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raw | patch | inline | side by side (parent: ec50cdb)
author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Fri, 29 Dec 2017 01:35:11 +0000 (03:35 +0200) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Fri, 29 Dec 2017 01:35:37 +0000 (03:35 +0200) |
src/game/g_window.pas | patch | blob | history |
diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index d73dd537bec5d24a18a18998f8a6fd1764a417df..d04c8b37477b2dfe1147558a302e48322efe824d 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
const
- ProgressUpdateMSecs = 100;
+ ProgressUpdateMSecs = 1;//100;
var
h_Wnd: PSDL_Window = nil;
begin
if g_Texture_Get('INTER', ID) then
begin
- e_DrawSize(ID, 0, 0, 0, false, false, gScreenWidth, gScreenHeight)
+ e_DrawSize(ID, 0, 0, 0, false, false, gScreenWidth, gScreenHeight);
+ e_DarkenQuadWH(0, 0, gScreenWidth, gScreenHeight, 100);
end
else
begin