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raw | patch | inline | side by side (parent: ccf3b9b)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Wed, 13 Apr 2022 19:04:35 +0000 (22:04 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 9 Jun 2023 08:27:28 +0000 (11:27 +0300) |
src/game/g_panel.pas | patch | blob | history |
diff --git a/src/game/g_panel.pas b/src/game/g_panel.pas
index b9c94caeac62c0e6a10a5de10a51fb627f0ab6ec..07bd4ec95d088c7413f41eb2f8254e3b9cf8a26b 100644 (file)
--- a/src/game/g_panel.pas
+++ b/src/game/g_panel.pas
ATextureID = array of record
Texture: Cardinal; // Textures[Texture]
- case Anim: Boolean of
- False: ();
- True: (AnTex: TAnimState);
+ AnTex: TAnimState;
end;
PPanel = ^TPanel;
(not ByteBool(PanelRec.Flags and PANEL_FLAG_WATERTEXTURES)) then
begin
SetLength(FTextureIDs, 1);
- FTextureIDs[0].Anim := False;
case PanelRec.PanelType of
PANEL_WATER: FTextureIDs[0].Texture := FindTextureByName(TEXTURE_NAME_WATER);
PANEL_ACID1: FTextureIDs[0].Texture := FindTextureByName(TEXTURE_NAME_ACID1);
for i := 0 to Length(FTextureIDs)-1 do
begin
FTextureIDs[i].Texture := AddTextures[i].Texture;
- FTextureIDs[i].Anim := Textures[AddTextures[i].Texture].FramesCount > 0;
- if FTextureIDs[i].Anim then
- begin // Àíèìèðîâàííàÿ òåêñòóðà
- FTextureIDs[i].AnTex := TAnimState.Create(True, Textures[AddTextures[i].Texture].Speed, Textures[AddTextures[i].Texture].FramesCount);
- end
+ if Textures[AddTextures[i].Texture].FramesCount > 0 then
+ FTextureIDs[i].AnTex := TAnimState.Create(True, Textures[AddTextures[i].Texture].Speed, Textures[AddTextures[i].Texture].FramesCount)
+ else
+ FTextureIDs[i].AnTex.Invalidate;
end;
// Òåêñòóð íåñêîëüêî - íóæíî ñîõðàíÿòü òåêóùóþ:
end;
destructor TPanel.Destroy();
-var
- i: Integer;
begin
- for i := 0 to High(FTextureIDs) do
- if FTextureIDs[i].Anim then
- FTextureIDs[i].AnTex.Invalidate;
SetLength(FTextureIDs, 0);
-
Inherited;
end;
begin
if (not Enabled) or (Width < 1) or (Height < 1) then exit;
- if (FCurTexture >= 0) and
- (FTextureIDs[FCurTexture].Anim) and
- (FTextureIDs[FCurTexture].AnTex.IsValid()) and
- (FAlpha < 255) then
+ if (FCurTexture >= 0) and (FTextureIDs[FCurTexture].AnTex.IsValid()) and (FAlpha < 255) then
begin
FTextureIDs[FCurTexture].AnTex.Update();
FCurFrame := FTextureIDs[FCurTexture].AnTex.CurrentFrame;
end;
begin
- if Enabled and (FCurTexture >= 0) and
- (FTextureIDs[FCurTexture].Anim) and
- (FTextureIDs[FCurTexture].AnTex.IsValid()) and
- (Width > 0) and (Height > 0) and (FAlpha < 255) then
+ if Enabled and (FCurTexture >= 0) and (FTextureIDs[FCurTexture].AnTex.IsValid()) and (Width > 0) and (Height > 0) and (FAlpha < 255) then
begin
FCurFrame := ClampInt(Frame, 0, FTextureIDs[FCurTexture].AnTex.TotalFrames - 1);
FCurFrameCount := Count;
end;
// Ïåðåêëþ÷èëèñü íà âèäèìóþ àíèì. òåêñòóðó:
- if (FCurTexture >= 0) and FTextureIDs[FCurTexture].Anim then
+ if (FCurTexture >= 0) and FTextureIDs[FCurTexture].AnTex.IsValid() then
begin
- if (FTextureIDs[FCurTexture].AnTex.IsInvalid()) then
- begin
- g_FatalError(_lc[I_GAME_ERROR_SWITCH_TEXTURE]);
- Exit;
- end;
-
if AnimLoop = 1 then
FTextureIDs[FCurTexture].AnTex.Loop := True
- else
- if AnimLoop = 2 then
- FTextureIDs[FCurTexture].AnTex.Loop := False;
-
+ else if AnimLoop = 2 then
+ FTextureIDs[FCurTexture].AnTex.Loop := False;
FTextureIDs[FCurTexture].AnTex.Reset();
end;
FCurTexture := ID;
// Ïåðåêëþ÷èëèñü íà âèäèìóþ àíèì. òåêñòóðó:
- if (FCurTexture >= 0) and FTextureIDs[FCurTexture].Anim then
+ if (FCurTexture >= 0) and FTextureIDs[FCurTexture].AnTex.IsValid() then
begin
- if (FTextureIDs[FCurTexture].AnTex.IsInvalid()) then
- begin
- g_FatalError(_lc[I_GAME_ERROR_SWITCH_TEXTURE]);
- Exit;
- end;
-
if AnimLoop = 1 then
FTextureIDs[FCurTexture].AnTex.Loop := True
- else
- if AnimLoop = 2 then
- FTextureIDs[FCurTexture].AnTex.Loop := False;
-
+ else if AnimLoop = 2 then
+ FTextureIDs[FCurTexture].AnTex.Loop := False;
FTextureIDs[FCurTexture].AnTex.Reset();
end;
begin
Result := Length(FTextureIDs);
if Enabled and (FCurTexture >= 0) then
- if (FTextureIDs[FCurTexture].Anim) and
- (FTextureIDs[FCurTexture].AnTex.IsValid()) and
- (Width > 0) and (Height > 0) and (FAlpha < 255) then
- Result := Result + 100;
+ if (FTextureIDs[FCurTexture].AnTex.IsValid()) and (Width > 0) and (Height > 0) and (FAlpha < 255) then
+ Result := Result + 100;
end;
function TPanel.CanChangeTexture(): Boolean;
utils.writeInt(st, Word(FWidth));
utils.writeInt(st, Word(FHeight));
// Àíèìèðîâàíà ëè òåêóùàÿ òåêñòóðà
- if (FCurTexture >= 0) and (FTextureIDs[FCurTexture].Anim) then
- begin
- assert(FTextureIDs[FCurTexture].AnTex.IsValid(), 'TPanel.SaveState: No animation object');
- anim := true;
- end
- else
- begin
- anim := false;
- end;
+ anim := (FCurTexture >= 0) and (FTextureIDs[FCurTexture].AnTex.IsValid());
utils.writeBool(st, anim);
// Åñëè äà - ñîõðàíÿåì àíèìàöèþ
if anim then FTextureIDs[FCurTexture].AnTex.SaveState(st, FAlpha, FBlending);
if utils.readBool(st) then
begin
// Åñëè äà - çàãðóæàåì àíèìàöèþ
- Assert((FCurTexture >= 0) and
- (FTextureIDs[FCurTexture].Anim) and
- (FTextureIDs[FCurTexture].AnTex.IsValid()),
- 'TPanel.LoadState: No animation object');
+ Assert((FCurTexture >= 0) and (FTextureIDs[FCurTexture].AnTex.IsValid()), 'TPanel.LoadState: No animation object');
FTextureIDs[FCurTexture].AnTex.LoadState(st, FAlpha, FBlending);
end;