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raw | patch | inline | side by side (parent: e796653)
raw | patch | inline | side by side (parent: e796653)
author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Tue, 5 Sep 2017 23:21:46 +0000 (02:21 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Tue, 5 Sep 2017 23:22:27 +0000 (02:22 +0300) |
src/game/g_monsters.pas | patch | blob | history | |
src/game/g_panel.pas | patch | blob | history |
index 92ee2f66a84b55c4d83e904d4705f584ced54a9d..13dfb21ab6e307ce5858967c9bf307d32283c416 100644 (file)
--- a/src/game/g_monsters.pas
+++ b/src/game/g_monsters.pas
FDieTriggers: Array of Integer;
FSpawnTrigger: Integer;
+ mNeedSend: Boolean; // for networl
+
procedure Turn();
function findNewPrey(): Boolean;
procedure ActivateTriggers();
procedure getMapBox (out x, y, w, h: Integer); inline;
+ // get-and-clear
+ function gncNeedSend (): Boolean; inline;
+ procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
+
public
property Obj: TObj read FObj;
h := FObj.Rect.Height;
end;
+function TMonster.gncNeedSend (): Boolean; inline; begin result := mNeedSend; mNeedSend := false; end;
+
+procedure TMonster.setDirty (); inline; begin mNeedSend := true; end;
+
// ////////////////////////////////////////////////////////////////////////// //
function g_Mons_AlongLine (x0, y0, x1, y1: Integer; cb: TMonsAlongLineCB; log: Boolean=false): TMonster;
{$ENDIF}
if (mProxyId = -1) then
begin
+ mNeedSend := true;
mProxyId := monsGrid.insertBody(self, FObj.X+FObj.Rect.X, FObj.Y+FObj.Rect.Y, FObj.Rect.Width, FObj.Rect.Height);
{$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
monsGrid.getBodyXY(mProxyId, x, y);
if (w <> nw) or (h <> nh) then
begin
+ mNeedSend := true;
{$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
e_WriteLog(Format('monster #%d:(%u): resized; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
{$ENDIF}
end
else if (x <> nx) or (y <> ny) then
begin
+ mNeedSend := true;
{$IF DEFINED(D2F_DEBUG_MONS_MOVE)}
e_WriteLog(Format('monster #%d:(%u): updating grid; mProxyid=%d; gx=%d; gy=%d', [mArrIdx, UID, mProxyId, x-monsGrid.gridX0, y-monsGrid.gridY0]), MSG_NOTIFY);
{$ENDIF}
mArrIdx := -1;
trapCheckFrameId := 0;
mplatCheckFrameId := 0;
+ mNeedSend := false;
if FMonsterType in [MONSTER_ROBO, MONSTER_BARREL] then
FBloodKind := BLOOD_SPARKS
diff --git a/src/game/g_panel.pas b/src/game/g_panel.pas
index 7651b48a17326b5ea5efd06b208f55de3e2229f5..d3101aa0e1b6e0f1c7102b458f7b61db447d2280 100644 (file)
--- a/src/game/g_panel.pas
+++ b/src/game/g_panel.pas
procedure TPanel.Update();
var
ox, oy: Integer;
- nx, ny: Integer;
+ nx, ny, nw, nh: Integer;
ex, ey, nex, ney: Integer;
mpw, mph: Integer;
// return `true` if we should move by dx,dy
function tryMPlatMove (px, py, pw, ph: Integer; out dx, dy: Integer; out squash: Boolean; ontop: PBoolean=nil): Boolean;
var
- u0, u1: Single;
+ u0: Single;
tex, tey: Integer;
pdx, pdy: Integer;
- pan: TPanel;
trtag: Integer;
- hedge: Integer;
+ szdx, szdy: Integer;
begin
squash := false;
tex := px;
if (py+ph = oy) then
begin
if (ontop <> nil) then ontop^ := true;
- // yes, move with it; but skip steps
- pan := mapGrid.traceBox(tex, tey, px, py, pw, ph, pdx, pdy, nil, (GridTagWall or GridTagDoor));
- if (pan <> nil) then
- begin
- //e_LogWritefln('entity on the platform; tracing=(%s,%s); endpoint=(%s,%s); mustbe=(%s,%s)', [px, py, tex, tey, px+pdx, py+pdy]);
- // if we cannot move, only walls should squash the entity
- {
- if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
- begin
- if (tex = px) and (tey = py) then squash := true;
- end;
- }
- end;
+ // yes, move with it; but skip steps (no need to process size change here, 'cause platform top cannot be changed with it)
+ mapGrid.traceBox(tex, tey, px, py, pw, ph, pdx, pdy, nil, (GridTagWall or GridTagDoor));
end
else
begin
if (ontop <> nil) then ontop^ := false;
// not standing on the platform: trace platform to see if it hits the entity
- // hitedge (for `it`): 0: top; 1: right; 2: bottom; 3: left
- {
- if g_Collide(px, py, pw, ph, ox, oy, mpw, mph) then
+ // first, process size change (as we cannot sweeptest both move and size change)
+ // but we don't have to check for pushing if the panel is shrinking
+ szdx := nw-mpw;
+ szdy := nh-mph;
+ if (szdx > 0) or (szdy > 0) then
begin
- e_LogWritefln('entity is embedded: plr=(%s,%s)-(%s,%s); mpl=(%s,%s)-(%s,%s)', [px, py, px+pw-1, py+ph-1, ox, oy, ox+mpw-1, oy+mph-1]);
+ // ignore shrinking dimension
+ if (szdx < 0) then szdx := 0;
+ if (szdy < 0) then szdy := 0;
+ // move platform by szd* back, and check for szd* movement
+ if sweepAABB(ox-szdx, oy-szdy, nw, nh, szdx, szdy, px, py, pw, ph, @u0) then
+ begin
+ // yes, platform hits the entity, push the entity in the resizing direction
+ u0 := 1.0-u0; // how much path left?
+ szdx := trunc(szdx*u0);
+ szdy := trunc(szdy*u0);
+ if (szdx <> 0) or (szdy <> 0) then
+ begin
+ // has some path to go, trace the entity
+ trtag := (GridTagWall or GridTagDoor);
+ // if we're moving down, consider steps too
+ if (szdy > 0) then trtag := trtag or GridTagStep;
+ mapGrid.traceBox(tex, tey, px, py, pw, ph, szdx, szdy, nil, trtag);
+ end;
+ end;
end;
- }
- if sweepAABB(ox, oy, mpw, mph, pdx, pdy, px, py, pw, ph, @u0, @hedge, @u1) then
+ // second, process platform movement, using te* as entity starting point
+ if sweepAABB(ox, oy, nw, nh, pdx, pdy, tex, tey, pw, ph, @u0) then
begin
//e_LogWritefln('T: platsweep; u0=%s; u1=%s; hedge=%s; sweepAABB(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s)', [u0, u1, hedge, ox, oy, mpw, mph, pdx, pdy, px-1, py-1, pw+2, ph+2]);
// yes, platform hits the entity, push the entity in the direction of the platform
trtag := (GridTagWall or GridTagDoor);
// if we're moving down, consider steps too
if (pdy > 0) then trtag := trtag or GridTagStep;
- pan := mapGrid.traceBox(tex, tey, px, py, pw, ph, pdx, pdy, nil, trtag);
- //e_LogWritefln(' tracebox: te=(%s,%s)', [tex, tey]);
- // if we cannot move, only walls should squash the entity
- {
- if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
- begin
- if (pan <> nil) and (tex = px) and (tey = py) then squash := true;
- end;
- }
+ mapGrid.traceBox(tex, tey, px, py, pw, ph, pdx, pdy, nil, trtag);
end;
- end
- else
- begin
- // no collistion, but may be embedded
- //e_LogWritefln('F: platsweep; u0=%s; u1=%s; sweepAABB(%s, %s, %s, %s, %s, %s, %s, %s, %s, %s)', [u0, u1, ox, oy, mpw, mph, pdx, pdy, px-1, py-1, pw+2, ph+2]);
- //squash := (u1 >= 0.0);
end;
end;
+ // done with entity movement, new coords are in te*
dx := tex-px;
dy := tey-py;
result := (dx <> 0) or (dy <> 0);
- if (not squash) and ((tag and (GridTagWall or GridTagDoor)) <> 0) then
+ if ((tag and (GridTagWall or GridTagDoor)) <> 0) then
begin
- squash := g_Collide(tex, tey, pw, ph, nx, ny, mpw, mph); // still in platform?
- //if not squash then squash := g_Map_CollidePanel(tex, tey, pw, ph, (PANEL_WALL or PANEL_OPENDOOR or PANEL_CLOSEDOOR));
+ // check for squashing; as entity cannot be pushed into a wall, check only collision with the platform itself
+ squash := g_Collide(tex, tey, pw, ph, nx, ny, nw, nh); // squash, if still in platform
end;
end;
* try to push entity
* if we can't push entity all the way, squash it
*)
+ ox := X;
+ oy := Y;
mpw := Width;
mph := Height;
- // old rect
- ox := X;
- oy := Y;
- ex := ox+mpw-1;
- ey := ox+mph-1;
- // new rect
+ nw := mpw+mSizeSpeed.w;
+ nh := mph+mSizeSpeed.h;
nx := ox+mMovingSpeed.X;
ny := oy+mMovingSpeed.Y;
- nex := nx+mpw-1;
- ney := ny+mph-1;
- // full rect
- cx0 := nmin(ox, nx);
- cy0 := nmin(oy, ny);
- cx1 := nmax(ex, nex);
- cy1 := nmax(ey, ney);
- // extrude
- cx0 -= 1;
- cy0 -= 1;
- cx1 += 1;
- cy1 += 1;
- cw := cx1-cx0+1;
- ch := cy1-cy0+1;
-
- // process "obstacle" panels
- if ((tag and GridTagObstacle) <> 0) then
- begin
- // temporarily turn off this panel, so it won't interfere with collision checks
- mapGrid.proxyEnabled[proxyId] := false;
- // process players
- for f := 0 to High(gPlayers) do
+ // if pannel disappeared, we don't have to do anything
+ if (nw > 0) and (nh > 0) then
+ begin
+ // old rect
+ ex := ox+mpw-1;
+ ey := ox+mph-1;
+ // new rect
+ nex := nx+nw-1;
+ ney := ny+nh-1;
+ // full rect
+ cx0 := nmin(ox, nx);
+ cy0 := nmin(oy, ny);
+ cx1 := nmax(ex, nex);
+ cy1 := nmax(ey, ney);
+ // extrude
+ cx0 -= 1;
+ cy0 -= 1;
+ cx1 += 1;
+ cy1 += 1;
+ cw := cx1-cx0+1;
+ ch := cy1-cy0+1;
+
+ // process "obstacle" panels
+ if ((tag and GridTagObstacle) <> 0) then
begin
- plr := gPlayers[f];
- if (plr = nil) or (not plr.alive) then continue;
- plr.getMapBox(px, py, pw, ph);
- if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue;
- if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash) then
+ // temporarily turn off this panel, so it won't interfere with collision checks
+ mapGrid.proxyEnabled[proxyId] := false;
+
+ // process players
+ for f := 0 to High(gPlayers) do
begin
- // set new position
- plr.moveBy(pdx, pdy); // this will call `positionChanged()` for us
+ plr := gPlayers[f];
+ if (plr = nil) or (not plr.alive) then continue;
+ plr.getMapBox(px, py, pw, ph);
+ if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue;
+ if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash) then
+ begin
+ // set new position
+ plr.moveBy(pdx, pdy); // this will call `positionChanged()` for us
+ end;
+ // squash player, if necessary
+ if not g_Game_IsClient and squash then plr.Damage(15000, 0, 0, 0, HIT_TRAP);
end;
- // squash player, if necessary
- if squash then plr.Damage(15000, 0, 0, 0, HIT_TRAP);
- end;
- // process gibs
- for f := 0 to High(gGibs) do
- begin
- gib := @gGibs[f];
- if not gib.alive then continue;
- gib.getMapBox(px, py, pw, ph);
- if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue;
- if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash, @ontop) then
+ // process gibs
+ for f := 0 to High(gGibs) do
begin
- // set new position
- gib.moveBy(pdx, pdy); // this will call `positionChanged()` for us
- {
- if ontop then
+ gib := @gGibs[f];
+ if not gib.alive then continue;
+ gib.getMapBox(px, py, pw, ph);
+ if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue;
+ if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash, @ontop) then
begin
- gib.Obj.Vel.X += pdx;
- gib.Obj.Vel.Y += pdy;
+ // set new position
+ gib.moveBy(pdx, pdy); // this will call `positionChanged()` for us
end;
- }
end;
- end;
- // move and push corpses
- for f := 0 to High(gCorpses) do
- begin
- cor := gCorpses[f];
- if (cor = nil) then continue;
- cor.getMapBox(px, py, pw, ph);
- if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue;
- if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash, @ontop) then
+ // move and push corpses
+ for f := 0 to High(gCorpses) do
begin
- // set new position
- cor.moveBy(pdx, pdy); // this will call `positionChanged()` for us
- {
- if ontop then
+ cor := gCorpses[f];
+ if (cor = nil) then continue;
+ cor.getMapBox(px, py, pw, ph);
+ if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue;
+ if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash, @ontop) then
begin
- cor.ObjPtr.Vel.X += pdx;
- cor.ObjPtr.Vel.Y += pdy;
+ // set new position
+ cor.moveBy(pdx, pdy); // this will call `positionChanged()` for us
end;
- }
end;
- end;
- // collect monsters
- monCheckListUsed := 0;
- g_Mons_ForEachAt(cx0, cy0, cw, ch, monCollect);
+ // collect monsters
+ monCheckListUsed := 0;
+ g_Mons_ForEachAt(cx0, cy0, cw, ch, monCollect);
- // process collected monsters
- if (monCheckListUsed > 0) then
- begin
- mpfrid := g_Mons_getNewMPlatFrameId();
- for f := 0 to monCheckListUsed do
+ // process collected monsters
+ if (monCheckListUsed > 0) then
begin
- mon := monCheckList[f];
- if (mon = nil) or (not mon.alive) or (mon.mplatCheckFrameId = mpfrid) then continue;
- mon.mplatCheckFrameId := mpfrid;
- mon.getMapBox(px, py, pw, ph);
- //if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue;
- if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash) then
+ mpfrid := g_Mons_getNewMPlatFrameId();
+ for f := 0 to monCheckListUsed do
begin
- // set new position
- mon.moveBy(pdx, pdy); // this will call `positionChanged()` for us
+ mon := monCheckList[f];
+ if (mon = nil) or (not mon.alive) or (mon.mplatCheckFrameId = mpfrid) then continue;
+ mon.mplatCheckFrameId := mpfrid;
+ mon.getMapBox(px, py, pw, ph);
+ //if not g_Collide(px, py, pw, ph, cx0, cy0, cw, ch) then continue;
+ if tryMPlatMove(px, py, pw, ph, pdx, pdy, squash) then
+ begin
+ // set new position
+ mon.moveBy(pdx, pdy); // this will call `positionChanged()` for us
+ end;
+ // squash player, if necessary
+ if not g_Game_IsClient and squash then mon.Damage(15000, 0, 0, 0, HIT_TRAP);
end;
- // squash player, if necessary
- if squash then mon.Damage(15000, 0, 0, 0, HIT_TRAP);
end;
- end;
- // restore panel state
- mapGrid.proxyEnabled[proxyId] := true;
+ // restore panel state
+ mapGrid.proxyEnabled[proxyId] := true;
+ end;
end;
// move panel
X := nx;
Y := ny;
- FWidth += mSizeSpeed.w;
- FHeight += mSizeSpeed.h;
+ FWidth := nw;
+ FHeight := nh;
positionChanged();
actMoveTrig := false;
actSizeTrig := false;
- {
- if not mSizeSpeed.isZero then
+ // check "size stop"
+ if not mSizeSpeed.isZero and (nw = mSizeEnd.w) and (nh = mSizeEnd.h) then
begin
- e_LogWritefln('ss: size_speed=(%s,%s); size=(%s,%s); move_speed=(%s,%s); oy=%s; ny=%s; etp:%s; ets:%s', [mSizeSpeed.w, mSizeSpeed.h, FWidth, FHeight, mMovingSpeed.X, mMovingSpeed.Y, oy, ny, mEndPosTrig, mEndSizeTrig]);
+ mSizeSpeed.w := 0;
+ mSizeSpeed.h := 0;
+ actSizeTrig := true;
+ if (nw < 1) or (nh < 1) then mMovingActive := false; //HACK!
+ //e_LogWritefln('FUUUUUUUUUUUUUU', []);
end;
- }
// reverse moving direction, if necessary
if ((mMovingSpeed.X < 0) and (nx <= mMovingStart.X)) or ((mMovingSpeed.X > 0) and (nx >= mMovingEnd.X)) then
actMoveTrig := true;
end;
- // check "size stop"
- if not mSizeSpeed.isZero and (Width = mSizeEnd.w) and (Height = mSizeEnd.h) then
- begin
- mSizeSpeed.w := 0;
- mSizeSpeed.h := 0;
- actSizeTrig := true;
- if (Width < 1) or (Height < 1) then mMovingActive := false; //HACK!
- //e_LogWritefln('FUUUUUUUUUUUUUU', []);
- end;
-
- if actMoveTrig then
- begin
- g_Triggers_Press(mEndPosTrig, ACTIVATE_CUSTOM);
- end;
-
- if actSizeTrig then
- begin
- g_Triggers_Press(mEndSizeTrig, ACTIVATE_CUSTOM);
- end;
+ if actMoveTrig then g_Triggers_Press(mEndPosTrig, ACTIVATE_CUSTOM);
+ if actSizeTrig then g_Triggers_Press(mEndSizeTrig, ACTIVATE_CUSTOM);
end;
end;
+
procedure TPanel.SetFrame(Frame: Integer; Count: Byte);
function ClampInt(X, A, B: Integer): Integer;