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raw | patch | inline | side by side (parent: c869f28)
raw | patch | inline | side by side (parent: c869f28)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 8 Sep 2023 12:05:59 +0000 (15:05 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 8 Sep 2023 12:05:59 +0000 (15:05 +0300) |
src/engine/e_graphics.pas | patch | blob | history | |
src/engine/e_textures.pas | patch | blob | history |
index 96513d90755f8abcbe1e5237a36767dd8c45316f..b47556bdbedce1eaee8dee480f7660c24ec366ac 100644 (file)
Pixels: Pointer;
end;
+ ArrayOfAnsiString = array of AnsiString;
+
var
e_Textures: array of TTexture = nil;
e_TextureFonts: array of TTextureFont = nil;
//function e_getTextGLId (ID: DWORD): GLuint; begin result := e_Textures[ID].tx.id; end;
+function GLExtensionList(): ArrayOfAnsiString;
+ var s: PChar; i, j, num: GLint;
+begin
+ result := nil;
+ s := glGetString(GL_EXTENSIONS);
+ if s <> nil then
+ begin
+ num := 0;
+ i := 0;
+ j := 0;
+ while (s[i] <> #0) and (s[i] = ' ') do Inc(i);
+ while (s[i] <> #0) do
+ begin
+ while (s[i] <> #0) and (s[i] <> ' ') do Inc(i);
+ SetLength(Result, num + 1);
+ Result[num] := Copy(s, j + 1, i - j);
+ while (s[i] <> #0) and (s[i] = ' ') do Inc(i);
+ j := i;
+ Inc(num);
+ end;
+ end;
+end;
+
+function GLExtensionSupported(ext: AnsiString): Boolean;
+ var e: AnsiString;
+begin
+ result := false;
+ for e in GLExtensionList() do
+ begin
+ if CompareText(e, ext) = 0 then
+ begin
+ Result := True;
+ exit;
+ end;
+ end;
+end;
+
//------------------------------------------------------------------
// Èíèöèàëèçèðóåò OpenGL
//------------------------------------------------------------------
e_DummyTextures := True;
Exit;
end;
+ e_glLegacyNPOT := not (GLExtensionSupported('GL_ARB_texture_non_power_of_two') or GLExtensionSupported('GL_OES_texture_npot'));
e_Colors.R := 255;
e_Colors.G := 255;
e_Colors.B := 255;
index 7e1bceaa7b7b1a3a164a23c138baaa2f1fdb1b46..e484acba06ca96058e457a3edf6cbd716614604d 100644 (file)
var
e_DummyTextures: Boolean = False;
- e_glLegacyNPOT: Boolean = False;
+ e_glLegacyNPOT: Boolean = True;
TEXTUREFILTER: Integer = GL_NEAREST;
function CreateTexture (var tex: GLTexture; Width, Height, aFormat: Word; pData: Pointer): Boolean;