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raw | patch | inline | side by side (parent: 33b5489)
raw | patch | inline | side by side (parent: 33b5489)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 4 Jan 2019 19:58:37 +0000 (22:58 +0300) |
src/game/g_netmsg.pas | patch | blob | history |
diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index b170097d80296ec8ad3b7c7ed96e0bea1b54ccb4..01dcc3ce0182044baf67cbcef01a4b57c49e7802 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
var
P: TPlayer;
I: Integer;
- ww: Word;
begin
P := g_Player_Get(PID);
if P = nil then Exit;
NetOut.Write(Lives);
NetOut.Write(Team);
- // collect all weapons in one word
- ww := 0;
- for I := WP_FIRST to WP_LAST do if (FWeapon[I]) then ww := ww or (1 shl (i-WP_FIRST));
- NetOut.Write(Word(ww));
+ for I := WP_FIRST to WP_LAST do
+ NetOut.Write(Byte(FWeapon[I]));
for I := A_BULLETS to A_HIGH do
NetOut.Write(FAmmo[I]);
for I := MR_SUIT to MR_MAX do
NetOut.Write(LongWord(FMegaRulez[I]));
- // collect all special flags in one byte
- ww := 0;
- if (R_ITEM_BACKPACK in FRulez) then ww := ww or $01;
- if (R_KEY_RED in FRulez) then ww := ww or $02;
- if (R_KEY_GREEN in FRulez) then ww := ww or $04;
- if (R_KEY_BLUE in FRulez) then ww := ww or $08;
- if (R_BERSERK in FRulez) then ww := ww or $10;
- NetOut.Write(Byte(ww));
+ NetOut.Write(Byte(R_ITEM_BACKPACK in FRulez));
+ NetOut.Write(Byte(R_KEY_RED in FRulez));
+ NetOut.Write(Byte(R_KEY_GREEN in FRulez));
+ NetOut.Write(Byte(R_KEY_BLUE in FRulez));
+ NetOut.Write(Byte(R_BERSERK in FRulez));
NetOut.Write(Frags);
NetOut.Write(Death);
NetOut.Write(CurrWeap);
- // other flags
- ww := 0;
- if (FSpectator) then ww := ww or $01;
- if (FGhost) then ww := ww or $02;
- if (FPhysics) then ww := ww or $04;
- if (FNoRespawn) then ww := ww or $08;
- if (FJetpack) then ww := ww or $10;
- NetOut.Write(Byte(ww));
-
+ NetOut.Write(Byte(FSpectator));
+ NetOut.Write(Byte(FGhost));
+ NetOut.Write(Byte(FPhysics));
+ NetOut.Write(Byte(FNoRespawn));
+ NetOut.Write(Byte(FJetpack));
NetOut.Write(FFireTime);
end;
I: Integer;
OldJet: Boolean;
NewTeam: Byte;
- ww: Word;
begin
PID := M.ReadWord();
Pl := g_Player_Get(PID);
Lives := M.ReadByte();
NewTeam := M.ReadByte();
- ww := M.ReadWord();
for I := WP_FIRST to WP_LAST do
- begin
- FWeapon[I] := ((ww and $01) <> 0);
- ww := ww shr 1;
- end;
+ FWeapon[I] := (M.ReadByte() <> 0);
for I := A_BULLETS to A_HIGH do
FAmmo[I] := M.ReadWord();
FMegaRulez[I] := M.ReadLongWord();
FRulez := [];
- // unpack special flags
- ww := M.ReadByte();
- if ((ww and $01) <> 0) then FRulez := FRulez+[R_ITEM_BACKPACK];
- if ((ww and $02) <> 0) then FRulez := FRulez+[R_KEY_RED];
- if ((ww and $04) <> 0) then FRulez := FRulez+[R_KEY_GREEN];
- if ((ww and $08) <> 0) then FRulez := FRulez+[R_KEY_BLUE];
- if ((ww and $10) <> 0) then FRulez := FRulez+[R_BERSERK];
+ if (M.ReadByte() <> 0) then
+ FRulez := FRulez + [R_ITEM_BACKPACK];
+ if (M.ReadByte() <> 0) then
+ FRulez := FRulez + [R_KEY_RED];
+ if (M.ReadByte() <> 0) then
+ FRulez := FRulez + [R_KEY_GREEN];
+ if (M.ReadByte() <> 0) then
+ FRulez := FRulez + [R_KEY_BLUE];
+ if (M.ReadByte() <> 0) then
+ FRulez := FRulez + [R_BERSERK];
Frags := M.ReadLongInt();
Death := M.ReadLongInt();
SetWeapon(M.ReadByte());
- // other flags
- ww := M.ReadByte();
-
- FSpectator := ((ww and $01) <> 0);
+ FSpectator := M.ReadByte() <> 0;
if FSpectator then
begin
if Pl = gPlayer1 then
if (gPlayer2 = nil) and (gLMSPID2 > 0) then
gPlayer2 := g_Player_Get(gLMSPID2);
end;
-
- FGhost := ((ww and $02) <> 0);
- FPhysics := ((ww and $04) <> 0);
- FNoRespawn := ((ww and $08) <> 0);
+ FGhost := M.ReadByte() <> 0;
+ FPhysics := M.ReadByte() <> 0;
+ FNoRespawn := M.ReadByte() <> 0;
OldJet := FJetpack;
- FJetpack := ((ww and $10) <> 0);
+ FJetpack := M.ReadByte() <> 0;
FFireTime := M.ReadLongInt();
if OldJet and not FJetpack then
JetpackOff