set(D2D_SDLMIXER_ROOT ${D2D_GAME_ROOT}/sdlmixer)
set(D2D_OPENAL_ROOT ${D2D_GAME_ROOT}/openal)
set(D2D_STUBSOUND_ROOT ${D2D_GAME_ROOT}/stubsnd)
-set(D2D_LIBCP866_ROOT ${D2D_GAME_ROOT}/libs/cp866)
set(D2D_COMMON_ROOT ${D2D_GAME_ROOT}/common)
aux_source_directory(${D2D_GAME_ROOT} D2D_GAME_SRC)
aux_source_directory(${D2D_SDLMIXER_ROOT} D2D_SDLMIXER_SRC)
aux_source_directory(${D2D_OPENAL_ROOT} D2D_OPENAL_SRC)
aux_source_directory(${D2D_STUBSOUND_ROOT} D2D_STUBSOUND_SRC)
-aux_source_directory(${D2D_LIBCP866_ROOT} D2D_LIBCP866_SRC)
aux_source_directory(${D2D_COMMON_ROOT} D2D_COMMON_SRC)
if(WITH_SDL)
message(STATUS "RENDER: " "${RENDER_DRIVER}")
message(STATUS "SOUND: " "${SOUND_DRIVER}")
-set(D2D_USED_SRC ${D2D_GAME_SRC} ${D2D_SYSTEM_SRC} ${D2D_RENDER_SRC} ${D2D_SOUND_SRC} ${D2D_LIBCP866_SRC} ${D2D_COMMON_SRC})
+set(D2D_USED_SRC ${D2D_GAME_SRC} ${D2D_SYSTEM_SRC} ${D2D_RENDER_SRC} ${D2D_SOUND_SRC} ${D2D_COMMON_SRC})
set(D2D_USED_INCLUDE_DIR "${D2D_GAME_ROOT}" "${D2D_SYSTEM_INCLUDE_DIR}" "${D2D_RENDER_INCLUDE_DIR}" "${D2D_SOUND_INCLUDE_DIR}" "${D2D_LIBCP866_ROOT}")
set(D2D_USED_LIBRARY "${D2D_SYSTEM_LIBRARY}" "${D2D_RENDER_LIBRARY}" "${D2D_SOUND_LIBRARY}")
#message(STATUS "USED SRC: ${D2D_USED_SRC}")