AddCommand('sq_use_grid', ProfilerCommands);
AddCommand('sq_use_tree', ProfilerCommands);
+ AddCommand('mon_sq_enabled', ProfilerCommands);
+
AddCommand('p1_name', GameCVars);
AddCommand('p2_name', GameCVars);
AddCommand('p1_color', GameCVars);
if gdbg_map_dump_coldet_tree_queries then g_Console_Add('grid coldet tree queries: tan') else g_Console_Add('grid coldet tree queries: ona');
exit;
end;
+
+ if (cmd = 'mon_sq_enabled') then
+ begin
+ case getBool(1) of
+ -1: begin end;
+ 0: gmon_debug_use_sqaccel := false;
+ 1: gmon_debug_use_sqaccel := true;
+ end;
+ if gmon_debug_use_sqaccel then g_Console_Add('accelerated monster coldet: tan') else g_Console_Add('accelerated monster coldet: ona');
+ exit;
+ end;
end;
procedure DebugCommands(P: SArray);