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temp hackfix for multiple server respawns in LMS
author
fgsfds <pvt.fgsfds@gmail.com>
Fri, 9 Feb 2018 16:02:14 +0000
(19:02 +0300)
committer
fgsfds <pvt.fgsfds@gmail.com>
Fri, 9 Feb 2018 16:02:14 +0000
(19:02 +0300)
src/game/g_player.pas
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diff --git
a/src/game/g_player.pas
b/src/game/g_player.pas
index a088f2851d2b03c2c3e702f2b83feeb0d6e99cd1..103d2f59bf949f86863e759432deea2dbbf584b9 100644
(file)
--- a/
src/game/g_player.pas
+++ b/
src/game/g_player.pas
@@
-4479,6
+4479,11
@@
begin
FSpectatePlayer := -1;
FSpawned := True;
+ if (gPlayer1 = nil) and (gLMSPID1 = FUID) then
+ gPlayer1 := self;
+ if (gPlayer2 = nil) and (gLMSPID2 = FUID) then
+ gPlayer2 := self;
+
if g_Game_IsNet then
begin
MH_SEND_PlayerPos(True, FUID, NET_EVERYONE);
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