summary | shortlog | log | commit | commitdiff | tree
raw | patch | inline | side by side (parent: a2ba3b4)
raw | patch | inline | side by side (parent: a2ba3b4)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Sun, 19 Feb 2023 22:30:39 +0000 (01:30 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 9 Jun 2023 09:18:49 +0000 (12:18 +0300) |
src/game/renders/opengl/r_render.pas | patch | blob | history |
index 0a27c456b8db4a2aff45c27d23771aaea515e24f..88c507977fe20c58463e93d20fa9c0e37fd1803f 100644 (file)
InitImage(img);
if NewImage(gWinSizeX, gWinSizeY, TImageFormat.ifA8R8G8B8, img) then
begin
- {$IFDEF ENDIAN_LITTLE}
- typ := GL_UNSIGNED_INT_8_8_8_8_REV;
- {$ELSE}
- typ := GL_UNSIGNED_INT_8_8_8_8;
- {$ENDIF}
- glReadPixels(0, 0, gWinSizeX, gWinSizeY, GL_BGRA, typ, img.bits);
+ glReadPixels(0, 0, gWinSizeX, gWinSizeY, GL_RGBA, GL_UNSIGNED_BYTE, img.bits);
if glGetError() = GL_NO_ERROR then
begin
- if FlipImage(img) then
+ if FlipImage(img) and SwapChannels(img, ChannelRed, ChannelBlue) then
begin
ok := SaveImageToFile(fname, img);
end;