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raw | patch | inline | side by side (parent: ac37565)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Tue, 18 Jan 2022 20:52:30 +0000 (23:52 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 9 Jun 2023 07:56:57 +0000 (10:56 +0300) |
src/game/g_monsters.pas | patch | blob | history |
index 8f62a39c5543aeb1285fb043b6de37f1a476dfb8..a035cd020ea55fdacd2decb2ff1057e7d0522315 100644 (file)
--- a/src/game/g_monsters.pas
+++ b/src/game/g_monsters.pas
FAnim[a, TDirection.D_LEFT] := TAnimationState.Create(ANIMTABLE[a].loop, MONSTER_ANIMTABLE[MonsterType].AnimSpeed[a], MONSTER_ANIMTABLE[MonsterType].AnimCount[a]);
end;
if MonsterType = MONSTER_VILE then
- vilefire := TAnimationState.Create(True, 2, 0); // !!! len
+ vilefire := TAnimationState.Create(True, 2, 8);
end;
function TMonster.Damage(aDamage: Word; VelX, VelY: Integer; SpawnerUID: Word; t: Byte): Boolean;