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raw | patch | inline | side by side (parent: a7b4842)
author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Sat, 2 Sep 2017 17:48:01 +0000 (20:48 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Sat, 2 Sep 2017 19:36:15 +0000 (22:36 +0300) |
src/game/g_gfx.pas | patch | blob | history |
diff --git a/src/game/g_gfx.pas b/src/game/g_gfx.pas
index 8e257f8e33e71068a24b88c543297ebdbd905fbc..4ea5772731821c5bf67d0e1a8ddc76c3184030bb 100644 (file)
--- a/src/game/g_gfx.pas
+++ b/src/game/g_gfx.pas
procedure g_GFX_Blood (fX, fY: Integer; count: Word; vx, vy: Integer;
devX, devY: Word; cr, cg, cb: Byte; kind: Byte=BLOOD_NORMAL);
procedure g_GFX_Spark (fX, fY: Integer; count: Word; angle: SmallInt; devX, devY: Byte);
-procedure g_GFX_Water (fX, fY: Integer; count: Word; fVelX, fVelY: Single; devX, devY, Color: Byte);
+procedure g_GFX_Water (fX, fY: Integer; count: Word; fVelX, fVelY: Single; devX, devY, color: Byte;
+ simple: Boolean=false; cr: Byte=0; cg: Byte=0; cb: Byte=0);
procedure g_GFX_SimpleWater (fX, fY: Integer; count: Word; fVelX, fVelY: Single; defColor, cr, cg, cb: Byte);
procedure g_GFX_Bubbles (fX, fY: Integer; count: Word; devX, devY: Byte);
uses
g_map, g_panel, g_basic, Math, e_graphics, GL, GLExt,
g_options, g_console, SysUtils, g_triggers, MAPDEF,
- g_game, g_language, g_net, xprofiler;
+ g_game, g_language, g_net, utils, xprofiler;
const
state: TPartState;
particleType: TPartType;
offsetX, offsetY: ShortInt;
- // for bubbles
- liquidTopY: Integer; // don't float higher than this
// for water
stickDX: Integer; // STATE_STICK: -1,1: stuck to a wall; 0: stuck to ceiling
justSticked: Boolean; // not used
stickEY: Integer;
//k8: sorry, i have to emulate virtual methods this way, 'cause i haet `Object`
- procedure thinkerBlood ();
+ procedure thinkerBloodAndWater ();
procedure thinkerSpark ();
procedure thinkerBubble ();
- procedure thinkerWater ();
procedure findFloor (force: Boolean=false); // this updates `floorY` if forced or Unknown
procedure findCeiling (force: Boolean=false); // this updates `ceilingY` if forced or Unknown
// awake sleeping particle, if necessary
if (state = TPartState.Sleeping) and awmIsSet(x, y) then state := TPartState.Normal;
case particleType of
- TPartType.Blood: thinkerBlood();
+ TPartType.Blood, TPartType.Water: thinkerBloodAndWater();
//TPartType.Spark: thinkerSpark();
- //TPartType.Bubbles: thinkerBubble();
- //TPartType.Water: thinkerWater();
+ TPartType.Bubbles: thinkerBubble();
end;
end;
// ////////////////////////////////////////////////////////////////////////// //
-procedure TParticle.thinkerBlood ();
+procedure TParticle.thinkerBloodAndWater ();
procedure stickToCeiling ();
begin
state := TPartState.Stuck;
// `true`: didn't, get outa thinker
function drip (): Boolean;
begin
- result := (Random(200) = 100);
+ case particleType of
+ TPartType.Blood: result := (Random(200) = 100);
+ TPartType.Water: result := (Random(30) = 15);
+ else raise Exception.Create('internal error in particle engine: drip');
+ end;
if result then begin velY := 0.5; accelY := 0.15; end;
end;
velY += accelY;
// blood will dissolve in other liquids
- if (env = TEnvType.ELiquid) then
+ if (particleType = TPartType.Blood) then
+ begin
+ if (env = TEnvType.ELiquid) then
+ begin
+ time += 1;
+ if (liveTime <= 0) then begin die(); exit; end;
+ ex := 255-trunc(255.0*time/liveTime);
+ if (ex >= 250) then begin die(); exit; end;
+ if (ex < 0) then ex := 0;
+ alpha := Byte(ex);
+ end;
+ end
+ else
begin
+ // water will disappear in water (?)
+ if (env = TEnvType.ELiquid) then die();
time += 1;
- ex := 255-trunc((255.0*time)/liveTime);
- if (ex >= 255) then begin die(); exit; end;
- if (ex < 0) then ex := 0;
- alpha := Byte(ex);
end;
end;
+// ////////////////////////////////////////////////////////////////////////// //
procedure g_GFX_SparkVel (fX, fY: Integer; count: Word; VX, VY: Integer; devX, devY: Byte); forward;
procedure g_GFX_Blood (fX, fY: Integer; count: Word; vx, vy: Integer;
var
a: Integer;
- devX1, devX2, devY1, devY2: Word;
+ devX1, devX2, devY1, devY2: Integer;
l: Integer;
crnd: Integer;
pan: TPanel;
end;
+procedure g_GFX_Water (fX, fY: Integer; count: Word; fVelX, fVelY: Single; devX, devY, color: Byte;
+ simple: Boolean=false; cr: Byte=0; cg: Byte=0; cb: Byte=0);
+var
+ a: Integer;
+ devX1, devX2, devY1, devY2: Integer;
+ l: Integer;
+ pan: TPanel;
+begin
+ if not gpart_dbg_enabled then Exit;
+
+ l := Length(Particles);
+ if (l = 0) then exit;
+ if (count > l) then count := l;
+
+ if (abs(fVelX) < 3.0) then fVelX := 3.0-6.0*Random;
+
+ devX1 := devX div 2;
+ devX2 := devX+1;
+ devY1 := devY div 2;
+ devY2 := devY+1;
+
+ if (not simple) and (color > 3) then color := 0;
+
+ for a := 1 to count do
+ begin
+ with Particles[CurrentParticle] do
+ begin
+ if not simple then
+ begin
+ x := fX-devX1+Random(devX2);
+ y := fY-devY1+Random(devY2);
+
+ if (abs(fVelX) < 0.5) then velX := 1.0-2.0*Random else velX := fVelX*Random;
+ if (Random(10) < 7) then velX := -velX;
+ velY := fVelY*Random;
+ accelX := 0.0;
+ accelY := 0.8;
+ end
+ else
+ begin
+ x := fX;
+ y := fY;
+
+ velX := fVelX;
+ velY := fVelY;
+ accelX := 0.0;
+ accelY := 0.8;
+ end;
+
+ // check for level bounds
+ if (x < g_Map_MinX) or (y < g_Map_MinY) or (x > g_Map_MaxX) or (y > g_Map_MaxY) then continue;
+
+ // in what environment we are starting in?
+ pan := g_Map_PanelAtPoint(x, y, (GridTagObstacle or GridTagLiquid));
+ if (pan <> nil) then
+ begin
+ // either in a wall, or in a liquid
+ //if ((pan.tag and GridTagObstacle) <> 0) then continue; // don't spawn in walls
+ //env := TEnvType.ELiquid;
+ continue;
+ end
+ else
+ begin
+ env := TEnvType.EAir;
+ end;
+
+ // color
+ case color of
+ 1: // reddish
+ begin
+ red := 155+Random(9)*10;
+ green := trunc(150*Random);
+ blue := green;
+ end;
+ 2: // greenish
+ begin
+ red := trunc(150*Random);
+ green := 175+Random(9)*10;
+ blue := red;
+ end;
+ 3: // bluish
+ begin
+ red := trunc(200*Random);
+ green := red;
+ blue := 175+Random(9)*10;
+ end;
+ 4: // Ñâîé öâåò, ñâåòëåå
+ begin
+ red := 20+Random(19)*10;
+ green := red;
+ blue := red;
+ red := nmin(red+cr, 255);
+ green := nmin(green+cg, 255);
+ blue := nmin(blue+cb, 255);
+ end;
+ 5: // Ñâîé öâåò, òåìíåå
+ begin
+ red := 20+Random(19)*10;
+ green := red;
+ blue := red;
+ red := nmax(cr-red, 0);
+ green := nmax(cg-green, 0);
+ blue := nmax(cb-blue, 0);
+ end;
+ else // grayish
+ begin
+ red := 90+random(12)*10;
+ green := red;
+ blue := red;
+ end;
+ end;
+ alpha := 255;
+
+ particleType := TPartType.Water;
+ state := TPartState.Normal;
+ time := 0;
+ liveTime := 60+Random(60);
+ floorY := Unknown;
+ ceilingY := Unknown;
+ end;
+
+ if (CurrentParticle >= MaxParticles-1) then CurrentParticle := 0 else CurrentParticle += 1;
+ end;
+end;
+
+
+procedure g_GFX_SimpleWater (fX, fY: Integer; count: Word; fVelX, fVelY: Single; defColor, cr, cg, cb: Byte);
+begin
+ g_GFX_Water(fX, fY, count, 0, 0, 0, 0, defColor, true, cr, cg, cb);
+end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+procedure TParticle.thinkerBubble ();
+var
+ dY: Integer;
+begin
+ dY := round(velY);
+
+ if (dY <> 0) then
+ begin
+ y += dY;
+ if (dY < 0) then
+ begin
+ if (y <= ceilingY) then begin die(); exit; end;
+ end
+ else
+ begin
+ if (y >= floorY) then begin die(); exit; end;
+ end;
+ if (y < g_Map_MinY) or (y > g_Map_MaxY) then begin die(); exit; end;
+ end;
+
+ if (velY > -4) then velY += accelY;
+
+ time += 1;
+end;
+
+
+{.$DEFINE D2F_DEBUG_BUBBLES}
+procedure g_GFX_Bubbles (fX, fY: Integer; count: Word; devX, devY: Byte);
+var
+ a, liquidx: Integer;
+ devX1, devX2, devY1, devY2: Integer;
+ l: Integer;
+ {$IF DEFINED(D2F_DEBUG_BUBBLES)}
+ stt: UInt64;
+ nptr, ptr: Boolean;
+ {$ENDIF}
+begin
+ if not gpart_dbg_enabled then Exit;
+
+ l := Length(Particles);
+ if (l = 0) then exit;
+ if (count > l) then count := l;
+
+ devX1 := devX div 2;
+ devX2 := devX+1;
+ devY1 := devY div 2;
+ devY2 := devY+1;
+
+ for a := 1 to count do
+ begin
+ with Particles[CurrentParticle] do
+ begin
+ x := fX-devX1+Random(devX2);
+ y := fY-devY1+Random(devY2);
+
+ // check for level bounds
+ if (x < g_Map_MinX) or (y < g_Map_MinY) or (x > g_Map_MaxX) or (y > g_Map_MaxY) then continue;
+
+ (*
+ // don't spawn bubbles outside of the liquid
+ if not isLiquidAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIQUID)} then
+ Continue;
+ *)
+
+ // trace liquid, so we'll know where it ends; do it in 8px steps for speed
+ // tracer will return `false` if we started outside of the liquid
+
+ {$IF DEFINED(D2F_DEBUG_BUBBLES)}
+ stt := curTimeMicro();
+ ptr := mapGrid.traceOrthoRayWhileIn(liquidx, liquidTopY, x, y, x, 0, GridTagWater or GridTagAcid1 or GridTagAcid2);
+ stt := curTimeMicro()-stt;
+ e_LogWritefln('traceOrthoRayWhileIn: time=%s (%s); liquidTopY=%s', [Integer(stt), ptr, liquidTopY]);
+ //
+ stt := curTimeMicro();
+ nptr := g_Map_TraceLiquidNonPrecise(x, y, 0, -8, liquidx, liquidTopY);
+ stt := curTimeMicro()-stt;
+ e_LogWritefln('g_Map_TraceLiquidNonPrecise: time=%s (%s); liquidTopY=%s', [Integer(stt), nptr, liquidTopY]);
+ if not nptr then continue;
+ {$ELSE}
+ if not g_Map_TraceLiquidNonPrecise(x, y, 0, -8, liquidx, ceilingY) then continue;
+ if not g_Map_TraceLiquidNonPrecise(x, y, 0, +8, liquidx, floorY) then continue;
+ {$ENDIF}
+
+ velX := 0;
+ velY := -1-Random;
+ accelX := 0;
+ accelY := velY/10;
+
+ red := 255;
+ green := 255;
+ blue := 255;
+ alpha := 255;
+
+ state := TPartState.Normal;
+ particleType := TPartType.Bubbles;
+ time := 0;
+ liveTime := 65535;
+ end;
+
+ if (CurrentParticle >= MaxParticles-1) then CurrentParticle := 0 else CurrentParticle += 1;
+ end;
+end;
+
+
// ////////////////////////////////////////////////////////////////////////// //
function isBlockedAt (x, y: Integer): Boolean; inline;
begin
// ////////////////////////////////////////////////////////////////////////// //
+(*
procedure TParticle.thinkerWater ();
var
dX, dY: SmallInt;
- {$IF not DEFINED(D2F_NEW_SPARK_THINKER)}
- w, h: Integer;
- b: Integer;
- s: ShortInt;
- {$ELSE}
pan: TPanel;
ex, ey: Integer;
- {$ENDIF}
begin
- {$IF not DEFINED(D2F_NEW_SPARK_THINKER)}
- w := gMapInfo.Width;
- h := gMapInfo.Height;
- {$ENDIF}
-
//TODO: trace wall end when water becomes stick
if (state = TPartState.Stuck) and (Random(30) = 15) then
begin // Ñòåêàåò/îòëèïàåò
velY := 0.5;
accelY := 0.15;
- {$IF not DEFINED(D2F_NEW_SPARK_THINKER)}
- if (not isBlockedAt(x-1, y) {ByteBool(gCollideMap[Y, X-1] and MARK_BLOCKED)}) and
- (not isBlockedAt(x+1, y) {ByteBool(gCollideMap[Y, X+1] and MARK_BLOCKED)}) then
- state := TPartState.Normal;
- {$ELSE}
if (stickDX = 0) then
begin
// no walls around, drop
end;
//if not g_Map_CollidePanel(X-1, Y-1, 3, 3, (PANEL_STEP or PANEL_WALL or PANEL_OPENDOOR or PANEL_CLOSEDOOR))
end;
- {$ENDIF}
exit;
end;
- {$IF not DEFINED(D2F_NEW_SPARK_THINKER)}
- if not isBlockedAt(x, y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)} then
- begin
- if isLiftUpAt(x, y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTUP)} then
- begin // Ëèôò ââåðõ
- if velY > -4-Random(3) then
- velY := velY - 0.8;
- if Abs(velX) > 0.1 then
- velX := velX - velX/10.0;
- velX := velX + (Random-Random)*0.2;
- accelY := 0.15;
- end;
- if isLiftLeftAt(x, y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTLEFT)} then
- begin // Ïîòîê âëåâî
- if velX > -8-Random(3) then
- velX := velX - 0.8;
- accelY := 0.15;
- end;
- if isLiftRightAt(x, y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTRIGHT)} then
- begin // Ïîòîê âïðàâî
- if velX < 8+Random(3) then
- velX := velX + 0.8;
- accelY := 0.15;
- end;
- end;
- {$ELSE}
pan := g_Map_PanelAtPoint(x, y, (GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagLift));
if (pan <> nil) then
begin
accelY := 0.15;
end;
end;
- {$ENDIF}
dX := Round(velX);
dY := Round(velY);
- {$IF not DEFINED(D2F_NEW_SPARK_THINKER)}
- if (Abs(velX) < 0.1) and (Abs(velY) < 0.1) then
- begin
- if (state <> TPartState.Stuck) and
- (not isBlockedAt(x, y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and
- (not isBlockedAt(x, y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and
- (not isBlockedAt(x, y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then
- begin // Âèñèò â âîçäóõå - êàïàåò
- velY := 0.8;
- accelY := 0.5;
- state := TPartState.Normal;
- end;
- end;
- {$ELSE}
if (state <> TPartState.Stuck) and (Abs(velX) < 0.1) and (Abs(velY) < 0.1) then
begin
// Âèñèò â âîçäóõå - êàïàåò
state := TPartState.Normal;
end;
end;
- {$ENDIF}
- {$IF DEFINED(D2F_NEW_SPARK_THINKER)}
// horizontal
if (dX <> 0) then
begin
end;
if (y < 0) or (y >= gMapInfo.Height) then begin die(); exit; end;
end;
- {$ELSE}
- // horizontal
- if (dX <> 0) then
- begin
- if (dX > 0) then s := 1 else s := -1;
- for b := 1 to Abs(dX) do
- begin
- // Ñáîêó ãðàíèöà?
- if (x+s >= w) or (x+s <= 0) then begin die(); break;end;
- //c := gCollideMap[Y, X+s];
- // Ñáîêó æèäêîñòü, à ÷àñòèöà óæå ïàäàåò?
- if isLiquidAt(x+s, y) {ByteBool(c and MARK_LIQUID)} and (dY > 0) then begin die(); break; end;
- if isBlockedAt(x+s, y) {ByteBool(c and MARK_BLOCKED)} then
- begin // Ñòåíà/äâåðü
- velX := 0;
- velY := 0;
- accelX := 0;
- accelY := 0;
- state := TPartState.Stuck;
- justSticked := true;
- Break;
- end;
- x := x+s;
- end;
- end;
- // vertical
- if (dY <> 0) then
- begin
- if (dY > 0) then s := 1 else s := -1;
- for b := 1 to Abs(dY) do
- begin
- // Ñíèçó/ñâåðõó ãðàíèöà
- if (y+s >= h) or (y+s <= 0) then begin die(); break; end;
- //c := gCollideMap[Y+s, X];
- // Ñíèçó æèäêîñòü, à ÷àñòèöà óæå ïàäàåò
- if isLiquidAt(x, y+s) {ByteBool(c and MARK_LIQUID)} and (dY > 0) then begin die(); break; end;
- if isBlockedAt(x, y+s) {ByteBool(c and MARK_BLOCKED)} then
- begin // Ñòåíà/äâåðü
- velX := 0;
- velY := 0;
- accelX := 0;
- accelY := 0;
- if (s > 0) and (state <> TPartState.Stuck) then state := TPartState.Normal else state := TPartState.Stuck;
- justSticked := (state = TPartState.Stuck);
- break;
- end;
- y := y+s;
- end;
- end;
- {$ENDIF}
velX += accelX;
velY += accelY;
time += 1;
end;
+*)
// ////////////////////////////////////////////////////////////////////////// //
dY := Round(velY);
{$IF DEFINED(D2F_NEW_SPARK_THINKER)}
- if (Abs(velX) < 0.1) and (Abs(velY) < 0.1) then
+ if (abs(velX) < 0.1) and (abs(velY) < 0.1) then
begin
pan := g_Map_traceToNearest(x, y-1, x, y+1, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey);
end;
{$ELSE}
- if (Abs(velX) < 0.1) and (Abs(velY) < 0.1) and
+ if (abs(velX) < 0.1) and (abs(velY) < 0.1) and
(not isBlockedAt(x, y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and
(not isBlockedAt(x, y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and
(not isBlockedAt(x, y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then
if (x < 0) or (x >= gMapInfo.Width) then begin die(); exit; end;
{$ELSE}
if (dX > 0) then s := 1 else s := -1;
- dX := Abs(dX);
+ dX := abs(dX);
for b := 1 to dX do
begin
if (x+s >= gMapInfo.Width) or (x+s <= 0) then begin die(); break; end;
if (y < 0) or (y >= gMapInfo.Height) then begin die(); exit; end;
{$ELSE}
if (dY > 0) then s := 1 else s := -1;
- dY := Abs(dY);
+ dY := abs(dY);
for b := 1 to dY do
begin
if (y+s >= gMapInfo.Height) or (y+s <= 0) then begin die(); break; end;
if s < 0 then
begin
velY := -velY;
- accelY := Abs(accelY);
+ accelY := abs(accelY);
end
else // Èëè íå ïàäàåò
begin
time += 1;
end;
-// ////////////////////////////////////////////////////////////////////////// //
-procedure TParticle.thinkerBubble ();
-var
- h: Integer;
- dY: SmallInt;
- b: Integer;
- s: ShortInt;
-begin
- h := gMapInfo.Height;
-
- dY := Round(velY);
-
- if dY <> 0 then
- begin
- if dY > 0 then
- s := 1
- else
- s := -1;
-
- for b := 1 to Abs(dY) do
- begin
- if (y+s >= h) or (y+s <= 0) then begin die(); break; end;
-
- (*
- if not isLiquidAt(X, Y+s) {ByteBool(gCollideMap[Y+s, X] and MARK_LIQUID)} then
- begin // Óæå íå æèäêîñòü
- State := STATE_FREE;
- Break;
- end;
- *)
- // we traced liquid before, so don't bother checking
- if (y+s <= liquidTopY) then begin die(); break; end;
-
- y := y+s;
- end;
- end;
-
- if velY > -4 then
- velY := velY + accelY;
-
- time := time + 1;
-end;
-
// ////////////////////////////////////////////////////////////////////////// //
procedure g_GFX_SparkVel (fX, fY: Integer; count: Word; VX, VY: Integer; devX, devY: Byte);
b := DegToRad(angle);
BaseVelX := cos(b);
BaseVelY := 1.6*sin(b);
- if Abs(BaseVelX) < 0.01 then
+ if abs(BaseVelX) < 0.01 then
BaseVelX := 0.0;
- if Abs(BaseVelY) < 0.01 then
+ if abs(BaseVelY) < 0.01 then
BaseVelY := 0.0;
for a := 1 to count do
begin
end;
-procedure g_GFX_Water(fX, fY: Integer; count: Word; fVelX, fVelY: Single; devX, devY, Color: Byte);
-var
- a: Integer;
- devX1, devX2,
- devY1, devY2: Byte;
- l: Integer;
-begin
- exit;
- if not gpart_dbg_enabled then Exit;
- l := Length(Particles);
- if l = 0 then
- Exit;
- if count > l then
- count := l;
-
- if Abs(fVelX) < 3.0 then
- fVelX := 3.0 - 6.0*Random;
-
- devX1 := devX div 2;
- devX2 := devX + 1;
- devY1 := devY div 2;
- devY2 := devY + 1;
-
- for a := 1 to count do
- begin
- with Particles[CurrentParticle] do
- begin
- x := fX-devX1+Random(devX2);
- y := fY-devY1+Random(devY2);
-
- if Abs(fVelX) < 0.5 then
- velX := 1.0 - 2.0*Random
- else
- velX := fVelX*Random;
- if Random(10) < 7 then
- velX := -velX;
- velY := fVelY*Random;
- accelX := 0.0;
- accelY := 0.8;
-
- case Color of
- 1: // Êðàñíûé
- begin
- red := 155 + Random(9)*10;
- green := Trunc(150*Random);
- blue := green;
- end;
- 2: // Çåëåíûé
- begin
- red := Trunc(150*Random);
- green := 175 + Random(9)*10;
- blue := red;
- end;
- 3: // Ñèíèé
- begin
- red := Trunc(200*Random);
- green := red;
- blue := 175 + Random(9)*10;
- end;
- else // Ñåðûé
- begin
- red := 90 + Random(12)*10;
- green := red;
- blue := red;
- end;
- end;
-
- alpha := 255;
-
- state := TPartState.Normal;
- time := 0;
- liveTime := 60+Random(60);
- particleType := TPartType.Water;
- justSticked := false;
- onGround := (velY >= 0) and g_Map_HasAnyPanelAtPoint(x, y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP));
- awaken := false;
- end;
-
- if CurrentParticle+2 > MaxParticles then
- CurrentParticle := 0
- else
- CurrentParticle := CurrentParticle+1;
- end;
-end;
-
-
-procedure g_GFX_SimpleWater(fX, fY: Integer; count: Word; fVelX, fVelY: Single; defColor, cr, cg, cb: Byte);
-var
- a: Integer;
- l: Integer;
-begin
- exit;
- if not gpart_dbg_enabled then Exit;
- l := Length(Particles);
- if l = 0 then
- Exit;
- if count > l then
- count := l;
-
- for a := 1 to count do
- begin
- with Particles[CurrentParticle] do
- begin
- x := fX;
- y := fY;
-
- velX := fVelX;
- velY := fVelY;
- accelX := 0.0;
- accelY := 0.8;
-
- case defColor of
- 1: // Êðàñíûé
- begin
- red := 155 + Random(9)*10;
- green := Trunc(150*Random);
- blue := green;
- end;
- 2: // Çåëåíûé
- begin
- red := Trunc(150*Random);
- green := 175 + Random(9)*10;
- blue := red;
- end;
- 3: // Ñèíèé
- begin
- red := Trunc(200*Random);
- green := red;
- blue := 175 + Random(9)*10;
- end;
- 4: // Ñâîé öâåò, ñâåòëåå
- begin
- red := 20 + Random(19)*10;
- green := red;
- blue := red;
- red := Min(red + cr, 255);
- green := Min(green + cg, 255);
- blue := Min(blue + cb, 255);
- end;
- 5: // Ñâîé öâåò, òåìíåå
- begin
- red := 20 + Random(19)*10;
- green := red;
- blue := red;
- red := Max(cr - red, 0);
- green := Max(cg - green, 0);
- blue := Max(cb - blue, 0);
- end;
- else // Ñåðûé
- begin
- red := 90 + Random(12)*10;
- green := red;
- blue := red;
- end;
- end;
-
- alpha := 255;
-
- state := TPartState.Normal;
- time := 0;
- liveTime := 60+Random(60);
- particleType := TPartType.Water;
- justSticked := false;
- onGround := (velY >= 0) and g_Map_HasAnyPanelAtPoint(x, y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP));
- awaken := false;
- end;
-
- if CurrentParticle+2 > MaxParticles then
- CurrentParticle := 0
- else
- CurrentParticle := CurrentParticle+1;
- end;
-end;
-
-
-{.$DEFINE D2F_DEBUG_BUBBLES}
-procedure g_GFX_Bubbles(fX, fY: Integer; count: Word; devX, devY: Byte);
-var
- a: Integer;
- devX1, devX2,
- devY1, devY2: Byte;
- l, liquidx: Integer;
- {$IF DEFINED(D2F_DEBUG_BUBBLES)}
- stt: UInt64;
- nptr, ptr: Boolean;
- {$ENDIF}
-begin
- exit;
- if not gpart_dbg_enabled then Exit;
- l := Length(Particles);
- if l = 0 then
- Exit;
- if count > l then
- count := l;
-
- devX1 := devX div 2;
- devX2 := devX + 1;
- devY1 := devY div 2;
- devY2 := devY + 1;
-
- for a := 1 to count do
- begin
- with Particles[CurrentParticle] do
- begin
- x := fX-devX1+Random(devX2);
- y := fY-devY1+Random(devY2);
-
- if (x >= gMapInfo.Width) or (x <= 0) or
- (y >= gMapInfo.Height) or (y <= 0) then
- Continue;
-
- (*
- // don't spawn bubbles outside of the liquid
- if not isLiquidAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIQUID)} then
- Continue;
- *)
-
- // trace liquid, so we'll know where it ends; do it in 8px steps for speed
- // tracer will return `false` if we started outside of the liquid
-
- {$IF DEFINED(D2F_DEBUG_BUBBLES)}
- stt := curTimeMicro();
- ptr := mapGrid.traceOrthoRayWhileIn(liquidx, liquidTopY, x, y, x, 0, GridTagWater or GridTagAcid1 or GridTagAcid2);
- stt := curTimeMicro()-stt;
- e_LogWritefln('traceOrthoRayWhileIn: time=%s (%s); liquidTopY=%s', [Integer(stt), ptr, liquidTopY]);
- //
- stt := curTimeMicro();
- nptr := g_Map_TraceLiquidNonPrecise(x, y, 0, -8, liquidx, liquidTopY);
- stt := curTimeMicro()-stt;
- e_LogWritefln('g_Map_TraceLiquidNonPrecise: time=%s (%s); liquidTopY=%s', [Integer(stt), nptr, liquidTopY]);
- if not nptr then continue;
- {$ELSE}
- if not g_Map_TraceLiquidNonPrecise(x, y, 0, -8, liquidx, liquidTopY) then continue;
- {$ENDIF}
-
- velX := 0;
- velY := -1-Random;
- accelX := 0;
- accelY := velY/10;
-
- red := 255;
- green := 255;
- blue := 255;
- alpha := 255;
-
- state := TPartState.Normal;
- time := 0;
- liveTime := 65535;
- particleType := TPartType.Bubbles;
- justSticked := false;
- onGround := (velY >= 0) and g_Map_HasAnyPanelAtPoint(x, y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP));
- awaken := false;
- end;
-
- if CurrentParticle+2 > MaxParticles then
- CurrentParticle := 0
- else
- CurrentParticle := CurrentParticle+1;
- end;
-end;
-
-
// ////////////////////////////////////////////////////////////////////////// //
procedure g_GFX_SetMax(count: Integer);
var