ utils.writeSign(st, 'FLAG');
+ utils.writeInt(st, Byte(0)); // version
// Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
- Mem.WriteByte(flag^.RespawnType);
+ utils.writeInt(st, Byte(flag^.RespawnType));
// Ñîñòîÿíèå ôëàãà
- Mem.WriteByte(flag^.State);
+ utils.writeInt(st, Byte(flag^.State));
// Íàïðàâëåíèå ôëàãà
if flag^.Direction = D_LEFT then b := 1 else b := 2; // D_RIGHT
- Mem.WriteByte(b);
+ utils.writeInt(st, Byte(b));
// Îáúåêò ôëàãà
- Obj_SaveState(@flag^.Obj, Mem);
+ Obj_SaveState(st, @flag^.Obj);
end;
begin
- Mem := TBinMemoryWriter.Create(1024 * 1024); // 1 MB
-
- ///// Ñîõðàíÿåì ñïèñêè ïàíåëåé: /////
savePanels();
- ///// /////
- ///// Ñîõðàíÿåì ìóçûêó: /////
- // Ñèãíàòóðà ìóçûêè:
- dw := MUSIC_SIGNATURE; // 'MUSI'
- Mem.WriteDWORD(dw);
- // Íàçâàíèå ìóçûêè:
- Assert(gMusic <> nil, 'g_Map_SaveState: gMusic = nil');
+ // Ñîõðàíÿåì ìóçûêó
+ utils.writeSign(st, 'MUSI');
+ utils.writeInt(st, Byte(0));
+ // Íàçâàíèå ìóçûêè
+ assert(gMusic <> nil, 'g_Map_SaveState: gMusic = nil');
if gMusic.NoMusic then str := '' else str := gMusic.Name;
- Mem.WriteString(str, 64);
+ utils.writeStr(st, str);
// Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
- dw := gMusic.GetPosition();
- Mem.WriteDWORD(dw);
+ utils.writeInt(st, LongWord(gMusic.GetPosition()));
// Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
- boo := gMusic.SpecPause;
- Mem.WriteBoolean(boo);
- ///// /////
+ utils.writeBool(st, gMusic.SpecPause);
///// Ñîõðàíÿåì êîëè÷åñòâî ìîíñòðîâ: /////
- Mem.WriteInt(gTotalMonsters);
+ utils.writeInt(st, LongInt(gTotalMonsters));
///// /////
//// Ñîõðàíÿåì ôëàãè, åñëè ýòî CTF: /////
- if gGameSettings.GameMode = GM_CTF then
+ if (gGameSettings.GameMode = GM_CTF) then
begin
// Ôëàã Êðàñíîé êîìàíäû
- SaveFlag(@gFlags[FLAG_RED]);
+ saveFlag(@gFlags[FLAG_RED]);
// Ôëàã Ñèíåé êîìàíäû
- SaveFlag(@gFlags[FLAG_BLUE]);
+ saveFlag(@gFlags[FLAG_BLUE]);
end;
///// /////
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
begin
// Î÷êè Êðàñíîé êîìàíäû
- Mem.WriteSmallInt(gTeamStat[TEAM_RED].Goals);
+ utils.writeInt(st, SmallInt(gTeamStat[TEAM_RED].Goals));
// Î÷êè Ñèíåé êîìàíäû
- Mem.WriteSmallInt(gTeamStat[TEAM_BLUE].Goals);
+ utils.writeInt(st, SmallInt(gTeamStat[TEAM_BLUE].Goals));
end;
///// /////
end;
-procedure g_Map_LoadState (var Mem: TBinMemoryReader);
+procedure g_Map_LoadState (st: TStream);
var
dw: DWORD;
- b: Byte;
str: String;
boo: Boolean;
procedure loadPanels ();
var
- PAMem: TBinMemoryReader;
pan: TPanel;
- //count: LongInt;
begin
- // Çàãðóæàåì òåêóùèé ñïèñîê ïàíåëåé
- PAMem := TBinMemoryReader.Create();
- PAMem.LoadFromMemory(Mem);
-
// Çàãðóæàåì ïàíåëè
- //PAMem.ReadInt(count);
- //if (count <> Length(panByGUID)) then raise EBinSizeError.Create('g_Map_LoadState: LoadPanelArray: invalid number of panels');
- //if (count <> Length(panByGUID)) then raise EBinSizeError.Create(Format('g_Map_LoadState: LoadPanelArray: invalid number of panels (%d : %d)', [count, Length(panByGUID)]));
+ if (Length(panByGUID) <> utils.readLongInt(st)) then raise XStreamError.Create('invalid number of saved panels');
for pan in panByGUID do
begin
- pan.LoadState(PAMem);
+ pan.LoadState(st);
if (pan.proxyId >= 0) then mapGrid.proxyEnabled[pan.proxyId] := pan.Enabled;
end;
-
- // Ýòîò ñïèñîê ïàíåëåé çàãðóæåí
- PAMem.Free();
end;
- procedure LoadFlag(flag: PFlag);
+ procedure loadFlag (flag: PFlag);
+ var
+ b: Byte;
begin
// Ñèãíàòóðà ôëàãà
- Mem.ReadDWORD(dw);
- // 'FLAG'
- if dw <> FLAG_SIGNATURE then raise EBinSizeError.Create('g_Map_LoadState: LoadFlag: Wrong Flag Signature');
+ if not utils.checkSign(st, 'FLAG') then raise XStreamError.Create('invalid flag signature');
+ if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid flag version');
// Âðåìÿ ïåðåïîÿâëåíèÿ ôëàãà
- Mem.ReadByte(flag^.RespawnType);
+ flag^.RespawnType := utils.readByte(st);
// Ñîñòîÿíèå ôëàãà
- Mem.ReadByte(flag^.State);
+ flag^.State := utils.readByte(st);
// Íàïðàâëåíèå ôëàãà
- Mem.ReadByte(b);
- if b = 1 then flag^.Direction := D_LEFT else flag^.Direction := D_RIGHT; // b = 2
+ b := utils.readByte(st);
+ if (b = 1) then flag^.Direction := D_LEFT else flag^.Direction := D_RIGHT; // b = 2
// Îáúåêò ôëàãà
- Obj_LoadState(@flag^.Obj, Mem);
+ Obj_LoadState(@flag^.Obj, st);
end;
begin
- if Mem = nil then Exit;
+ if (st = nil) then exit;
///// Çàãðóæàåì ñïèñêè ïàíåëåé: /////
loadPanels();
//mapCreateGrid();
///// Çàãðóæàåì ìóçûêó: /////
- // Ñèãíàòóðà ìóçûêè
- Mem.ReadDWORD(dw);
- // 'MUSI'
- if dw <> MUSIC_SIGNATURE then raise EBinSizeError.Create('g_Map_LoadState: Wrong Music Signature');
+ if not utils.checkSign(st, 'MUSI') then raise XStreamError.Create('invalid music signature');
+ if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid music version');
// Íàçâàíèå ìóçûêè
- Assert(gMusic <> nil, 'g_Map_LoadState: gMusic = nil');
- Mem.ReadString(str);
+ assert(gMusic <> nil, 'g_Map_LoadState: gMusic = nil');
+ str := utils.readStr(st);
// Ïîçèöèÿ ïðîèãðûâàíèÿ ìóçûêè
- Mem.ReadDWORD(dw);
+ dw := utils.readLongWord(st);
// Ñòîèò ëè ìóçûêà íà ñïåö-ïàóçå
- Mem.ReadBoolean(boo);
+ boo := utils.readBool(st);
// Çàïóñêàåì ýòó ìóçûêó
gMusic.SetByName(str);
gMusic.SpecPause := boo;
gMusic.Play();
- gMusic.Pause(True);
+ gMusic.Pause(true);
gMusic.SetPosition(dw);
///// /////
///// Çàãðóæàåì êîëè÷åñòâî ìîíñòðîâ: /////
- Mem.ReadInt(gTotalMonsters);
+ gTotalMonsters := utils.readLongInt(st);
///// /////
//// Çàãðóæàåì ôëàãè, åñëè ýòî CTF: /////
- if gGameSettings.GameMode = GM_CTF then
+ if (gGameSettings.GameMode = GM_CTF) then
begin
// Ôëàã Êðàñíîé êîìàíäû
- LoadFlag(@gFlags[FLAG_RED]);
+ loadFlag(@gFlags[FLAG_RED]);
// Ôëàã Ñèíåé êîìàíäû
- LoadFlag(@gFlags[FLAG_BLUE]);
+ loadFlag(@gFlags[FLAG_BLUE]);
end;
///// /////
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
begin
// Î÷êè Êðàñíîé êîìàíäû
- Mem.ReadSmallInt(gTeamStat[TEAM_RED].Goals);
+ gTeamStat[TEAM_RED].Goals := utils.readSmallInt(st);
// Î÷êè Ñèíåé êîìàíäû
- Mem.ReadSmallInt(gTeamStat[TEAM_BLUE].Goals);
+ gTeamStat[TEAM_BLUE].Goals := utils.readSmallInt(st);
end;
///// /////
end;
diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas
index aca1dbf59939c6b399c083399728e2396f1f7daf..1af1a57336430d661b07faba3e378fb16d34bc2c 100644 (file)
--- a/src/game/g_menu.pas
+++ b/src/game/g_menu.pas
procedure ProcLoadMenu();
var
a: Integer;
+ valid: Boolean;
begin
for a := 1 to 8 do
- TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a))).Text :=
- g_GetSaveName(a);
+ begin
+ TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a))).Text := g_GetSaveName(a, valid);
+ TGUIEdit(TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a))).Invalid := not valid;
+ TGUIMenu(g_GUI_GetWindow('LoadMenu').GetControl('mmLoadMenu')).GetControl('edSlot'+IntToStr(a)).Enabled := valid;
+ end;
end;
procedure ProcSaveMenu();
var
a: Integer;
+ valid: Boolean;
begin
for a := 1 to 8 do
- TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a))).Text :=
- g_GetSaveName(a);
+ begin
+ TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a))).Text := g_GetSaveName(a, valid);
+ TGUIEdit(TGUIMenu(g_GUI_GetWindow('SaveMenu').GetControl('mmSaveMenu')).GetControl('edSlot'+IntToStr(a))).Invalid := not valid;
+ end;
end;
procedure ProcSaveGame(Sender: TGUIControl);
index 1b39ee849607715154823fed3b6caf519667c925..2d6daf6c9de719bd9fed2b43f9c8025dfa9ec14c 100644 (file)
--- a/src/game/g_monsters.pas
+++ b/src/game/g_monsters.pas
interface
uses
+ SysUtils, Classes,
mempool,
g_basic, e_graphics, g_phys, g_textures, g_grid,
- g_saveload, BinEditor, g_panel, xprofiler;
+ g_saveload, g_panel, xprofiler;
const
MONSTATE_SLEEP = 0;
procedure AddTrigger(t: Integer);
procedure ClearTriggers();
procedure Respawn();
- procedure SaveState(var Mem: TBinMemoryWriter);
- procedure LoadState(var Mem: TBinMemoryReader);
+ procedure SaveState (st: TStream);
+ procedure LoadState (st: TStream);
procedure SetState(State: Byte; ForceAnim: Byte = 255);
procedure MakeBloodVector(Count: Word; VelX, VelY: Integer);
procedure MakeBloodSimple(Count: Word);
procedure g_Monsters_DrawHealth ();
function g_Monsters_ByUID (UID: Word): TMonster;
procedure g_Monsters_killedp ();
-procedure g_Monsters_SaveState (var Mem: TBinMemoryWriter);
-procedure g_Monsters_LoadState (var Mem: TBinMemoryReader);
+procedure g_Monsters_SaveState (st: TStream);
+procedure g_Monsters_LoadState (st: TStream);
function g_Mons_SpawnAt (monType: Integer; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
function g_Mons_SpawnAt (const typeName: AnsiString; x, y: Integer; dir: TDirection=D_LEFT): TMonster; overload;
uses
e_log, e_texture, g_main, g_sound, g_gfx, g_player, g_game,
g_weapons, g_triggers, MAPDEF, g_items, g_options,
- g_console, g_map, Math, SysUtils, g_menu, wadreader,
- g_language, g_netmsg, idpool;
+ g_console, g_map, Math, g_menu, wadreader,
+ g_language, g_netmsg, idpool, utils, xstreams;
result := uidMap[UID];
end;
-procedure g_Monsters_SaveState(var Mem: TBinMemoryWriter);
+procedure g_Monsters_SaveState (st: TStream);
var
count, i: Integer;
- b: Byte;
begin
-// Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ:
+ // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ìîíñòðîâ
count := 0;
- if (gMonsters <> nil) then
+ for i := 0 to High(gMonsters) do
begin
- for i := 0 to High(gMonsters) do
- begin
- if (gMonsters[i] <> nil) then
- begin
- if (gMonsters[i].FMonsterType <> MONSTER_NONE) then count += 1;
- end;
- end;
+ if (gMonsters[i] <> nil) and (gMonsters[i].FMonsterType <> MONSTER_NONE) then count += 1;
end;
- Mem := TBinMemoryWriter.Create((count+1) * 350);
+ // Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ
+ utils.writeInt(st, LongInt(pt_x));
+ utils.writeInt(st, LongInt(pt_xs));
+ utils.writeInt(st, LongInt(pt_y));
+ utils.writeInt(st, LongInt(pt_ys));
-// Ñîõðàíÿåì èíôîðìàöèþ öåëåóêàçàòåëÿ:
- Mem.WriteInt(pt_x);
- Mem.WriteInt(pt_xs);
- Mem.WriteInt(pt_y);
- Mem.WriteInt(pt_ys);
+ // Êîëè÷åñòâî ìîíñòðîâ
+ utils.writeInt(st, LongInt(count));
-// Êîëè÷åñòâî ìîíñòðîâ:
- Mem.WriteInt(count);
+ if (count = 0) then exit;
- if count = 0 then
- Exit;
-
-// Ñîõðàíÿåì ìîíñòðîâ:
+ // Ñîõðàíÿåì ìîíñòðîâ
for i := 0 to High(gMonsters) do
begin
- if (gMonsters[i] <> nil) then
+ if (gMonsters[i] <> nil) and (gMonsters[i].FMonsterType <> MONSTER_NONE) then
begin
- if (gMonsters[i].FMonsterType <> MONSTER_NONE) then
- begin
- // Òèï ìîíñòðà:
- b := gMonsters[i].MonsterType;
- Mem.WriteByte(b);
- // Ñîõðàíÿåì äàííûå ìîíñòðà:
- gMonsters[i].SaveState(Mem);
- end;
+ // Òèï ìîíñòðà
+ utils.writeInt(st, Byte(gMonsters[i].MonsterType));
+ // Ñîõðàíÿåì äàííûå ìîíñòðà:
+ gMonsters[i].SaveState(st);
end;
end;
end;
-procedure g_Monsters_LoadState(var Mem: TBinMemoryReader);
+
+procedure g_Monsters_LoadState (st: TStream);
var
count, a: Integer;
b: Byte;
mon: TMonster;
begin
- if Mem = nil then exit;
+ assert(st <> nil);
g_Monsters_Free(false);
// Çàãðóæàåì èíôîðìàöèþ öåëåóêàçàòåëÿ
- Mem.ReadInt(pt_x);
- Mem.ReadInt(pt_xs);
- Mem.ReadInt(pt_y);
- Mem.ReadInt(pt_ys);
+ pt_x := utils.readLongInt(st);
+ pt_xs := utils.readLongInt(st);
+ pt_y := utils.readLongInt(st);
+ pt_ys := utils.readLongInt(st);
// Êîëè÷åñòâî ìîíñòðîâ
- Mem.ReadInt(count);
+ count := utils.readLongInt(st);
- if count = 0 then exit;
+ if (count = 0) then exit;
+ if (count < 0) or (count > 1024*1024) then raise XStreamError.Create('invalid monster count');
// Çàãðóæàåì ìîíñòðîâ
for a := 0 to count-1 do
begin
// Òèï ìîíñòðà
- Mem.ReadByte(b);
+ b := utils.readByte(st);
// Ñîçäàåì ìîíñòðà
mon := g_Monsters_Create(b, 0, 0, D_LEFT);
- if mon = nil then raise EBinSizeError.Create('g_Monsters_LoadState: ID = -1 (Can''t create)');
+ if (mon = nil) then raise XStreamError.Create('g_Monsters_LoadState: ID = -1 (can''t create)');
// Çàãðóæàåì äàííûå ìîíñòðà
- mon.LoadState(Mem);
+ mon.LoadState(st);
end;
end;
WakeUpSound();
end;
-procedure TMonster.SaveState(var Mem: TBinMemoryWriter);
+procedure TMonster.SaveState (st: TStream);
var
i: Integer;
- sig: DWORD;
b: Byte;
anim: Boolean;
begin
- if Mem = nil then
- Exit;
-
-// Ñèãíàòóðà ìîíñòðà:
- sig := MONSTER_SIGNATURE; // 'MONS'
- Mem.WriteDWORD(sig);
-// UID ìîíñòðà:
- Mem.WriteWord(FUID);
-// Íàïðàâëåíèå:
- if FDirection = D_LEFT then
- b := 1
- else // D_RIGHT
- b := 2;
- Mem.WriteByte(b);
-// Íàäî ëè óäàëèòü åãî:
- Mem.WriteBoolean(FRemoved);
-// Îñòàëîñü çäîðîâüÿ:
- Mem.WriteInt(FHealth);
-// Ñîñòîÿíèå:
- Mem.WriteByte(FState);
-// Òåêóùàÿ àíèìàöèÿ:
- Mem.WriteByte(FCurAnim);
-// UID öåëè:
- Mem.WriteWord(FTargetUID);
-// Âðåìÿ ïîñëå ïîòåðè öåëè:
- Mem.WriteInt(FTargetTime);
-// Ïîâåäåíèå ìîíñòðà:
- Mem.WriteByte(FBehaviour);
-// Ãîòîâíîñòü ê âûñòðåëó:
- Mem.WriteInt(FAmmo);
-// Áîëü:
- Mem.WriteInt(FPain);
-// Âðåìÿ îæèäàíèÿ:
- Mem.WriteInt(FSleep);
-// Îçâó÷èâàòü ëè áîëü:
- Mem.WriteBoolean(FPainSound);
-// Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
- Mem.WriteBoolean(FWaitAttackAnim);
-// Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
- Mem.WriteBoolean(FChainFire);
-// Ïîäëåæèò ëè ðåñïàâíó:
- Mem.WriteBoolean(FNoRespawn);
-// Êîîðäèíàòû öåëè:
- Mem.WriteInt(tx);
- Mem.WriteInt(ty);
-// ID ìîíñòðà ïðè ñòàðòå êàðòû:
- Mem.WriteInt(FStartID);
-// Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
- Mem.WriteInt(FSpawnTrigger);
-// Îáúåêò ìîíñòðà:
- Obj_SaveState(@FObj, Mem);
-// Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
- anim := vilefire <> nil;
- Mem.WriteBoolean(anim);
-// Åñëè åñòü - ñîõðàíÿåì:
- if anim then
- vilefire.SaveState(Mem);
-// Àíèìàöèè:
+ assert(st <> nil);
+
+ // Ñèãíàòóðà ìîíñòðà:
+ utils.writeSign(st, 'MONS');
+ utils.writeInt(st, Byte(0)); // version
+ // UID ìîíñòðà:
+ utils.writeInt(st, Word(FUID));
+ // Íàïðàâëåíèå
+ if FDirection = D_LEFT then b := 1 else b := 2; // D_RIGHT
+ utils.writeInt(st, Byte(b));
+ // Íàäî ëè óäàëèòü åãî
+ utils.writeBool(st, FRemoved);
+ // Îñòàëîñü çäîðîâüÿ
+ utils.writeInt(st, LongInt(FHealth));
+ // Ñîñòîÿíèå
+ utils.writeInt(st, Byte(FState));
+ // Òåêóùàÿ àíèìàöèÿ
+ utils.writeInt(st, Byte(FCurAnim));
+ // UID öåëè
+ utils.writeInt(st, Word(FTargetUID));
+ // Âðåìÿ ïîñëå ïîòåðè öåëè
+ utils.writeInt(st, LongInt(FTargetTime));
+ // Ïîâåäåíèå ìîíñòðà
+ utils.writeInt(st, Byte(FBehaviour));
+ // Ãîòîâíîñòü ê âûñòðåëó
+ utils.writeInt(st, LongInt(FAmmo));
+ // Áîëü
+ utils.writeInt(st, LongInt(FPain));
+ // Âðåìÿ îæèäàíèÿ
+ utils.writeInt(st, LongInt(FSleep));
+ // Îçâó÷èâàòü ëè áîëü
+ utils.writeBool(st, FPainSound);
+ // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
+ utils.writeBool(st, FWaitAttackAnim);
+ // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
+ utils.writeBool(st, FChainFire);
+ // Ïîäëåæèò ëè ðåñïàâíó
+ utils.writeBool(st, FNoRespawn);
+ // Êîîðäèíàòû öåëè
+ utils.writeInt(st, LongInt(tx));
+ utils.writeInt(st, LongInt(ty));
+ // ID ìîíñòðà ïðè ñòàðòå êàðòû
+ utils.writeInt(st, LongInt(FStartID));
+ // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
+ utils.writeInt(st, LongInt(FSpawnTrigger));
+ // Îáúåêò ìîíñòðà
+ Obj_SaveState(st, @FObj);
+ // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
+ anim := (vilefire <> nil);
+ utils.writeBool(st, anim);
+ // Åñëè åñòü - ñîõðàíÿåì:
+ if anim then vilefire.SaveState(st);
+ // Àíèìàöèè
for i := ANIM_SLEEP to ANIM_PAIN do
begin
- // Åñòü ëè ëåâàÿ àíèìàöèÿ:
- anim := FAnim[i, D_LEFT] <> nil;
- Mem.WriteBoolean(anim);
- // Åñëè åñòü - ñîõðàíÿåì:
- if anim then
- FAnim[i, D_LEFT].SaveState(Mem);
- // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
- anim := FAnim[i, D_RIGHT] <> nil;
- Mem.WriteBoolean(anim);
- // Åñëè åñòü - ñîõðàíÿåì:
- if anim then
- FAnim[i, D_RIGHT].SaveState(Mem);
+ // Åñòü ëè ëåâàÿ àíèìàöèÿ
+ anim := (FAnim[i, D_LEFT] <> nil);
+ utils.writeBool(st, anim);
+ // Åñëè åñòü - ñîõðàíÿåì
+ if anim then FAnim[i, D_LEFT].SaveState(st);
+ // Åñòü ëè ïðàâàÿ àíèìàöèÿ
+ anim := (FAnim[i, D_RIGHT] <> nil);
+ utils.writeBool(st, anim);
+ // Åñëè åñòü - ñîõðàíÿåì
+ if anim then FAnim[i, D_RIGHT].SaveState(st);
end;
end;
-procedure TMonster.LoadState(var Mem: TBinMemoryReader);
+procedure TMonster.LoadState (st: TStream);
var
i: Integer;
- sig: DWORD;
b: Byte;
anim: Boolean;
begin
- if Mem = nil then
- Exit;
+ assert(st <> nil);
-// Ñèãíàòóðà ìîíñòðà:
- Mem.ReadDWORD(sig);
- if sig <> MONSTER_SIGNATURE then // 'MONS'
- begin
- raise EBinSizeError.Create('TMonster.LoadState: Wrong Monster Signature');
- end;
+ // Ñèãíàòóðà ìîíñòðà:
+ if not utils.checkSign(st, 'MONS') then raise XStreamError.Create('invalid monster signature');
+ if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid monster version');
if (uidMap[FUID] <> nil) and (uidMap[FUID] <> self) then raise Exception.Create('internal error in monster loader (0)');
uidMap[FUID] := nil;
-// UID ìîíñòðà:
- Mem.ReadWord(FUID);
+ // UID ìîíñòðà:
+ FUID := utils.readWord(st);
//if (arrIdx = -1) then raise Exception.Create('internal error in monster loader');
if (uidMap[FUID] <> nil) then raise Exception.Create('internal error in monster loader (1)');
uidMap[FUID] := self;
-// Íàïðàâëåíèå:
- Mem.ReadByte(b);
- if b = 1 then
- FDirection := D_LEFT
- else // b = 2
- FDirection := D_RIGHT;
-// Íàäî ëè óäàëèòü åãî:
- Mem.ReadBoolean(FRemoved);
-// Îñòàëîñü çäîðîâüÿ:
- Mem.ReadInt(FHealth);
-// Ñîñòîÿíèå:
- Mem.ReadByte(FState);
-// Òåêóùàÿ àíèìàöèÿ:
- Mem.ReadByte(FCurAnim);
-// UID öåëè:
- Mem.ReadWord(FTargetUID);
-// Âðåìÿ ïîñëå ïîòåðè öåëè:
- Mem.ReadInt(FTargetTime);
-// Ïîâåäåíèå ìîíñòðà:
- Mem.ReadByte(FBehaviour);
-// Ãîòîâíîñòü ê âûñòðåëó:
- Mem.ReadInt(FAmmo);
-// Áîëü:
- Mem.ReadInt(FPain);
-// Âðåìÿ îæèäàíèÿ:
- Mem.ReadInt(FSleep);
-// Îçâó÷èâàòü ëè áîëü:
- Mem.ReadBoolean(FPainSound);
-// Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè:
- Mem.ReadBoolean(FWaitAttackAnim);
-// Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå:
- Mem.ReadBoolean(FChainFire);
-// Ïîäëåæèò ëè ðåñïàâíó
- Mem.ReadBoolean(FNoRespawn);
-// Êîîðäèíàòû öåëè:
- Mem.ReadInt(tx);
- Mem.ReadInt(ty);
-// ID ìîíñòðà ïðè ñòàðòå êàðòû:
- Mem.ReadInt(FStartID);
-// Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà:
- Mem.ReadInt(FSpawnTrigger);
-// Îáúåêò ìîíñòðà:
- Obj_LoadState(@FObj, Mem);
-// Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà:
- Mem.ReadBoolean(anim);
-// Åñëè åñòü - çàãðóæàåì:
+ // Íàïðàâëåíèå
+ b := utils.readByte(st);
+ if b = 1 then FDirection := D_LEFT else FDirection := D_RIGHT; // b = 2
+ // Íàäî ëè óäàëèòü åãî
+ FRemoved := utils.readBool(st);
+ // Îñòàëîñü çäîðîâüÿ
+ FHealth := utils.readLongInt(st);
+ // Ñîñòîÿíèå
+ FState := utils.readByte(st);
+ // Òåêóùàÿ àíèìàöèÿ
+ FCurAnim := utils.readByte(st);
+ // UID öåëè
+ FTargetUID := utils.readWord(st);
+ // Âðåìÿ ïîñëå ïîòåðè öåëè
+ FTargetTime := utils.readLongInt(st);
+ // Ïîâåäåíèå ìîíñòðà
+ FBehaviour := utils.readByte(st);
+ // Ãîòîâíîñòü ê âûñòðåëó
+ FAmmo := utils.readLongInt(st);
+ // Áîëü
+ FPain := utils.readLongInt(st);
+ // Âðåìÿ îæèäàíèÿ
+ FSleep := utils.readLongInt(st);
+ // Îçâó÷èâàòü ëè áîëü
+ FPainSound := utils.readBool(st);
+ // Áûëà ëè àòàêà âî âðåìÿ àíèìàöèè àòàêè
+ FWaitAttackAnim := utils.readBool(st);
+ // Íàäî ëè ñòðåëÿòü íà ñëåäóþùåì øàãå
+ FChainFire := utils.readBool(st);
+ // Ïîäëåæèò ëè ðåñïàâíó
+ FNoRespawn := utils.readBool(st);
+ // Êîîðäèíàòû öåëè
+ tx := utils.readLongInt(st);
+ ty := utils.readLongInt(st);
+ // ID ìîíñòðà ïðè ñòàðòå êàðòû
+ FStartID := utils.readLongInt(st);
+ // Èíäåêñ òðèããåðà, ñîçäàâøåãî ìîíñòðà
+ FSpawnTrigger := utils.readLongInt(st);
+ // Îáúåêò ìîíñòðà
+ Obj_LoadState(@FObj, st);
+ // Åñòü ëè àíèìàöèÿ îãíÿ êîëäóíà
+ anim := utils.readBool(st);
+ // Åñëè åñòü - çàãðóæàåì:
if anim then
begin
Assert(vilefire <> nil, 'TMonster.LoadState: no vilefire anim');
- vilefire.LoadState(Mem);
+ vilefire.LoadState(st);
end;
-// Àíèìàöèè:
+ // Àíèìàöèè
for i := ANIM_SLEEP to ANIM_PAIN do
begin
- // Åñòü ëè ëåâàÿ àíèìàöèÿ:
- Mem.ReadBoolean(anim);
- // Åñëè åñòü - çàãðóæàåì:
+ // Åñòü ëè ëåâàÿ àíèìàöèÿ
+ anim := utils.readBool(st);
+ // Åñëè åñòü - çàãðóæàåì
if anim then
begin
- Assert(FAnim[i, D_LEFT] <> nil,
- 'TMonster.LoadState: no '+IntToStr(i)+'_left anim');
- FAnim[i, D_LEFT].LoadState(Mem);
+ Assert(FAnim[i, D_LEFT] <> nil, 'TMonster.LoadState: no '+IntToStr(i)+'_left anim');
+ FAnim[i, D_LEFT].LoadState(st);
end;
- // Åñòü ëè ïðàâàÿ àíèìàöèÿ:
- Mem.ReadBoolean(anim);
- // Åñëè åñòü - çàãðóæàåì:
+ // Åñòü ëè ïðàâàÿ àíèìàöèÿ
+ anim := utils.readBool(st);
+ // Åñëè åñòü - çàãðóæàåì
if anim then
begin
- Assert(FAnim[i, D_RIGHT] <> nil,
- 'TMonster.LoadState: no '+IntToStr(i)+'_right anim');
- FAnim[i, D_RIGHT].LoadState(Mem);
+ Assert(FAnim[i, D_RIGHT] <> nil, 'TMonster.LoadState: no '+IntToStr(i)+'_right anim');
+ FAnim[i, D_RIGHT].LoadState(st);
end;
end;
end;
+
procedure TMonster.ActivateTriggers();
var
a: Integer;
diff --git a/src/game/g_panel.pas b/src/game/g_panel.pas
index 16f43c2cbb2eedd0c7016b1fb1d9f4d6bfae35ce..c5eec299a67f3b75dbffbdae292e14c19ca3870a 100644 (file)
--- a/src/game/g_panel.pas
+++ b/src/game/g_panel.pas
interface
uses
- MAPDEF, BinEditor, g_textures, xdynrec;
+ SysUtils, Classes,
+ MAPDEF, g_textures, xdynrec;
type
TAddTextureArray = Array of
function GetTextureID(): Cardinal;
function GetTextureCount(): Integer;
- procedure SaveState(var Mem: TBinMemoryWriter);
- procedure LoadState(var Mem: TBinMemoryReader);
+ procedure SaveState (st: TStream);
+ procedure LoadState (st: TStream);
procedure positionChanged (); inline;
property width: Word read FWidth write FWidth;
property height: Word read FHeight write FHeight;
property panelType: Word read FPanelType write FPanelType;
- property enabled: Boolean read FEnabled write FEnabled; // Ñîõðàíÿòü ïðè SaveState?
- property door: Boolean read FDoor write FDoor; // Ñîõðàíÿòü ïðè SaveState?
- property liftType: Byte read FLiftType write FLiftType; // Ñîõðàíÿòü ïðè SaveState?
- property lastAnimLoop: Byte read FLastAnimLoop write FLastAnimLoop; // Ñîõðàíÿòü ïðè SaveState?
+ property enabled: Boolean read FEnabled write FEnabled;
+ property door: Boolean read FDoor write FDoor;
+ property liftType: Byte read FLiftType write FLiftType;
+ property lastAnimLoop: Byte read FLastAnimLoop write FLastAnimLoop;
property movingSpeedX: Integer read getMovingSpeedX write setMovingSpeedX;
property movingSpeedY: Integer read getMovingSpeedY write setMovingSpeedY;
implementation
uses
- SysUtils, e_texture, g_basic, g_map, g_game, g_gfx, e_graphics, g_weapons, g_triggers,
- g_console, g_language, g_monsters, g_player, g_grid, e_log, GL, utils;
+ e_texture, g_basic, g_map, g_game, g_gfx, e_graphics, g_weapons, g_triggers,
+ g_console, g_language, g_monsters, g_player, g_grid, e_log, GL, utils, xstreams;
const
PANEL_SIGNATURE = $4C4E4150; // 'PANL'
const
PAN_SAVE_VERSION = 1;
-procedure TPanel.SaveState (var Mem: TBinMemoryWriter);
+procedure TPanel.SaveState (st: TStream);
var
- sig: DWORD;
anim: Boolean;
- ver: Byte;
begin
- if (Mem = nil) then exit;
+ if (st = nil) then exit;
// Ñèãíàòóðà ïàíåëè
- sig := PANEL_SIGNATURE; // 'PANL'
- Mem.WriteDWORD(sig);
- ver := PAN_SAVE_VERSION;
- Mem.WriteByte(ver);
+ utils.writeSign(st, 'PANL');
+ utils.writeInt(st, Byte(PAN_SAVE_VERSION));
// Îòêðûòà/çàêðûòà, åñëè äâåðü
- Mem.WriteBoolean(FEnabled);
+ utils.writeBool(st, FEnabled);
// Íàïðàâëåíèå ëèôòà, åñëè ëèôò
- Mem.WriteByte(FLiftType);
+ utils.writeInt(st, Byte(FLiftType));
// Íîìåð òåêóùåé òåêñòóðû
- Mem.WriteInt(FCurTexture);
- // Êîîðäû
- Mem.WriteInt(FX);
- Mem.WriteInt(FY);
- Mem.WriteWord(FWidth);
- Mem.WriteWord(FHeight);
- // Àíèìèðîâàííàÿ ëè òåêóùàÿ òåêñòóðà
+ utils.writeInt(st, Integer(FCurTexture));
+ // Êîîðäèíàòû è ðàçìåð
+ utils.writeInt(st, Integer(FX));
+ utils.writeInt(st, Integer(FY));
+ utils.writeInt(st, Word(FWidth));
+ utils.writeInt(st, Word(FHeight));
+ // Àíèìèðîâàíà ëè òåêóùàÿ òåêñòóðà
if (FCurTexture >= 0) and (FTextureIDs[FCurTexture].Anim) then
begin
assert(FTextureIDs[FCurTexture].AnTex <> nil, 'TPanel.SaveState: No animation object');
- anim := True;
+ anim := true;
end
else
begin
- anim := False;
+ anim := false;
end;
- Mem.WriteBoolean(anim);
+ utils.writeBool(st, anim);
// Åñëè äà - ñîõðàíÿåì àíèìàöèþ
- if anim then FTextureIDs[FCurTexture].AnTex.SaveState(Mem);
+ if anim then FTextureIDs[FCurTexture].AnTex.SaveState(st);
// moving platform state
- Mem.WriteInt(mMovingSpeed.X);
- Mem.WriteInt(mMovingSpeed.Y);
- Mem.WriteInt(mMovingStart.X);
- Mem.WriteInt(mMovingStart.Y);
- Mem.WriteInt(mMovingEnd.X);
- Mem.WriteInt(mMovingEnd.Y);
-
- Mem.WriteInt(mSizeSpeed.w);
- Mem.WriteInt(mSizeSpeed.h);
- Mem.WriteInt(mSizeEnd.w);
- Mem.WriteInt(mSizeEnd.h);
-
- Mem.WriteBoolean(mMovingActive);
- Mem.WriteBoolean(mMoveOnce);
-
- Mem.WriteInt(mEndPosTrig);
- Mem.WriteInt(mEndSizeTrig);
+ utils.writeInt(st, Integer(mMovingSpeed.X));
+ utils.writeInt(st, Integer(mMovingSpeed.Y));
+ utils.writeInt(st, Integer(mMovingStart.X));
+ utils.writeInt(st, Integer(mMovingStart.Y));
+ utils.writeInt(st, Integer(mMovingEnd.X));
+ utils.writeInt(st, Integer(mMovingEnd.Y));
+
+ utils.writeInt(st, Integer(mSizeSpeed.w));
+ utils.writeInt(st, Integer(mSizeSpeed.h));
+ utils.writeInt(st, Integer(mSizeEnd.w));
+ utils.writeInt(st, Integer(mSizeEnd.h));
+
+ utils.writeBool(st, mMovingActive);
+ utils.writeBool(st, mMoveOnce);
+
+ utils.writeInt(st, Integer(mEndPosTrig));
+ utils.writeInt(st, Integer(mEndSizeTrig));
end;
-procedure TPanel.LoadState (var Mem: TBinMemoryReader);
-var
- sig: DWORD;
- anim: Boolean;
- ver: Byte;
+procedure TPanel.LoadState (st: TStream);
begin
- if (Mem = nil) then exit;
+ if (st = nil) then exit;
// Ñèãíàòóðà ïàíåëè
- Mem.ReadDWORD(sig);
- if (sig <> PANEL_SIGNATURE) then raise EBinSizeError.Create('TPanel.LoadState: wrong panel signature'); // 'PANL'
- Mem.ReadByte(ver);
- if (ver <> PAN_SAVE_VERSION) then raise EBinSizeError.Create('TPanel.LoadState: invalid panel version');
+ if not utils.checkSign(st, 'PANL') then raise XStreamError.create('wrong panel signature');
+ if (utils.readByte(st) <> PAN_SAVE_VERSION) then raise XStreamError.create('wrong panel version');
// Îòêðûòà/çàêðûòà, åñëè äâåðü
- Mem.ReadBoolean(FEnabled);
+ FEnabled := utils.readBool(st);
// Íàïðàâëåíèå ëèôòà, åñëè ëèôò
- Mem.ReadByte(FLiftType);
+ FLiftType := utils.readByte(st);
// Íîìåð òåêóùåé òåêñòóðû
- Mem.ReadInt(FCurTexture);
- // Êîîðäû
- Mem.ReadInt(FX);
- Mem.ReadInt(FY);
- Mem.ReadWord(FWidth);
- Mem.ReadWord(FHeight);
- //e_LogWritefln('panel %s(%s): old=(%s,%s); new=(%s,%s); delta=(%s,%s)', [arrIdx, proxyId, ox, oy, FX, FY, FX-ox, FY-oy]);
+ FCurTexture := utils.readLongInt(st);
+ // Êîîðäèíàòû è ðàçìåð
+ FX := utils.readLongInt(st);
+ FY := utils.readLongInt(st);
+ FWidth := utils.readWord(st);
+ FHeight := utils.readWord(st);
// Àíèìèðîâàííàÿ ëè òåêóùàÿ òåêñòóðà
- Mem.ReadBoolean(anim);
- // Åñëè äà - çàãðóæàåì àíèìàöèþ
- if anim then
+ if utils.readBool(st) then
begin
+ // Åñëè äà - çàãðóæàåì àíèìàöèþ
Assert((FCurTexture >= 0) and
(FTextureIDs[FCurTexture].Anim) and
(FTextureIDs[FCurTexture].AnTex <> nil),
'TPanel.LoadState: No animation object');
- FTextureIDs[FCurTexture].AnTex.LoadState(Mem);
+ FTextureIDs[FCurTexture].AnTex.LoadState(st);
end;
// moving platform state
- Mem.ReadInt(mMovingSpeed.X);
- Mem.ReadInt(mMovingSpeed.Y);
- Mem.ReadInt(mMovingStart.X);
- Mem.ReadInt(mMovingStart.Y);
- Mem.ReadInt(mMovingEnd.X);
- Mem.ReadInt(mMovingEnd.Y);
+ mMovingSpeed.X := utils.readLongInt(st);
+ mMovingSpeed.Y := utils.readLongInt(st);
+ mMovingStart.X := utils.readLongInt(st);
+ mMovingStart.Y := utils.readLongInt(st);
+ mMovingEnd.X := utils.readLongInt(st);
+ mMovingEnd.Y := utils.readLongInt(st);
- Mem.ReadInt(mSizeSpeed.w);
- Mem.ReadInt(mSizeSpeed.h);
- Mem.ReadInt(mSizeEnd.w);
- Mem.ReadInt(mSizeEnd.h);
+ mSizeSpeed.w := utils.readLongInt(st);
+ mSizeSpeed.h := utils.readLongInt(st);
+ mSizeEnd.w := utils.readLongInt(st);
+ mSizeEnd.h := utils.readLongInt(st);
- Mem.ReadBoolean(mMovingActive);
- Mem.ReadBoolean(mMoveOnce);
+ mMovingActive := utils.readBool(st);
+ mMoveOnce := utils.readBool(st);
- Mem.ReadInt(mEndPosTrig);
- Mem.ReadInt(mEndSizeTrig);
+ mEndPosTrig := utils.readLongInt(st);
+ mEndSizeTrig := utils.readLongInt(st);
positionChanged();
//mapGrid.proxyEnabled[proxyId] := FEnabled; // done in g_map.pas
end;
+
end.
diff --git a/src/game/g_phys.pas b/src/game/g_phys.pas
index 41fdfddc5d2517d45849265c1da176e17bd23920..e92e49b1a6a9ba171d187a2acc2aa4e167df4fe8 100644 (file)
--- a/src/game/g_phys.pas
+++ b/src/game/g_phys.pas
uses
g_map, g_basic, Math, g_player, g_console, SysUtils,
- g_sound, g_gfx, MAPDEF, g_monsters, g_game, BinEditor, utils;
+ g_sound, g_gfx, MAPDEF, g_monsters, g_game, utils;
const
diff --git a/src/game/g_player.pas b/src/game/g_player.pas
index 932e081d6da0b56ef9dabac4c6e190b9ca2ceaa2..e6e0d360227097ccb7a83698395ab0cf4777ca3f 100644 (file)
--- a/src/game/g_player.pas
+++ b/src/game/g_player.pas
interface
uses
+ SysUtils, Classes,
mempool,
e_graphics, g_playermodel, g_basic, g_textures,
g_weapons, g_phys, g_sound, g_saveload, MAPDEF,
- BinEditor, g_panel;
+ g_panel;
const
KEY_LEFT = 1;
procedure Update(); virtual;
procedure RememberState();
procedure RecallState();
- procedure SaveState(var Mem: TBinMemoryWriter); virtual;
- procedure LoadState(var Mem: TBinMemoryReader); virtual;
+ procedure SaveState (st: TStream); virtual;
+ procedure LoadState (st: TStream); virtual;
procedure PauseSounds(Enable: Boolean);
procedure NetFire(Wpn: Byte; X, Y, AX, AY: Integer; WID: Integer = -1);
procedure DoLerp(Level: Integer = 2);
end;
TDifficult = record
+ public
DiagFire: Byte;
InvisFire: Byte;
DiagPrecision: Byte;
FlyPrecision: Byte;
Cover: Byte;
CloseJump: Byte;
- WeaponPrior: Array [WP_FIRST..WP_LAST] of Byte;
- CloseWeaponPrior: Array [WP_FIRST..WP_LAST] of Byte;
+ WeaponPrior: packed array [WP_FIRST..WP_LAST] of Byte;
+ CloseWeaponPrior: packed array [WP_FIRST..WP_LAST] of Byte;
//SafeWeaponPrior: Array [WP_FIRST..WP_LAST] of Byte;
+
+ public
+ procedure save (st: TStream);
+ procedure load (st: TStream);
end;
TAIFlag = record
function PickItem(ItemType: Byte; force: Boolean; var remove: Boolean): Boolean; override;
function Heal(value: Word; Soft: Boolean): Boolean; override;
procedure Update(); override;
- procedure SaveState(var Mem: TBinMemoryWriter); override;
- procedure LoadState(var Mem: TBinMemoryReader); override;
+ procedure SaveState (st: TStream); override;
+ procedure LoadState (st: TStream); override;
end;
PGib = ^TGib;
procedure Damage(Value: Word; vx, vy: Integer);
procedure Update();
procedure Draw();
- procedure SaveState(var Mem: TBinMemoryWriter);
- procedure LoadState(var Mem: TBinMemoryReader);
+ procedure SaveState (st: TStream);
+ procedure LoadState (st: TStream);
procedure getMapBox (out x, y, w, h: Integer); inline;
procedure moveBy (dx, dy: Integer); inline;
procedure g_Player_Init();
procedure g_Player_Free();
function g_Player_Create(ModelName: String; Color: TRGB; Team: Byte; Bot: Boolean): Word;
-function g_Player_CreateFromState(var Mem: TBinMemoryReader): Word;
+function g_Player_CreateFromState (st: TStream): Word;
procedure g_Player_Remove(UID: Word);
procedure g_Player_ResetTeams();
procedure g_Player_UpdateAll();
procedure g_Player_DrawCorpses();
procedure g_Player_DrawShells();
procedure g_Player_RemoveAllCorpses();
-procedure g_Player_Corpses_SaveState(var Mem: TBinMemoryWriter);
-procedure g_Player_Corpses_LoadState(var Mem: TBinMemoryReader);
+procedure g_Player_Corpses_SaveState (st: TStream);
+procedure g_Player_Corpses_LoadState (st: TStream);
procedure g_Bot_Add(Team, Difficult: Byte);
procedure g_Bot_AddList(Team: Byte; lname: ShortString; num: Integer = -1);
procedure g_Bot_MixNames();
implementation
uses
- e_log, g_map, g_items, g_console, SysUtils, g_gfx, Math,
+ e_log, g_map, g_items, g_console, g_gfx, Math,
g_options, g_triggers, g_menu, g_game, g_grid,
wadreader, g_main, g_monsters, CONFIG, g_language,
- g_net, g_netmsg, g_window, GL, g_holmes;
+ g_net, g_netmsg, g_window, GL, g_holmes,
+ utils, xstreams;
+
+const PLR_SAVE_VERSION = 0;
type
TBotProfile = record
Result := gPlayers[a].FUID;
end;
-function g_Player_CreateFromState(var Mem: TBinMemoryReader): Word;
+function g_Player_CreateFromState (st: TStream): Word;
var
a, i: Integer;
ok, Bot: Boolean;
- sig: DWORD;
b: Byte;
begin
- Result := 0;
- if Mem = nil then
- Exit;
+ result := 0;
+ if (st = nil) then exit; //???
-// Ñèãíàòóðà èãðîêà:
- Mem.ReadDWORD(sig);
- if sig <> PLAYER_SIGNATURE then // 'PLYR'
- begin
- raise EBinSizeError.Create('g_Player_CreateFromState: Wrong Player Signature');
- end;
+ // Ñèãíàòóðà èãðîêà
+ if not utils.checkSign(st, 'PLYR') then raise XStreamError.Create('invalid player signature');
+ if (utils.readByte(st) <> PLR_SAVE_VERSION) then raise XStreamError.Create('invalid player version');
-// Áîò èëè ÷åëîâåê:
- Mem.ReadBoolean(Bot);
+ // Áîò èëè ÷åëîâåê:
+ Bot := utils.readBool(st);
- ok := False;
+ ok := false;
a := 0;
-// Åñòü ëè ìåñòî â gPlayers:
- if gPlayers <> nil then
- for a := 0 to High(gPlayers) do
- if gPlayers[a] = nil then
- begin
- ok := True;
- Break;
- end;
+ // Åñòü ëè ìåñòî â gPlayers:
+ for a := 0 to High(gPlayers) do if (gPlayers[a] = nil) then begin ok := true; break; end;
-// Íåò ìåñòà - ðàñøèðÿåì gPlayers:
+ // Íåò ìåñòà - ðàñøèðÿåì gPlayers
if not ok then
begin
SetLength(gPlayers, Length(gPlayers)+1);
a := High(gPlayers);
end;
-// Ñîçäàåì îáúåêò èãðîêà:
+ // Ñîçäàåì îáúåêò èãðîêà
if Bot then
gPlayers[a] := TBot.Create()
else
gPlayers[a].FIamBot := Bot;
gPlayers[a].FPhysics := True;
-// UID èãðîêà:
- Mem.ReadWord(gPlayers[a].FUID);
-// Èìÿ èãðîêà:
- Mem.ReadString(gPlayers[a].FName);
-// Êîìàíäà:
- Mem.ReadByte(gPlayers[a].FTeam);
+ // UID èãðîêà
+ gPlayers[a].FUID := utils.readWord(st);
+ // Èìÿ èãðîêà
+ gPlayers[a].FName := utils.readStr(st);
+ // Êîìàíäà
+ gPlayers[a].FTeam := utils.readByte(st);
gPlayers[a].FPreferredTeam := gPlayers[a].FTeam;
-// Æèâ ëè:
- Mem.ReadBoolean(gPlayers[a].FAlive);
-// Èçðàñõîäîâàë ëè âñå æèçíè:
- Mem.ReadBoolean(gPlayers[a].FNoRespawn);
-// Íàïðàâëåíèå:
- Mem.ReadByte(b);
- if b = 1 then
- gPlayers[a].FDirection := D_LEFT
- else // b = 2
- gPlayers[a].FDirection := D_RIGHT;
-// Çäîðîâüå:
- Mem.ReadInt(gPlayers[a].FHealth);
-// Æèçíè:
- Mem.ReadByte(gPlayers[a].FLives);
-// Áðîíÿ:
- Mem.ReadInt(gPlayers[a].FArmor);
-// Çàïàñ âîçäóõà:
- Mem.ReadInt(gPlayers[a].FAir);
-// Çàïàñ ãîðþ÷åãî:
- Mem.ReadInt(gPlayers[a].FJetFuel);
-// Áîëü:
- Mem.ReadInt(gPlayers[a].FPain);
-// Óáèë:
- Mem.ReadInt(gPlayers[a].FKills);
-// Óáèë ìîíñòðîâ:
- Mem.ReadInt(gPlayers[a].FMonsterKills);
-// Ôðàãîâ:
- Mem.ReadInt(gPlayers[a].FFrags);
-// Ôðàãîâ ïîäðÿä:
- Mem.ReadByte(gPlayers[a].FFragCombo);
-// Âðåìÿ ïîñëåäíåãî ôðàãà:
- Mem.ReadDWORD(gPlayers[a].FLastFrag);
-// Ñìåðòåé:
- Mem.ReadInt(gPlayers[a].FDeath);
-// Êàêîé ôëàã íåñåò:
- Mem.ReadByte(gPlayers[a].FFlag);
-// Íàøåë ñåêðåòîâ:
- Mem.ReadInt(gPlayers[a].FSecrets);
-// Òåêóùåå îðóæèå:
- Mem.ReadByte(gPlayers[a].FCurrWeap);
-// Ñëåäóþùåå æåëàåìîå îðóæèå:
- Mem.ReadWord(gPlayers[a].FNextWeap);
-// ...è ïàóçà:
- Mem.ReadByte(gPlayers[a].FNextWeapDelay);
-// Âðåìÿ çàðÿäêè BFG:
- Mem.ReadSmallInt(gPlayers[a].FBFGFireCounter);
-// Áóôåð óðîíà:
- Mem.ReadInt(gPlayers[a].FDamageBuffer);
-// Ïîñëåäíèé óäàðèâøèé:
- Mem.ReadWord(gPlayers[a].FLastSpawnerUID);
-// Òèï ïîñëåäíåãî ïîëó÷åííîãî óðîíà:
- Mem.ReadByte(gPlayers[a].FLastHit);
-// Îáúåêò èãðîêà:
- Obj_LoadState(@gPlayers[a].FObj, Mem);
-// Òåêóùåå êîëè÷åñòâî ïàòðîíîâ:
- for i := A_BULLETS to A_HIGH do
- Mem.ReadWord(gPlayers[a].FAmmo[i]);
-// Ìàêñèìàëüíîå êîëè÷åñòâî ïàòðîíîâ:
- for i := A_BULLETS to A_HIGH do
- Mem.ReadWord(gPlayers[a].FMaxAmmo[i]);
-// Íàëè÷èå îðóæèÿ:
- for i := WP_FIRST to WP_LAST do
- Mem.ReadBoolean(gPlayers[a].FWeapon[i]);
-// Âðåìÿ ïåðåçàðÿäêè îðóæèÿ:
- for i := WP_FIRST to WP_LAST do
- Mem.ReadWord(gPlayers[a].FReloading[i]);
-// Íàëè÷èå ðþêçàêà:
- Mem.ReadByte(b);
- if b = 1 then
- Include(gPlayers[a].FRulez, R_ITEM_BACKPACK);
-// Íàëè÷èå êðàñíîãî êëþ÷à:
- Mem.ReadByte(b);
- if b = 1 then
- Include(gPlayers[a].FRulez, R_KEY_RED);
-// Íàëè÷èå çåëåíîãî êëþ÷à:
- Mem.ReadByte(b);
- if b = 1 then
- Include(gPlayers[a].FRulez, R_KEY_GREEN);
-// Íàëè÷èå ñèíåãî êëþ÷à:
- Mem.ReadByte(b);
- if b = 1 then
- Include(gPlayers[a].FRulez, R_KEY_BLUE);
-// Íàëè÷èå áåðñåðêà:
- Mem.ReadByte(b);
- if b = 1 then
- Include(gPlayers[a].FRulez, R_BERSERK);
-// Âðåìÿ äåéñòâèÿ ñïåöèàëüíûõ ïðåäìåòîâ:
- for i := MR_SUIT to MR_MAX do
- Mem.ReadDWORD(gPlayers[a].FMegaRulez[i]);
-// Âðåìÿ äî ïîâòîðíîãî ðåñïàóíà, ñìåíû îðóæèÿ, èñîëüçîâàíèÿ, çàõâàòà ôëàãà:
- for i := T_RESPAWN to T_FLAGCAP do
- Mem.ReadDWORD(gPlayers[a].FTime[i]);
-
-// Íàçâàíèå ìîäåëè:
- Mem.ReadString(gPlayers[a].FActualModelName);
-// Öâåò ìîäåëè:
- Mem.ReadByte(gPlayers[a].FColor.R);
- Mem.ReadByte(gPlayers[a].FColor.G);
- Mem.ReadByte(gPlayers[a].FColor.B);
-// Îáíîâëÿåì ìîäåëü èãðîêà:
+ // Æèâ ëè
+ gPlayers[a].FAlive := utils.readBool(st);
+ // Èçðàñõîäîâàë ëè âñå æèçíè
+ gPlayers[a].FNoRespawn := utils.readBool(st);
+ // Íàïðàâëåíèå
+ b := utils.readByte(st);
+ if b = 1 then gPlayers[a].FDirection := D_LEFT else gPlayers[a].FDirection := D_RIGHT; // b = 2
+ // Çäîðîâüå
+ gPlayers[a].FHealth := utils.readLongInt(st);
+ // Æèçíè
+ gPlayers[a].FLives := utils.readByte(st);
+ // Áðîíÿ
+ gPlayers[a].FArmor := utils.readLongInt(st);
+ // Çàïàñ âîçäóõà
+ gPlayers[a].FAir := utils.readLongInt(st);
+ // Çàïàñ ãîðþ÷åãî
+ gPlayers[a].FJetFuel := utils.readLongInt(st);
+ // Áîëü
+ gPlayers[a].FPain := utils.readLongInt(st);
+ // Óáèë
+ gPlayers[a].FKills := utils.readLongInt(st);
+ // Óáèë ìîíñòðîâ
+ gPlayers[a].FMonsterKills := utils.readLongInt(st);
+ // Ôðàãîâ
+ gPlayers[a].FFrags := utils.readLongInt(st);
+ // Ôðàãîâ ïîäðÿä
+ gPlayers[a].FFragCombo := utils.readByte(st);
+ // Âðåìÿ ïîñëåäíåãî ôðàãà
+ gPlayers[a].FLastFrag := utils.readLongWord(st);
+ // Ñìåðòåé
+ gPlayers[a].FDeath := utils.readLongInt(st);
+ // Êàêîé ôëàã íåñåò
+ gPlayers[a].FFlag := utils.readByte(st);
+ // Íàøåë ñåêðåòîâ
+ gPlayers[a].FSecrets := utils.readLongInt(st);
+ // Òåêóùåå îðóæèå
+ gPlayers[a].FCurrWeap := utils.readByte(st);
+ // Ñëåäóþùåå æåëàåìîå îðóæèå
+ gPlayers[a].FNextWeap := utils.readWord(st);
+ // ...è ïàóçà
+ gPlayers[a].FNextWeapDelay := utils.readByte(st);
+ // Âðåìÿ çàðÿäêè BFG
+ gPlayers[a].FBFGFireCounter := utils.readSmallInt(st);
+ // Áóôåð óðîíà
+ gPlayers[a].FDamageBuffer := utils.readLongInt(st);
+ // Ïîñëåäíèé óäàðèâøèé
+ gPlayers[a].FLastSpawnerUID := utils.readWord(st);
+ // Òèï ïîñëåäíåãî ïîëó÷åííîãî óðîíà
+ gPlayers[a].FLastHit := utils.readByte(st);
+ // Îáúåêò èãðîêà:
+ Obj_LoadState(@gPlayers[a].FObj, st);
+ // Òåêóùåå êîëè÷åñòâî ïàòðîíîâ
+ for i := A_BULLETS to A_HIGH do gPlayers[a].FAmmo[i] := utils.readWord(st);
+ // Ìàêñèìàëüíîå êîëè÷åñòâî ïàòðîíîâ
+ for i := A_BULLETS to A_HIGH do gPlayers[a].FMaxAmmo[i] := utils.readWord(st);
+ // Íàëè÷èå îðóæèÿ
+ for i := WP_FIRST to WP_LAST do gPlayers[a].FWeapon[i] := utils.readBool(st);
+ // Âðåìÿ ïåðåçàðÿäêè îðóæèÿ
+ for i := WP_FIRST to WP_LAST do gPlayers[a].FReloading[i] := utils.readWord(st);
+ // Íàëè÷èå ðþêçàêà
+ if utils.readBool(st) then Include(gPlayers[a].FRulez, R_ITEM_BACKPACK);
+ // Íàëè÷èå êðàñíîãî êëþ÷à
+ if utils.readBool(st) then Include(gPlayers[a].FRulez, R_KEY_RED);
+ // Íàëè÷èå çåëåíîãî êëþ÷à
+ if utils.readBool(st) then Include(gPlayers[a].FRulez, R_KEY_GREEN);
+ // Íàëè÷èå ñèíåãî êëþ÷à
+ if utils.readBool(st) then Include(gPlayers[a].FRulez, R_KEY_BLUE);
+ // Íàëè÷èå áåðñåðêà
+ if utils.readBool(st) then Include(gPlayers[a].FRulez, R_BERSERK);
+ // Âðåìÿ äåéñòâèÿ ñïåöèàëüíûõ ïðåäìåòîâ
+ for i := MR_SUIT to MR_MAX do gPlayers[a].FMegaRulez[i] := utils.readLongWord(st);
+ // Âðåìÿ äî ïîâòîðíîãî ðåñïàóíà, ñìåíû îðóæèÿ, èñîëüçîâàíèÿ, çàõâàòà ôëàãà
+ for i := T_RESPAWN to T_FLAGCAP do gPlayers[a].FTime[i] := utils.readLongWord(st);
+
+ // Íàçâàíèå ìîäåëè:
+ gPlayers[a].FActualModelName := utils.readStr(st);
+ // Öâåò ìîäåëè
+ gPlayers[a].FColor.R := utils.readByte(st);
+ gPlayers[a].FColor.G := utils.readByte(st);
+ gPlayers[a].FColor.B := utils.readByte(st);
+ // Îáíîâëÿåì ìîäåëü èãðîêà
gPlayers[a].SetModel(gPlayers[a].FActualModelName);
-// Íåò ìîäåëè - ñîçäàíèå íå âîçìîæíî:
- if gPlayers[a].FModel = nil then
+ // Íåò ìîäåëè - ñîçäàíèå íåâîçìîæíî
+ if (gPlayers[a].FModel = nil) then
begin
gPlayers[a].Free();
gPlayers[a] := nil;
g_FatalError(Format(_lc[I_GAME_ERROR_MODEL], [gPlayers[a].FActualModelName]));
- Exit;
+ exit;
end;
-// Åñëè êîìàíäíàÿ èãðà - êðàñèì ìîäåëü â öâåò êîìàíäû:
+ // Åñëè êîìàíäíàÿ èãðà - êðàñèì ìîäåëü â öâåò êîìàíäû
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
gPlayers[a].FModel.Color := TEAMCOLOR[gPlayers[a].FTeam]
else
gPlayers[a].FModel.Color := gPlayers[a].FColor;
- Result := gPlayers[a].FUID;
+ result := gPlayers[a].FUID;
end;
+
procedure g_Player_ResetTeams();
var
a: Integer;
SetLength(gCorpses, MaxCorpses);
end;
-procedure g_Player_Corpses_SaveState(var Mem: TBinMemoryWriter);
+procedure g_Player_Corpses_SaveState (st: TStream);
var
count, i: Integer;
- b: Boolean;
begin
-// Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ òðóïîâ:
+ // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ òðóïîâ
count := 0;
- if gCorpses <> nil then
- for i := 0 to High(gCorpses) do
- if gCorpses[i] <> nil then
- count := count + 1;
-
- Mem := TBinMemoryWriter.Create((count+1) * 128);
+ for i := 0 to High(gCorpses) do if (gCorpses[i] <> nil) then Inc(count);
-// Êîëè÷åñòâî òðóïîâ:
- Mem.WriteInt(count);
+ // Êîëè÷åñòâî òðóïîâ
+ utils.writeInt(st, LongInt(count));
- if count = 0 then
- Exit;
+ if (count = 0) then exit;
-// Ñîõðàíÿåì òðóïû:
+ // Ñîõðàíÿåì òðóïû
for i := 0 to High(gCorpses) do
+ begin
if gCorpses[i] <> nil then
begin
- // Íàçâàíèå ìîäåëè:
- Mem.WriteString(gCorpses[i].FModelName);
- // Òèï ñìåðòè:
- b := gCorpses[i].Mess;
- Mem.WriteBoolean(b);
- // Ñîõðàíÿåì äàííûå òðóïà:
- gCorpses[i].SaveState(Mem);
+ // Íàçâàíèå ìîäåëè
+ utils.writeStr(st, gCorpses[i].FModelName);
+ // Òèï ñìåðòè
+ utils.writeBool(st, gCorpses[i].Mess);
+ // Ñîõðàíÿåì äàííûå òðóïà:
+ gCorpses[i].SaveState(st);
end;
+ end;
end;
-procedure g_Player_Corpses_LoadState(var Mem: TBinMemoryReader);
+
+procedure g_Player_Corpses_LoadState (st: TStream);
var
count, i: Integer;
str: String;
b: Boolean;
begin
- if Mem = nil then
- Exit;
+ assert(st <> nil);
g_Player_RemoveAllCorpses();
-// Êîëè÷åñòâî òðóïîâ:
- Mem.ReadInt(count);
+ // Êîëè÷åñòâî òðóïîâ:
+ count := utils.readLongInt(st);
+ if (count < 0) or (count > Length(gCorpses)) then raise XStreamError.Create('invalid number of corpses');
- if count > Length(gCorpses) then
- begin
- raise EBinSizeError.Create('g_Player_Corpses_LoadState: Too Many Corpses');
- end;
+ if (count = 0) then exit;
- if count = 0 then
- Exit;
-
-// Çàãðóæàåì òðóïû:
+ // Çàãðóæàåì òðóïû
for i := 0 to count-1 do
begin
- // Íàçâàíèå ìîäåëè:
- Mem.ReadString(str);
- // Òèï ñìåðòè:
- Mem.ReadBoolean(b);
- // Ñîçäàåì òðóï:
+ // Íàçâàíèå ìîäåëè:
+ str := utils.readStr(st);
+ // Òèï ñìåðòè
+ b := utils.readBool(st);
+ // Ñîçäàåì òðóï
gCorpses[i] := TCorpse.Create(0, 0, str, b);
- // Çàãðóæàåì äàííûå òðóïà:
- gCorpses[i].LoadState(Mem);
+ // Çàãðóæàåì äàííûå òðóïà
+ gCorpses[i].LoadState(st);
end;
end;
+
{ T P l a y e r : }
function TPlayer.isValidViewPort (): Boolean; inline; begin result := (viewPortW > 0) and (viewPortH > 0); end;
MH_SEND_PlayerStats(FUID);
end;
-procedure TPlayer.SaveState(var Mem: TBinMemoryWriter);
+procedure TPlayer.SaveState (st: TStream);
var
i: Integer;
- sig: DWORD;
- str: String;
b: Byte;
begin
- if FIamBot then
- i := 512
- else
- i := 256;
-
- Mem := TBinMemoryWriter.Create(i);
-
-// Ñèãíàòóðà èãðîêà:
- sig := PLAYER_SIGNATURE; // 'PLYR'
- Mem.WriteDWORD(sig);
-// Áîò èëè ÷åëîâåê:
- Mem.WriteBoolean(FIamBot);
-// UID èãðîêà:
- Mem.WriteWord(FUID);
-// Èìÿ èãðîêà:
- Mem.WriteString(FName, 32);
-// Êîìàíäà:
- Mem.WriteByte(FTeam);
-// Æèâ ëè:
- Mem.WriteBoolean(FAlive);
-// Èçðàñõîäîâàë ëè âñå æèçíè:
- Mem.WriteBoolean(FNoRespawn);
-// Íàïðàâëåíèå:
- if FDirection = D_LEFT then
- b := 1
- else // D_RIGHT
- b := 2;
- Mem.WriteByte(b);
-// Çäîðîâüå:
- Mem.WriteInt(FHealth);
-// Æèçíè:
- Mem.WriteByte(FLives);
-// Áðîíÿ:
- Mem.WriteInt(FArmor);
-// Çàïàñ âîçäóõà:
- Mem.WriteInt(FAir);
-// Çàïàñ ãîðþ÷åãî:
- Mem.WriteInt(FJetFuel);
-// Áîëü:
- Mem.WriteInt(FPain);
-// Óáèë:
- Mem.WriteInt(FKills);
-// Óáèë ìîíñòðîâ:
- Mem.WriteInt(FMonsterKills);
-// Ôðàãîâ:
- Mem.WriteInt(FFrags);
-// Ôðàãîâ ïîäðÿä:
- Mem.WriteByte(FFragCombo);
-// Âðåìÿ ïîñëåäíåãî ôðàãà:
- Mem.WriteDWORD(FLastFrag);
-// Ñìåðòåé:
- Mem.WriteInt(FDeath);
-// Êàêîé ôëàã íåñåò:
- Mem.WriteByte(FFlag);
-// Íàøåë ñåêðåòîâ:
- Mem.WriteInt(FSecrets);
-// Òåêóùåå îðóæèå:
- Mem.WriteByte(FCurrWeap);
-// Æåëàåìîå îðóæèå:
- Mem.WriteWord(FNextWeap);
-// ...è ïàóçà
- Mem.WriteByte(FNextWeapDelay);
-// Âðåìÿ çàðÿäêè BFG:
- Mem.WriteSmallInt(FBFGFireCounter);
-// Áóôåð óðîíà:
- Mem.WriteInt(FDamageBuffer);
-// Ïîñëåäíèé óäàðèâøèé:
- Mem.WriteWord(FLastSpawnerUID);
-// Òèï ïîñëåäíåãî ïîëó÷åííîãî óðîíà:
- Mem.WriteByte(FLastHit);
-// Îáúåêò èãðîêà:
- Obj_SaveState(@FObj, Mem);
-// Òåêóùåå êîëè÷åñòâî ïàòðîíîâ:
- for i := A_BULLETS to A_HIGH do
- Mem.WriteWord(FAmmo[i]);
-// Ìàêñèìàëüíîå êîëè÷åñòâî ïàòðîíîâ:
- for i := A_BULLETS to A_HIGH do
- Mem.WriteWord(FMaxAmmo[i]);
-// Íàëè÷èå îðóæèÿ:
- for i := WP_FIRST to WP_LAST do
- Mem.WriteBoolean(FWeapon[i]);
-// Âðåìÿ ïåðåçàðÿäêè îðóæèÿ:
- for i := WP_FIRST to WP_LAST do
- Mem.WriteWord(FReloading[i]);
-// Íàëè÷èå ðþêçàêà:
- if R_ITEM_BACKPACK in FRulez then
- b := 1
- else
- b := 0;
- Mem.WriteByte(b);
-// Íàëè÷èå êðàñíîãî êëþ÷à:
- if R_KEY_RED in FRulez then
- b := 1
- else
- b := 0;
- Mem.WriteByte(b);
-// Íàëè÷èå çåëåíîãî êëþ÷à:
- if R_KEY_GREEN in FRulez then
- b := 1
- else
- b := 0;
- Mem.WriteByte(b);
-// Íàëè÷èå ñèíåãî êëþ÷à:
- if R_KEY_BLUE in FRulez then
- b := 1
- else
- b := 0;
- Mem.WriteByte(b);
-// Íàëè÷èå áåðñåðêà:
- if R_BERSERK in FRulez then
- b := 1
- else
- b := 0;
- Mem.WriteByte(b);
-// Âðåìÿ äåéñòâèÿ ñïåöèàëüíûõ ïðåäìåòîâ:
- for i := MR_SUIT to MR_MAX do
- Mem.WriteDWORD(FMegaRulez[i]);
-// Âðåìÿ äî ïîâòîðíîãî ðåñïàóíà, ñìåíû îðóæèÿ, èñîëüçîâàíèÿ, çàõâàòà ôëàãà:
- for i := T_RESPAWN to T_FLAGCAP do
- Mem.WriteDWORD(FTime[i]);
-// Íàçâàíèå ìîäåëè:
- str := FModel.Name;
- Mem.WriteString(str);
-// Öâåò ìîäåëè:
- b := FColor.R;
- Mem.WriteByte(b);
- b := FColor.G;
- Mem.WriteByte(b);
- b := FColor.B;
- Mem.WriteByte(b);
-end;
-
-procedure TPlayer.LoadState(var Mem: TBinMemoryReader);
+ // Ñèãíàòóðà èãðîêà
+ utils.writeSign(st, 'PLYR');
+ utils.writeInt(st, Byte(PLR_SAVE_VERSION)); // version
+ // Áîò èëè ÷åëîâåê
+ utils.writeBool(st, FIamBot);
+ // UID èãðîêà
+ utils.writeInt(st, Word(FUID));
+ // Èìÿ èãðîêà
+ utils.writeStr(st, FName);
+ // Êîìàíäà
+ utils.writeInt(st, Byte(FTeam));
+ // Æèâ ëè
+ utils.writeBool(st, FAlive);
+ // Èçðàñõîäîâàë ëè âñå æèçíè
+ utils.writeBool(st, FNoRespawn);
+ // Íàïðàâëåíèå
+ if FDirection = D_LEFT then b := 1 else b := 2; // D_RIGHT
+ utils.writeInt(st, Byte(b));
+ // Çäîðîâüå
+ utils.writeInt(st, LongInt(FHealth));
+ // Æèçíè
+ utils.writeInt(st, Byte(FLives));
+ // Áðîíÿ
+ utils.writeInt(st, LongInt(FArmor));
+ // Çàïàñ âîçäóõà
+ utils.writeInt(st, LongInt(FAir));
+ // Çàïàñ ãîðþ÷åãî
+ utils.writeInt(st, LongInt(FJetFuel));
+ // Áîëü
+ utils.writeInt(st, LongInt(FPain));
+ // Óáèë
+ utils.writeInt(st, LongInt(FKills));
+ // Óáèë ìîíñòðîâ
+ utils.writeInt(st, LongInt(FMonsterKills));
+ // Ôðàãîâ
+ utils.writeInt(st, LongInt(FFrags));
+ // Ôðàãîâ ïîäðÿä
+ utils.writeInt(st, Byte(FFragCombo));
+ // Âðåìÿ ïîñëåäíåãî ôðàãà
+ utils.writeInt(st, LongWord(FLastFrag));
+ // Ñìåðòåé
+ utils.writeInt(st, LongInt(FDeath));
+ // Êàêîé ôëàã íåñåò
+ utils.writeInt(st, Byte(FFlag));
+ // Íàøåë ñåêðåòîâ
+ utils.writeInt(st, LongInt(FSecrets));
+ // Òåêóùåå îðóæèå
+ utils.writeInt(st, Byte(FCurrWeap));
+ // Æåëàåìîå îðóæèå
+ utils.writeInt(st, Word(FNextWeap));
+ // ...è ïàóçà
+ utils.writeInt(st, Byte(FNextWeapDelay));
+ // Âðåìÿ çàðÿäêè BFG
+ utils.writeInt(st, SmallInt(FBFGFireCounter));
+ // Áóôåð óðîíà
+ utils.writeInt(st, LongInt(FDamageBuffer));
+ // Ïîñëåäíèé óäàðèâøèé
+ utils.writeInt(st, Word(FLastSpawnerUID));
+ // Òèï ïîñëåäíåãî ïîëó÷åííîãî óðîíà
+ utils.writeInt(st, Byte(FLastHit));
+ // Îáúåêò èãðîêà
+ Obj_SaveState(st, @FObj);
+ // Òåêóùåå êîëè÷åñòâî ïàòðîíîâ
+ for i := A_BULLETS to A_HIGH do utils.writeInt(st, Word(FAmmo[i]));
+ // Ìàêñèìàëüíîå êîëè÷åñòâî ïàòðîíîâ
+ for i := A_BULLETS to A_HIGH do utils.writeInt(st, Word(FMaxAmmo[i]));
+ // Íàëè÷èå îðóæèÿ
+ for i := WP_FIRST to WP_LAST do utils.writeBool(st, FWeapon[i]);
+ // Âðåìÿ ïåðåçàðÿäêè îðóæèÿ
+ for i := WP_FIRST to WP_LAST do utils.writeInt(st, Word(FReloading[i]));
+ // Íàëè÷èå ðþêçàêà
+ utils.writeBool(st, (R_ITEM_BACKPACK in FRulez));
+ // Íàëè÷èå êðàñíîãî êëþ÷à
+ utils.writeBool(st, (R_KEY_RED in FRulez));
+ // Íàëè÷èå çåëåíîãî êëþ÷à
+ utils.writeBool(st, (R_KEY_GREEN in FRulez));
+ // Íàëè÷èå ñèíåãî êëþ÷à
+ utils.writeBool(st, (R_KEY_BLUE in FRulez));
+ // Íàëè÷èå áåðñåðêà
+ utils.writeBool(st, (R_BERSERK in FRulez));
+ // Âðåìÿ äåéñòâèÿ ñïåöèàëüíûõ ïðåäìåòîâ
+ for i := MR_SUIT to MR_MAX do utils.writeInt(st, LongWord(FMegaRulez[i]));
+ // Âðåìÿ äî ïîâòîðíîãî ðåñïàóíà, ñìåíû îðóæèÿ, èñîëüçîâàíèÿ, çàõâàòà ôëàãà
+ for i := T_RESPAWN to T_FLAGCAP do utils.writeInt(st, LongWord(FTime[i]));
+ // Íàçâàíèå ìîäåëè
+ utils.writeStr(st, FModel.Name);
+ // Öâåò ìîäåëè
+ utils.writeInt(st, Byte(FColor.R));
+ utils.writeInt(st, Byte(FColor.G));
+ utils.writeInt(st, Byte(FColor.B));
+end;
+
+
+procedure TPlayer.LoadState (st: TStream);
var
i: Integer;
- sig: DWORD;
str: String;
b: Byte;
begin
- if Mem = nil then
- Exit;
-
-// Ñèãíàòóðà èãðîêà:
- Mem.ReadDWORD(sig);
- if sig <> PLAYER_SIGNATURE then // 'PLYR'
- begin
- raise EBinSizeError.Create('TPlayer.LoadState: Wrong Player Signature');
- end;
-// Áîò èëè ÷åëîâåê:
- Mem.ReadBoolean(FIamBot);
-// UID èãðîêà:
- Mem.ReadWord(FUID);
-// Èìÿ èãðîêà:
- Mem.ReadString(str);
- if (Self <> gPlayer1) and (Self <> gPlayer2) then
- FName := str;
-// Êîìàíäà:
- Mem.ReadByte(FTeam);
-// Æèâ ëè:
- Mem.ReadBoolean(FAlive);
-// Èçðàñõîäîâàë ëè âñå æèçíè:
- Mem.ReadBoolean(FNoRespawn);
-// Íàïðàâëåíèå:
- Mem.ReadByte(b);
- if b = 1 then
- FDirection := D_LEFT
- else // b = 2
- FDirection := D_RIGHT;
-// Çäîðîâüå:
- Mem.ReadInt(FHealth);
-// Æèçíè:
- Mem.ReadByte(FLives);
-// Áðîíÿ:
- Mem.ReadInt(FArmor);
-// Çàïàñ âîçäóõà:
- Mem.ReadInt(FAir);
-// Çàïàñ ãîðþ÷åãî:
- Mem.ReadInt(FJetFuel);
-// Áîëü:
- Mem.ReadInt(FPain);
-// Óáèë:
- Mem.ReadInt(FKills);
-// Óáèë ìîíñòðîâ:
- Mem.ReadInt(FMonsterKills);
-// Ôðàãîâ:
- Mem.ReadInt(FFrags);
-// Ôðàãîâ ïîäðÿä:
- Mem.ReadByte(FFragCombo);
-// Âðåìÿ ïîñëåäíåãî ôðàãà:
- Mem.ReadDWORD(FLastFrag);
-// Ñìåðòåé:
- Mem.ReadInt(FDeath);
-// Êàêîé ôëàã íåñåò:
- Mem.ReadByte(FFlag);
-// Íàøåë ñåêðåòîâ:
- Mem.ReadInt(FSecrets);
-// Òåêóùåå îðóæèå:
- Mem.ReadByte(FCurrWeap);
-// Æåëàåìîå îðóæèå:
- Mem.ReadWord(FNextWeap);
-// ...è ïàóçà
- Mem.ReadByte(FNextWeapDelay);
-// Âðåìÿ çàðÿäêè BFG:
- Mem.ReadSmallInt(FBFGFireCounter);
-// Áóôåð óðîíà:
- Mem.ReadInt(FDamageBuffer);
-// Ïîñëåäíèé óäàðèâøèé:
- Mem.ReadWord(FLastSpawnerUID);
-// Òèï ïîñëåäíåãî ïîëó÷åííîãî óðîíà:
- Mem.ReadByte(FLastHit);
-// Îáúåêò èãðîêà:
- Obj_LoadState(@FObj, Mem);
-// Òåêóùåå êîëè÷åñòâî ïàòðîíîâ:
- for i := A_BULLETS to A_HIGH do
- Mem.ReadWord(FAmmo[i]);
-// Ìàêñèìàëüíîå êîëè÷åñòâî ïàòðîíîâ:
- for i := A_BULLETS to A_HIGH do
- Mem.ReadWord(FMaxAmmo[i]);
-// Íàëè÷èå îðóæèÿ:
- for i := WP_FIRST to WP_LAST do
- Mem.ReadBoolean(FWeapon[i]);
-// Âðåìÿ ïåðåçàðÿäêè îðóæèÿ:
- for i := WP_FIRST to WP_LAST do
- Mem.ReadWord(FReloading[i]);
-// Íàëè÷èå ðþêçàêà:
- Mem.ReadByte(b);
- if b = 1 then
- Include(FRulez, R_ITEM_BACKPACK);
-// Íàëè÷èå êðàñíîãî êëþ÷à:
- Mem.ReadByte(b);
- if b = 1 then
- Include(FRulez, R_KEY_RED);
-// Íàëè÷èå çåëåíîãî êëþ÷à:
- Mem.ReadByte(b);
- if b = 1 then
- Include(FRulez, R_KEY_GREEN);
-// Íàëè÷èå ñèíåãî êëþ÷à:
- Mem.ReadByte(b);
- if b = 1 then
- Include(FRulez, R_KEY_BLUE);
-// Íàëè÷èå áåðñåðêà:
- Mem.ReadByte(b);
- if b = 1 then
- Include(FRulez, R_BERSERK);
-// Âðåìÿ äåéñòâèÿ ñïåöèàëüíûõ ïðåäìåòîâ:
- for i := MR_SUIT to MR_MAX do
- Mem.ReadDWORD(FMegaRulez[i]);
-// Âðåìÿ äî ïîâòîðíîãî ðåñïàóíà, ñìåíû îðóæèÿ, èñîëüçîâàíèÿ, çàõâàòà ôëàãà:
- for i := T_RESPAWN to T_FLAGCAP do
- Mem.ReadDWORD(FTime[i]);
-// Íàçâàíèå ìîäåëè:
- Mem.ReadString(str);
-// Öâåò ìîäåëè:
- Mem.ReadByte(FColor.R);
- Mem.ReadByte(FColor.G);
- Mem.ReadByte(FColor.B);
- if Self = gPlayer1 then
+ assert(st <> nil);
+
+ // Ñèãíàòóðà èãðîêà
+ if not utils.checkSign(st, 'PLYR') then raise XStreamError.Create('invalid player signature');
+ if (utils.readByte(st) <> PLR_SAVE_VERSION) then raise XStreamError.Create('invalid player version');
+ // Áîò èëè ÷åëîâåê:
+ FIamBot := utils.readBool(st);
+ // UID èãðîêà
+ FUID := utils.readWord(st);
+ // Èìÿ èãðîêà
+ str := utils.readStr(st);
+ if (self <> gPlayer1) and (self <> gPlayer2) then FName := str;
+ // Êîìàíäà
+ FTeam := utils.readByte(st);
+ // Æèâ ëè
+ FAlive := utils.readBool(st);
+ // Èçðàñõîäîâàë ëè âñå æèçíè
+ FNoRespawn := utils.readBool(st);
+ // Íàïðàâëåíèå
+ b := utils.readByte(st);
+ if b = 1 then FDirection := D_LEFT else FDirection := D_RIGHT; // b = 2
+ // Çäîðîâüå
+ FHealth := utils.readLongInt(st);
+ // Æèçíè
+ FLives := utils.readByte(st);
+ // Áðîíÿ
+ FArmor := utils.readLongInt(st);
+ // Çàïàñ âîçäóõà
+ FAir := utils.readLongInt(st);
+ // Çàïàñ ãîðþ÷åãî
+ FJetFuel := utils.readLongInt(st);
+ // Áîëü
+ FPain := utils.readLongInt(st);
+ // Óáèë
+ FKills := utils.readLongInt(st);
+ // Óáèë ìîíñòðîâ
+ FMonsterKills := utils.readLongInt(st);
+ // Ôðàãîâ
+ FFrags := utils.readLongInt(st);
+ // Ôðàãîâ ïîäðÿä
+ FFragCombo := utils.readByte(st);
+ // Âðåìÿ ïîñëåäíåãî ôðàãà
+ FLastFrag := utils.readLongWord(st);
+ // Ñìåðòåé
+ FDeath := utils.readLongInt(st);
+ // Êàêîé ôëàã íåñåò
+ FFlag := utils.readByte(st);
+ // Íàøåë ñåêðåòîâ
+ FSecrets := utils.readLongInt(st);
+ // Òåêóùåå îðóæèå
+ FCurrWeap := utils.readByte(st);
+ // Æåëàåìîå îðóæèå
+ FNextWeap := utils.readWord(st);
+ // ...è ïàóçà
+ FNextWeapDelay := utils.readByte(st);
+ // Âðåìÿ çàðÿäêè BFG
+ FBFGFireCounter := utils.readSmallInt(st);
+ // Áóôåð óðîíà
+ FDamageBuffer := utils.readLongInt(st);
+ // Ïîñëåäíèé óäàðèâøèé
+ FLastSpawnerUID := utils.readWord(st);
+ // Òèï ïîñëåäíåãî ïîëó÷åííîãî óðîíà
+ FLastHit := utils.readByte(st);
+ // Îáúåêò èãðîêà
+ Obj_LoadState(@FObj, st);
+ // Òåêóùåå êîëè÷åñòâî ïàòðîíîâ
+ for i := A_BULLETS to A_HIGH do FAmmo[i] := utils.readWord(st);
+ // Ìàêñèìàëüíîå êîëè÷åñòâî ïàòðîíîâ
+ for i := A_BULLETS to A_HIGH do FMaxAmmo[i] := utils.readWord(st);
+ // Íàëè÷èå îðóæèÿ
+ for i := WP_FIRST to WP_LAST do FWeapon[i] := utils.readBool(st);
+ // Âðåìÿ ïåðåçàðÿäêè îðóæèÿ
+ for i := WP_FIRST to WP_LAST do FReloading[i] := utils.readWord(st);
+ // Íàëè÷èå ðþêçàêà
+ if utils.readBool(st) then Include(FRulez, R_ITEM_BACKPACK);
+ // Íàëè÷èå êðàñíîãî êëþ÷à
+ if utils.readBool(st) then Include(FRulez, R_KEY_RED);
+ // Íàëè÷èå çåëåíîãî êëþ÷à
+ if utils.readBool(st) then Include(FRulez, R_KEY_GREEN);
+ // Íàëè÷èå ñèíåãî êëþ÷à
+ if utils.readBool(st) then Include(FRulez, R_KEY_BLUE);
+ // Íàëè÷èå áåðñåðêà
+ if utils.readBool(st) then Include(FRulez, R_BERSERK);
+ // Âðåìÿ äåéñòâèÿ ñïåöèàëüíûõ ïðåäìåòîâ
+ for i := MR_SUIT to MR_MAX do FMegaRulez[i] := utils.readLongWord(st);
+ // Âðåìÿ äî ïîâòîðíîãî ðåñïàóíà, ñìåíû îðóæèÿ, èñîëüçîâàíèÿ, çàõâàòà ôëàãà
+ for i := T_RESPAWN to T_FLAGCAP do FTime[i] := utils.readLongWord(st);
+ // Íàçâàíèå ìîäåëè
+ str := utils.readStr(st);
+ // Öâåò ìîäåëè
+ FColor.R := utils.readByte(st);
+ FColor.G := utils.readByte(st);
+ FColor.B := utils.readByte(st);
+ if (self = gPlayer1) then
begin
str := gPlayer1Settings.Model;
FColor := gPlayer1Settings.Color;
- end;
- if Self = gPlayer2 then
+ end
+ else if (self = gPlayer2) then
begin
str := gPlayer2Settings.Model;
FColor := gPlayer2Settings.Color;
end;
-// Îáíîâëÿåì ìîäåëü èãðîêà:
+ // Îáíîâëÿåì ìîäåëü èãðîêà
SetModel(str);
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
FModel.Color := TEAMCOLOR[FTeam]
FModel.Color := FColor;
end;
+
procedure TPlayer.AllRulez(Health: Boolean);
var
a: Integer;
FAnimationMask.Update();
end;
-procedure TCorpse.SaveState(var Mem: TBinMemoryWriter);
+
+procedure TCorpse.SaveState (st: TStream);
var
- sig: DWORD;
anim: Boolean;
begin
- if Mem = nil then
- Exit;
-
-// Ñèãíàòóðà òðóïà:
- sig := CORPSE_SIGNATURE; // 'CORP'
- Mem.WriteDWORD(sig);
-// Ñîñòîÿíèå:
- Mem.WriteByte(FState);
-// Íàêîïëåííûé óðîí:
- Mem.WriteByte(FDamage);
-// Öâåò:
- Mem.WriteByte(FColor.R);
- Mem.WriteByte(FColor.G);
- Mem.WriteByte(FColor.B);
-// Îáúåêò òðóïà:
- Obj_SaveState(@FObj, Mem);
-// Åñòü ëè àíèìàöèÿ:
- anim := FAnimation <> nil;
- Mem.WriteBoolean(anim);
-// Åñëè åñòü - ñîõðàíÿåì:
- if anim then
- FAnimation.SaveState(Mem);
-// Åñòü ëè ìàñêà àíèìàöèè:
- anim := FAnimationMask <> nil;
- Mem.WriteBoolean(anim);
-// Åñëè åñòü - ñîõðàíÿåì:
- if anim then
- FAnimationMask.SaveState(Mem);
-end;
-
-procedure TCorpse.LoadState(var Mem: TBinMemoryReader);
+ assert(st <> nil);
+
+ // Ñèãíàòóðà òðóïà
+ utils.writeSign(st, 'CORP');
+ utils.writeInt(st, Byte(0));
+ // Ñîñòîÿíèå
+ utils.writeInt(st, Byte(FState));
+ // Íàêîïëåííûé óðîí
+ utils.writeInt(st, Byte(FDamage));
+ // Öâåò
+ utils.writeInt(st, Byte(FColor.R));
+ utils.writeInt(st, Byte(FColor.G));
+ utils.writeInt(st, Byte(FColor.B));
+ // Îáúåêò òðóïà
+ Obj_SaveState(st, @FObj);
+ // Åñòü ëè àíèìàöèÿ
+ anim := (FAnimation <> nil);
+ utils.writeBool(st, anim);
+ // Åñëè åñòü - ñîõðàíÿåì
+ if anim then FAnimation.SaveState(st);
+ // Åñòü ëè ìàñêà àíèìàöèè
+ anim := (FAnimationMask <> nil);
+ utils.writeBool(st, anim);
+ // Åñëè åñòü - ñîõðàíÿåì
+ if anim then FAnimationMask.SaveState(st);
+end;
+
+
+procedure TCorpse.LoadState (st: TStream);
var
- sig: DWORD;
anim: Boolean;
begin
- if Mem = nil then
- Exit;
-
-// Ñèãíàòóðà òðóïà:
- Mem.ReadDWORD(sig);
- if sig <> CORPSE_SIGNATURE then // 'CORP'
- begin
- raise EBinSizeError.Create('TCorpse.LoadState: Wrong Corpse Signature');
- end;
-// Ñîñòîÿíèå:
- Mem.ReadByte(FState);
-// Íàêîïëåííûé óðîí:
- Mem.ReadByte(FDamage);
-// Öâåò:
- Mem.ReadByte(FColor.R);
- Mem.ReadByte(FColor.G);
- Mem.ReadByte(FColor.B);
-// Îáúåêò òðóïà:
- Obj_LoadState(@FObj, Mem);
-// Åñòü ëè àíèìàöèÿ:
- Mem.ReadBoolean(anim);
-// Åñëè åñòü - çàãðóæàåì:
+ assert(st <> nil);
+
+ // Ñèãíàòóðà òðóïà
+ if not utils.checkSign(st, 'CORP') then raise XStreamError.Create('invalid corpse signature');
+ if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid corpse version');
+ // Ñîñòîÿíèå
+ FState := utils.readByte(st);
+ // Íàêîïëåííûé óðîí
+ FDamage := utils.readByte(st);
+ // Öâåò
+ FColor.R := utils.readByte(st);
+ FColor.G := utils.readByte(st);
+ FColor.B := utils.readByte(st);
+ // Îáúåêò òðóïà
+ Obj_LoadState(@FObj, st);
+ // Åñòü ëè àíèìàöèÿ
+ anim := utils.readBool(st);
+ // Åñëè åñòü - çàãðóæàåì
if anim then
begin
Assert(FAnimation <> nil, 'TCorpse.LoadState: no FAnimation');
- FAnimation.LoadState(Mem);
+ FAnimation.LoadState(st);
end;
-// Åñòü ëè ìàñêà àíèìàöèè:
- Mem.ReadBoolean(anim);
-// Åñëè åñòü - çàãðóæàåì:
+ // Åñòü ëè ìàñêà àíèìàöèè
+ anim := utils.readBool(st);
+ // Åñëè åñòü - çàãðóæàåì
if anim then
begin
Assert(FAnimationMask <> nil, 'TCorpse.LoadState: no FAnimationMask');
- FAnimationMask.LoadState(Mem);
+ FAnimationMask.LoadState(st);
end;
end;
Result := Round((255-a)/255*radius*(Random(2)-1));
end;
-procedure TBot.SaveState(var Mem: TBinMemoryWriter);
+
+procedure TDifficult.save (st: TStream);
+begin
+ utils.writeInt(st, Byte(DiagFire));
+ utils.writeInt(st, Byte(InvisFire));
+ utils.writeInt(st, Byte(DiagPrecision));
+ utils.writeInt(st, Byte(FlyPrecision));
+ utils.writeInt(st, Byte(Cover));
+ utils.writeInt(st, Byte(CloseJump));
+ st.WriteBuffer(WeaponPrior[Low(WeaponPrior)], sizeof(WeaponPrior));
+ st.WriteBuffer(CloseWeaponPrior[Low(CloseWeaponPrior)], sizeof(CloseWeaponPrior));
+end;
+
+procedure TDifficult.load (st: TStream);
+begin
+ DiagFire := utils.readByte(st);
+ InvisFire := utils.readByte(st);
+ DiagPrecision := utils.readByte(st);
+ FlyPrecision := utils.readByte(st);
+ Cover := utils.readByte(st);
+ CloseJump := utils.readByte(st);
+ st.ReadBuffer(WeaponPrior[Low(WeaponPrior)], sizeof(WeaponPrior));
+ st.ReadBuffer(CloseWeaponPrior[Low(CloseWeaponPrior)], sizeof(CloseWeaponPrior));
+end;
+
+
+procedure TBot.SaveState (st: TStream);
var
i: Integer;
- dw: DWORD;
- p: Pointer;
-begin
- inherited SaveState(Mem);
-
-// Âûáðàííîå îðóæèå:
- Mem.WriteByte(FSelectedWeapon);
-// UID öåëè:
- Mem.WriteWord(FTargetUID);
-// Âðåìÿ ïîòåðè öåëè:
- Mem.WriteDWORD(FLastVisible);
-// Êîëè÷åñòâî ôëàãîâ ÈÈ:
+ dw: Integer;
+begin
+ inherited SaveState(st);
+ utils.writeSign(st, 'BOT0');
+ // Âûáðàííîå îðóæèå
+ utils.writeInt(st, Byte(FSelectedWeapon));
+ // UID öåëè
+ utils.writeInt(st, Word(FTargetUID));
+ // Âðåìÿ ïîòåðè öåëè
+ utils.writeInt(st, LongWord(FLastVisible));
+ // Êîëè÷åñòâî ôëàãîâ ÈÈ
dw := Length(FAIFlags);
- Mem.WriteDWORD(dw);
-// Ôëàãè ÈÈ:
- for i := 0 to Integer(dw)-1 do
+ utils.writeInt(st, LongInt(dw));
+ // Ôëàãè ÈÈ
+ for i := 0 to dw-1 do
begin
- Mem.WriteString(FAIFlags[i].Name, 20);
- Mem.WriteString(FAIFlags[i].Value, 20);
+ utils.writeStr(st, FAIFlags[i].Name, 20);
+ utils.writeStr(st, FAIFlags[i].Value, 20);
end;
-// Íàñòðîéêè ñëîæíîñòè:
- p := @FDifficult;
- Mem.WriteMemory(p, SizeOf(TDifficult));
+ // Íàñòðîéêè ñëîæíîñòè
+ FDifficult.save(st);
end;
-procedure TBot.LoadState(var Mem: TBinMemoryReader);
+
+procedure TBot.LoadState (st: TStream);
var
i: Integer;
- dw: DWORD;
- p: Pointer;
-begin
- inherited LoadState(Mem);
-
-// Âûáðàííîå îðóæèå:
- Mem.ReadByte(FSelectedWeapon);
-// UID öåëè:
- Mem.ReadWord(FTargetUID);
-// Âðåìÿ ïîòåðè öåëè:
- Mem.ReadDWORD(FLastVisible);
-// Êîëè÷åñòâî ôëàãîâ ÈÈ:
- Mem.ReadDWORD(dw);
+ dw: Integer;
+begin
+ inherited LoadState(st);
+ if not utils.checkSign(st, 'BOT0') then raise XStreamError.Create('invalid bot signature');
+ // Âûáðàííîå îðóæèå
+ FSelectedWeapon := utils.readByte(st);
+ // UID öåëè
+ FTargetUID := utils.readWord(st);
+ // Âðåìÿ ïîòåðè öåëè
+ FLastVisible := utils.readLongWord(st);
+ // Êîëè÷åñòâî ôëàãîâ ÈÈ
+ dw := utils.readLongInt(st);
+ if (dw < 0) or (dw > 16384) then raise XStreamError.Create('invalid number of bot AI flags');
SetLength(FAIFlags, dw);
-// Ôëàãè ÈÈ:
- for i := 0 to Integer(dw)-1 do
- begin
- Mem.ReadString(FAIFlags[i].Name);
- Mem.ReadString(FAIFlags[i].Value);
- end;
-// Íàñòðîéêè ñëîæíîñòè:
- Mem.ReadMemory(p, dw);
- if dw <> SizeOf(TDifficult) then
+ // Ôëàãè ÈÈ
+ for i := 0 to dw-1 do
begin
- raise EBinSizeError.Create('TBot.LoadState: Wrong FDifficult Size');
+ FAIFlags[i].Name := utils.readStr(st, 20);
+ FAIFlags[i].Value := utils.readStr(st, 20);
end;
- FDifficult := TDifficult(p^);
+ // Íàñòðîéêè ñëîæíîñòè
+ FDifficult.load(st);
end;
index 93c392ce8804dc298ccdbc9b9a5fa9be42037392..4391bf51b1bda3f9b76d5b02beb706ddf46c4a05 100644 (file)
--- a/src/game/g_saveload.pas
+++ b/src/game/g_saveload.pas
interface
uses
- e_graphics, g_phys, g_textures, BinEditor;
+ SysUtils, Classes,
+ e_graphics, g_phys, g_textures;
-function g_GetSaveName(n: Integer): String;
-function g_SaveGame(n: Integer; Name: String): Boolean;
-function g_LoadGame(n: Integer): Boolean;
-procedure Obj_SaveState(o: PObj; var Mem: TBinMemoryWriter);
-procedure Obj_LoadState(o: PObj; var Mem: TBinMemoryReader);
+function g_GetSaveName (n: Integer; out valid: Boolean): AnsiString;
+
+function g_SaveGameTo (const filename: AnsiString; const aname: AnsiString; deleteOnError: Boolean=true): Boolean;
+function g_LoadGameFrom (const filename: AnsiString): Boolean;
+
+function g_SaveGame (n: Integer; const aname: AnsiString): Boolean;
+function g_LoadGame (n: Integer): Boolean;
+
+procedure Obj_SaveState (st: TStream; o: PObj);
+procedure Obj_LoadState (o: PObj; st: TStream);
implementation
uses
+ MAPDEF, utils, xstreams,
g_game, g_items, g_map, g_monsters, g_triggers,
- g_basic, g_main, SysUtils, Math, wadreader,
- MAPDEF, g_weapons, g_player, g_console,
+ g_basic, g_main, Math, wadreader,
+ g_weapons, g_player, g_console,
e_log, g_language;
const
SAVE_SIGNATURE = $56534644; // 'DFSV'
- SAVE_VERSION = $06;
+ SAVE_VERSION = $07;
END_MARKER_STRING = 'END';
PLAYER_VIEW_SIGNATURE = $57564C50; // 'PLVW'
OBJ_SIGNATURE = $4A424F5F; // '_OBJ'
-procedure Obj_SaveState(o: PObj; var Mem: TBinMemoryWriter);
-var
- sig: DWORD;
+procedure Obj_SaveState (st: TStream; o: PObj);
begin
- if Mem = nil then
- Exit;
-
-// Ñèãíàòóðà îáúåêòà:
- sig := OBJ_SIGNATURE; // '_OBJ'
- Mem.WriteDWORD(sig);
-// Ïîëîæåíèå ïî-ãîðèçîíòàëè:
- Mem.WriteInt(o^.X);
-// Ïîëîæåíèå ïî-âåðòèêàëè:
- Mem.WriteInt(o^.Y);
-// Îãðàíè÷èâàþùèé ïðÿìîóãîëüíèê:
- Mem.WriteInt(o^.Rect.X);
- Mem.WriteInt(o^.Rect.Y);
- Mem.WriteWord(o^.Rect.Width);
- Mem.WriteWord(o^.Rect.Height);
-// Ñêîðîñòü:
- Mem.WriteInt(o^.Vel.X);
- Mem.WriteInt(o^.Vel.Y);
-// Ïðèáàâêà ê ñêîðîñòè:
- Mem.WriteInt(o^.Accel.X);
- Mem.WriteInt(o^.Accel.Y);
+ if (st = nil) then exit;
+ // Ñèãíàòóðà îáúåêòà
+ utils.writeSign(st, '_OBJ');
+ utils.writeInt(st, Byte(0)); // version
+ // Ïîëîæåíèå ïî-ãîðèçîíòàëè
+ utils.writeInt(st, LongInt(o^.X));
+ // Ïîëîæåíèå ïî-âåðòèêàëè
+ utils.writeInt(st, LongInt(o^.Y));
+ // Îãðàíè÷èâàþùèé ïðÿìîóãîëüíèê
+ utils.writeInt(st, LongInt(o^.Rect.X));
+ utils.writeInt(st, LongInt(o^.Rect.Y));
+ utils.writeInt(st, Word(o^.Rect.Width));
+ utils.writeInt(st, Word(o^.Rect.Height));
+ // Ñêîðîñòü
+ utils.writeInt(st, LongInt(o^.Vel.X));
+ utils.writeInt(st, LongInt(o^.Vel.Y));
+ // Óñêîðåíèå
+ utils.writeInt(st, LongInt(o^.Accel.X));
+ utils.writeInt(st, LongInt(o^.Accel.Y));
end;
-procedure Obj_LoadState(o: PObj; var Mem: TBinMemoryReader);
-var
- sig: DWORD;
+
+procedure Obj_LoadState (o: PObj; st: TStream);
begin
- if Mem = nil then
- Exit;
-
-// Ñèãíàòóðà îáúåêòà:
- Mem.ReadDWORD(sig);
- if sig <> OBJ_SIGNATURE then // '_OBJ'
- begin
- raise EBinSizeError.Create('Obj_LoadState: Wrong Object Signature');
- end;
-// Ïîëîæåíèå ïî-ãîðèçîíòàëè:
- Mem.ReadInt(o^.X);
-// Ïîëîæåíèå ïî-âåðòèêàëè:
- Mem.ReadInt(o^.Y);
-// Îãðàíè÷èâàþùèé ïðÿìîóãîëüíèê:
- Mem.ReadInt(o^.Rect.X);
- Mem.ReadInt(o^.Rect.Y);
- Mem.ReadWord(o^.Rect.Width);
- Mem.ReadWord(o^.Rect.Height);
-// Ñêîðîñòü:
- Mem.ReadInt(o^.Vel.X);
- Mem.ReadInt(o^.Vel.Y);
-// Ïðèáàâêà ê ñêîðîñòè:
- Mem.ReadInt(o^.Accel.X);
- Mem.ReadInt(o^.Accel.Y);
+ if (st = nil) then exit;
+ // Ñèãíàòóðà îáúåêòà:
+ if not utils.checkSign(st, '_OBJ') then raise XStreamError.Create('invalid object signature');
+ if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid object version');
+ // Ïîëîæåíèå ïî-ãîðèçîíòàëè
+ o^.X := utils.readLongInt(st);
+ // Ïîëîæåíèå ïî-âåðòèêàëè
+ o^.Y := utils.readLongInt(st);
+ // Îãðàíè÷èâàþùèé ïðÿìîóãîëüíèê
+ o^.Rect.X := utils.readLongInt(st);
+ o^.Rect.Y := utils.readLongInt(st);
+ o^.Rect.Width := utils.readWord(st);
+ o^.Rect.Height := utils.readWord(st);
+ // Ñêîðîñòü
+ o^.Vel.X := utils.readLongInt(st);
+ o^.Vel.Y := utils.readLongInt(st);
+ // Óñêîðåíèå
+ o^.Accel.X := utils.readLongInt(st);
+ o^.Accel.Y := utils.readLongInt(st);
end;
-function g_GetSaveName(n: Integer): String;
-var
- bFile: TBinFileReader;
- bMem: TBinMemoryReader;
- str: String;
+
+function buildSaveName (n: Integer): AnsiString;
begin
- Result := '';
- str := '';
- bMem := nil;
- bFile := nil;
+ result := '';
+ if (n < 0) or (n > 65535) then exit;
+ result := formatstrf('%sSAVGAME%s.DAT', [DataDir, n]);
+end;
+
+function g_GetSaveName (n: Integer; out valid: Boolean): AnsiString;
+var
+ st: TStream = nil;
+ ver: Byte;
+ stlen: Word;
+begin
+ valid := false;
+ result := '';
+ if (n < 0) or (n > 65535) then exit;
try
- // Îòêðûâàåì ôàéë ñîõðàíåíèé:
- bFile := TBinFileReader.Create();
- if bFile.OpenFile(DataDir + 'SAVGAME' + IntToStr(n) + '.DAT',
- SAVE_SIGNATURE, SAVE_VERSION) then
- begin
- // ×èòàåì ïåðâûé áëîê - ñîñòîÿíèå èãðû:
- bMem := TBinMemoryReader.Create();
- bFile.ReadMemory(bMem);
- // Èìÿ èãðû:
- bMem.ReadString(str);
-
- // Çàêðûâàåì ôàéë:
- bFile.Close();
+ // Îòêðûâàåì ôàéë ñîõðàíåíèé
+ st := openDiskFileRO(buildSaveName(n));
+ try
+ if not utils.checkSign(st, 'DFSV') then raise XStreamError.Create('invalid save game signature');
+ ver := utils.readByte(st);
+ if (ver < 7) then
+ begin
+ utils.readLongWord(st); // section size
+ stlen := utils.readWord(st);
+ if (stlen < 1) or (stlen > 64) then raise XStreamError.Create('invalid save game version');
+ // Èìÿ ñýéâà
+ SetLength(result, stlen);
+ st.ReadBuffer(result[1], stlen);
+ end
+ else
+ begin
+ // 7+
+ // Èìÿ ñýéâà
+ result := utils.readStr(st, 64);
+ end;
+ valid := (ver = SAVE_VERSION);
+ //if (utils.readByte(st) <> SAVE_VERSION) then raise XStreamError.Create('invalid save game version');
+ finally
+ st.Free();
end;
-
except
- on E1: EInOutError do
- e_WriteLog('GetSaveName I/O Error: '+E1.Message, MSG_WARNING);
- on E2: EBinSizeError do
- e_WriteLog('GetSaveName Size Error: '+E2.Message, MSG_WARNING);
+ on e: Exception do
+ begin
+ e_WriteLog('GetSaveName Error: '+e.message, MSG_WARNING);
+ {$IF DEFINED(D2F_DEBUG)}e_WriteStackTrace(e.message);{$ENDIF}
+ result := '';
+ end;
end;
-
- bMem.Free();
- bFile.Free();
-
- Result := str;
end;
-function g_SaveGame(n: Integer; Name: String): Boolean;
+
+function g_SaveGameTo (const filename: AnsiString; const aname: AnsiString; deleteOnError: Boolean=true): Boolean;
var
- bFile: TBinFileWriter;
- bMem: TBinMemoryWriter;
- sig: DWORD;
- str: String;
- nPlayers: Byte;
+ st: TStream = nil;
i, k: Integer;
PID1, PID2: Word;
begin
- Result := False;
- bMem := nil;
- bFile := nil;
-
+ result := false;
try
- // Ñîçäàåì ôàéë ñîõðàíåíèÿ:
- bFile := TBinFileWriter.Create();
- bFile.OpenFile(DataDir + 'SAVGAME' + IntToStr(n) + '.DAT',
- SAVE_SIGNATURE, SAVE_VERSION);
-
- ///// Ïîëó÷àåì ñîñòîÿíèå èãðû: /////
- bMem := TBinMemoryWriter.Create(256);
- // Èìÿ èãðû:
- bMem.WriteString(Name, 32);
- // Ïîëíûé ïóòü ê âàäó è êàðòà
- if (Length(gCurrentMapFileName) <> 0) then e_LogWritefln('SAVE: current map is ''%s''...', [gCurrentMapFileName]);
- bMem.WriteString(gCurrentMapFileName);
- // Ïóòü ê êàðòå:
- str := gGameSettings.WAD;
- bMem.WriteString(str, 128);
- // Èìÿ êàðòû:
- str := g_ExtractFileName(gMapInfo.Map);
- bMem.WriteString(str, 32);
- // Êîëè÷åñòâî èãðîêîâ:
- nPlayers := g_Player_GetCount();
- bMem.WriteByte(nPlayers);
- // Èãðîâîå âðåìÿ:
- bMem.WriteDWORD(gTime);
- // Òèï èãðû:
- bMem.WriteByte(gGameSettings.GameType);
- // Ðåæèì èãðû:
- bMem.WriteByte(gGameSettings.GameMode);
- // Ëèìèò âðåìåíè:
- bMem.WriteWord(gGameSettings.TimeLimit);
- // Ëèìèò î÷êîâ:
- bMem.WriteWord(gGameSettings.GoalLimit);
- // Ëèìèò æèçíåé:
- bMem.WriteByte(gGameSettings.MaxLives);
- // Èãðîâûå îïöèè:
- bMem.WriteDWORD(gGameSettings.Options);
- // Äëÿ êîîïà:
- bMem.WriteWord(gCoopMonstersKilled);
- bMem.WriteWord(gCoopSecretsFound);
- bMem.WriteWord(gCoopTotalMonstersKilled);
- bMem.WriteWord(gCoopTotalSecretsFound);
- bMem.WriteWord(gCoopTotalMonsters);
- bMem.WriteWord(gCoopTotalSecrets);
- // Ñîõðàíÿåì ñîñòîÿíèå èãðû:
- bFile.WriteMemory(bMem);
- bMem.Free();
- bMem := nil;
- ///// /////
-
- ///// Ñîõðàíÿåì ñîñòîÿíèå îáëàñòåé ïðîñìîòðà: /////
- bMem := TBinMemoryWriter.Create(8);
- sig := PLAYER_VIEW_SIGNATURE;
- bMem.WriteDWORD(sig); // 'PLVW'
- PID1 := 0;
- PID2 := 0;
- if gPlayer1 <> nil then
- PID1 := gPlayer1.UID;
- if gPlayer2 <> nil then
- PID2 := gPlayer2.UID;
- bMem.WriteWord(PID1);
- bMem.WriteWord(PID2);
- bFile.WriteMemory(bMem);
- bMem.Free();
- bMem := nil;
- ///// /////
-
- ///// Ïîëó÷àåì ñîñòîÿíèå êàðòû: /////
- g_Map_SaveState(bMem);
- // Ñîõðàíÿåì ñîñòîÿíèå êàðòû:
- bFile.WriteMemory(bMem);
- bMem.Free();
- bMem := nil;
- ///// /////
-
- ///// Ïîëó÷àåì ñîñòîÿíèå ïðåäìåòîâ: /////
- g_Items_SaveState(bMem);
- // Ñîõðàíÿåì ñîñòîÿíèå ïðåäìåòîâ:
- bFile.WriteMemory(bMem);
- bMem.Free();
- bMem := nil;
- ///// /////
-
- ///// Ïîëó÷àåì ñîñòîÿíèå òðèããåðîâ: /////
- g_Triggers_SaveState(bMem);
- // Ñîõðàíÿåì ñîñòîÿíèå òðèããåðîâ:
- bFile.WriteMemory(bMem);
- bMem.Free();
- bMem := nil;
- ///// /////
-
- ///// Ïîëó÷àåì ñîñòîÿíèå îðóæèÿ: /////
- g_Weapon_SaveState(bMem);
- // Ñîõðàíÿåì ñîñòîÿíèå îðóæèÿ:
- bFile.WriteMemory(bMem);
- bMem.Free();
- bMem := nil;
- ///// /////
-
- ///// Ïîëó÷àåì ñîñòîÿíèå ìîíñòðîâ: /////
- g_Monsters_SaveState(bMem);
- // Ñîõðàíÿåì ñîñòîÿíèå ìîíñòðîâ:
- bFile.WriteMemory(bMem);
- bMem.Free();
- bMem := nil;
- ///// /////
-
- ///// Ïîëó÷àåì ñîñòîÿíèå òðóïîâ: /////
- g_Player_Corpses_SaveState(bMem);
- // Ñîõðàíÿåì ñîñòîÿíèå òðóïîâ:
- bFile.WriteMemory(bMem);
- bMem.Free();
- bMem := nil;
- ///// /////
-
- ///// Ñîõðàíÿåì èãðîêîâ (â òîì ÷èñëå áîòîâ): /////
- if nPlayers > 0 then
- begin
- k := 0;
- for i := 0 to High(gPlayers) do
- if gPlayers[i] <> nil then
+ st := createDiskFile(filename);
+ try
+ utils.writeSign(st, 'DFSV');
+ utils.writeInt(st, Byte(SAVE_VERSION));
+ // Èìÿ ñýéâà
+ utils.writeStr(st, aname, 64);
+ // Ïîëíûé ïóòü ê âàäó è êàðòà
+ //if (Length(gCurrentMapFileName) <> 0) then e_LogWritefln('SAVE: current map is ''%s''...', [gCurrentMapFileName]);
+ utils.writeStr(st, gCurrentMapFileName);
+ // Ïóòü ê êàðòå
+ utils.writeStr(st, gGameSettings.WAD);
+ // Èìÿ êàðòû
+ utils.writeStr(st, g_ExtractFileName(gMapInfo.Map));
+ // Êîëè÷åñòâî èãðîêîâ
+ utils.writeInt(st, Word(g_Player_GetCount));
+ // Èãðîâîå âðåìÿ
+ utils.writeInt(st, LongWord(gTime));
+ // Òèï èãðû
+ utils.writeInt(st, Byte(gGameSettings.GameType));
+ // Ðåæèì èãðû
+ utils.writeInt(st, Byte(gGameSettings.GameMode));
+ // Ëèìèò âðåìåíè
+ utils.writeInt(st, Word(gGameSettings.TimeLimit));
+ // Ëèìèò î÷êîâ
+ utils.writeInt(st, Word(gGameSettings.GoalLimit));
+ // Ëèìèò æèçíåé
+ utils.writeInt(st, Byte(gGameSettings.MaxLives));
+ // Èãðîâûå îïöèè
+ utils.writeInt(st, LongWord(gGameSettings.Options));
+ // Äëÿ êîîïà
+ utils.writeInt(st, Word(gCoopMonstersKilled));
+ utils.writeInt(st, Word(gCoopSecretsFound));
+ utils.writeInt(st, Word(gCoopTotalMonstersKilled));
+ utils.writeInt(st, Word(gCoopTotalSecretsFound));
+ utils.writeInt(st, Word(gCoopTotalMonsters));
+ utils.writeInt(st, Word(gCoopTotalSecrets));
+
+ ///// Ñîõðàíÿåì ñîñòîÿíèå îáëàñòåé ïðîñìîòðà /////
+ utils.writeSign(st, 'PLVW');
+ utils.writeInt(st, Byte(0)); // version
+ PID1 := 0;
+ PID2 := 0;
+ if (gPlayer1 <> nil) then PID1 := gPlayer1.UID;
+ if (gPlayer2 <> nil) then PID2 := gPlayer2.UID;
+ utils.writeInt(st, Word(PID1));
+ utils.writeInt(st, Word(PID2));
+ ///// /////
+
+ ///// Ñîñòîÿíèå êàðòû /////
+ g_Map_SaveState(st);
+ ///// /////
+
+ ///// Ñîñòîÿíèå ïðåäìåòîâ /////
+ g_Items_SaveState(st);
+ ///// /////
+
+ ///// Ñîñòîÿíèå òðèããåðîâ /////
+ g_Triggers_SaveState(st);
+ ///// /////
+
+ ///// Ñîñòîÿíèå îðóæèÿ /////
+ g_Weapon_SaveState(st);
+ ///// /////
+
+ ///// Ñîñòîÿíèå ìîíñòðîâ /////
+ g_Monsters_SaveState(st);
+ ///// /////
+
+ ///// Ñîñòîÿíèå òðóïîâ /////
+ g_Player_Corpses_SaveState(st);
+ ///// /////
+
+ ///// Ñîõðàíÿåì èãðîêîâ (â òîì ÷èñëå áîòîâ) /////
+ if (g_Player_GetCount > 0) then
+ begin
+ k := 0;
+ for i := 0 to High(gPlayers) do
begin
- // Ïîëó÷àåì ñîñòîÿíèå èãðîêà:
- gPlayers[i].SaveState(bMem);
- // Ñîõðàíÿåì ñîñòîÿíèå èãðîêà:
- bFile.WriteMemory(bMem);
- bMem.Free();
- bMem := nil;
- Inc(k);
+ if (gPlayers[i] <> nil) then
+ begin
+ // Ñîñòîÿíèå èãðîêà
+ gPlayers[i].SaveState(st);
+ Inc(k);
+ end;
end;
- // Âñå ëè èãðîêè íà ìåñòå:
- if k <> nPlayers then
- begin
- raise EInOutError.Create('g_SaveGame: Wrong Players Count');
+ // Âñå ëè èãðîêè íà ìåñòå
+ if (k <> g_Player_GetCount) then raise XStreamError.Create('g_SaveGame: wrong players count');
end;
+ ///// /////
+
+ ///// Ìàðêåð îêîí÷àíèÿ /////
+ utils.writeSign(st, 'END');
+ utils.writeInt(st, Byte(0));
+ ///// /////
+ result := true;
+ finally
+ st.Free();
end;
- ///// /////
-
- ///// Ìàðêåð îêîí÷àíèÿ: /////
- bMem := TBinMemoryWriter.Create(4);
- // Ñòðîêà - îáîçíà÷åíèå êîíöà:
- str := END_MARKER_STRING; // 'END'
- bMem.WriteString(str, 3);
- // Ñîõðàíÿåì ìàðêåð îêîí÷àíèÿ:
- bFile.WriteMemory(bMem);
- bMem.Free();
- bMem := nil;
- ///// /////
-
- // Çàêðûâàåì ôàéë ñîõðàíåíèÿ:
- bFile.Close();
- Result := True;
except
- on E1: EInOutError do
- begin
- g_Console_Add(_lc[I_GAME_ERROR_SAVE]);
- e_WriteLog('SaveState I/O Error: '+E1.Message, MSG_WARNING);
- end;
- on E2: EBinSizeError do
+ on e: Exception do
begin
+ st.Free();
g_Console_Add(_lc[I_GAME_ERROR_SAVE]);
- e_WriteLog('SaveState Size Error: '+E2.Message, MSG_WARNING);
+ e_WriteLog('SaveState Error: '+e.message, MSG_WARNING);
+ if deleteOnError then DeleteFile(filename);
+ {$IF DEFINED(D2F_DEBUG)}e_WriteStackTrace(e.message);{$ENDIF}
+ result := false;
end;
end;
-
- bMem.Free();
- bFile.Free();
end;
-function g_LoadGame(n: Integer): Boolean;
+
+function g_LoadGameFrom (const filename: AnsiString): Boolean;
var
- bFile: TBinFileReader;
- bMem: TBinMemoryReader;
- sig: DWORD;
- str, WAD_Path, Map_Name: String;
- nPlayers, Game_Type, Game_Mode, Game_MaxLives: Byte;
+ st: TStream = nil;
+ WAD_Path, Map_Name: AnsiString;
+ nPlayers: Integer;
+ Game_Type, Game_Mode, Game_MaxLives: Byte;
Game_TimeLimit, Game_GoalLimit: Word;
Game_Time, Game_Options: Cardinal;
Game_CoopMonstersKilled,
i: Integer;
gameCleared: Boolean = false;
curmapfile: AnsiString = '';
+ errpos: LongWord = 0;
begin
- Result := False;
- bMem := nil;
- bFile := nil;
+ result := false;
try
- // Îòêðûâàåì ôàéë ñ ñîõðàíåíèåì:
- bFile := TBinFileReader.Create();
- if not bFile.OpenFile(DataDir + 'SAVGAME' + IntToStr(n) + '.DAT',
- SAVE_SIGNATURE, SAVE_VERSION) then
- begin
- bFile.Free();
- Exit;
- end;
+ st := openDiskFileRO(filename);
+ try
+ if not utils.checkSign(st, 'DFSV') then raise XStreamError.Create('invalid save game signature');
+ if (utils.readByte(st) <> SAVE_VERSION) then raise XStreamError.Create('invalid save game version');
+
+ e_WriteLog('Loading saved game...', MSG_NOTIFY);
+
+ try
+ //g_Game_Free(false); // don't free textures for the same map
+ g_Game_ClearLoading();
+ g_Game_SetLoadingText(_lc[I_LOAD_SAVE_FILE], 0, False);
+ gLoadGameMode := True;
+
+ ///// Çàãðóæàåì ñîñòîÿíèå èãðû /////
+ // Èìÿ ñýéâà
+ {str :=} utils.readStr(st, 64);
+
+ // Ïîëíûé ïóòü ê âàäó è êàðòà
+ curmapfile := utils.readStr(st);
+
+ if (Length(gCurrentMapFileName) <> 0) then e_LogWritefln('LOAD: previous map was ''%s''...', [gCurrentMapFileName]);
+ if (Length(curmapfile) <> 0) then e_LogWritefln('LOAD: new map is ''%s''...', [curmapfile]);
+ // À âîò òóò, íàêîíåö, ÷èñòèì ðåñóðñû
+ g_Game_Free(curmapfile <> gCurrentMapFileName); // don't free textures for the same map
+ gameCleared := true;
+
+ // Ïóòü ê êàðòå
+ WAD_Path := utils.readStr(st);
+ // Èìÿ êàðòû
+ Map_Name := utils.readStr(st);
+ // Êîëè÷åñòâî èãðîêîâ
+ nPlayers := utils.readWord(st);
+ // Èãðîâîå âðåìÿ
+ Game_Time := utils.readLongWord(st);
+ // Òèï èãðû
+ Game_Type := utils.readByte(st);
+ // Ðåæèì èãðû
+ Game_Mode := utils.readByte(st);
+ // Ëèìèò âðåìåíè
+ Game_TimeLimit := utils.readWord(st);
+ // Ëèìèò î÷êîâ
+ Game_GoalLimit := utils.readWord(st);
+ // Ëèìèò æèçíåé
+ Game_MaxLives := utils.readByte(st);
+ // Èãðîâûå îïöèè
+ Game_Options := utils.readLongWord(st);
+ // Äëÿ êîîïà
+ Game_CoopMonstersKilled := utils.readWord(st);
+ Game_CoopSecretsFound := utils.readWord(st);
+ Game_CoopTotalMonstersKilled := utils.readWord(st);
+ Game_CoopTotalSecretsFound := utils.readWord(st);
+ Game_CoopTotalMonsters := utils.readWord(st);
+ Game_CoopTotalSecrets := utils.readWord(st);
+ ///// /////
+
+ ///// Çàãðóæàåì ñîñòîÿíèå îáëàñòåé ïðîñìîòðà /////
+ if not utils.checkSign(st, 'PLVW') then raise XStreamError.Create('invalid viewport signature');
+ if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid viewport version');
+ PID1 := utils.readWord(st);
+ PID2 := utils.readWord(st);
+ ///// /////
+
+ // Çàãðóæàåì êàðòó:
+ ZeroMemory(@gGameSettings, sizeof(TGameSettings));
+ gAimLine := false;
+ gShowMap := false;
+ if (Game_Type = GT_NONE) or (Game_Type = GT_SINGLE) then
+ begin
+ // Íàñòðîéêè èãðû
+ gGameSettings.GameType := GT_SINGLE;
+ gGameSettings.MaxLives := 0;
+ gGameSettings.Options := gGameSettings.Options+GAME_OPTION_ALLOWEXIT;
+ gGameSettings.Options := gGameSettings.Options+GAME_OPTION_MONSTERS;
+ gGameSettings.Options := gGameSettings.Options+GAME_OPTION_BOTVSMONSTER;
+ gSwitchGameMode := GM_SINGLE;
+ end
+ else
+ begin
+ // Íàñòðîéêè èãðû
+ gGameSettings.GameType := GT_CUSTOM;
+ gGameSettings.GameMode := Game_Mode;
+ gSwitchGameMode := Game_Mode;
+ gGameSettings.TimeLimit := Game_TimeLimit;
+ gGameSettings.GoalLimit := Game_GoalLimit;
+ gGameSettings.MaxLives := IfThen(Game_Mode = GM_CTF, 0, Game_MaxLives);
+ gGameSettings.Options := Game_Options;
+ end;
+ g_Game_ExecuteEvent('ongamestart');
- e_WriteLog('Loading saved game...', MSG_NOTIFY);
- //g_Game_Free(false); // don't free textures for the same map
-
- g_Game_ClearLoading();
- g_Game_SetLoadingText(_lc[I_LOAD_SAVE_FILE], 0, False);
- gLoadGameMode := True;
-
- ///// Çàãðóæàåì ñîñòîÿíèå èãðû: /////
- bMem := TBinMemoryReader.Create();
- bFile.ReadMemory(bMem);
- // Èìÿ èãðû:
- bMem.ReadString(str);
-
- // Ïîëíûé ïóòü ê âàäó è êàðòà
- bMem.ReadString(curmapfile);
-
- if (Length(gCurrentMapFileName) <> 0) then e_LogWritefln('LOAD: previous map was ''%s''...', [gCurrentMapFileName]);
- if (Length(curmapfile) <> 0) then e_LogWritefln('LOAD: new map is ''%s''...', [curmapfile]);
- // À âîò òóò, íàêîíåö, ÷èñòèì ðåñóðñû
- g_Game_Free(curmapfile <> gCurrentMapFileName); // don't free textures for the same map
- gameCleared := true;
-
- // Ïóòü ê êàðòå:
- bMem.ReadString(WAD_Path);
- // Èìÿ êàðòû:
- bMem.ReadString(Map_Name);
- // Êîëè÷åñòâî èãðîêîâ:
- bMem.ReadByte(nPlayers);
- // Èãðîâîå âðåìÿ:
- bMem.ReadDWORD(Game_Time);
- // Òèï èãðû:
- bMem.ReadByte(Game_Type);
- // Ðåæèì èãðû:
- bMem.ReadByte(Game_Mode);
- // Ëèìèò âðåìåíè:
- bMem.ReadWord(Game_TimeLimit);
- // Ëèìèò î÷êîâ:
- bMem.ReadWord(Game_GoalLimit);
- // Ëèìèò æèçíåé:
- bMem.ReadByte(Game_MaxLives);
- // Èãðîâûå îïöèè:
- bMem.ReadDWORD(Game_Options);
- // Äëÿ êîîïà:
- bMem.ReadWord(Game_CoopMonstersKilled);
- bMem.ReadWord(Game_CoopSecretsFound);
- bMem.ReadWord(Game_CoopTotalMonstersKilled);
- bMem.ReadWord(Game_CoopTotalSecretsFound);
- bMem.ReadWord(Game_CoopTotalMonsters);
- bMem.ReadWord(Game_CoopTotalSecrets);
- // Cîñòîÿíèå èãðû çàãðóæåíî:
- bMem.Free();
- bMem := nil;
- ///// /////
-
- ///// Çàãðóæàåì ñîñòîÿíèå îáëàñòåé ïðîñìîòðà: /////
- bMem := TBinMemoryReader.Create();
- bFile.ReadMemory(bMem);
- bMem.ReadDWORD(sig);
- if sig <> PLAYER_VIEW_SIGNATURE then // 'PLVW'
- begin
- raise EInOutError.Create('g_LoadGame: Wrong Player View Signature');
- end;
- bMem.ReadWord(PID1);
- bMem.ReadWord(PID2);
- bMem.Free();
- bMem := nil;
- ///// /////
-
- // Çàãðóæàåì êàðòó:
- ZeroMemory(@gGameSettings, SizeOf(TGameSettings));
- gAimLine := False;
- gShowMap := False;
- if (Game_Type = GT_NONE) or (Game_Type = GT_SINGLE) then
- begin
- // Íàñòðîéêè èãðû:
- gGameSettings.GameType := GT_SINGLE;
- gGameSettings.MaxLives := 0;
- gGameSettings.Options := gGameSettings.Options + GAME_OPTION_ALLOWEXIT;
- gGameSettings.Options := gGameSettings.Options + GAME_OPTION_MONSTERS;
- gGameSettings.Options := gGameSettings.Options + GAME_OPTION_BOTVSMONSTER;
- gSwitchGameMode := GM_SINGLE;
- end
- else
- begin
- // Íàñòðîéêè èãðû:
- gGameSettings.GameType := GT_CUSTOM;
- gGameSettings.GameMode := Game_Mode;
- gSwitchGameMode := Game_Mode;
- gGameSettings.TimeLimit := Game_TimeLimit;
- gGameSettings.GoalLimit := Game_GoalLimit;
- gGameSettings.MaxLives := IfThen(Game_Mode = GM_CTF, 0, Game_MaxLives);
- gGameSettings.Options := Game_Options;
- end;
- g_Game_ExecuteEvent('ongamestart');
+ // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ
+ g_Game_SetupScreenSize();
- // Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ:
- g_Game_SetupScreenSize();
+ // Çàãðóçêà è çàïóñê êàðòû
+ if not g_Game_StartMap(WAD_Path+':\'+Map_Name, True, curmapfile) then
+ begin
+ g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WAD_Path + ':\' + Map_Name]));
+ exit;
+ end;
- // Çàãðóçêà è çàïóñê êàðòû:
- if not g_Game_StartMap(WAD_Path + ':\' + Map_Name, True, curmapfile) then
- begin
- g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [WAD_Path + ':\' + Map_Name]));
- Exit;
- end;
+ // Íàñòðîéêè èãðîêîâ è áîòîâ
+ g_Player_Init();
+
+ // Óñòàíàâëèâàåì âðåìÿ
+ gTime := Game_Time;
+ // Âîçâðàùàåì ñòàòû
+ gCoopMonstersKilled := Game_CoopMonstersKilled;
+ gCoopSecretsFound := Game_CoopSecretsFound;
+ gCoopTotalMonstersKilled := Game_CoopTotalMonstersKilled;
+ gCoopTotalSecretsFound := Game_CoopTotalSecretsFound;
+ gCoopTotalMonsters := Game_CoopTotalMonsters;
+ gCoopTotalSecrets := Game_CoopTotalSecrets;
+
+ ///// Çàãðóæàåì ñîñòîÿíèå êàðòû /////
+ g_Map_LoadState(st);
+ ///// /////
+
+ ///// Çàãðóæàåì ñîñòîÿíèå ïðåäìåòîâ /////
+ g_Items_LoadState(st);
+ ///// /////
+
+ ///// Çàãðóæàåì ñîñòîÿíèå òðèããåðîâ /////
+ g_Triggers_LoadState(st);
+ ///// /////
+
+ ///// Çàãðóæàåì ñîñòîÿíèå îðóæèÿ /////
+ g_Weapon_LoadState(st);
+ ///// /////
+
+ ///// Çàãðóæàåì ñîñòîÿíèå ìîíñòðîâ /////
+ g_Monsters_LoadState(st);
+ ///// /////
+
+ ///// Çàãðóæàåì ñîñòîÿíèå òðóïîâ /////
+ g_Player_Corpses_LoadState(st);
+ ///// /////
+
+ ///// Çàãðóæàåì èãðîêîâ (â òîì ÷èñëå áîòîâ) /////
+ if nPlayers > 0 then
+ begin
+ // Çàãðóæàåì
+ for i := 0 to nPlayers-1 do g_Player_CreateFromState(st);
+ end;
- // Íàñòðîéêè èãðîêîâ è áîòîâ:
- g_Player_Init();
-
- // Óñòàíàâëèâàåì âðåìÿ:
- gTime := Game_Time;
- // Âîçâðàùàåì ñòàòû:
- gCoopMonstersKilled := Game_CoopMonstersKilled;
- gCoopSecretsFound := Game_CoopSecretsFound;
- gCoopTotalMonstersKilled := Game_CoopTotalMonstersKilled;
- gCoopTotalSecretsFound := Game_CoopTotalSecretsFound;
- gCoopTotalMonsters := Game_CoopTotalMonsters;
- gCoopTotalSecrets := Game_CoopTotalSecrets;
-
- ///// Çàãðóæàåì ñîñòîÿíèå êàðòû: /////
- bMem := TBinMemoryReader.Create();
- bFile.ReadMemory(bMem);
- // Ñîñòîÿíèå êàðòû:
- g_Map_LoadState(bMem);
- bMem.Free();
- bMem := nil;
- ///// /////
-
- ///// Çàãðóæàåì ñîñòîÿíèå ïðåäìåòîâ: /////
- bMem := TBinMemoryReader.Create();
- bFile.ReadMemory(bMem);
- // Ñîñòîÿíèå ïðåäìåòîâ:
- g_Items_LoadState(bMem);
- bMem.Free();
- bMem := nil;
- ///// /////
-
- ///// Çàãðóæàåì ñîñòîÿíèå òðèããåðîâ: /////
- bMem := TBinMemoryReader.Create();
- bFile.ReadMemory(bMem);
- // Ñîñòîÿíèå òðèããåðîâ:
- g_Triggers_LoadState(bMem);
- bMem.Free();
- bMem := nil;
- ///// /////
-
- ///// Çàãðóæàåì ñîñòîÿíèå îðóæèÿ: /////
- bMem := TBinMemoryReader.Create();
- bFile.ReadMemory(bMem);
- // Ñîñòîÿíèå îðóæèÿ:
- g_Weapon_LoadState(bMem);
- bMem.Free();
- bMem := nil;
- ///// /////
-
- ///// Çàãðóæàåì ñîñòîÿíèå ìîíñòðîâ: /////
- bMem := TBinMemoryReader.Create();
- bFile.ReadMemory(bMem);
- // Ñîñòîÿíèå ìîíñòðîâ:
- g_Monsters_LoadState(bMem);
- bMem.Free();
- bMem := nil;
- ///// /////
-
- ///// Çàãðóæàåì ñîñòîÿíèå òðóïîâ: /////
- bMem := TBinMemoryReader.Create();
- bFile.ReadMemory(bMem);
- // Ñîñòîÿíèå òðóïîâ:
- g_Player_Corpses_LoadState(bMem);
- bMem.Free();
- bMem := nil;
- ///// /////
-
- ///// Çàãðóæàåì èãðîêîâ (â òîì ÷èñëå áîòîâ): /////
- if nPlayers > 0 then
- begin
- // Çàãðóæàåì:
- for i := 0 to nPlayers-1 do
- begin
- // Çàãðóæàåì ñîñòîÿíèå èãðîêà:
- bMem := TBinMemoryReader.Create();
- bFile.ReadMemory(bMem);
- // Ñîñòîÿíèå èãðîêà/áîòà:
- g_Player_CreateFromState(bMem);
- bMem.Free();
- bMem := nil;
- end;
- end;
- // Ïðèâÿçûâàåì îñíîâíûõ èãðîêîâ ê îáëàñòÿì ïðîñìîòðà:
- gPlayer1 := g_Player_Get(PID1);
- gPlayer2 := g_Player_Get(PID2);
- if gPlayer1 <> nil then
- begin
- gPlayer1.Name := gPlayer1Settings.Name;
- gPlayer1.FPreferredTeam := gPlayer1Settings.Team;
- gPlayer1.FActualModelName := gPlayer1Settings.Model;
- gPlayer1.SetModel(gPlayer1.FActualModelName);
- gPlayer1.SetColor(gPlayer1Settings.Color);
- end;
- if gPlayer2 <> nil then
- begin
- gPlayer2.Name := gPlayer2Settings.Name;
- gPlayer2.FPreferredTeam := gPlayer2Settings.Team;
- gPlayer2.FActualModelName := gPlayer2Settings.Model;
- gPlayer2.SetModel(gPlayer2.FActualModelName);
- gPlayer2.SetColor(gPlayer2Settings.Color);
- end;
- ///// /////
-
- ///// Ìàðêåð îêîí÷àíèÿ: /////
- bMem := TBinMemoryReader.Create();
- bFile.ReadMemory(bMem);
- // Ñòðîêà - îáîçíà÷åíèå êîíöà:
- bMem.ReadString(str);
- if str <> END_MARKER_STRING then // 'END'
- begin
- raise EInOutError.Create('g_LoadGame: No END Marker');
- end;
- // Ìàðêåð îêîí÷àíèÿ çàãðóæåí:
- bMem.Free();
- bMem := nil;
- ///// /////
+ // Ïðèâÿçûâàåì îñíîâíûõ èãðîêîâ ê îáëàñòÿì ïðîñìîòðà
+ gPlayer1 := g_Player_Get(PID1);
+ gPlayer2 := g_Player_Get(PID2);
+
+ if (gPlayer1 <> nil) then
+ begin
+ gPlayer1.Name := gPlayer1Settings.Name;
+ gPlayer1.FPreferredTeam := gPlayer1Settings.Team;
+ gPlayer1.FActualModelName := gPlayer1Settings.Model;
+ gPlayer1.SetModel(gPlayer1.FActualModelName);
+ gPlayer1.SetColor(gPlayer1Settings.Color);
+ end;
- // Èùåì òðèããåðû ñ óñëîâèåì ñìåðòè ìîíñòðîâ:
- if {(gMonsters <> nil) and} (gTriggers <> nil) then
- g_Map_ReAdd_DieTriggers();
+ if (gPlayer2 <> nil) then
+ begin
+ gPlayer2.Name := gPlayer2Settings.Name;
+ gPlayer2.FPreferredTeam := gPlayer2Settings.Team;
+ gPlayer2.FActualModelName := gPlayer2Settings.Model;
+ gPlayer2.SetModel(gPlayer2.FActualModelName);
+ gPlayer2.SetColor(gPlayer2Settings.Color);
+ end;
+ ///// /////
- // Çàêðûâàåì ôàéë çàãðóçêè:
- bFile.Close();
- gLoadGameMode := False;
- Result := True;
+ ///// Ìàðêåð îêîí÷àíèÿ /////
+ if not utils.checkSign(st, 'END') then raise XStreamError.Create('no end marker');
+ if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid end marker');
+ ///// /////
- except
- on E1: EInOutError do
- begin
- g_Console_Add(_lc[I_GAME_ERROR_LOAD]);
- e_WriteLog('LoadState I/O Error: '+E1.Message, MSG_WARNING);
- if not gameCleared then g_Game_Free();
+ // Èùåì òðèããåðû ñ óñëîâèåì ñìåðòè ìîíñòðîâ
+ if (gTriggers <> nil) then g_Map_ReAdd_DieTriggers();
+
+ // done
+ gLoadGameMode := false;
+ result := true;
+ except
+ begin
+ errpos := LongWord(st.position);
+ raise;
+ end;
end;
- on E2: EBinSizeError do
+ finally
+ st.Free();
+ end;
+ except
+ on e: Exception do
begin
g_Console_Add(_lc[I_GAME_ERROR_LOAD]);
- e_WriteLog('LoadState Size Error: '+E2.Message, MSG_WARNING);
+ e_WriteLog('LoadState Error: '+e.message, MSG_WARNING);
+ {$IF DEFINED(D2F_DEBUG)}e_LogWritefln('stream error position: 0x%08x', [errpos], MSG_WARNING);{$ENDIF}
+ gLoadGameMode := false;
+ result := true;
if not gameCleared then g_Game_Free();
+ {$IF DEFINED(D2F_DEBUG)}e_WriteStackTrace(e.message);{$ENDIF}
end;
end;
+end;
+
+
+function g_SaveGame (n: Integer; const aname: AnsiString): Boolean;
+begin
+ result := false;
+ if (n < 0) or (n > 65535) then exit;
+ result := g_SaveGameTo(buildSaveName(n), aname, true);
+end;
+
- bMem.Free();
- bFile.Free();
+function g_LoadGame (n: Integer): Boolean;
+begin
+ result := false;
+ if (n < 0) or (n > 65535) then exit;
+ result := g_LoadGameFrom(buildSaveName(n));
end;
+
end.
index f18695861cd8007a217f07983c312d10c93af076..07ef3be06bfddebd2f592181cef2132b1352cd50 100644 (file)
--- a/src/game/g_textures.pas
+++ b/src/game/g_textures.pas
interface
uses
+ SysUtils, Classes,
mempool,
- e_graphics, MAPDEF, BinEditor, ImagingTypes, Imaging, ImagingUtility;
+ e_graphics, MAPDEF, ImagingTypes, Imaging, ImagingUtility;
Type
TLevelTexture = record
procedure Enable();
procedure Disable();
procedure Revert(r: Boolean);
- procedure SaveState(Var Mem: TBinMemoryWriter);
- procedure LoadState(Var Mem: TBinMemoryReader);
+ procedure SaveState(st: TStream);
+ procedure LoadState(st: TStream);
function TotalFrames(): Integer;
property Played: Boolean read FPlayed;
implementation
uses
- g_game, e_log, g_basic, SysUtils, g_console, wadreader,
- g_language, GL;
+ g_game, e_log, g_basic, g_console, wadreader,
+ g_language, GL, utils, xstreams;
type
_TTexture = record
Reset();
end;
-procedure TAnimation.SaveState(Var Mem: TBinMemoryWriter);
-var
- sig: DWORD;
-begin
- if Mem = nil then
- Exit;
-
-// Ñèãíàòóðà àíèìàöèè:
- sig := ANIM_SIGNATURE; // 'ANIM'
- Mem.WriteDWORD(sig);
-// Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè:
- Mem.WriteByte(FCounter);
-// Òåêóùèé êàäð:
- Mem.WriteInt(FCurrentFrame);
-// Ïðîèãðàíà ëè àíèìàöèÿ öåëèêîì:
- Mem.WriteBoolean(FPlayed);
-// Alpha-êàíàë âñåé òåêñòóðû:
- Mem.WriteByte(FAlpha);
-// Ðàçìûòèå òåêñòóðû:
- Mem.WriteBoolean(FBlending);
-// Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè:
- Mem.WriteByte(FSpeed);
-// Çàöèêëåíà ëè àíèìàöèÿ:
- Mem.WriteBoolean(FLoop);
-// Âêëþ÷åíà ëè:
- Mem.WriteBoolean(FEnabled);
-// Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ:
- Mem.WriteByte(FMinLength);
-// Îáðàòíûé ëè ïîðÿäîê êàäðîâ:
- Mem.WriteBoolean(FRevert);
-end;
-
-procedure TAnimation.LoadState(Var Mem: TBinMemoryReader);
-var
- sig: DWORD;
-begin
- if Mem = nil then
- Exit;
-
-// Ñèãíàòóðà àíèìàöèè:
- Mem.ReadDWORD(sig);
- if sig <> ANIM_SIGNATURE then // 'ANIM'
- begin
- raise EBinSizeError.Create('TAnimation.LoadState: Wrong Animation Signature');
- end;
-// Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè:
- Mem.ReadByte(FCounter);
-// Òåêóùèé êàäð:
- Mem.ReadInt(FCurrentFrame);
-// Ïðîèãðàíà ëè àíèìàöèÿ öåëèêîì:
- Mem.ReadBoolean(FPlayed);
-// Alpha-êàíàë âñåé òåêñòóðû:
- Mem.ReadByte(FAlpha);
-// Ðàçìûòèå òåêñòóðû:
- Mem.ReadBoolean(FBlending);
-// Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè:
- Mem.ReadByte(FSpeed);
-// Çàöèêëåíà ëè àíèìàöèÿ:
- Mem.ReadBoolean(FLoop);
-// Âêëþ÷åíà ëè:
- Mem.ReadBoolean(FEnabled);
-// Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ:
- Mem.ReadByte(FMinLength);
-// Îáðàòíûé ëè ïîðÿäîê êàäðîâ:
- Mem.ReadBoolean(FRevert);
+procedure TAnimation.SaveState (st: TStream);
+begin
+ if (st = nil) then exit;
+
+ utils.writeSign(st, 'ANIM');
+ utils.writeInt(st, Byte(0)); // version
+ // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè
+ utils.writeInt(st, Byte(FCounter));
+ // Òåêóùèé êàäð
+ utils.writeInt(st, LongInt(FCurrentFrame));
+ // Ïðîèãðàíà ëè àíèìàöèÿ öåëèêîì
+ utils.writeBool(st, FPlayed);
+ // Alpha-êàíàë âñåé òåêñòóðû
+ utils.writeInt(st, Byte(FAlpha));
+ // Ðàçìûòèå òåêñòóðû
+ utils.writeInt(st, Byte(FBlending));
+ // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè
+ utils.writeInt(st, Byte(FSpeed));
+ // Çàöèêëåíà ëè àíèìàöèÿ
+ utils.writeBool(st, FLoop);
+ // Âêëþ÷åíà ëè
+ utils.writeBool(st, FEnabled);
+ // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ
+ utils.writeInt(st, Byte(FMinLength));
+ // Îáðàòíûé ëè ïîðÿäîê êàäðîâ
+ utils.writeBool(st, FRevert);
+end;
+
+procedure TAnimation.LoadState (st: TStream);
+begin
+ if (st = nil) then exit;
+
+ if not utils.checkSign(st, 'ANIM') then raise XStreamError.Create('animation chunk expected');
+ if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid animation chunk version');
+ // Ñ÷åò÷èê îæèäàíèÿ ìåæäó êàäðàìè
+ FCounter := utils.readByte(st);
+ // Òåêóùèé êàäð
+ FCurrentFrame := utils.readLongInt(st);
+ // Ïðîèãðàíà ëè àíèìàöèÿ öåëèêîì
+ FPlayed := utils.readBool(st);
+ // Alpha-êàíàë âñåé òåêñòóðû
+ FAlpha := utils.readByte(st);
+ // Ðàçìûòèå òåêñòóðû
+ FBlending := utils.readBool(st);
+ // Âðåìÿ îæèäàíèÿ ìåæäó êàäðàìè
+ FSpeed := utils.readByte(st);
+ // Çàöèêëåíà ëè àíèìàöèÿ
+ FLoop := utils.readBool(st);
+ // Âêëþ÷åíà ëè
+ FEnabled := utils.readBool(st);
+ // Îæèäàíèå ïîñëå ïðîèãðûâàíèÿ
+ FMinLength := utils.readByte(st);
+ // Îáðàòíûé ëè ïîðÿäîê êàäðîâ
+ FRevert := utils.readBool(st);
end;
index 2aa9cfa7fb9b6a17c1cfe81ab4a50f47dcfed398..4aca319356ce70040c524a93dbd1681de2c85c57 100644 (file)
--- a/src/game/g_triggers.pas
+++ b/src/game/g_triggers.pas
interface
uses
- Variants,
+ SysUtils, Variants, Classes,
MAPDEF, e_graphics, g_basic, g_sound,
- BinEditor, xdynrec, hashtable, exoma;
+ xdynrec, hashtable, exoma;
type
THashStrVariant = specialize THashBase<AnsiString, Variant>;
ActivateType: Byte;
Keys: Byte;
TexturePanelGUID: Integer;
- TexturePanelType: Word;
+ //TexturePanelType: Word;
TimeOut: Word;
ActivateUID: Word;
AutoSpawn: Boolean;
SpawnCooldown: Integer;
SpawnedCount: Integer;
- ShotPanelType: Word;
+ //ShotPanelType: Word;
ShotPanelTime: Integer;
ShotSightTime: Integer;
ShotSightTimeout: Integer;
procedure g_Triggers_OpenAll();
procedure g_Triggers_DecreaseSpawner(ID: DWORD);
procedure g_Triggers_Free();
-procedure g_Triggers_SaveState(var Mem: TBinMemoryWriter);
-procedure g_Triggers_LoadState(var Mem: TBinMemoryReader);
+procedure g_Triggers_SaveState (st: TStream);
+procedure g_Triggers_LoadState (st: TStream);
var
Math,
g_player, g_map, g_panel, g_gfx, g_game, g_textures,
g_console, g_monsters, g_items, g_phys, g_weapons,
- wadreader, g_main, SysUtils, e_log, g_language,
- g_options, g_net, g_netmsg, utils, xparser;
+ wadreader, g_main, e_log, g_language,
+ g_options, g_net, g_netmsg, utils, xparser, xstreams;
const
TRIGGER_SIGNATURE = $58475254; // 'TRGX'
begin
if (trigPanelGUID <> -1) and (ShotPanelTime = 0) then
begin
- g_Map_SwitchTextureGUID(ShotPanelType, trigPanelGUID);
+ g_Map_SwitchTextureGUID({ShotPanelType,} trigPanelGUID);
ShotPanelTime := 4; // òèêîâ íà âñïûøêó âûñòðåëà
end;
if Result {and (Trigger.TexturePanel <> -1)} then
begin
- g_Map_SwitchTextureGUID(Trigger.TexturePanelType, Trigger.TexturePanelGUID, IfThen(animonce, 2, 1));
+ g_Map_SwitchTextureGUID({Trigger.TexturePanelType,} Trigger.TexturePanelGUID, IfThen(animonce, 2, 1));
end;
end;
if ShotPanelTime > 0 then
begin
Dec(ShotPanelTime);
- if ShotPanelTime = 0 then g_Map_SwitchTextureGUID(ShotPanelType, trigPanelGUID);
+ if ShotPanelTime = 0 then g_Map_SwitchTextureGUID({ShotPanelType,} trigPanelGUID);
end;
if ShotSightTime > 0 then
begin
end;
-procedure g_Triggers_SaveState(var Mem: TBinMemoryWriter);
+procedure g_Triggers_SaveState (st: TStream);
var
count, actCount, i, j: Integer;
- dw: DWORD;
sg: Single;
b: Boolean;
kv: THashStrVariant.PEntry;
- //it: THashStrVariant.TKeyValEnumerator;
- //uname: AnsiString;
t: LongInt;
begin
// Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ òðèããåðîâ
count := Length(gTriggers);
- Mem := TBinMemoryWriter.Create((count+1)*200);
// Êîëè÷åñòâî òðèããåðîâ
- Mem.WriteInt(count);
+ utils.writeInt(st, LongInt(count));
if (count = 0) then exit;
for i := 0 to High(gTriggers) do
begin
// Ñèãíàòóðà òðèããåðà
- dw := TRIGGER_SIGNATURE; // 'TRGX'
- Mem.WriteDWORD(dw);
+ utils.writeSign(st, 'TRGX');
+ utils.writeInt(st, Byte(0));
// Òèï òðèããåðà
- Mem.WriteByte(gTriggers[i].TriggerType);
+ utils.writeInt(st, Byte(gTriggers[i].TriggerType));
if (gTriggers[i].TriggerType = TRIGGER_NONE) then continue; // empty one
// Ñïåöèàëüíûå äàííûå òðèããåðà: ïîòîì èç êàðòû îïÿòü âûòàùèì; ñîõðàíèì òîëüêî èíäåêñ
- Mem.WriteInt(gTriggers[i].mapIndex);
+ utils.writeInt(st, LongInt(gTriggers[i].mapIndex));
// Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà
- Mem.WriteInt(gTriggers[i].X);
- Mem.WriteInt(gTriggers[i].Y);
+ utils.writeInt(st, LongInt(gTriggers[i].X));
+ utils.writeInt(st, LongInt(gTriggers[i].Y));
// Ðàçìåðû
- Mem.WriteWord(gTriggers[i].Width);
- Mem.WriteWord(gTriggers[i].Height);
+ utils.writeInt(st, Word(gTriggers[i].Width));
+ utils.writeInt(st, Word(gTriggers[i].Height));
// Âêëþ÷åí ëè òðèããåð
- Mem.WriteBoolean(gTriggers[i].Enabled);
+ utils.writeBool(st, gTriggers[i].Enabled);
// Òèï àêòèâàöèè òðèããåðà
- Mem.WriteByte(gTriggers[i].ActivateType);
+ utils.writeInt(st, Byte(gTriggers[i].ActivateType));
// Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè
- Mem.WriteByte(gTriggers[i].Keys);
+ utils.writeInt(st, Byte(gTriggers[i].Keys));
// ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ
- Mem.WriteInt(gTriggers[i].TexturePanelGUID);
+ utils.writeInt(st, LongInt(gTriggers[i].TexturePanelGUID));
// Òèï ýòîé ïàíåëè
- Mem.WriteWord(gTriggers[i].TexturePanelType);
+ //Mem.WriteWord(gTriggers[i].TexturePanelType);
// Âíóòðåííèé íîìåð äðóãîé ïàíåëè (ïî ñ÷àñòëèâîé ñëó÷àéíîñòè îí áóäåò ñîâïàäàòü ñ òåì, ÷òî ñîçäàíî ïðè çàãðóçêå êàðòû)
- Mem.WriteInt(gTriggers[i].trigPanelGUID);
+ utils.writeInt(st, LongInt(gTriggers[i].trigPanelGUID));
// Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè
- Mem.WriteWord(gTriggers[i].TimeOut);
+ utils.writeInt(st, Word(gTriggers[i].TimeOut));
// UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð
- Mem.WriteWord(gTriggers[i].ActivateUID);
+ utils.writeInt(st, Word(gTriggers[i].ActivateUID));
// Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì
actCount := Length(gTriggers[i].Activators);
- Mem.WriteInt(actCount);
+ utils.writeInt(st, LongInt(actCount));
for j := 0 to actCount-1 do
begin
// UID îáúåêòà
- Mem.WriteWord(gTriggers[i].Activators[j].UID);
+ utils.writeInt(st, Word(gTriggers[i].Activators[j].UID));
// Âðåìÿ îæèäàíèÿ
- Mem.WriteWord(gTriggers[i].Activators[j].TimeOut);
+ utils.writeInt(st, Word(gTriggers[i].Activators[j].TimeOut));
end;
// Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà
- Mem.WriteBoolean(gTriggers[i].PlayerCollide);
+ utils.writeBool(st, gTriggers[i].PlayerCollide);
// Âðåìÿ äî çàêðûòèÿ äâåðè
- Mem.WriteInt(gTriggers[i].DoorTime);
+ utils.writeInt(st, LongInt(gTriggers[i].DoorTime));
// Çàäåðæêà àêòèâàöèè
- Mem.WriteInt(gTriggers[i].PressTime);
+ utils.writeInt(st, LongInt(gTriggers[i].PressTime));
// Ñ÷åò÷èê íàæàòèé
- Mem.WriteInt(gTriggers[i].PressCount);
+ utils.writeInt(st, LongInt(gTriggers[i].PressCount));
// Ñïàâíåð àêòèâåí
- Mem.WriteBoolean(gTriggers[i].AutoSpawn);
+ utils.writeBool(st, gTriggers[i].AutoSpawn);
// Çàäåðæêà ñïàâíåðà
- Mem.WriteInt(gTriggers[i].SpawnCooldown);
+ utils.writeInt(st, LongInt(gTriggers[i].SpawnCooldown));
// Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ
- Mem.WriteInt(gTriggers[i].SpawnedCount);
+ utils.writeInt(st, LongInt(gTriggers[i].SpawnedCount));
// Ñêîëüêî ðàç ïðîèãðàí çâóê
- Mem.WriteInt(gTriggers[i].SoundPlayCount);
+ utils.writeInt(st, LongInt(gTriggers[i].SoundPlayCount));
// Ïðîèãðûâàåòñÿ ëè çâóê?
if (gTriggers[i].Sound <> nil) then b := gTriggers[i].Sound.IsPlaying() else b := false;
- Mem.WriteBoolean(b);
+ utils.writeBool(st, b);
if b then
begin
// Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà
- dw := gTriggers[i].Sound.GetPosition();
- Mem.WriteDWORD(dw);
+ utils.writeInt(st, LongWord(gTriggers[i].Sound.GetPosition()));
// Ãðîìêîñòü çâóêà
sg := gTriggers[i].Sound.GetVolume();
- sg := sg / (gSoundLevel/255.0);
- Mem.WriteSingle(sg);
+ sg := sg/(gSoundLevel/255.0);
+ //Mem.WriteSingle(sg);
+ st.WriteBuffer(sg, sizeof(sg)); // sorry
// Ñòåðåî ñìåùåíèå çâóêà
sg := gTriggers[i].Sound.GetPan();
- Mem.WriteSingle(sg);
+ //Mem.WriteSingle(sg);
+ st.WriteBuffer(sg, sizeof(sg)); // sorry
end;
// uservars
if (gTriggers[i].userVars = nil) then
begin
- Mem.WriteInt(0);
+ utils.writeInt(st, LongInt(0));
end
else
begin
- Mem.WriteInt(gTriggers[i].userVars.count);
+ utils.writeInt(st, LongInt(gTriggers[i].userVars.count)); //FIXME: check for overflow
for kv in gTriggers[i].userVars.byKeyValue do
begin
//writeln('<', kv.key, '>:<', VarToStr(kv.value), '>');
- Mem.WriteString(kv.key);
+ utils.writeStr(st, kv.key);
t := LongInt(varType(kv.value));
- Mem.WriteInt(t);
+ utils.writeInt(st, LongInt(t));
case t of
- varString: Mem.WriteString(AnsiString(kv.value));
- varBoolean: Mem.WriteBoolean(Boolean(kv.value));
- varShortInt: Mem.WriteInt(Integer(kv.value));
- varSmallint: Mem.WriteInt(Integer(kv.value));
- varInteger: Mem.WriteInt(Integer(kv.value));
+ varString: utils.writeStr(st, AnsiString(kv.value));
+ varBoolean: utils.writeBool(st, Boolean(kv.value));
+ varShortInt: utils.writeInt(st, LongInt(kv.value));
+ varSmallint: utils.writeInt(st, LongInt(kv.value));
+ varInteger: utils.writeInt(st, LongInt(kv.value));
//varInt64: Mem.WriteInt(Integer(kv.value));
- varByte: Mem.WriteInt(Integer(kv.value));
- varWord: Mem.WriteInt(Integer(kv.value));
- varLongWord: Mem.WriteInt(Integer(kv.value));
+ varByte: utils.writeInt(st, LongInt(kv.value));
+ varWord: utils.writeInt(st, LongInt(kv.value));
+ varLongWord: utils.writeInt(st, LongInt(kv.value));
//varQWord:
else raise Exception.CreateFmt('cannot save uservar ''%s''', [kv.key]);
end;
end;
-procedure g_Triggers_LoadState (var Mem: TBinMemoryReader);
+procedure g_Triggers_LoadState (st: TStream);
var
count, actCount, i, j, a: Integer;
dw: DWORD;
uvcount: Integer;
vt: LongInt;
vv: Variant;
- uvname: AnsiString;
- ustr: AnsiString;
+ uvname: AnsiString = '';
+ ustr: AnsiString = '';
uint: LongInt;
ubool: Boolean;
begin
- if (Mem = nil) then exit;
+ assert(st <> nil);
g_Triggers_Free();
// Êîëè÷åñòâî òðèããåðîâ
- Mem.ReadInt(count);
+ count := utils.readLongInt(st);
if (count = 0) then exit;
+ if (count < 0) or (count > 1024*1024) then raise XStreamError.Create('invalid trigger count');
for a := 0 to count-1 do
begin
// Ñèãíàòóðà òðèããåðà
- Mem.ReadDWORD(dw); // 'TRGX'
- if (dw <> TRIGGER_SIGNATURE) then raise EBinSizeError.Create('g_Triggers_LoadState: Wrong Trigger Signature');
+ if not utils.checkSign(st, 'TRGX') then raise XStreamError.Create('invalid trigger signature');
+ if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid trigger version');
// Òèï òðèããåðà
- Mem.ReadByte(Trig.TriggerType);
- // Ñïåöèàëüíûå äàííûå òðèããåðà: èíäåêñ â gCurrentMap.field['triggers']
+ Trig.TriggerType := utils.readByte(st);
if (Trig.TriggerType = TRIGGER_NONE) then continue; // empty one
- Mem.ReadInt(mapIndex);
+ // Ñïåöèàëüíûå äàííûå òðèããåðà: èíäåêñ â gCurrentMap.field['triggers']
+ mapIndex := utils.readLongInt(st);
i := g_Triggers_CreateWithMapIndex(Trig, a, mapIndex);
- // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà:
- Mem.ReadInt(gTriggers[i].X);
- Mem.ReadInt(gTriggers[i].Y);
- // Ðàçìåðû:
- Mem.ReadWord(gTriggers[i].Width);
- Mem.ReadWord(gTriggers[i].Height);
- // Âêëþ÷åí ëè òðèããåð:
- Mem.ReadBoolean(gTriggers[i].Enabled);
- // Òèï àêòèâàöèè òðèããåðà:
- Mem.ReadByte(gTriggers[i].ActivateType);
- // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè:
- Mem.ReadByte(gTriggers[i].Keys);
- // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ:
- Mem.ReadInt(gTriggers[i].TexturePanelGUID);
- // Òèï ýòîé ïàíåëè:
- Mem.ReadWord(gTriggers[i].TexturePanelType);
- // Âíóòðåííèé íîìåð äðóãîé ïàíåëè (ïî ñ÷àñòëèâîé ñëó÷àéíîñòè îí áóäåò ñîâïàäàòü ñ òåì, ÷òî ñîçäàíî ïðè çàãðóçêå êàðòû)
- Mem.ReadInt(gTriggers[i].trigPanelGUID);
- // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè:
- Mem.ReadWord(gTriggers[i].TimeOut);
- // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð:
- Mem.ReadWord(gTriggers[i].ActivateUID);
- // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì:
- Mem.ReadInt(actCount);
- if actCount > 0 then
+ // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà
+ gTriggers[i].X := utils.readLongInt(st);
+ gTriggers[i].Y := utils.readLongInt(st);
+ // Ðàçìåðû
+ gTriggers[i].Width := utils.readWord(st);
+ gTriggers[i].Height := utils.readWord(st);
+ // Âêëþ÷åí ëè òðèããåð
+ gTriggers[i].Enabled := utils.readBool(st);
+ // Òèï àêòèâàöèè òðèããåðà
+ gTriggers[i].ActivateType := utils.readByte(st);
+ // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè
+ gTriggers[i].Keys := utils.readByte(st);
+ // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ
+ gTriggers[i].TexturePanelGUID := utils.readLongInt(st);
+ // Òèï ýòîé ïàíåëè
+ //Mem.ReadWord(gTriggers[i].TexturePanelType);
+ // Âíóòðåííèé íîìåð äðóãîé ïàíåëè (ïî ñ÷àñòëèâîé ñëó÷àéíîñòè îí áóäåò ñîâïàäàòü ñ òåì, ÷òî ñîçäàíî ïðè çàãðóçêå êàðòû)
+ gTriggers[i].trigPanelGUID := utils.readLongInt(st);
+ // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè
+ gTriggers[i].TimeOut := utils.readWord(st);
+ // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð
+ gTriggers[i].ActivateUID := utils.readWord(st);
+ // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì
+ actCount := utils.readLongInt(st);
+ if (actCount < 0) or (actCount > 1024*1024) then raise XStreamError.Create('invalid activated object count');
+ if (actCount > 0) then
begin
SetLength(gTriggers[i].Activators, actCount);
for j := 0 to actCount-1 do
begin
// UID îáúåêòà
- Mem.ReadWord(gTriggers[i].Activators[j].UID);
+ gTriggers[i].Activators[j].UID := utils.readWord(st);
// Âðåìÿ îæèäàíèÿ
- Mem.ReadWord(gTriggers[i].Activators[j].TimeOut);
+ gTriggers[i].Activators[j].TimeOut := utils.readWord(st);
end;
end;
- // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà:
- Mem.ReadBoolean(gTriggers[i].PlayerCollide);
- // Âðåìÿ äî çàêðûòèÿ äâåðè:
- Mem.ReadInt(gTriggers[i].DoorTime);
- // Çàäåðæêà àêòèâàöèè:
- Mem.ReadInt(gTriggers[i].PressTime);
- // Ñ÷åò÷èê íàæàòèé:
- Mem.ReadInt(gTriggers[i].PressCount);
- // Ñïàâíåð àêòèâåí:
- Mem.ReadBoolean(gTriggers[i].AutoSpawn);
- // Çàäåðæêà ñïàâíåðà:
- Mem.ReadInt(gTriggers[i].SpawnCooldown);
- // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ:
- Mem.ReadInt(gTriggers[i].SpawnedCount);
- // Ñêîëüêî ðàç ïðîèãðàí çâóê:
- Mem.ReadInt(gTriggers[i].SoundPlayCount);
- // Ïðîèãðûâàåòñÿ ëè çâóê?
- Mem.ReadBoolean(b);
+ // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà
+ gTriggers[i].PlayerCollide := utils.readBool(st);
+ // Âðåìÿ äî çàêðûòèÿ äâåðè
+ gTriggers[i].DoorTime := utils.readLongInt(st);
+ // Çàäåðæêà àêòèâàöèè
+ gTriggers[i].PressTime := utils.readLongInt(st);
+ // Ñ÷åò÷èê íàæàòèé
+ gTriggers[i].PressCount := utils.readLongInt(st);
+ // Ñïàâíåð àêòèâåí
+ gTriggers[i].AutoSpawn := utils.readBool(st);
+ // Çàäåðæêà ñïàâíåðà
+ gTriggers[i].SpawnCooldown := utils.readLongInt(st);
+ // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ
+ gTriggers[i].SpawnedCount := utils.readLongInt(st);
+ // Ñêîëüêî ðàç ïðîèãðàí çâóê
+ gTriggers[i].SoundPlayCount := utils.readLongInt(st);
+ // Ïðîèãðûâàåòñÿ ëè çâóê?
+ b := utils.readBool(st);
if b then
begin
- // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà:
- Mem.ReadDWORD(dw);
- // Ãðîìêîñòü çâóêà:
- Mem.ReadSingle(vol);
- // Ñòåðåî ñìåùåíèå çâóêà:
- Mem.ReadSingle(pan);
- // Çàïóñêàåì çâóê, åñëè åñòü:
- if gTriggers[i].Sound <> nil then
+ // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà
+ dw := utils.readLongWord(st);
+ // Ãðîìêîñòü çâóêà
+ //Mem.ReadSingle(vol);
+ st.ReadBuffer(vol, sizeof(vol)); // sorry
+ // Ñòåðåî ñìåùåíèå çâóêà
+ //Mem.ReadSingle(pan);
+ st.ReadBuffer(pan, sizeof(pan)); // sorry
+ // Çàïóñêàåì çâóê, åñëè åñòü
+ if (gTriggers[i].Sound <> nil) then
begin
gTriggers[i].Sound.PlayPanVolume(pan, vol);
gTriggers[i].Sound.Pause(True);
// uservars
gTriggers[i].userVars.Free();
gTriggers[i].userVars := nil;
- Mem.ReadInt(uvcount);
+ uvcount := utils.readLongInt(st);
+ if (uvcount < 0) or (uvcount > 1024*1024) then raise XStreamError.Create('invalid number of user vars in trigger');
if (uvcount > 0) then
begin
gTriggers[i].userVars := THashStrVariant.Create(hsihash, hsiequ);
while (uvcount > 0) do
begin
Dec(uvcount);
- uvname := '';
- Mem.ReadString(uvname);
- Mem.ReadInt(vt);
+ uvname := utils.readStr(st);
+ vt := utils.readLongInt(st);
case vt of
- varString: begin ustr := ''; Mem.ReadString(ustr); vv := ustr; end;
- varBoolean: begin Mem.ReadBoolean(ubool); vv := ubool; end;
- varShortInt: begin Mem.ReadInt(uint); vv := ShortInt(uint); end;
- varSmallint: begin Mem.ReadInt(uint); vv := SmallInt(uint); end;
- varInteger: begin Mem.ReadInt(uint); vv := LongInt(uint); end;
- varByte: begin Mem.ReadInt(uint); vv := Byte(uint); end;
- varWord: begin Mem.ReadInt(uint); vv := Word(uint); end;
- varLongWord: begin Mem.ReadInt(uint); vv := LongWord(uint); end;
+ varString: begin ustr := utils.readStr(st); vv := ustr; end;
+ varBoolean: begin ubool := utils.readBool(st); vv := ubool; end;
+ varShortInt: begin uint := utils.readLongInt(st); vv := ShortInt(uint); end;
+ varSmallint: begin uint := utils.readLongInt(st); vv := SmallInt(uint); end;
+ varInteger: begin uint := utils.readLongInt(st); vv := LongInt(uint); end;
+ varByte: begin uint := utils.readLongInt(st); vv := Byte(uint); end;
+ varWord: begin uint := utils.readLongInt(st); vv := Word(uint); end;
+ varLongWord: begin uint := utils.readLongInt(st); vv := LongWord(uint); end;
else raise Exception.CreateFmt('cannot load uservar ''%s''', [uvname]);
end;
gTriggers[i].userVars.put(uvname, vv);
diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas
index 4a22a3b4a827a2a93c9079348a6fafaee9321734..182207f233740454ac355b5034c59625b78aea0b 100644 (file)
--- a/src/game/g_weapons.pas
+++ b/src/game/g_weapons.pas
interface
uses
- g_textures, g_basic, e_graphics, g_phys, BinEditor, xprofiler;
+ SysUtils, Classes,
+ g_textures, g_basic, e_graphics, g_phys, xprofiler;
-{
-const
- HIT_SOME = 0;
- HIT_ROCKET = 1;
- HIT_BFG = 2;
- HIT_TRAP = 3;
- HIT_FALL = 4;
- HIT_WATER = 5;
- HIT_ACID = 6;
- HIT_ELECTRO = 7;
- HIT_FLAME = 8;
- HIT_SELF = 9;
- HIT_DISCON = 10;
-}
type
TShot = record
function g_Weapon_Danger(UID: Word; X, Y: Integer; Width, Height: Word; Time: Byte): Boolean;
procedure g_Weapon_DestroyShot(I: Integer; X, Y: Integer; Loud: Boolean = True);
-procedure g_Weapon_SaveState(var Mem: TBinMemoryWriter);
-procedure g_Weapon_LoadState(var Mem: TBinMemoryReader);
+procedure g_Weapon_SaveState (st: TStream);
+procedure g_Weapon_LoadState (st: TStream);
procedure g_Weapon_AddDynLights();
uses
Math, g_map, g_player, g_gfx, g_sound, g_main, g_panel,
- g_console, SysUtils, g_options, g_game,
+ g_console, g_options, g_game,
g_triggers, MAPDEF, e_log, g_monsters, g_saveload,
g_language, g_netmsg, g_grid,
- binheap, hashtable;
+ binheap, hashtable, utils, xstreams;
type
TWaterPanel = record
end;
end;
-procedure g_Weapon_SaveState(var Mem: TBinMemoryWriter);
+procedure g_Weapon_SaveState (st: TStream);
var
count, i, j: Integer;
- dw: DWORD;
begin
-// Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ñíàðÿäîâ:
+ // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ ñíàðÿäîâ
count := 0;
- if Shots <> nil then
- for i := 0 to High(Shots) do
- if Shots[i].ShotType <> 0 then
- count := count + 1;
+ for i := 0 to High(Shots) do if (Shots[i].ShotType <> 0) then Inc(count);
- Mem := TBinMemoryWriter.Create((count+1) * 80);
+ // Êîëè÷åñòâî ñíàðÿäîâ
+ utils.WriteInt(st, count);
-// Êîëè÷åñòâî ñíàðÿäîâ:
- Mem.WriteInt(count);
-
- if count = 0 then
- Exit;
+ if (count = 0) then exit;
for i := 0 to High(Shots) do
+ begin
if Shots[i].ShotType <> 0 then
begin
- // Ñèãíàòóðà ñíàðÿäà:
- dw := SHOT_SIGNATURE; // 'SHOT'
- Mem.WriteDWORD(dw);
- // Òèï ñíàðÿäà:
- Mem.WriteByte(Shots[i].ShotType);
- // Öåëü:
- Mem.WriteWord(Shots[i].Target);
- // UID ñòðåëÿâøåãî:
- Mem.WriteWord(Shots[i].SpawnerUID);
- // Ðàçìåð ïîëÿ Triggers:
- dw := Length(Shots[i].Triggers);
- Mem.WriteDWORD(dw);
- // Òðèããåðû, àêòèâèðîâàííûå âûñòðåëîì:
- for j := 0 to Integer(dw)-1 do
- Mem.WriteDWORD(Shots[i].Triggers[j]);
- // Îáúåêò ñíàðÿäà:
- Obj_SaveState(@Shots[i].Obj, Mem);
- // Êîñòûëèíà åáàíàÿ:
- Mem.WriteByte(Shots[i].Stopped);
+ // Ñèãíàòóðà ñíàðÿäà
+ utils.writeSign(st, 'SHOT');
+ utils.writeInt(st, Byte(0)); // version
+ // Òèï ñíàðÿäà
+ utils.writeInt(st, Byte(Shots[i].ShotType));
+ // Öåëü
+ utils.writeInt(st, Word(Shots[i].Target));
+ // UID ñòðåëÿâøåãî
+ utils.writeInt(st, Word(Shots[i].SpawnerUID));
+ // Ðàçìåð ïîëÿ Triggers
+ utils.writeInt(st, Integer(Length(Shots[i].Triggers)));
+ // Òðèããåðû, àêòèâèðîâàííûå âûñòðåëîì
+ for j := 0 to Length(Shots[i].Triggers)-1 do utils.writeInt(st, LongWord(Shots[i].Triggers[j]));
+ // Îáúåêò ñíàðÿäà
+ Obj_SaveState(st, @Shots[i].Obj);
+ // Êîñòûëèíà åáàíàÿ
+ utils.writeInt(st, Byte(Shots[i].Stopped));
end;
+ end;
end;
-procedure g_Weapon_LoadState(var Mem: TBinMemoryReader);
+procedure g_Weapon_LoadState (st: TStream);
var
- count, i, j: Integer;
- dw: DWORD;
+ count, tc, i, j: Integer;
+ dw: LongWord;
begin
- if Mem = nil then
- Exit;
+ if (st = nil) then exit;
-// Êîëè÷åñòâî ñíàðÿäîâ:
- Mem.ReadInt(count);
+ // Êîëè÷åñòâî ñíàðÿäîâ
+ count := utils.readLongInt(st);
+ if (count < 0) or (count > 1024*1024) then raise XStreamError.Create('invalid shots counter');
SetLength(Shots, count);
- if count = 0 then
- Exit;
+ if (count = 0) then exit;
for i := 0 to count-1 do
begin
- // Ñèãíàòóðà ñíàðÿäà:
- Mem.ReadDWORD(dw);
- if dw <> SHOT_SIGNATURE then // 'SHOT'
- begin
- raise EBinSizeError.Create('g_Weapons_LoadState: Wrong Shot Signature');
- end;
- // Òèï ñíàðÿäà:
- Mem.ReadByte(Shots[i].ShotType);
- // Öåëü:
- Mem.ReadWord(Shots[i].Target);
- // UID ñòðåëÿâøåãî:
- Mem.ReadWord(Shots[i].SpawnerUID);
- // Ðàçìåð ïîëÿ Triggers:
- Mem.ReadDWORD(dw);
- SetLength(Shots[i].Triggers, dw);
- // Òðèããåðû, àêòèâèðîâàííûå âûñòðåëîì:
- for j := 0 to Integer(dw)-1 do
- Mem.ReadDWORD(Shots[i].Triggers[j]);
- // Îáúåêò ïðåäìåòà:
- Obj_LoadState(@Shots[i].Obj, Mem);
- // Êîñòûëèíà åáàíàÿ:
- Mem.ReadByte(Shots[i].Stopped);
-
- // Óñòàíîâêà òåêñòóðû èëè àíèìàöèè:
+ // Ñèãíàòóðà ñíàðÿäà
+ if not utils.checkSign(st, 'SHOT') then raise XStreamError.Create('invalid shot signature');
+ if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid shot version');
+ // Òèï ñíàðÿäà:
+ Shots[i].ShotType := utils.readByte(st);
+ // Öåëü
+ Shots[i].Target := utils.readWord(st);
+ // UID ñòðåëÿâøåãî
+ Shots[i].SpawnerUID := utils.readWord(st);
+ // Ðàçìåð ïîëÿ Triggers
+ tc := utils.readLongInt(st);
+ if (tc < 0) or (tc > 1024*1024) then raise XStreamError.Create('invalid shot triggers counter');
+ SetLength(Shots[i].Triggers, tc);
+ // Òðèããåðû, àêòèâèðîâàííûå âûñòðåëîì
+ for j := 0 to tc-1 do Shots[i].Triggers[j] := utils.readLongWord(st);
+ // Îáúåêò ïðåäìåòà
+ Obj_LoadState(@Shots[i].Obj, st);
+ // Êîñòûëèíà åáàíàÿ
+ Shots[i].Stopped := utils.readByte(st);
+
+ // Óñòàíîâêà òåêñòóðû èëè àíèìàöèè
Shots[i].TextureID := DWORD(-1);
Shots[i].Animation := nil;
diff --git a/src/shared/BinEditor.pas b/src/shared/BinEditor.pas
--- a/src/shared/BinEditor.pas
+++ /dev/null
@@ -1,491 +0,0 @@
-(* Copyright (C) DooM 2D:Forever Developers
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *)
-{$INCLUDE a_modes.inc}
-unit BinEditor;
-
-interface
-
-Uses
- SysUtils, Classes;
-
-type
- EBinSizeError = class(Exception);
-
- TBinMemoryWriter = class
- private
- FSize: LongWord;
- FData: Pointer;
- FPosition: LongWord;
-
- procedure WriteVar (var x; varSize: LongWord);
- procedure ExtendMemory (addLen: LongWord);
-
- public
- constructor Create (aSize: LongWord);
- destructor Destroy (); override;
-
- procedure WriteByte (x: Byte);
- procedure WriteWord (x: Word);
- procedure WriteDWORD (x: LongWord);
- procedure WriteShortInt (x: ShortInt);
- procedure WriteSmallInt (x: SmallInt);
- procedure WriteInt (x: LongInt);
- procedure WriteSingle (x: Single);
- procedure WriteBoolean (x: Boolean);
- procedure WriteString (const x: AnsiString; aMaxLen: Word=65535);
- procedure WriteMemory (x: Pointer; memSize: LongWord);
- procedure Fill (aLen: LongWord; aFillSym: Byte);
- procedure SaveToFile (st: TStream);
- procedure SaveToMemory (aMem: TBinMemoryWriter);
- end;
-
- TBinMemoryReader = class
- private
- FSize: LongWord;
- FData: Pointer;
- FPosition: LongWord;
-
- procedure ReadVar (var x; varSize: LongWord);
-
- public
- constructor Create ();
- destructor Destroy (); override;
- procedure ReadByte (var x: Byte);
- procedure ReadWord (var x: Word);
- procedure ReadDWORD (var x: LongWord);
- procedure ReadShortInt (var x: ShortInt);
- procedure ReadSmallInt (var x: SmallInt);
- procedure ReadInt (var x: LongInt);
- procedure ReadSingle (var x: Single);
- procedure ReadBoolean (var x: Boolean);
- procedure ReadString (var x: AnsiString);
- procedure ReadMemory (var x: Pointer; var memSize: LongWord);
- procedure Skip (aLen: LongWord);
- procedure LoadFromFile (st: TStream);
- procedure LoadFromMemory (aMem: TBinMemoryReader);
- end;
-
- TBinFileWriter = class
- private
- FHandle: TStream;
-
- public
- constructor Create ();
- destructor Destroy (); override;
- procedure OpenFile (const aFileName: AnsiString; aFileSig: LongWord;
- aFileVer: Byte; aOverWrite: Boolean=true);
- procedure Close ();
- procedure WriteMemory (aMemory: TBinMemoryWriter);
- end;
-
- TBinFileReader = class
- private
- FHandle: TStream;
-
- public
- constructor Create ();
- destructor Destroy (); override;
- function OpenFile (const aFileName: AnsiString; aFileSig: LongWord; aFileVer: Byte): Boolean;
- procedure Close ();
- procedure ReadMemory (aMemory: TBinMemoryReader);
- end;
-
-procedure FillMemory (Dest: Pointer; Len: LongWord; Ch: Byte); inline;
-procedure CopyMemory (Dest: Pointer; Src: Pointer; Len: LongWord); inline;
-procedure ZeroMemory (Dest: Pointer; Len: LongWord); inline;
-
-
-implementation
-
-uses
- Math, e_log, utils;
-
-const
- MAX_BIN_SIZE = 42*1024*1024; // 42 MB
-
-
-procedure CopyMemory (Dest: Pointer; Src: Pointer; Len: LongWord); inline;
-begin
- Move(Src^, Dest^, Len);
-end;
-
-procedure FillMemory (Dest: Pointer; Len: LongWord; Ch: Byte); inline;
-begin
- FillChar(Dest^, Len, Ch);
-end;
-
-procedure ZeroMemory (Dest: Pointer; Len: LongWord); inline;
-begin
- FillChar(Dest^, Len, 0);
-end;
-
-
-{ T B i n M e m o r y W r i t e r : }
-
-constructor TBinMemoryWriter.Create (aSize: LongWord);
-begin
- if (aSize <= 0) then FSize := 1 else FSize := aSize;
- if (FSize > MAX_BIN_SIZE) then FSize := MAX_BIN_SIZE;
- GetMem(FData, FSize);
- FPosition := 0;
-end;
-
-destructor TBinMemoryWriter.Destroy ();
-begin
- if (FData <> nil) then
- begin
- FreeMem(FData);
- FData := nil;
- end;
- inherited;
-end;
-
-procedure TBinMemoryWriter.WriteVar (var x; varSize: LongWord);
-begin
- if (varSize > 0) then
- begin
- if (FPosition+varSize > FSize) then ExtendMemory(varSize);
- CopyMemory(Pointer(PtrUInt(FData)+FPosition), @x, varSize);
- FPosition := FPosition+varSize;
- end;
-end;
-
-procedure TBinMemoryWriter.ExtendMemory (addLen: LongWord);
-var
- tmp: Pointer;
-begin
- while (FPosition+addLen > FSize) and (FSize <= MAX_BIN_SIZE) do FSize := FSize*2;
-
- if (FSize > MAX_BIN_SIZE) then raise EBinSizeError.Create('TBinMemoryWriter.ExtendMemory: Tried to allocete more than 42 MB');
-
- GetMem(tmp, FSize);
-
- if (FPosition > 0) then CopyMemory(tmp, FData, FPosition);
-
- FreeMem(FData);
- FData := tmp;
-
- e_WriteLog('Save Memory Extended: '+IntToStr(FSize), MSG_NOTIFY);
-end;
-
-procedure TBinMemoryWriter.WriteByte (x: Byte); begin WriteVar(x, sizeof(Byte)); end;
-procedure TBinMemoryWriter.WriteWord (x: Word); begin WriteVar(x, sizeof(Word)); end;
-procedure TBinMemoryWriter.WriteDWORD (x: LongWord); begin WriteVar(x, sizeof(LongWord)); end;
-procedure TBinMemoryWriter.WriteShortInt (x: ShortInt); begin WriteVar(x, sizeof(ShortInt)); end;
-procedure TBinMemoryWriter.WriteSmallInt (x: SmallInt); begin WriteVar(x, sizeof(SmallInt)); end;
-procedure TBinMemoryWriter.WriteInt (x: LongInt); begin WriteVar(x, sizeof(LongInt)); end;
-procedure TBinMemoryWriter.WriteSingle (x: Single); begin WriteVar(x, sizeof(Single)); end;
-
-procedure TBinMemoryWriter.WriteBoolean (x: Boolean);
-var
- y: Byte;
-begin
- if x then y := 1 else y := 0;
- WriteVar(y, sizeof(Byte));
-end;
-
-procedure TBinMemoryWriter.WriteString (const x: AnsiString; aMaxLen: Word=65535);
-var
- len: Word;
-begin
- if (Length(x) > aMaxLen) then len := aMaxLen else len := Word(Length(x));
-
- if (FPosition+sizeof(Byte)+len) > FSize then ExtendMemory(sizeof(Byte)+len);
-
- // Äëèíà ñòðîêè
- CopyMemory(Pointer(PtrUInt(FData)+FPosition), @len, sizeof(len));
- FPosition := FPosition+sizeof(len);
- // Ñòðîêà
- if (len > 0) then
- begin
- CopyMemory(Pointer(PtrUInt(FData) + FPosition), @x[1], len);
- FPosition := FPosition+len;
- end;
-end;
-
-procedure TBinMemoryWriter.WriteMemory (x: Pointer; memSize: LongWord);
-begin
- if (FPosition+sizeof(LongWord)+memSize) > FSize then ExtendMemory(sizeof(LongWord)+memSize);
- // Äëèíà áëîêà ïàìÿòè
- CopyMemory(Pointer(PtrUInt(FData)+FPosition), @memSize, sizeof(LongWord));
- FPosition := FPosition+sizeof(LongWord);
- // Áëîê ïàìÿòè
- if (memSize > 0) then
- begin
- CopyMemory(Pointer(PtrUInt(FData)+FPosition), x, memSize);
- FPosition := FPosition+memSize;
- end;
-end;
-
-procedure TBinMemoryWriter.Fill (aLen: LongWord; aFillSym: Byte);
-begin
- if (FPosition+aLen > FSize) then ExtendMemory(aLen);
- if (aLen > 0) then
- begin
- FillMemory(Pointer(PtrUInt(FData) + FPosition), aLen, aFillSym);
- FPosition := FPosition+aLen;
- end;
-end;
-
-procedure TBinMemoryWriter.SaveToFile (st: TStream);
-begin
- // Ðàçìåð áëîêà
- utils.writeInt(st, LongWord(FPosition));
- // Äàííûå áëîêà
- if (FPosition > 0) then st.WriteBuffer(FData^, FPosition);
-end;
-
-procedure TBinMemoryWriter.SaveToMemory (aMem: TBinMemoryWriter);
-begin
- if (aMem <> nil) then aMem.WriteMemory(FData, FPosition);
-end;
-
-
-{ T B i n M e m o r y R e a d e r : }
-
-constructor TBinMemoryReader.Create ();
-begin
- FSize := 0;
- FData := nil;
- FPosition := 1;
-end;
-
-destructor TBinMemoryReader.Destroy ();
-begin
- if (FData <> nil) then
- begin
- FreeMem(FData);
- FData := nil;
- end;
- inherited;
-end;
-
-procedure TBinMemoryReader.ReadVar (var x; varSize: LongWord);
-begin
- if (varSize = 0) then exit;
- if (FPosition+varSize > FSize) then raise EBinSizeError.Create('TBinMemoryReader.ReadVar: End of Memory');
- CopyMemory(@x, Pointer(PtrUInt(FData) + FPosition), varSize);
- FPosition := FPosition+varSize;
-end;
-
-procedure TBinMemoryReader.ReadByte (var x: Byte); begin ReadVar(x, sizeof(Byte)); end;
-procedure TBinMemoryReader.ReadWord (var x: Word); begin ReadVar(x, sizeof(Word)); end;
-procedure TBinMemoryReader.ReadDWORD (var x: LongWord); begin ReadVar(x, sizeof(LongWord)); end;
-procedure TBinMemoryReader.ReadShortInt (var x: ShortInt); begin ReadVar(x, sizeof(ShortInt)); end;
-procedure TBinMemoryReader.ReadSmallInt (var x: SmallInt); begin ReadVar(x, sizeof(SmallInt)); end;
-procedure TBinMemoryReader.ReadInt (var x: LongInt); begin ReadVar(x, sizeof(LongInt)); end;
-procedure TBinMemoryReader.ReadSingle (var x: Single); begin ReadVar(x, sizeof(Single)); end;
-
-procedure TBinMemoryReader.ReadBoolean (var x: Boolean);
-var
- y: Byte;
-begin
- ReadVar(y, sizeof(Byte));
- x := (y > 0);
-end;
-
-procedure TBinMemoryReader.ReadString (var x: AnsiString);
-var
- len: Word;
-begin
- if (FPosition+sizeof(len)) <= FSize then
- begin
- // Äëèíà ñòðîêè
- CopyMemory(@len, Pointer(PtrUInt(FData)+FPosition), sizeof(len));
- if (FPosition+sizeof(len)+len <= FSize) then
- begin
- FPosition := FPosition+sizeof(len);
- // Ñòðîêà
- UniqueString(x);
- SetLength(x, len);
- if (len > 0) then
- begin
- CopyMemory(@x[1], Pointer(PtrUInt(FData) + FPosition), len);
- FPosition := FPosition+len;
- end
- else
- begin
- x := '';
- end;
- end
- else
- begin
- raise EBinSizeError.Create('TBinMemoryReader.ReadString: Too Long AnsiString');
- end;
- end
- else
- begin
- raise EBinSizeError.Create('TBinMemoryReader.ReadString: End of Memory');
- end;
-end;
-
-procedure TBinMemoryReader.ReadMemory (var x: Pointer; var memSize: LongWord);
-begin
- if (FPosition+sizeof(LongWord) > FSize) then raise EBinSizeError.Create('TBinMemoryReader.ReadMemory: End of Memory');
- // Äëèíà áëîêà ïàìÿòè
- CopyMemory(@memSize, Pointer(PtrUInt(FData)+FPosition), sizeof(LongWord));
- if (FPosition+sizeof(LongWord)+memSize > FSize) then raise EBinSizeError.Create('TBinMemoryReader.ReadMemory: Too Long Memory');
- FPosition := FPosition+sizeof(LongWord);
- // Áëîê ïàìÿòè
- if (memSize > 0) then
- begin
- GetMem(x, memSize);
- CopyMemory(x, Pointer(PtrUInt(FData)+FPosition), memSize);
- FPosition += memSize;
- end
- else
- begin
- x := nil;
- end;
-end;
-
-procedure TBinMemoryReader.Skip(aLen: LongWord);
-begin
- if (FPosition+aLen > FSize) then raise EBinSizeError.Create('TBinMemoryReader.Skip: End of Memory');
- FPosition += aLen;
-end;
-
-procedure TBinMemoryReader.LoadFromFile (st: TStream);
-var
- aSize: LongWord;
-begin
- if (FData <> nil) then begin FreeMem(FData); FData := nil; end;
- // Ðàçìåð áëîêà
- aSize := utils.readLongWord(st);
- FSize := aSize;
- GetMem(FData, FSize);
- FPosition := 0;
- // Äàííûå áëîêà
- if (aSize <> 0) then st.ReadBuffer(FData^, FSize);
-end;
-
-
-procedure TBinMemoryReader.LoadFromMemory (aMem: TBinMemoryReader);
-begin
- if (FData <> nil) then begin FreeMem(FData); FData := nil; end;
- if (aMem <> nil) then
- begin
- aMem.ReadMemory(FData, FSize);
- FPosition := 0;
- end;
-end;
-
-
-{ T B i n F i l e W r i t e r : }
-
-constructor TBinFileWriter.Create ();
-begin
- FHandle := nil;
-end;
-
-destructor TBinFileWriter.Destroy ();
-begin
- Close();
- inherited;
-end;
-
-procedure TBinFileWriter.OpenFile (const aFileName: AnsiString; aFileSig: LongWord;
- aFileVer: Byte; aOverWrite: Boolean=true);
-begin
- Close();
- if (not FileExists(aFileName)) or aOverWrite then
- begin
- try
- FHandle := createDiskFile(aFileName);
- // Ñèãíàòóðà
- utils.writeInt(FHandle, LongWord(aFileSig));
- // Âåðñèÿ
- utils.writeInt(FHandle, Byte(aFileVer));
- except
- FHandle.Free();
- FHandle := nil;
- raise;
- end;
- end;
-end;
-
-procedure TBinFileWriter.Close();
-begin
- if (FHandle <> nil) then
- begin
- FHandle.Free();
- FHandle := nil;
- end;
-end;
-
-procedure TBinFileWriter.WriteMemory (aMemory: TBinMemoryWriter);
-begin
- if (FHandle <> nil) and (aMemory <> nil) then aMemory.SaveToFile(FHandle);
-end;
-
-
-{ T B i n F i l e R e a d e r : }
-
-constructor TBinFileReader.Create ();
-begin
- FHandle := nil;
-end;
-
-destructor TBinFileReader.Destroy ();
-begin
- Close();
- inherited;
-end;
-
-function TBinFileReader.OpenFile (const aFileName: AnsiString; aFileSig: LongWord; aFileVer: Byte): Boolean;
-var
- sig: LongWord;
- ver: Byte;
-begin
- result := false;
-
- Close();
-
- if FileExists(aFileName) then
- begin
- FHandle := openDiskFileRO(aFileName);
- try
- // Ñèãíàòóðà
- sig := utils.readLongWord(FHandle);
- if (sig <> aFileSig) then raise EInOutError.Create('TBinFileReader.OpenFile: Wrong File Signature');
- // Âåðñèÿ
- ver := utils.readByte(FHandle);
- if (ver <> aFileVer) then raise EInOutError.Create('TBinFileReader.OpenFile: Wrong File Version');
- result := true;
- except
- FHandle.Free();
- FHandle := nil;
- raise;
- end;
- end;
-end;
-
-procedure TBinFileReader.Close ();
-begin
- if (FHandle <> nil) then
- begin
- FHandle.Free();
- FHandle := nil;
- end;
-end;
-
-procedure TBinFileReader.ReadMemory (aMemory: TBinMemoryReader);
-begin
- if (FHandle <> nil) and (aMemory <> nil) then aMemory.LoadFromFile(FHandle);
-end;
-
-
-end.
diff --git a/src/shared/CONFIG.pas b/src/shared/CONFIG.pas
index 155ebacabbeee0357f7e6fbd21225d2541c014f8..7ecc51e70fb180944e2dd2c36b48ce917bb3f1a3 100644 (file)
--- a/src/shared/CONFIG.pas
+++ b/src/shared/CONFIG.pas
implementation
uses
- SysUtils, BinEditor;
+ SysUtils, utils;
{ TConfig }
diff --git a/src/shared/utils.pas b/src/shared/utils.pas
index d8b6e85c266dcf6fb2142759b53e8b5e35e913aa..d0a0ac53375a5b563b46cdfe99be12a61b5eec5c 100644 (file)
--- a/src/shared/utils.pas
+++ b/src/shared/utils.pas
function createDiskFile (pathname: AnsiString): TStream;
// little endian
+procedure writeSign (st: TStream; const sign: AnsiString);
+function checkSign (st: TStream; const sign: AnsiString): Boolean;
+
+procedure writeBool (st: TStream; b: Boolean);
+function readBool (st: TStream): Boolean;
+
+procedure writeStr (st: TStream; const str: AnsiString; maxlen: LongWord=65535);
+function readStr (st: TStream; maxlen: LongWord=65535): AnsiString;
+
procedure writeInt (st: TStream; v: Byte); overload;
procedure writeInt (st: TStream; v: ShortInt); overload;
procedure writeInt (st: TStream; v: Word); overload;
end;
+procedure FillMemory (Dest: Pointer; Len: LongWord; Ch: Byte); inline;
+procedure CopyMemory (Dest: Pointer; Src: Pointer; Len: LongWord); inline;
+procedure ZeroMemory (Dest: Pointer; Len: LongWord); inline;
+
+
implementation
+uses
+ xstreams;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+procedure CopyMemory (Dest: Pointer; Src: Pointer; Len: LongWord); inline;
+begin
+ Move(Src^, Dest^, Len);
+end;
+
+procedure FillMemory (Dest: Pointer; Len: LongWord; Ch: Byte); inline;
+begin
+ FillChar(Dest^, Len, Ch);
+end;
+
+procedure ZeroMemory (Dest: Pointer; Len: LongWord); inline;
+begin
+ FillChar(Dest^, Len, 0);
+end;
+
// ////////////////////////////////////////////////////////////////////////// //
constructor TSimpleList.TEnumerator.Create (const aitems: TItemArr; acount: Integer);
end;
{$ENDIF}
+procedure writeSign (st: TStream; const sign: AnsiString);
+begin
+ if (Length(sign) > 0) then st.WriteBuffer(sign[1], Length(sign));
+end;
+
+function checkSign (st: TStream; const sign: AnsiString): Boolean;
+var
+ buf: packed array[0..7] of Char;
+ f: Integer;
+begin
+ result := false;
+ if (Length(sign) > 0) then
+ begin
+ if (Length(sign) <= 8) then
+ begin
+ st.ReadBuffer(buf[0], Length(sign));
+ for f := 1 to Length(sign) do if (buf[f-1] <> sign[f]) then exit;
+ end
+ else
+ begin
+ for f := 1 to Length(sign) do
+ begin
+ st.ReadBuffer(buf[0], 1);
+ if (buf[0] <> sign[f]) then exit;
+ end;
+ end;
+ end;
+ result := true;
+end;
+
procedure writeInt (st: TStream; v: Byte); overload; begin writeIntegerLE(st, @v, 1); end;
procedure writeInt (st: TStream; v: ShortInt); overload; begin writeIntegerLE(st, @v, 1); end;
procedure writeInt (st: TStream; v: Word); overload; begin writeIntegerLE(st, @v, 2); end;
@@ -1158,6 +1222,31 @@ procedure writeIntBE (st: TStream; v: LongInt); overload; begin writeIntegerBE(s
procedure writeIntBE (st: TStream; v: Int64); overload; begin writeIntegerBE(st, @v, 8); end;
procedure writeIntBE (st: TStream; v: UInt64); overload; begin writeIntegerBE(st, @v, 8); end;
+procedure writeBool (st: TStream; b: Boolean); begin writeInt(st, Byte(b)); end;
+function readBool (st: TStream): Boolean; begin result := (readByte(st) <> 0); end;
+
+
+procedure writeStr (st: TStream; const str: AnsiString; maxlen: LongWord=65535);
+begin
+ if (Length(str) > maxlen) then raise XStreamError.Create('string too long');
+ if (maxlen <= 65535) then writeInt(st, Word(Length(str))) else writeInt(st, LongWord(Length(str)));
+ if (Length(str) > 0) then st.WriteBuffer(str[1], Length(str));
+end;
+
+function readStr (st: TStream; maxlen: LongWord=65535): AnsiString;
+var
+ len: Integer;
+begin
+ result := '';
+ if (maxlen <= 65535) then len := readWord(st) else len := Integer(readLongWord(st));
+ if (len < 0) or (len > maxlen) then raise XStreamError.Create('string too long');
+ if (len > 0) then
+ begin
+ SetLength(result, len);
+ st.ReadBuffer(result[1], len);
+ end;
+end;
+
procedure readIntegerLE (st: TStream; vp: Pointer; size: Integer);
{$IFDEF ENDIAN_LITTLE}