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raw | patch | inline | side by side (parent: fe9a6c8)
author | fgsfds <pvt.fgsfds@gmail.com> | |
Wed, 11 Mar 2020 19:56:32 +0000 (22:56 +0300) | ||
committer | fgsfds <pvt.fgsfds@gmail.com> | |
Wed, 11 Mar 2020 19:56:46 +0000 (22:56 +0300) |
src/game/g_player.pas | patch | blob | history |
diff --git a/src/game/g_player.pas b/src/game/g_player.pas
index 925f4ce55c6926bcd969f8b52779d2dc19e05308..8f84ed9d7328db4c512b6834993235cefa6e7e66 100644 (file)
--- a/src/game/g_player.pas
+++ b/src/game/g_player.pas
end;
FShellTimer := -1;
- // have to do this to avoid death tremors
- PreUpdate();
-
if (gGameSettings.MaxLives > 0) and Srv and (gLMSRespawn = LMS_RESPAWN_NONE) then
begin
if FLives > 0 then FLives := FLives - 1;