summary | shortlog | log | commit | commitdiff | tree
raw | patch | inline | side by side (parent: 96c1729)
raw | patch | inline | side by side (parent: 96c1729)
author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Wed, 23 Aug 2017 23:52:12 +0000 (02:52 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Thu, 24 Aug 2017 01:07:16 +0000 (04:07 +0300) |
src/game/g_gfx.pas | patch | blob | history |
diff --git a/src/game/g_gfx.pas b/src/game/g_gfx.pas
index c84ba47eda80a1e2c6097a134a78d5ba0929a212..d90fa3b042f5cdbb9cdc5dd75efcfac3c5bb5a57 100644 (file)
--- a/src/game/g_gfx.pas
+++ b/src/game/g_gfx.pas
type
PParticle = ^TParticle;
+
TParticle = record
X, Y: Integer;
VelX, VelY: Single;
offsetX, offsetY: ShortInt;
// for bubbles
liquidTopY: Integer; // don't float higher than this
+
+ //k8: sorry, i have to emulate virtual methods this way, 'cause i haet `Object`
+
+ procedure thinkerBlood ();
+ procedure thinkerSpark ();
+ procedure thinkerBubble ();
+ procedure thinkerWater ();
+
+ function alive (): Boolean; inline;
+ procedure die (); inline;
+ procedure think (); inline;
end;
TOnceAnim = record
CurrentParticle: Integer;
+// ////////////////////////////////////////////////////////////////////////// //
+function TParticle.alive (): Boolean; inline; begin result := (State <> STATE_FREE); end;
+procedure TParticle.die (); inline; begin State := STATE_FREE; end;
+
+procedure TParticle.think (); inline;
+begin
+ case ParticleType of
+ PARTICLE_BLOOD: thinkerBlood();
+ PARTICLE_SPARK: thinkerSpark();
+ PARTICLE_BUBBLES: thinkerBubble();
+ PARTICLE_WATER: thinkerWater();
+ end;
+end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
function isBlockedAt (x, y: Integer): Boolean; inline;
begin
if not gpart_dbg_phys_enabled then begin result := false; exit; end;
begin
Particles := nil;
SetLength(Particles, MaxParticles);
- for a := 0 to High(Particles) do Particles[a].State := STATE_FREE;
+ for a := 0 to High(Particles) do Particles[a].die();
CurrentParticle := 0;
if OnceAnims <> nil then
}
+// ////////////////////////////////////////////////////////////////////////// //
+procedure TParticle.thinkerBlood ();
+var
+ w, h: Integer;
+ dX, dY: SmallInt;
+ b: Integer;
+ s: ShortInt;
+begin
+ w := gMapInfo.Width;
+ h := gMapInfo.Height;
+
+ if gAdvBlood then
+ begin
+ if (State = STATE_STICK) then
+ {
+ if (not ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)) and
+ (not ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)) and
+ (not ByteBool(gCollideMap[Y, X-1] and MARK_BLOCKED)) and
+ (not ByteBool(gCollideMap[Y, X+1] and MARK_BLOCKED))
+ then
+ }
+ if (not isBlockedAt(X, Y-1)) and
+ (not isBlockedAt(X, Y+1)) and
+ (not isBlockedAt(X-1, Y)) and
+ (not isBlockedAt(X+1, Y))
+ then
+ begin // Îòëèïëà - êàïàåò
+ VelY := 0.5;
+ AccelY := 0.15;
+ State := STATE_NORMAL;
+ end
+ else
+ if Random(200) = 100 then
+ begin // Ïðèëåïëåíà - íî âîçìîæíî ñòåêàåò
+ VelY := 0.5;
+ AccelY := 0.15;
+ exit;
+ end;
+
+ if not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)} then
+ begin
+ if isLiftUpAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTUP)} then
+ begin // Ëèôò ââåðõ
+ if VelY > -4-Random(3) then
+ VelY := VelY - 0.8;
+ if Abs(VelX) > 0.1 then
+ VelX := VelX - VelX/10.0;
+ VelX := VelX + (Random-Random)*0.2;
+ AccelY := 0.15;
+ end;
+ if isLiftLeftAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTLEFT)} then
+ begin // Ïîòîê âëåâî
+ if VelX > -8-Random(3) then
+ VelX := VelX - 0.8;
+ AccelY := 0.15;
+ end;
+ if isLiftRightAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTRIGHT)} then
+ begin // Ïîòîê âïðàâî
+ if VelX < 8+Random(3) then
+ VelX := VelX + 0.8;
+ AccelY := 0.15;
+ end;
+ end;
+
+ dX := Round(VelX);
+ dY := Round(VelY);
+
+ if (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) then
+ if (State <> STATE_STICK) and
+ (not isBlockedAt(X, Y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and
+ (not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and
+ (not isBlockedAt(X, Y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then
+ begin // Âèñèò â âîçäóõå - êàïàåò
+ VelY := 0.8;
+ AccelY := 0.5;
+ State := STATE_NORMAL;
+ end;
+
+ if dX <> 0 then
+ begin
+ if dX > 0 then
+ s := 1
+ else
+ s := -1;
+
+ dX := Abs(dX);
+
+ for b := 1 to dX do
+ begin
+ if (X+s >= w) or (X+s <= 0) then begin die(); break; end;
+
+ //c := gCollideMap[Y, X+s];
+
+ if isBlockedAt(X+s, Y) {ByteBool(c and MARK_BLOCKED)} then
+ begin // Ñòåíà/äâåðü
+ VelX := 0;
+ VelY := 0;
+ AccelX := 0;
+ AccelY := 0;
+ State := STATE_STICK;
+ Break;
+ end;
+
+ X := X+s;
+ end;
+ end;
+
+ if dY <> 0 then
+ begin
+ if dY > 0 then
+ s := 1
+ else
+ s := -1;
+
+ dY := Abs(dY);
+
+ for b := 1 to dY do
+ begin
+ if (Y+s >= h) or (Y+s <= 0) then begin die(); break; end;
+
+ //c := gCollideMap[Y+s, X];
+
+ if isBlockedAt(X, Y+s) {ByteBool(c and MARK_BLOCKED)} then
+ begin // Ñòåíà/äâåðü
+ VelX := 0;
+ VelY := 0;
+ AccelX := 0;
+ AccelY := 0;
+ if (s > 0) and (State <> STATE_STICK) then
+ State := STATE_NORMAL
+ else
+ State := STATE_STICK;
+ Break;
+ end;
+
+ Y := Y+s;
+ end;
+ end;
+ end // if gAdvBlood
+ else
+ begin
+ dX := Round(VelX);
+ dY := Round(VelY);
+
+ if (X+dX >= w) or (Y+dY >= h) or
+ (X+dX <= 0) or (Y+dY <= 0) or
+ isBlockedAt(X+dX, Y+dY) {ByteBool(gCollideMap[Y+dY, X+dX] and MARK_BLOCKED)} then
+ begin // Ñòåíà/äâåðü/ãðàíèöà
+ die();
+ VelX := 0;
+ VelY := 0;
+ end
+ else
+ begin
+ Y := Y + dY;
+ X := X + dX;
+ end;
+ end;
+
+ VelX := VelX + AccelX;
+ VelY := VelY + AccelY;
+
+// Êðîâü ðàñòâîðÿåòñÿ â æèäêîñòè:
+ if isLiquidAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIQUID)} then
+ begin
+ Inc(Time);
+
+ Alpha := 255 - Trunc((255.0 * Time) / LiveTime);
+ end;
+end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+procedure TParticle.thinkerSpark ();
+var
+ w, h: Integer;
+ dX, dY: SmallInt;
+ b: Integer;
+ s: ShortInt;
+begin
+ w := gMapInfo.Width;
+ h := gMapInfo.Height;
+
+ dX := Round(VelX);
+ dY := Round(VelY);
+
+ if (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) and
+ (not isBlockedAt(X, Y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and
+ (not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and
+ (not isBlockedAt(X, Y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then
+ begin // Âèñèò â âîçäóõå
+ VelY := 0.8;
+ AccelY := 0.5;
+ end;
+
+ if dX <> 0 then
+ begin
+ if dX > 0 then
+ s := 1
+ else
+ s := -1;
+
+ dX := Abs(dX);
+
+ for b := 1 to dX do
+ begin
+ if (X+s >= w) or (X+s <= 0) then begin die(); break; end;
+
+ //c := gCollideMap[Y, X+s];
+
+ if isBlockedAt(X+s, Y) {ByteBool(c and MARK_BLOCKED)} then
+ begin // Ñòåíà/äâåðü - ïàäàåò âåðòèêàëüíî
+ VelX := 0;
+ AccelX := 0;
+ Break;
+ end
+ else // Ïóñòî:
+ if not isAnythingAt(X+s, Y) {c = MARK_FREE} then
+ X := X + s
+ else // Îñòàëüíîå:
+ begin
+ die();
+ break;
+ end;
+ end;
+ end;
+
+ if dY <> 0 then
+ begin
+ if dY > 0 then
+ s := 1
+ else
+ s := -1;
+
+ dY := Abs(dY);
+
+ for b := 1 to dY do
+ begin
+ if (Y+s >= h) or (Y+s <= 0) then begin die(); break; end;
+
+ //c := gCollideMap[Y+s, X];
+
+ if isBlockedAt(X, Y+s) {ByteBool(c and MARK_BLOCKED)} then
+ begin // Ñòåíà/äâåðü - ïàäàåò âåðòèêàëüíî
+ if s < 0 then
+ begin
+ VelY := -VelY;
+ AccelY := Abs(AccelY);
+ end
+ else // Èëè íå ïàäàåò
+ begin
+ VelX := 0;
+ AccelX := 0;
+ VelY := 0;
+ AccelY := 0.8;
+ end;
+
+ Break;
+ end
+ else // Ïóñòî:
+ if not isAnythingAt(X, Y+s) {c = MARK_FREE} then
+ Y := Y + s
+ else // Îñàëüíîå:
+ begin
+ die();
+ break;
+ end;
+ end;
+ end;
+
+ if VelX <> 0.0 then
+ VelX := VelX + AccelX;
+ if VelY <> 0.0 then
+ begin
+ if AccelY < 10 then
+ AccelY := AccelY + 0.08;
+ VelY := VelY + AccelY;
+ end;
+
+ Time := Time + 1;
+end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+procedure TParticle.thinkerBubble ();
+var
+ h: Integer;
+ dY: SmallInt;
+ b: Integer;
+ s: ShortInt;
+begin
+ h := gMapInfo.Height;
+
+ dY := Round(VelY);
+
+ if dY <> 0 then
+ begin
+ if dY > 0 then
+ s := 1
+ else
+ s := -1;
+
+ for b := 1 to Abs(dY) do
+ begin
+ if (Y+s >= h) or (Y+s <= 0) then begin die(); break; end;
+
+ (*
+ if not isLiquidAt(X, Y+s) {ByteBool(gCollideMap[Y+s, X] and MARK_LIQUID)} then
+ begin // Óæå íå æèäêîñòü
+ State := STATE_FREE;
+ Break;
+ end;
+ *)
+ // we traced liquid before, so don't bother checking
+ if (Y+s <= liquidTopY) then begin die(); break; end;
+
+ Y := Y+s;
+ end;
+ end;
+
+ if VelY > -4 then
+ VelY := VelY + AccelY;
+
+ Time := Time + 1;
+end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+procedure TParticle.thinkerWater ();
+var
+ w, h: Integer;
+ dX, dY: SmallInt;
+ b: Integer;
+ s: ShortInt;
+begin
+ w := gMapInfo.Width;
+ h := gMapInfo.Height;
+
+ if (State = STATE_STICK) and (Random(30) = 15) then
+ begin // Ñòåêàåò/îòëèïàåò
+ VelY := 0.5;
+ AccelY := 0.15;
+ if (not isBlockedAt(X-1, Y) {ByteBool(gCollideMap[Y, X-1] and MARK_BLOCKED)}) and
+ (not isBlockedAt(X+1, Y) {ByteBool(gCollideMap[Y, X+1] and MARK_BLOCKED)}) then
+ State := STATE_NORMAL;
+ exit;
+ end;
+
+ if not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)} then
+ begin
+ if isLiftUpAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTUP)} then
+ begin // Ëèôò ââåðõ
+ if VelY > -4-Random(3) then
+ VelY := VelY - 0.8;
+ if Abs(VelX) > 0.1 then
+ VelX := VelX - VelX/10.0;
+ VelX := VelX + (Random-Random)*0.2;
+ AccelY := 0.15;
+ end;
+ if isLiftLeftAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTLEFT)} then
+ begin // Ïîòîê âëåâî
+ if VelX > -8-Random(3) then
+ VelX := VelX - 0.8;
+ AccelY := 0.15;
+ end;
+ if isLiftRightAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTRIGHT)} then
+ begin // Ïîòîê âïðàâî
+ if VelX < 8+Random(3) then
+ VelX := VelX + 0.8;
+ AccelY := 0.15;
+ end;
+ end;
+
+ dX := Round(VelX);
+ dY := Round(VelY);
+
+ if (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) then
+ if (State <> STATE_STICK) and
+ (not isBlockedAt(X, Y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and
+ (not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and
+ (not isBlockedAt(X, Y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then
+ begin // Âèñèò â âîçäóõå - êàïàåò
+ VelY := 0.8;
+ AccelY := 0.5;
+ State := STATE_NORMAL;
+ end;
+
+ if dX <> 0 then
+ begin
+ if dX > 0 then
+ s := 1
+ else
+ s := -1;
+
+ for b := 1 to Abs(dX) do
+ begin
+ // Ñáîêó ãðàíèöà?
+ if (X+s >= w) or (X+s <= 0) then begin die(); break;end;
+
+ //c := gCollideMap[Y, X+s];
+
+ // Ñáîêó æèäêîñòü, à ÷àñòèöà óæå ïàäàåò?
+ if isLiquidAt(X+s, Y) {ByteBool(c and MARK_LIQUID)} and (dY > 0) then begin die(); break; end;
+
+ if isBlockedAt(X+s, Y) {ByteBool(c and MARK_BLOCKED)} then
+ begin // Ñòåíà/äâåðü
+ VelX := 0;
+ VelY := 0;
+ AccelX := 0;
+ AccelY := 0;
+ State := STATE_STICK;
+ Break;
+ end;
+
+ X := X+s;
+ end;
+ end;
+
+ if dY <> 0 then
+ begin
+ if dY > 0 then
+ s := 1
+ else
+ s := -1;
+
+ for b := 1 to Abs(dY) do
+ begin
+ // Ñíèçó/ñâåðõó ãðàíèöà
+ if (Y+s >= h) or (Y+s <= 0) then begin die(); break; end;
+
+ //c := gCollideMap[Y+s, X];
+
+ // Ñíèçó æèäêîñòü, à ÷àñòèöà óæå ïàäàåò
+ if isLiquidAt(X, Y+s) {ByteBool(c and MARK_LIQUID)} and (dY > 0) then begin die(); break; end;
+
+ if isBlockedAt(X, Y+s) {ByteBool(c and MARK_BLOCKED)} then
+ begin // Ñòåíà/äâåðü
+ VelX := 0;
+ VelY := 0;
+ AccelX := 0;
+ AccelY := 0;
+ if (s > 0) and (State <> STATE_STICK) then
+ State := STATE_NORMAL
+ else
+ State := STATE_STICK;
+ Break;
+ end;
+
+ Y := Y+s;
+ end;
+ end;
+
+ VelX := VelX + AccelX;
+ VelY := VelY + AccelY;
+
+ Time := Time + 1;
+end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
procedure g_GFX_SparkVel (fX, fY: Integer; Count: Word; VX, VY: Integer; DevX, DevY: Byte);
var
a: Integer;
if (Count < 1) then Count := 1;
SetLength(Particles, Count);
- for a := 0 to High(Particles) do Particles[a].State := STATE_FREE;
+ for a := 0 to High(Particles) do Particles[a].die();
MaxParticles := Count;
//if CurrentParticle >= Count then
CurrentParticle := 0;
var
a: Integer;
w, h: Integer;
- dX, dY: SmallInt;
- b, len: Integer;
- s: ShortInt;
- //c: Byte;
+ len: Integer;
begin
if not gpart_dbg_enabled then exit;
if Particles <> nil then
for a := 0 to len do
begin
- if Particles[a].State <> STATE_FREE then
+ if Particles[a].alive then
begin
with Particles[a] do
begin
- if Time = LiveTime then State := STATE_FREE;
- if (X+1 >= w) or (Y+1 >= h) or (X <= 0) or (Y <= 0) then State := STATE_FREE;
- if State = STATE_FREE then Continue;
+ if (Time = LiveTime) then begin die(); continue; end;
+ if (X+1 >= w) or (Y+1 >= h) or (X <= 0) or (Y <= 0) then begin die(); end;
+ //if not alive then Continue;
//e_WriteLog(Format('particle #%d: %d', [State, ParticleType]), MSG_NOTIFY);
-
- case ParticleType of
- PARTICLE_BLOOD:
- begin
- if gAdvBlood then
- begin
- if (State = STATE_STICK) then
- {
- if (not ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)) and
- (not ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)) and
- (not ByteBool(gCollideMap[Y, X-1] and MARK_BLOCKED)) and
- (not ByteBool(gCollideMap[Y, X+1] and MARK_BLOCKED))
- then
- }
- if (not isBlockedAt(X, Y-1)) and
- (not isBlockedAt(X, Y+1)) and
- (not isBlockedAt(X-1, Y)) and
- (not isBlockedAt(X+1, Y))
- then
- begin // Îòëèïëà - êàïàåò
- VelY := 0.5;
- AccelY := 0.15;
- State := STATE_NORMAL;
- end
- else
- if Random(200) = 100 then
- begin // Ïðèëåïëåíà - íî âîçìîæíî ñòåêàåò
- VelY := 0.5;
- AccelY := 0.15;
- Continue;
- end;
-
- if not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)} then
- begin
- if isLiftUpAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTUP)} then
- begin // Ëèôò ââåðõ
- if VelY > -4-Random(3) then
- VelY := VelY - 0.8;
- if Abs(VelX) > 0.1 then
- VelX := VelX - VelX/10.0;
- VelX := VelX + (Random-Random)*0.2;
- AccelY := 0.15;
- end;
- if isLiftLeftAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTLEFT)} then
- begin // Ïîòîê âëåâî
- if VelX > -8-Random(3) then
- VelX := VelX - 0.8;
- AccelY := 0.15;
- end;
- if isLiftRightAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTRIGHT)} then
- begin // Ïîòîê âïðàâî
- if VelX < 8+Random(3) then
- VelX := VelX + 0.8;
- AccelY := 0.15;
- end;
- end;
-
- dX := Round(VelX);
- dY := Round(VelY);
-
- if (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) then
- if (State <> STATE_STICK) and
- (not isBlockedAt(X, Y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and
- (not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and
- (not isBlockedAt(X, Y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then
- begin // Âèñèò â âîçäóõå - êàïàåò
- VelY := 0.8;
- AccelY := 0.5;
- State := STATE_NORMAL;
- end;
-
- if dX <> 0 then
- begin
- if dX > 0 then
- s := 1
- else
- s := -1;
-
- dX := Abs(dX);
-
- for b := 1 to dX do
- begin
- if (X+s >= w) or (X+s <= 0) then
- begin
- State := STATE_FREE;
- Break;
- end;
-
- //c := gCollideMap[Y, X+s];
-
- if isBlockedAt(X+s, Y) {ByteBool(c and MARK_BLOCKED)} then
- begin // Ñòåíà/äâåðü
- VelX := 0;
- VelY := 0;
- AccelX := 0;
- AccelY := 0;
- State := STATE_STICK;
- Break;
- end;
-
- X := X+s;
- end;
- end;
-
- if dY <> 0 then
- begin
- if dY > 0 then
- s := 1
- else
- s := -1;
-
- dY := Abs(dY);
-
- for b := 1 to dY do
- begin
- if (Y+s >= h) or (Y+s <= 0) then
- begin
- State := STATE_FREE;
- Break;
- end;
-
- //c := gCollideMap[Y+s, X];
-
- if isBlockedAt(X, Y+s) {ByteBool(c and MARK_BLOCKED)} then
- begin // Ñòåíà/äâåðü
- VelX := 0;
- VelY := 0;
- AccelX := 0;
- AccelY := 0;
- if (s > 0) and (State <> STATE_STICK) then
- State := STATE_NORMAL
- else
- State := STATE_STICK;
- Break;
- end;
-
- Y := Y+s;
- end;
- end;
- end // if gAdvBlood
- else
- begin
- dX := Round(VelX);
- dY := Round(VelY);
-
- if (X+dX >= w) or (Y+dY >= h) or
- (X+dX <= 0) or (Y+dY <= 0) or
- isBlockedAt(X+dX, Y+dY) {ByteBool(gCollideMap[Y+dY, X+dX] and MARK_BLOCKED)} then
- begin // Ñòåíà/äâåðü/ãðàíèöà
- State := STATE_FREE;
- VelX := 0;
- VelY := 0;
- end
- else
- begin
- Y := Y + dY;
- X := X + dX;
- end;
- end;
-
- VelX := VelX + AccelX;
- VelY := VelY + AccelY;
-
- // Êðîâü ðàñòâîðÿåòñÿ â æèäêîñòè:
- if isLiquidAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIQUID)} then
- begin
- Inc(Time);
-
- Alpha := 255 - Trunc((255.0 * Time) / LiveTime);
- end;
- end;
-
- PARTICLE_SPARK:
- begin
- dX := Round(VelX);
- dY := Round(VelY);
-
- if (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) and
- (not isBlockedAt(X, Y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and
- (not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and
- (not isBlockedAt(X, Y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then
- begin // Âèñèò â âîçäóõå
- VelY := 0.8;
- AccelY := 0.5;
- end;
-
- if dX <> 0 then
- begin
- if dX > 0 then
- s := 1
- else
- s := -1;
-
- dX := Abs(dX);
-
- for b := 1 to dX do
- begin
- if (X+s >= w) or (X+s <= 0) then
- begin
- State := STATE_FREE;
- Break;
- end;
-
- //c := gCollideMap[Y, X+s];
-
- if isBlockedAt(X+s, Y) {ByteBool(c and MARK_BLOCKED)} then
- begin // Ñòåíà/äâåðü - ïàäàåò âåðòèêàëüíî
- VelX := 0;
- AccelX := 0;
- Break;
- end
- else // Ïóñòî:
- if not isAnythingAt(X+s, Y) {c = MARK_FREE} then
- X := X + s
- else // Îñòàëüíîå:
- begin
- State := STATE_FREE;
- Break;
- end;
- end;
- end;
-
- if dY <> 0 then
- begin
- if dY > 0 then
- s := 1
- else
- s := -1;
-
- dY := Abs(dY);
-
- for b := 1 to dY do
- begin
- if (Y+s >= h) or (Y+s <= 0) then
- begin
- State := STATE_FREE;
- Break;
- end;
-
- //c := gCollideMap[Y+s, X];
-
- if isBlockedAt(X, Y+s) {ByteBool(c and MARK_BLOCKED)} then
- begin // Ñòåíà/äâåðü - ïàäàåò âåðòèêàëüíî
- if s < 0 then
- begin
- VelY := -VelY;
- AccelY := Abs(AccelY);
- end
- else // Èëè íå ïàäàåò
- begin
- VelX := 0;
- AccelX := 0;
- VelY := 0;
- AccelY := 0.8;
- end;
-
- Break;
- end
- else // Ïóñòî:
- if not isAnythingAt(X, Y+s) {c = MARK_FREE} then
- Y := Y + s
- else // Îñàëüíîå:
- begin
- State := STATE_FREE;
- Break;
- end;
- end;
- end;
-
- if VelX <> 0.0 then
- VelX := VelX + AccelX;
- if VelY <> 0.0 then
- begin
- if AccelY < 10 then
- AccelY := AccelY + 0.08;
- VelY := VelY + AccelY;
- end;
-
- Time := Time + 1;
- end;
-
- PARTICLE_WATER:
- begin
- if (State = STATE_STICK) and (Random(30) = 15) then
- begin // Ñòåêàåò/îòëèïàåò
- VelY := 0.5;
- AccelY := 0.15;
- if (not isBlockedAt(X-1, Y) {ByteBool(gCollideMap[Y, X-1] and MARK_BLOCKED)}) and
- (not isBlockedAt(X+1, Y) {ByteBool(gCollideMap[Y, X+1] and MARK_BLOCKED)}) then
- State := STATE_NORMAL;
- Continue;
- end;
-
- if not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)} then
- begin
- if isLiftUpAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTUP)} then
- begin // Ëèôò ââåðõ
- if VelY > -4-Random(3) then
- VelY := VelY - 0.8;
- if Abs(VelX) > 0.1 then
- VelX := VelX - VelX/10.0;
- VelX := VelX + (Random-Random)*0.2;
- AccelY := 0.15;
- end;
- if isLiftLeftAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTLEFT)} then
- begin // Ïîòîê âëåâî
- if VelX > -8-Random(3) then
- VelX := VelX - 0.8;
- AccelY := 0.15;
- end;
- if isLiftRightAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTRIGHT)} then
- begin // Ïîòîê âïðàâî
- if VelX < 8+Random(3) then
- VelX := VelX + 0.8;
- AccelY := 0.15;
- end;
- end;
-
- dX := Round(VelX);
- dY := Round(VelY);
-
- if (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) then
- if (State <> STATE_STICK) and
- (not isBlockedAt(X, Y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and
- (not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and
- (not isBlockedAt(X, Y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then
- begin // Âèñèò â âîçäóõå - êàïàåò
- VelY := 0.8;
- AccelY := 0.5;
- State := STATE_NORMAL;
- end;
-
- if dX <> 0 then
- begin
- if dX > 0 then
- s := 1
- else
- s := -1;
-
- for b := 1 to Abs(dX) do
- begin
- if (X+s >= w) or (X+s <= 0) then
- begin // Ñáîêó ãðàíèöà
- State := STATE_FREE;
- Break;
- end;
-
- //c := gCollideMap[Y, X+s];
-
- if isLiquidAt(X+s, Y) {ByteBool(c and MARK_LIQUID)} and (dY > 0) then
- begin // Ñáîêó æèäêîñòü, à ÷àñòèöà óæå ïàäàåò
- State := STATE_FREE;
- Break;
- end;
-
- if isBlockedAt(X+s, Y) {ByteBool(c and MARK_BLOCKED)} then
- begin // Ñòåíà/äâåðü
- VelX := 0;
- VelY := 0;
- AccelX := 0;
- AccelY := 0;
- State := STATE_STICK;
- Break;
- end;
-
- X := X+s;
- end;
- end;
-
- if dY <> 0 then
- begin
- if dY > 0 then
- s := 1
- else
- s := -1;
-
- for b := 1 to Abs(dY) do
- begin
- if (Y+s >= h) or (Y+s <= 0) then
- begin // Ñíèçó/ñâåðõó ãðàíèöà
- State := STATE_FREE;
- Break;
- end;
-
- //c := gCollideMap[Y+s, X];
-
- if isLiquidAt(X, Y+s) {ByteBool(c and MARK_LIQUID)} and (dY > 0) then
- begin // Ñíèçó æèäêîñòü, à ÷àñòèöà óæå ïàäàåò
- State := STATE_FREE;
- Break;
- end;
-
- if isBlockedAt(X, Y+s) {ByteBool(c and MARK_BLOCKED)} then
- begin // Ñòåíà/äâåðü
- VelX := 0;
- VelY := 0;
- AccelX := 0;
- AccelY := 0;
- if (s > 0) and (State <> STATE_STICK) then
- State := STATE_NORMAL
- else
- State := STATE_STICK;
- Break;
- end;
-
- Y := Y+s;
- end;
- end;
-
- VelX := VelX + AccelX;
- VelY := VelY + AccelY;
-
- Time := Time + 1;
- end;
-
- PARTICLE_BUBBLES:
- begin
- dY := Round(VelY);
-
- if dY <> 0 then
- begin
- if dY > 0 then
- s := 1
- else
- s := -1;
-
- for b := 1 to Abs(dY) do
- begin
- if (Y+s >= h) or (Y+s <= 0) then
- begin
- State := STATE_FREE;
- Break;
- end;
-
- if not isLiquidAt(X, Y+s) {ByteBool(gCollideMap[Y+s, X] and MARK_LIQUID)} then
- begin // Óæå íå æèäêîñòü
- State := STATE_FREE;
- Break;
- end;
-
- Y := Y+s;
- end;
- end;
-
- if VelY > -4 then
- VelY := VelY + AccelY;
-
- Time := Time + 1;
- end;
- end; // case
-
+ think();
{CorrectOffsets(a);}
end; // with
end; // if
for a := 0 to len do
with Particles[a] do
- if (State <> STATE_FREE) and (X >= sX) and (Y >= sY) and
- (X <= sX+sWidth) and (sY <= sY+sHeight) then
+ if alive and (X >= sX) and (Y >= sY) and (X <= sX+sWidth) and (sY <= sY+sHeight) then
begin
glColor4ub(Red, Green, Blue, Alpha);
glVertex2i(X + offsetX, Y + offsetY);