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raw | patch | inline | side by side (parent: f831e31)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Wed, 21 Feb 2018 18:41:47 +0000 (21:41 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Sat, 17 Mar 2018 00:04:27 +0000 (02:04 +0200) |
src/engine/e_graphics.pas | patch | blob | history |
index 18e4c1a676a81416360fc4c950bd25f4081ae864..891c65861f35d410caa42643337953059278cb23 100644 (file)
Base: Uint32;
CharWidth: Byte;
CharHeight: Byte;
- XC, YC, SPC: Word;
+ XC, YC: WORD;
+ SPC: ShortInt;
end;
TCharFont = record
id := High(e_TextureFonts);
end;
-{$IFNDEF USE_NANOGL} // FIXIT: nanoGL doesn't support gl-lists
with e_TextureFonts[id] do
begin
+{$IF not DEFINED(USE_NANOGL)}
Base := glGenLists(XCount*YCount);
+{$ENDIF}
TextureID := e_Textures[Tex].tx.id;
CharWidth := (e_Textures[Tex].tx.Width div XCount)+Space;
CharHeight := e_Textures[Tex].tx.Height div YCount;
SPC := Space;
end;
+{$IF not DEFINED(USE_NANOGL)}
glBindTexture(GL_TEXTURE_2D, e_Textures[Tex].tx.id);
for loop1 := 0 to XCount*YCount-1 do
begin
procedure e_TextureFontKill(FontID: DWORD);
begin
if e_NoGraphics then Exit;
-{$IFNDEF USE_NANOGL} // FIXIT: nanoGL doesn't support gl-lists
+{$IF not DEFINED(USE_NANOGL)}
glDeleteLists(e_TextureFonts[FontID].Base, 256);
{$ENDIF}
e_TextureFonts[FontID].Base := 0;
end;
+{$IFDEF USE_NANOGL}
+procedure e_TextureFontDrawChar(ch: Char; FontID: DWORD);
+ var
+ index: Integer;
+ cx, cy: GLfloat;
+ Tex: Integer;
+ Width, Height: Integer;
+ XCount, YCount: Integer;
+begin
+ index := Ord(ch) - 32;
+ Tex := e_TextureFonts[FontID].Texture;
+ Width := e_Textures[Tex].tx.Width;
+ Height := e_Textures[Tex].tx.Height;
+ XCount := e_TextureFonts[FontID].XC;
+ YCount := e_TextureFonts[FontID].YC;
+ cx := (index mod XCount)/XCount;
+ cy := (index div YCount)/YCount;
+ glBegin(GL_QUADS);
+ glTexCoord2f(cx, 1 - cy - 1/YCount);
+ glVertex2i(0, Height div YCount);
+ glTexCoord2f(cx + 1/XCount, 1 - cy - 1/YCount);
+ glVertex2i(Width div XCount, Height div YCount);
+ glTexCoord2f(cx + 1/XCount, 1 - cy);
+ glVertex2i(Width div XCount, 0);
+ glTexCoord2f(cx, 1 - cy);
+ glVertex2i(0, 0);
+ glEnd();
+ glTranslatef((e_Textures[Tex].tx.Width div XCount) + e_TextureFonts[FontID].SPC, 0, 0);
+end;
+
+procedure e_TextureFontDrawString(Text: String; FontID: DWORD);
+ var
+ i: Integer;
+begin
+ for i := 1 to High(Text) do
+ e_TextureFontDrawChar(Text[i], FontID);
+end;
+{$ENDIF}
+
procedure e_TextureFontPrint(X, Y: GLint; Text: string; FontID: DWORD);
begin
-{$IFNDEF USE_NANOGL} // FIXIT: nanoGL doesn't support gl-lists
if e_NoGraphics then Exit;
if Integer(FontID) > High(e_TextureFonts) then Exit;
if Text = '' then Exit;
glPushMatrix;
glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID);
glEnable(GL_TEXTURE_2D);
- glTranslated(x, y, 0);
+ glTranslatef(x, y, 0);
+{$IFDEF USE_NANOGL}
+ e_TextureFontDrawString(Text, FontID);
+{$ELSE}
glListBase(DWORD(Integer(e_TextureFonts[FontID].Base)-32));
glCallLists(Length(Text), GL_UNSIGNED_BYTE, PChar(Text));
+{$ENDIF}
glDisable(GL_TEXTURE_2D);
glPopMatrix;
glDisable(GL_BLEND);
-{$ENDIF}
end;
// god forgive me for this, but i cannot figure out how to do it without lists
procedure e_TextureFontPrintChar(X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False);
begin
-{$IFNDEF USE_NANOGL} // FIXIT: nanoGL doesn't support gl-lists
if e_NoGraphics then Exit;
glPushMatrix;
if Shadow then
begin
glColor4ub(0, 0, 0, 128);
- glTranslated(X+1, Y+1, 0);
+ glTranslatef(X+1, Y+1, 0);
+{$IFDEF USE_NANOGL}
+ e_TextureFontDrawChar(Ch, FontID);
+{$ELSE}
glCallLists(1, GL_UNSIGNED_BYTE, @Ch);
+{$ENDIF}
glPopMatrix;
glPushMatrix;
end;
glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
- glTranslated(X, Y, 0);
+ glTranslatef(X, Y, 0);
+{$IFDEF USE_NANOGL}
+ e_TextureFontDrawChar(Ch, FontID);
+{$ELSE}
glCallLists(1, GL_UNSIGNED_BYTE, @Ch);
+{$ENDIF}
glPopMatrix;
-{$ENDIF}
end;
procedure e_TextureFontPrintCharEx (X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False);
tc, c: TRGB;
w: Word;
begin
-{$IFNDEF USE_NANOGL} // FIXIT: nanoGL doesn't support gl-lists
if e_NoGraphics then Exit;
if Text = '' then Exit;
if e_TextureFonts = nil then Exit;
begin
glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID);
glEnable(GL_TEXTURE_2D);
+
+{$IF not DEFINED(USE_NANOGL)}
glListBase(DWORD(Integer(e_TextureFonts[FontID].Base)-32));
+{$ENDIF}
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
end;
-{$ENDIF}
end;
procedure e_TextureFontPrintEx(X, Y: GLint; Text: string; FontID: DWORD; Red, Green,
Blue: Byte; Scale: Single; Shadow: Boolean = False);
begin
-{$IFNDEF USE_NANOGL} // FIXIT: nanoGL doesn't support gl-lists
if e_NoGraphics then Exit;
if Text = '' then Exit;
glPushMatrix;
glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID);
glEnable(GL_TEXTURE_2D);
+
+{$IF not DEFINED(USE_NANOGL)}
glListBase(DWORD(Integer(e_TextureFonts[FontID].Base)-32));
+{$ENDIF}
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
if Shadow then
begin
glColor4ub(0, 0, 0, 128);
- glTranslated(x+1, y+1, 0);
+ glTranslatef(x+1, y+1, 0);
glScalef(Scale, Scale, 0);
+{$IFDEF USE_NANOGL}
+ e_TextureFontDrawString(Text, FontID);
+{$ELSE}
glCallLists(Length(Text), GL_UNSIGNED_BYTE, PChar(Text));
+{$ENDIF}
glPopMatrix;
glPushMatrix;
end;
glColor4ub(Red, Green, Blue, 255);
- glTranslated(x, y, 0);
+ glTranslatef(x, y, 0);
glScalef(Scale, Scale, 0);
+{$IFDEF USE_NANOGL}
+ e_TextureFontDrawString(Text, FontID);
+{$ELSE}
glCallLists(Length(Text), GL_UNSIGNED_BYTE, PChar(Text));
+{$ENDIF}
glDisable(GL_TEXTURE_2D);
glPopMatrix;
glColor3ub(e_Colors.R, e_Colors.G, e_Colors.B);
glDisable(GL_BLEND);
-{$ENDIF}
end;
procedure e_TextureFontGetSize(ID: DWORD; out CharWidth, CharHeight: Byte);
for i := 0 to High(e_TextureFonts) do
if e_TextureFonts[i].Base <> 0 then
begin
-{$IFNDEF USE_NANOGL} // FIXIT: nanoGL doesn't support gl-lists
+{$IFNDEF USE_NANOGL}
glDeleteLists(e_TextureFonts[i].Base, 256);
{$ENDIF}
e_TextureFonts[i].Base := 0;