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ec50cdb
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darkened interpic a little, to make loading log more readable
author
Ketmar Dark <ketmar@ketmar.no-ip.org>
Fri, 29 Dec 2017 01:35:11 +0000
(
03:35
+0200)
committer
Ketmar Dark <ketmar@ketmar.no-ip.org>
Fri, 29 Dec 2017 01:35:37 +0000
(
03:35
+0200)
src/game/g_window.pas
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diff --git
a/src/game/g_window.pas
b/src/game/g_window.pas
index d73dd537bec5d24a18a18998f8a6fd1764a417df..d04c8b37477b2dfe1147558a302e48322efe824d 100644
(file)
--- a/
src/game/g_window.pas
+++ b/
src/game/g_window.pas
@@
-61,7
+61,7
@@
uses
const
- ProgressUpdateMSecs = 100;
+ ProgressUpdateMSecs = 1
;//1
00;
var
h_Wnd: PSDL_Window = nil;
@@
-577,7
+577,8
@@
begin
begin
if g_Texture_Get('INTER', ID) then
begin
- e_DrawSize(ID, 0, 0, 0, false, false, gScreenWidth, gScreenHeight)
+ e_DrawSize(ID, 0, 0, 0, false, false, gScreenWidth, gScreenHeight);
+ e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 100);
end
else
begin
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