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raw | patch | inline | side by side (parent: 85e9a9b)
raw | patch | inline | side by side (parent: 85e9a9b)
author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Sun, 24 Apr 2016 00:08:55 +0000 (03:08 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Sun, 24 Apr 2016 01:41:04 +0000 (04:41 +0300) |
src/engine/e_graphics.pas | patch | blob | history | |
src/engine/e_textures.pas | patch | blob | history | |
src/game/g_map.pas | patch | blob | history | |
src/game/g_textures.pas | patch | blob | history |
index c5a97b90c56961b8088fd4464fd0b763114aff88..9f9bfa20f348a020eb03fec23d8a42b4b16df184 100644 (file)
interface
uses
- SysUtils, Classes, Math, e_log, e_textures, SDL2, GL, GLExt, MAPDEF;
+ SysUtils, Classes, Math, e_log, e_textures, SDL2, GL, GLExt, MAPDEF, ImagingTypes, Imaging, ImagingUtility;
type
TMirrorType=(M_NONE, M_HORIZONTAL, M_VERTICAL);
procedure e_DrawFillQuad(X1, Y1, X2, Y2: Integer; Red, Green, Blue, Alpha: Byte;
Blending: TBlending = B_NONE);
+function e_CreateTextureImg (var img: TImageData; var ID: DWORD): Boolean;
function e_CreateTexture(FileName: string; var ID: DWORD): Boolean;
function e_CreateTextureEx(FileName: string; var ID: DWORD; fX, fY, fWidth, fHeight: Word): Boolean;
function e_CreateTextureMem(pData: Pointer; dataSize: LongInt; var ID: DWORD): Boolean;
Result := True;
end;
+function e_CreateTextureImg (var img: TImageData; var ID: DWORD): Boolean;
+var
+ find_id: DWORD;
+ fmt, tw, th: Word;
+begin
+ result := false;
+ find_id := FindTexture();
+ if not LoadTextureImg(img, e_Textures[find_id].tx, tw, th, @fmt) then exit;
+ //writeln(' tw=', tw, '; th=', th);
+ e_Textures[find_id].Width := tw;
+ e_Textures[find_id].Height := th;
+ e_Textures[find_id].Fmt := fmt;
+ ID := find_id;
+ result := True;
+end;
+
procedure e_GetTextureSize(ID: DWORD; Width, Height: PWord);
begin
if Width <> nil then Width^ := e_Textures[ID].Width;
index 19efb4b1659cd844b340281ee9ec243f6fceb5c2..157ba55430200f8b1ed4b6216b58541914f14806 100644 (file)
interface
uses
- GL, GLExt, SysUtils, e_log;
+ GL, GLExt, SysUtils, e_log,
+ ImagingTypes, Imaging, ImagingUtility;
type
GLTexture = record
@@ -30,11 +31,14 @@ function LoadTextureEx (Filename: String; var Texture: GLTexture; fX, fY, fWidth
function LoadTextureMem (pData: Pointer; dataSize: LongInt; var Texture: GLTexture; var pWidth, pHeight: Word; Fmt: PWord=nil): Boolean;
function LoadTextureMemEx (pData: Pointer; dataSize: LongInt; var Texture: GLTexture; fX, fY, fWidth, fHeight: Word; Fmt: PWord=nil): Boolean;
+// `img` must be valid!
+function LoadTextureImg (var img: TImageData; var Texture: GLTexture; var pWidth, pHeight: Word; Fmt: PWord=nil): Boolean;
+
+
implementation
uses
- Classes, BinEditor, g_options, utils,
- ImagingTypes, Imaging, ImagingUtility;
+ Classes, BinEditor, g_options, utils;
function AlignP2 (n: Word): Word;
Result := true;
end;
+// `img` must be valid!
+function LoadTextureImg (var img: TImageData; var Texture: GLTexture; var pWidth, pHeight: Word; Fmt: PWord=nil): Boolean;
+var
+ image, ii: PByte;
+ width, height: Integer;
+ imageSize: Integer;
+ x, y: Integer;
+ clr: TColor32Rec;
+begin
+ result := false;
+ pWidth := 0;
+ pHeight := 0;
+ if Fmt <> nil then Fmt^ := GL_RGBA; // anyway
+
+ if (img.width < 1) or (img.width > 32768) or (img.height < 1) or (img.height > 32768) then
+ begin
+ e_WriteLog('Error loading texture: invalid image dimensions', MSG_WARNING);
+ exit;
+ end;
+ //ConvertImage(img, ifA8R8G8B8);
+ width := img.width;
+ height := img.height;
+ pWidth := width;
+ pHeight := height;
+ imageSize := Width*Height*4;
+ GetMem(image, imageSize);
+ try
+ // it's slow, but i don't care for now
+ ii := image;
+ for y := height-1 downto 0 do
+ begin
+ for x := 0 to width-1 do
+ begin
+ clr := GetPixel32(img, x, y);
+ ii^ := clr.r; Inc(ii);
+ ii^ := clr.g; Inc(ii);
+ ii^ := clr.b; Inc(ii);
+ ii^ := clr.a; Inc(ii);
+ end;
+ end;
+ CreateTexture(Texture, width, height, GL_RGBA, image);
+ result := true;
+ finally
+ FreeMem(image);
+ end;
+end;
+
+
function LoadTextureMem (pData: Pointer; dataSize: LongInt; var Texture: GLTexture; var pWidth, pHeight: Word; Fmt: PWord=nil): Boolean;
var
image, ii: PByte;
exit;
end;
try
- if (img.width < 1) or (img.width > 32768) or (img.height < 1) or (img.height > 32768) then
- begin
- e_WriteLog('Error loading texture: invalid image dimensions', MSG_WARNING);
- exit;
- end;
- //ConvertImage(img, ifA8R8G8B8);
- width := img.width;
- height := img.height;
- pWidth := width;
- pHeight := height;
- imageSize := Width*Height*32;
- GetMem(image, imageSize);
- try
- // it's slow, but i don't care for now
- ii := image;
- for y := height-1 downto 0 do
- begin
- for x := 0 to width-1 do
- begin
- clr := GetPixel32(img, x, y);
- ii^ := clr.r; Inc(ii);
- ii^ := clr.g; Inc(ii);
- ii^ := clr.b; Inc(ii);
- ii^ := clr.a; Inc(ii);
- end;
- end;
- CreateTexture(Texture, width, height, GL_RGBA, image);
- result := true;
- finally
- FreeMem(image);
- end;
+ result := LoadTextureImg(img, Texture, pWidth, pHeight, Fmt);
finally
FreeImage(img);
end;
if fY > img.height then exit;
if fX+fWidth > img.width then exit;
if fY+fHeight > img.height then exit;
- imageSize := img.width*img.height*32;
+ imageSize := img.width*img.height*4;
GetMem(image, imageSize);
try
// it's slow, but i don't care for now
diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 2c611442025585a94d1c42d998ff5c900c6d2f6d..a05a2cf405d1c1a07751fca69af1a424d56b7866 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG,
g_options, MAPREADER, g_triggers, g_player, MAPDEF,
Math, g_monsters, g_saveload, g_language, g_netmsg,
- utils, sfs;
+ utils, sfs,
+ ImagingTypes, Imaging, ImagingUtility,
+ ImagingGif, ImagingNetworkGraphics;
const
FLAGRECT: TRectWH = (X:15; Y:12; Width:33; Height:52);
var
WAD: TWADFile;
TextureData: Pointer;
- WADName: String;
+ WADName, txname: String;
a, ResLength: Integer;
begin
Result := -1;
WAD.ReadFile(WADName);
+ txname := RecName;
+ {
+ if (WADName = Map) and WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
+ begin
+ FreeMem(TextureData);
+ RecName := 'COMMON\ALIEN';
+ end;
+ }
+
if WAD.GetResource(g_ExtractFilePathName(RecName), TextureData, ResLength) then
begin
SetLength(Textures, Length(Textures)+1);
@Textures[High(Textures)].Width,
@Textures[High(Textures)].Height);
FreeMem(TextureData);
- Textures[High(Textures)].TextureName := RecName;
+ Textures[High(Textures)].TextureName := {RecName}txname;
Textures[High(Textures)].Anim := False;
result := High(Textures);
end
else // Íåò òàêîãî ðåóñðñà â WAD'å
+ begin
+ //e_WriteLog(Format('SHIT! Error loading texture %s : %s : %s', [RecName, txname, g_ExtractFilePathName(RecName)]), MSG_WARNING);
if log then
begin
e_WriteLog(Format('Error loading texture %s', [RecName]), MSG_WARNING);
//e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
end;
+ end;
WAD.Free();
end;
function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer;
var
WAD: TWADFile;
- TextureWAD: Pointer;
- TextData: Pointer;
- TextureData: Pointer;
- cfg: TConfig;
+ TextureWAD: PChar = nil;
+ ttw: PChar = nil;
+ TextData: Pointer = nil;
+ TextureData: Pointer = nil;
+ cfg: TConfig = nil;
WADName: String;
- ResLength: Integer;
+ ResLength, rrl: Integer;
TextureResource: String;
_width, _height, _framecount, _speed: Integer;
_backanimation: Boolean;
+ imgfmt: string;
+ ia: TDynImageDataArray = nil;
+ il: TImageFileFormat = nil;
+ meta: TMetadata = nil;
+ f: Integer;
+ gf: TGIFFileFormat;
+ pf: TPNGFileFormat;
begin
- Result := -1;
+ result := -1;
-// ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
+ //e_WriteLog(Format('*** Loading animated texture "%s"', [RecName]), MSG_NOTIFY);
+
+ // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
WADName := g_ExtractWadName(RecName);
WAD := TWADFile.Create();
+ try
+ if WADName <> '' then
+ WADName := GameDir+'/wads/'+WADName
+ else
+ WADName := Map;
- if WADName <> '' then
- WADName := GameDir+'/wads/'+WADName
- else
- WADName := Map;
+ WAD.ReadFile(WADName);
- WAD.ReadFile(WADName);
+ if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength) then
+ begin
+ if log then
+ begin
+ e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING);
+ //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
+ end;
+ exit;
+ end;
- if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength) then
- begin
- if log then
+ {TEST
+ if WADName = Map then
begin
- e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING);
- //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
+ //FreeMem(TextureWAD);
+ if not WAD.GetResource('COMMON/animation', TextureWAD, ResLength) then Halt(1);
end;
- WAD.Free();
- Exit;
- end;
+ }
- WAD.FreeWAD();
+ WAD.FreeWAD();
- if not WAD.ReadMemory(TextureWAD, ResLength) then
- begin
- FreeMem(TextureWAD);
- WAD.Free();
- Exit;
- end;
+ if ResLength < 6 then
+ begin
+ e_WriteLog(Format('Animated texture file "%s" too short', [RecName]), MSG_WARNING);
+ exit;
+ end;
-// ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
- if not WAD.GetResource('TEXT/ANIM', TextData, ResLength) then
- begin
- FreeMem(TextureWAD);
- WAD.Free();
- Exit;
- end;
+ // ýòî ïòèöà? ýòî ñàìîë¸ò?
+ if (TextureWAD[0] = 'D') and (TextureWAD[1] = 'F') and
+ (TextureWAD[2] = 'W') and (TextureWAD[3] = 'A') and (TextureWAD[4] = 'D') then
+ begin
+ // íåò, ýòî ñóïåðìåí!
+ if not WAD.ReadMemory(TextureWAD, ResLength) then
+ begin
+ e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName]), MSG_WARNING);
+ exit;
+ end;
- cfg := TConfig.CreateMem(TextData, ResLength);
+ // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
+ if not WAD.GetResource('TEXT/ANIM', TextData, ResLength) then
+ begin
+ e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName]), MSG_WARNING);
+ exit;
+ end;
- TextureResource := cfg.ReadStr('', 'resource', '');
+ cfg := TConfig.CreateMem(TextData, ResLength);
- if TextureResource = '' then
- begin
- FreeMem(TextureWAD);
- FreeMem(TextData);
- WAD.Free();
- cfg.Free();
- Exit;
- end;
+ TextureResource := cfg.ReadStr('', 'resource', '');
+ if TextureResource = '' then
+ begin
+ e_WriteLog(Format('Animated texture WAD file "%s" has no "resource"', [RecName]), MSG_WARNING);
+ exit;
+ end;
- _width := cfg.ReadInt('', 'framewidth', 0);
- _height := cfg.ReadInt('', 'frameheight', 0);
- _framecount := cfg.ReadInt('', 'framecount', 0);
- _speed := cfg.ReadInt('', 'waitcount', 0);
- _backanimation := cfg.ReadBool('', 'backanimation', False);
+ _width := cfg.ReadInt('', 'framewidth', 0);
+ _height := cfg.ReadInt('', 'frameheight', 0);
+ _framecount := cfg.ReadInt('', 'framecount', 0);
+ _speed := cfg.ReadInt('', 'waitcount', 0);
+ _backanimation := cfg.ReadBool('', 'backanimation', False);
- cfg.Free();
+ cfg.Free();
+ cfg := nil;
-// ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
- if not WAD.GetResource('TEXTURES/'+TextureResource, TextureData, ResLength) then
- begin
- FreeMem(TextureWAD);
- FreeMem(TextData);
- WAD.Free();
- Exit;
- end;
+ // ×èòàåì ðåñóðñ òåêñòóð (êàäðîâ) àíèì. òåêñòóðû â ïàìÿòü:
+ if not WAD.GetResource('TEXTURES/'+TextureResource, TextureData, ResLength) then
+ begin
+ e_WriteLog(Format('Animated texture WAD file "%s" has no texture "%s"', [RecName, 'TEXTURES/'+TextureResource]), MSG_WARNING);
+ exit;
+ end;
- WAD.Free();
+ WAD.Free();
+ WAD := nil;
- SetLength(Textures, Length(Textures)+1);
- with Textures[High(Textures)] do
- begin
- // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
- if g_Frames_CreateMemory(@FramesID, '', TextureData, ResLength,
- _width, _height, _framecount, _backanimation) then
+ SetLength(Textures, Length(Textures)+1);
+ with Textures[High(Textures)] do
+ begin
+ // Ñîçäàåì êàäðû àíèì. òåêñòóðû èç ïàìÿòè:
+ if g_Frames_CreateMemory(@FramesID, '', TextureData, ResLength, _width, _height, _framecount, _backanimation) then
+ begin
+ TextureName := RecName;
+ Width := _width;
+ Height := _height;
+ Anim := True;
+ FramesCount := _framecount;
+ Speed := _speed;
+ result := High(Textures);
+ end
+ else
+ begin
+ if log then e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING);
+ end;
+ end;
+ end
+ else
+ begin
+ // try animated image
+ imgfmt := DetermineMemoryFormat(TextureWAD, ResLength);
+ if length(imgfmt) = 0 then
+ begin
+ e_WriteLog(Format('Animated texture file "%s" has unknown format', [RecName]), MSG_WARNING);
+ exit;
+ end;
+ if imgfmt = 'gif' then
+ begin
+ meta := TMetadata.Create();
+ gf := TGIFFileFormat.Create(meta);
+ gf.LoadAnimated := true;
+ il := gf;
+ end
+ else if imgfmt = 'png' then
+ begin
+ meta := TMetadata.Create();
+ pf := TPNGFileFormat.Create(meta);
+ pf.LoadAnimated := true;
+ il := pf;
+ end;
+ if il <> nil then
+ begin
+ if not il.LoadFromMemory(TextureWAD, ResLength, ia) then
+ begin
+ e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName]), MSG_WARNING);
+ exit;
+ end;
+ end
+ else if LoadMultiImageFromMemory(TextureWAD, ResLength, ia) then
+ begin
+ if length(ia) > 1 then
+ begin
+ for f := 1 to High(ia) do FreeImage(ia[f]);
+ SetLength(ia, 1);
+ end;
+ end
+ else
+ begin
+ e_WriteLog(Format('Animated texture file "%s" cannot be loaded', [RecName]), MSG_WARNING);
+ exit;
+ end;
+ if length(ia) = 0 then
begin
- TextureName := RecName;
- Width := _width;
- Height := _height;
- Anim := True;
- FramesCount := _framecount;
- Speed := _speed;
+ e_WriteLog(Format('Animated texture file "%s" has no frames', [RecName]), MSG_WARNING);
+ exit;
+ end;
+
+ WAD.Free();
+ WAD := nil;
+
+ _width := ia[0].width;
+ _height := ia[0].height;
+ _framecount := length(ia);
+ _speed := 1;
+ _backanimation := false;
+ if meta <> nil then
+ begin
+ if meta.HasMetaItem(SMetaFrameDelay) then
+ begin
+ //writeln(' frame delay: ', meta.MetaItems[SMetaFrameDelay]);
+ try
+ f := meta.MetaItems[SMetaFrameDelay];
+ f := f div 27;
+ if f < 1 then f := 1 else if f > 255 then f := 255;
+ _speed := f;
+ except
+ end;
+ end;
+ if meta.HasMetaItem(SMetaAnimationLoops) then
+ begin
+ //writeln(' frame loop : ', meta.MetaItems[SMetaAnimationLoops]);
+ try
+ f := meta.MetaItems[SMetaAnimationLoops];
+ if f <> 0 then _backanimation := true;
+ except
+ end;
+ end;
+ end;
+ //writeln(' creating animated texture with ', length(ia), ' frames (delay:', _speed, '; backloop:', _backanimation, ') from "', RecName, '"...');
+ //for f := 0 to high(ia) do writeln(' frame #', f, ': ', ia[f].width, 'x', ia[f].height);
+ //e_WriteLog(Format('Animated texture file "%s": %d frames (delay:%d), %dx%d', [RecName, length(ia), _speed, _width, _height]), MSG_NOTIFY);
+ SetLength(Textures, Length(Textures)+1);
+ // cîçäàåì êàäðû àíèì. òåêñòóðû èç êàðòèíîê
+ if g_CreateFramesImg(ia, @Textures[High(Textures)].FramesID, '', _backanimation) then
+ begin
+ Textures[High(Textures)].TextureName := RecName;
+ Textures[High(Textures)].Width := _width;
+ Textures[High(Textures)].Height := _height;
+ Textures[High(Textures)].Anim := True;
+ Textures[High(Textures)].FramesCount := length(ia);
+ Textures[High(Textures)].Speed := _speed;
result := High(Textures);
+ //writeln(' CREATED!');
end
- else
- if log then
- e_WriteLog(Format('Error loading animation texture %s', [RecName]), MSG_WARNING);
+ else
+ begin
+ if log then e_WriteLog(Format('Error loading animation texture "%s" images', [RecName]), MSG_WARNING);
+ end;
+ end;
+ finally
+ for f := 0 to High(ia) do FreeImage(ia[f]);
+ il.Free();
+ //???meta.Free();
+ WAD.Free();
+ cfg.Free();
+ if TextureWAD <> nil then FreeMem(TextureWAD);
+ if TextData <> nil then FreeMem(TextData);
+ if TextureData <> nil then FreeMem(TextureData);
end;
-
- FreeMem(TextureWAD);
- FreeMem(TextData);
end;
procedure CreateItem(Item: TItemRec_1);
index 4e1cffad133903770bb6900a9e4e8bf699ff2a97..613419e21e451e1f0793126bdbf9c67fe174eaf3 100644 (file)
--- a/src/game/g_textures.pas
+++ b/src/game/g_textures.pas
interface
uses
- e_graphics, BinEditor;
+ e_graphics, BinEditor, ImagingTypes, Imaging, ImagingUtility;
Type
TLevelTexture = record
procedure g_Texture_Delete(TextureName: ShortString);
procedure g_Texture_DeleteAll();
+function g_CreateFramesImg (ia: TDynImageDataArray; ID: PDWORD; Name: ShortString; BackAnimation: Boolean = False): Boolean;
+
function g_Frames_CreateWAD(ID: PDWORD; Name: ShortString; Resource: String;
FWidth, FHeight, FCount: Word; BackAnimation: Boolean = False): Boolean;
function g_Frames_CreateFile(ID: PDWORD; Name: ShortString; FileName: String;
Result := True;
end;
+function g_CreateFramesImg (ia: TDynImageDataArray; ID: PDWORD; Name: ShortString; BackAnimation: Boolean = False): Boolean;
+var
+ find_id: DWORD;
+ a, FCount: Integer;
+begin
+ result := false;
+ find_id := FindFrame();
+
+ FCount := length(ia);
+
+ //e_WriteLog(Format('+++ creating %d frames [%s]', [FCount, Name]), MSG_NOTIFY);
+
+ if FCount < 1 then exit;
+ if FCount <= 2 then BackAnimation := False;
+ if BackAnimation then
+ SetLength(FramesArray[find_id].TexturesID, FCount+FCount-2)
+ else
+ SetLength(FramesArray[find_id].TexturesID, FCount);
+
+ //e_WriteLog(Format('+++ creating %d frames, %dx%d', [FCount, ia[0].width, ia[0].height]), MSG_NOTIFY);
+
+ for a := 0 to FCount-1 do
+ begin
+ if not e_CreateTextureImg(ia[a], FramesArray[find_id].TexturesID[a]) then exit;
+ //e_WriteLog(Format('+++ frame %d, %dx%d', [a, ia[a].width, ia[a].height]), MSG_NOTIFY);
+ end;
+
+ if BackAnimation then
+ begin
+ for a := 1 to FCount-2 do
+ begin
+ FramesArray[find_id].TexturesID[FCount+FCount-2-a] := FramesArray[find_id].TexturesID[a];
+ end;
+ end;
+
+ FramesArray[find_id].FrameWidth := ia[0].width;
+ FramesArray[find_id].FrameHeight := ia[0].height;
+ if Name <> '' then
+ FramesArray[find_id].Name := LowerCase(Name)
+ else
+ FramesArray[find_id].Name := '<noname>';
+
+ if ID <> nil then ID^ := find_id;
+
+ result := true;
+end;
+
function g_Frames_CreateWAD(ID: PDWORD; Name: ShortString; Resource: string;
FWidth, FHeight, FCount: Word; BackAnimation: Boolean = False): Boolean;
var