summary | shortlog | log | commit | commitdiff | tree
raw | patch | inline | side by side (parent: 4ccbf11)
raw | patch | inline | side by side (parent: 4ccbf11)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Mon, 7 Jun 2021 13:22:53 +0000 (16:22 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Tue, 29 Jun 2021 09:51:11 +0000 (12:51 +0300) |
src/game/Doom2DF.lpr | patch | blob | history | |
src/game/g_console.pas | patch | blob | history | |
src/game/g_game.pas | patch | blob | history | |
src/game/g_window.pas | patch | blob | history | |
src/game/opengl/r_console.pas | [new file with mode: 0644] | patch | blob |
diff --git a/src/game/Doom2DF.lpr b/src/game/Doom2DF.lpr
index 53d54fc0e4d7c0d44b635c216e71c333eb779e45..e928742ae47200bc907d90f8d9d0c8c9a31d5daf 100644 (file)
--- a/src/game/Doom2DF.lpr
+++ b/src/game/Doom2DF.lpr
g_touch in 'sdl2/g_touch.pas',
{$ENDIF}
+ r_console in 'opengl/r_console.pas',
+
{$IFDEF USE_FMOD}
fmod in '../lib/FMOD/fmod.pas',
fmoderrors in '../lib/FMOD/fmoderrors.pas',
diff --git a/src/game/g_console.pas b/src/game/g_console.pas
index 15497d913a59a0beb136e3909bd3a64e930d9d39..9db9e79273ebc64c28d7c789b1ac37a88fa58c55 100644 (file)
--- a/src/game/g_console.pas
+++ b/src/game/g_console.pas
FIRST_ACTION = ACTION_JUMP;
LAST_ACTION = ACTION_WEAPPREV;
+ var (* private state *)
+ Line: AnsiString;
+ CPos: Word;
+ conSkipLines: Integer;
+ MsgArray: Array [0..4] of record
+ Msg: AnsiString;
+ Time: Word;
+ end;
+
procedure g_Console_Init;
procedure g_Console_SysInit;
procedure g_Console_Update;
-procedure g_Console_Draw (MessagesOnly: Boolean = False);
procedure g_Console_Char (C: AnsiChar);
procedure g_Console_Control (K: Word);
procedure g_Console_Process (L: AnsiString; quiet: Boolean=false);
implementation
uses
- g_textures, g_main, e_graphics, e_input, g_game, g_gfx, g_player, g_items,
+ g_textures, g_main, e_input, g_game, g_gfx, g_player, g_items,
SysUtils, g_basic, g_options, Math, g_touch, e_res,
g_menu, g_gui, g_language, g_net, g_netmsg, e_log, conbuf;
MsgTime = 144;
MaxScriptRecursion = 16;
- DEBUG_STRING = 'DEBUG MODE';
-
var
- ID: DWORD;
RecursionDepth: Word = 0;
RecursionLimitHit: Boolean = False;
- Cons_Y: SmallInt;
- ConsoleHeight: Single;
- Cons_Shown: Boolean; // draw console
InputReady: Boolean; // allow text input in console/chat
- Line: AnsiString;
- CPos: Word;
//ConsoleHistory: SSArray;
CommandHistory: SSArray;
Whitelist: SSArray;
commands: Array of TCommand = nil;
Aliases: Array of TAlias = nil;
CmdIndex: Word;
- conSkipLines: Integer = 0;
- MsgArray: Array [0..4] of record
- Msg: AnsiString;
- Time: Word;
- end;
gInputBinds: Array [0..e_MaxInputKeys - 1] of record
rep: Boolean;
down, up: SSArray;
end;
menu_toggled: BOOLEAN; (* hack for menu controls *)
- ChatTop: BOOLEAN;
- ConsoleStep: Single;
- ConsoleTrans: Single;
-
procedure g_Console_Switch;
begin
- Cons_Y := Min(0, Max(Cons_Y, -Floor(gScreenHeight * ConsoleHeight)));
- if Cons_Shown = False then
- Cons_Y := -Floor(gScreenHeight * ConsoleHeight);
gChatShow := False;
gConsoleShow := not gConsoleShow;
- Cons_Shown := True;
InputReady := False;
g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
end;
procedure g_Console_Chat_Switch (Team: Boolean = False);
begin
if not g_Game_IsNet then Exit;
- Cons_Y := Min(0, Max(Cons_Y, -Floor(gScreenHeight * ConsoleHeight)));
- if Cons_Shown = False then
- Cons_Y := -Floor(gScreenHeight * ConsoleHeight);
gConsoleShow := False;
gChatShow := not gChatShow;
gChatTeam := Team;
- Cons_Shown := True;
InputReady := False;
Line := '';
CPos := 1;
procedure g_Console_SysInit;
var a: Integer;
begin
- Cons_Y := -Floor(gScreenHeight * ConsoleHeight);
gConsoleShow := False;
gChatShow := False;
- Cons_Shown := False;
InputReady := False;
CPos := 1;
procedure g_Console_Init;
begin
- g_Texture_CreateWAD(ID, GameWAD+':TEXTURES\CONSOLE');
g_Console_Add(Format(_lc[I_CONSOLE_WELCOME], [GAME_VERSION]));
g_Console_Add('');
end;
procedure g_Console_Update;
var
- a, b, Step: Integer;
+ a, b: Integer;
begin
- if Cons_Shown then
- begin
- Step := Max(1, Round(Floor(gScreenHeight * ConsoleHeight) * ConsoleStep));
- if gConsoleShow then
- begin
- (* Open animation *)
- Cons_Y := Min(Cons_Y + Step, 0);
- InputReady := True
- end
- else
- begin
- (* Close animation *)
- Cons_Y := Max(Cons_Y - Step, -Floor(gScreenHeight * ConsoleHeight));
- Cons_Shown := Cons_Y > -Floor(gScreenHeight * ConsoleHeight);
- InputReady := False
- end;
-
- if gChatShow then
- InputReady := True
- end;
+ InputReady := gConsoleShow or gChatShow;
a := 0;
while a <= High(MsgArray) do
end;
end;
-
-procedure drawConsoleText ();
-var
- CWidth, CHeight: Byte;
- ty: Integer;
- sp, ep: LongWord;
- skip: Integer;
-
- procedure putLine (sp, ep: LongWord);
- var
- p: LongWord;
- wdt, cw: Integer;
- begin
- p := sp;
- wdt := 0;
- while p <> ep do
- begin
- cw := e_TextureFontCharWidth(cbufAt(p), gStdFont);
- if wdt+cw > gScreenWidth-8 then break;
- //e_TextureFontPrintChar(X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False);
- Inc(wdt, cw);
- cbufNext(p);
- end;
- if p <> ep then putLine(p, ep); // do rest of the line first
- // now print our part
- if skip = 0 then
- begin
- ep := p;
- p := sp;
- wdt := 2;
- while p <> ep do
- begin
- cw := e_TextureFontCharWidth(cbufAt(p), gStdFont);
- e_TextureFontPrintCharEx(wdt, ty, cbufAt(p), gStdFont);
- Inc(wdt, cw);
- cbufNext(p);
- end;
- Dec(ty, CHeight);
- end
- else
- begin
- Dec(skip);
- end;
- end;
-
-begin
- e_TextureFontGetSize(gStdFont, CWidth, CHeight);
- ty := Floor(gScreenHeight * ConsoleHeight) - 4 - 2 * CHeight - Abs(Cons_Y);
- skip := conSkipLines;
- cbufLastLine(sp, ep);
- repeat
- putLine(sp, ep);
- if ty+CHeight <= 0 then break;
- until not cbufLineUp(sp, ep);
-end;
-
-procedure g_Console_Draw(MessagesOnly: Boolean = False);
-var
- CWidth, CHeight: Byte;
- mfW, mfH: Word;
- a, b, offset_y: Integer;
-begin
- e_TextureFontGetSize(gStdFont, CWidth, CHeight);
-
- if ChatTop and gChatShow then
- offset_y := CHeight
- else
- offset_y := 0;
-
- for a := 0 to High(MsgArray) do
- if MsgArray[a].Time > 0 then
- e_TextureFontPrintFmt(0, offset_y + CHeight * a, MsgArray[a].Msg, gStdFont, True);
-
- if MessagesOnly then Exit;
-
- if gChatShow then
- begin
- if ChatTop then
- offset_y := 0
- else
- offset_y := gScreenHeight - CHeight - 1;
- if gChatTeam then
- begin
- e_TextureFontPrintEx(0, offset_y, 'say team> ' + Line, gStdFont, 255, 255, 255, 1, True);
- e_TextureFontPrintEx((CPos + 9) * CWidth, offset_y, '_', gStdFont, 255, 255, 255, 1, True);
- end
- else
- begin
- e_TextureFontPrintEx(0, offset_y, 'say> ' + Line, gStdFont, 255, 255, 255, 1, True);
- e_TextureFontPrintEx((CPos + 4) * CWidth, offset_y, '_', gStdFont, 255, 255, 255, 1, True);
- end
- end;
-
- if not Cons_Shown then
- Exit;
-
- if gDebugMode then
- begin
- e_CharFont_GetSize(gMenuFont, DEBUG_STRING, mfW, mfH);
- a := (gScreenWidth - 2*mfW) div 2;
- b := Cons_Y + (Floor(gScreenHeight * ConsoleHeight) - 2 * mfH) div 2;
- e_CharFont_PrintEx(gMenuFont, a div 2, b div 2, DEBUG_STRING,
- _RGB(128, 0, 0), 2.0);
- end;
-
- e_DrawSize(ID, 0, Cons_Y, Round(ConsoleTrans * 255), False, False, gScreenWidth, Floor(gScreenHeight * ConsoleHeight));
- e_TextureFontPrint(0, Cons_Y + Floor(gScreenHeight * ConsoleHeight) - CHeight - 4, '> ' + Line, gStdFont);
-
- drawConsoleText();
- (*
- if ConsoleHistory <> nil then
- begin
- b := 0;
- if CHeight > 0 then
- if Length(ConsoleHistory) > (Floor(gScreenHeight * ConsoleHeight) div CHeight) - 1 then
- b := Length(ConsoleHistory) - (Floor(gScreenHeight * ConsoleHeight) div CHeight) + 1;
-
- b := Max(b-Offset, 0);
- d := Max(High(ConsoleHistory)-Offset, 0);
-
- c := 2;
- for a := d downto b do
- begin
- e_TextureFontPrintFmt(0, Floor(gScreenHeight * ConsoleHeight) - 4 - c * CHeight - Abs(Cons_Y), ConsoleHistory[a], gStdFont, True);
- c := c + 1;
- end;
- end;
- *)
-
- e_TextureFontPrint((CPos + 1) * CWidth, Cons_Y + Floor(gScreenHeight * ConsoleHeight) - 21, '_', gStdFont);
-end;
-
procedure g_Console_Char(C: AnsiChar);
begin
if InputReady and (gConsoleShow or gChatShow) then
procedure Init;
var i: Integer;
begin
- conRegVar('chat_at_top', @ChatTop, 'draw chat at top border', 'draw chat at top border');
- conRegVar('console_height', @ConsoleHeight, 0.0, 1.0, 'set console size', 'set console size');
- conRegVar('console_trans', @ConsoleTrans, 0.0, 1.0, 'set console transparency', 'set console transparency');
- conRegVar('console_step', @ConsoleStep, 0.0, 1.0, 'set console animation speed', 'set console animation speed');
-{$IFDEF ANDROID}
- ChatTop := True;
- ConsoleHeight := 0.35;
-{$ELSE}
- ChatTop := False;
- ConsoleHeight := 0.5;
-{$ENDIF}
- ConsoleTrans := 0.1;
- ConsoleStep := 0.07;
conRegVar('d_eres', @debug_e_res, '', '');
for i := 1 to e_MaxJoys do
conRegVar('joy' + IntToStr(i) + '_deadzone', @e_JoystickDeadzones[i - 1], '', '')
diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index a2dacb982a9ee91a1127e1b18e74c3082fca9b39..6f70992fef7a5f5a48e3bad1e50d77e9722b1f86 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
g_holmes,
{$ENDIF}
e_texture, e_res, g_textures, g_window, g_menu,
- e_input, e_log, g_console, g_items, g_map, g_panel,
+ e_input, e_log, g_console, r_console, g_items, g_map, g_panel,
g_playermodel, g_gfx, g_options, Math,
g_triggers, g_monsters, e_sound, CONFIG,
g_language, g_net, g_main, g_phys,
g_Game_SetLoadingText('', 0, False);
g_Game_SetLoadingText(_lc[I_LOAD_CONSOLE], 0, False);
+ r_Console_Init;
g_Console_Init();
g_Game_SetLoadingText(_lc[I_LOAD_MODELS], 0, False);
// no need to, as we'll do it in event handler
// Îáíîâëÿåì êîíñîëü (äâèæåíèå è ñîîáùåíèÿ):
+ r_Console_Update;
g_Console_Update();
if (NetMode = NET_NONE) and (g_Game_IsNet) and (gGameOn or (gState in [STATE_FOLD, STATE_INTERCUSTOM])) then
end;
{$IFNDEF HEADLESS}
- g_Console_Draw();
+ r_Console_Draw();
{$ENDIF}
if g_debug_Sounds and gGameOn then
diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 37d979111dff1a34f01f50f30a3287c77f901493..954790bd8f1b80b87bcbca38c9ecbec16f5630e1 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
{$INCLUDE ../nogl/noGLuses.inc}
SysUtils, Classes, MAPDEF, Math,
e_graphics, e_log, e_texture, g_main,
- g_console, e_input, g_options, g_game,
+ g_console, r_console, e_input, g_options, g_game,
g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net,
g_map, g_gfx, g_monsters, xprofiler,
g_touch, g_gui, g_system, g_netmaster;
DrawMenuBackground('INTER');
e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 150);
DrawLoadingStat();
- g_Console_Draw(True);
+ r_Console_Draw(True);
e_SetRendertarget(False);
e_SetViewPort(0, 0, gWinSizeX, gWinSizeY);
diff --git a/src/game/opengl/r_console.pas b/src/game/opengl/r_console.pas
--- /dev/null
@@ -0,0 +1,214 @@
+(* Copyright (C) Doom 2D: Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License ONLY.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *)
+{$INCLUDE ../shared/a_modes.inc}
+unit r_console;
+
+interface
+
+ procedure r_Console_Init;
+ procedure r_Console_Update;
+ procedure r_Console_Draw (MessagesOnly: Boolean = False);
+
+implementation
+
+ uses
+ SysUtils, Classes, Math,
+ e_log, e_graphics,
+ conbuf,
+ g_main, g_console, g_game, g_menu, g_textures
+ ;
+
+(* ====== Console ====== *)
+
+const
+ DEBUG_STRING = 'DEBUG MODE';
+
+var
+ ID: DWORD;
+ ConsoleTrans: Single;
+ ChatTop: BOOLEAN;
+
+ Cons_Y: SmallInt;
+ ConsoleHeight: Single;
+ ConsoleStep: Single;
+ Cons_Shown: Boolean; // draw console
+
+procedure drawConsoleText ();
+var
+ CWidth, CHeight: Byte;
+ ty: Integer;
+ sp, ep: LongWord;
+ skip: Integer;
+
+ procedure putLine (sp, ep: LongWord);
+ var
+ p: LongWord;
+ wdt, cw: Integer;
+ begin
+ p := sp;
+ wdt := 0;
+ while p <> ep do
+ begin
+ cw := e_TextureFontCharWidth(cbufAt(p), gStdFont);
+ if wdt+cw > gScreenWidth-8 then break;
+ //e_TextureFontPrintChar(X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False);
+ Inc(wdt, cw);
+ cbufNext(p);
+ end;
+ if p <> ep then putLine(p, ep); // do rest of the line first
+ // now print our part
+ if skip = 0 then
+ begin
+ ep := p;
+ p := sp;
+ wdt := 2;
+ while p <> ep do
+ begin
+ cw := e_TextureFontCharWidth(cbufAt(p), gStdFont);
+ e_TextureFontPrintCharEx(wdt, ty, cbufAt(p), gStdFont);
+ Inc(wdt, cw);
+ cbufNext(p);
+ end;
+ Dec(ty, CHeight);
+ end
+ else
+ begin
+ Dec(skip);
+ end;
+ end;
+
+begin
+ e_TextureFontGetSize(gStdFont, CWidth, CHeight);
+ ty := Floor(gScreenHeight * ConsoleHeight) - 4 - 2 * CHeight - Abs(Cons_Y);
+ skip := conSkipLines;
+ cbufLastLine(sp, ep);
+ repeat
+ putLine(sp, ep);
+ if ty+CHeight <= 0 then break;
+ until not cbufLineUp(sp, ep);
+end;
+
+procedure r_Console_Draw (MessagesOnly: Boolean = False);
+var
+ CWidth, CHeight: Byte;
+ mfW, mfH: Word;
+ a, b, offset_y: Integer;
+begin
+ e_TextureFontGetSize(gStdFont, CWidth, CHeight);
+
+ if ChatTop and gChatShow then
+ offset_y := CHeight
+ else
+ offset_y := 0;
+
+ for a := 0 to High(MsgArray) do
+ if MsgArray[a].Time > 0 then
+ e_TextureFontPrintFmt(0, offset_y + CHeight * a, MsgArray[a].Msg, gStdFont, True);
+
+ if MessagesOnly then Exit;
+
+ if gChatShow then
+ begin
+ if ChatTop then
+ offset_y := 0
+ else
+ offset_y := gScreenHeight - CHeight - 1;
+ if gChatTeam then
+ begin
+ e_TextureFontPrintEx(0, offset_y, 'say team> ' + Line, gStdFont, 255, 255, 255, 1, True);
+ e_TextureFontPrintEx((CPos + 9) * CWidth, offset_y, '_', gStdFont, 255, 255, 255, 1, True);
+ end
+ else
+ begin
+ e_TextureFontPrintEx(0, offset_y, 'say> ' + Line, gStdFont, 255, 255, 255, 1, True);
+ e_TextureFontPrintEx((CPos + 4) * CWidth, offset_y, '_', gStdFont, 255, 255, 255, 1, True);
+ end
+ end;
+
+ if not Cons_Shown then
+ Exit;
+
+ if gDebugMode then
+ begin
+ e_CharFont_GetSize(gMenuFont, DEBUG_STRING, mfW, mfH);
+ a := (gScreenWidth - 2*mfW) div 2;
+ b := Cons_Y + (Floor(gScreenHeight * ConsoleHeight) - 2 * mfH) div 2;
+ e_CharFont_PrintEx(gMenuFont, a div 2, b div 2, DEBUG_STRING,
+ _RGB(128, 0, 0), 2.0);
+ end;
+
+ e_DrawSize(ID, 0, Cons_Y, Round(ConsoleTrans * 255), False, False, gScreenWidth, Floor(gScreenHeight * ConsoleHeight));
+ e_TextureFontPrint(0, Cons_Y + Floor(gScreenHeight * ConsoleHeight) - CHeight - 4, '> ' + Line, gStdFont);
+
+ drawConsoleText();
+ (*
+ if ConsoleHistory <> nil then
+ begin
+ b := 0;
+ if CHeight > 0 then
+ if Length(ConsoleHistory) > (Floor(gScreenHeight * ConsoleHeight) div CHeight) - 1 then
+ b := Length(ConsoleHistory) - (Floor(gScreenHeight * ConsoleHeight) div CHeight) + 1;
+
+ b := Max(b-Offset, 0);
+ d := Max(High(ConsoleHistory)-Offset, 0);
+
+ c := 2;
+ for a := d downto b do
+ begin
+ e_TextureFontPrintFmt(0, Floor(gScreenHeight * ConsoleHeight) - 4 - c * CHeight - Abs(Cons_Y), ConsoleHistory[a], gStdFont, True);
+ c := c + 1;
+ end;
+ end;
+ *)
+
+ e_TextureFontPrint((CPos + 1) * CWidth, Cons_Y + Floor(gScreenHeight * ConsoleHeight) - 21, '_', gStdFont);
+end;
+
+ procedure r_Console_Update;
+ var step, miny: Integer;
+ begin
+ step := Max(1, Round(Floor(gScreenHeight * ConsoleHeight) * ConsoleStep));
+ miny := Round(-Floor(gScreenHeight * ConsoleHeight));
+ if gConsoleShow then
+ Cons_Y := Cons_Y + step
+ else
+ Cons_Y := Cons_Y - step;
+ Cons_Y := Min(Max(Cons_Y, miny), 0);
+ Cons_Shown := Cons_Y > miny;
+ end;
+
+ procedure r_Console_Init;
+ var miny: Integer;
+ begin
+ g_Texture_CreateWAD(ID, GameWAD + ':TEXTURES\CONSOLE');
+ miny := Round(-Floor(gScreenHeight * ConsoleHeight));
+ Cons_Y := miny;
+ end;
+
+initialization
+ conRegVar('chat_at_top', @ChatTop, 'draw chat at top border', 'draw chat at top border');
+ conRegVar('console_height', @ConsoleHeight, 0.0, 1.0, 'set console size', 'set console size');
+ conRegVar('console_step', @ConsoleStep, 0.0, 1.0, 'set console animation speed', 'set console animation speed');
+ conRegVar('console_trans', @ConsoleTrans, 0.0, 1.0, 'set console transparency', 'set console transparency');
+{$IFDEF ANDROID}
+ ChatTop := True;
+ ConsoleHeight := 0.35;
+{$ELSE}
+ ChatTop := False;
+ ConsoleHeight := 0.5;
+{$ENDIF}
+ ConsoleStep := 0.07;
+ ConsoleTrans := 0.1;
+end.