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raw | patch | inline | side by side (parent: 0b34f81)
raw | patch | inline | side by side (parent: 0b34f81)
author | fgsfds <pvt.fgsfds@gmail.com> | |
Mon, 24 Feb 2020 16:21:27 +0000 (19:21 +0300) | ||
committer | fgsfds <pvt.fgsfds@gmail.com> | |
Mon, 24 Feb 2020 16:21:27 +0000 (19:21 +0300) |
src/game/g_console.pas | patch | blob | history | |
src/game/g_game.pas | patch | blob | history |
diff --git a/src/game/g_console.pas b/src/game/g_console.pas
index 94b65318a091c51e78dfa8f2fcfc268c489a8aa3..cde25fedb4c279a6a55cb17da39a41b5019aa45c 100644 (file)
--- a/src/game/g_console.pas
+++ b/src/game/g_console.pas
AddCommand('p2_name', GameCVars);
AddCommand('p1_color', GameCVars);
AddCommand('p2_color', GameCVars);
+ AddCommand('p1_model', GameCVars);
+ AddCommand('p2_model', GameCVars);
AddCommand('r_showscore', GameCVars);
AddCommand('r_showlives', GameCVars);
AddCommand('r_showstat', GameCVars);
diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 0395bf4c9f05bae2fc2a68023d795d51d2867c05..8453f05fd1d87ca28799b7f40c2f4e4f1dfef560 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
end
else if cmd = 'p1_name' then
begin
- if (Length(P) > 1) and gGameOn then
+ if (Length(P) > 1) then
begin
+ gPlayer1Settings.Name := b_Text_Unformat(P[1]);
if g_Game_IsClient then
+ MC_SEND_PlayerSettings
+ else if gGameOn and (gPlayer1 <> nil) then
begin
- gPlayer1Settings.Name := b_Text_Unformat(P[1]);
- MC_SEND_PlayerSettings;
- end
- else
- if gPlayer1 <> nil then
- begin
- gPlayer1.Name := b_Text_Unformat(P[1]);
- if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
- end
- else
- gPlayer1Settings.Name := b_Text_Unformat(P[1]);
+ gPlayer1.Name := b_Text_Unformat(P[1]);
+ if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
+ end;
end;
end
else if cmd = 'p2_name' then
begin
- if (Length(P) > 1) and gGameOn then
+ if (Length(P) > 1) then
begin
+ gPlayer2Settings.Name := b_Text_Unformat(P[1]);
if g_Game_IsClient then
+ MC_SEND_PlayerSettings
+ else if gGameOn and (gPlayer2 <> nil) then
begin
- gPlayer2Settings.Name := b_Text_Unformat(P[1]);
- MC_SEND_PlayerSettings;
- end
- else
- if gPlayer2 <> nil then
- begin
- gPlayer2.Name := b_Text_Unformat(P[1]);
- if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
- end
- else
- gPlayer2Settings.Name := b_Text_Unformat(P[1]);
+ gPlayer2.Name := b_Text_Unformat(P[1]);
+ if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
+ end;
end;
end
else if cmd = 'p1_color' then
begin
if Length(P) > 3 then
+ begin
+ gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
+ EnsureRange(StrToIntDef(P[2], 0), 0, 255),
+ EnsureRange(StrToIntDef(P[3], 0), 0, 255));
if g_Game_IsClient then
+ MC_SEND_PlayerSettings
+ else if gGameOn and (gPlayer1 <> nil) then
begin
- gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
- EnsureRange(StrToIntDef(P[2], 0), 0, 255),
- EnsureRange(StrToIntDef(P[3], 0), 0, 255));
- MC_SEND_PlayerSettings;
- end
- else
- if gPlayer1 <> nil then
- begin
- gPlayer1.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
- EnsureRange(StrToIntDef(P[2], 0), 0, 255),
- EnsureRange(StrToIntDef(P[3], 0), 0, 255));
- if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
- end
- else
- gPlayer1Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
- EnsureRange(StrToIntDef(P[2], 0), 0, 255),
- EnsureRange(StrToIntDef(P[3], 0), 0, 255));
+ gPlayer1.SetColor(gPlayer1Settings.Color);
+ if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
+ end;
+ end;
end
- else if (cmd = 'p2_color') and not g_Game_IsNet then
+ else if cmd = 'p2_color' then
begin
if Length(P) > 3 then
+ begin
+ gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
+ EnsureRange(StrToIntDef(P[2], 0), 0, 255),
+ EnsureRange(StrToIntDef(P[3], 0), 0, 255));
if g_Game_IsClient then
+ MC_SEND_PlayerSettings
+ else if gGameOn and (gPlayer2 <> nil) then
begin
- gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
- EnsureRange(StrToIntDef(P[2], 0), 0, 255),
- EnsureRange(StrToIntDef(P[3], 0), 0, 255));
- MC_SEND_PlayerSettings;
- end
- else
- if gPlayer2 <> nil then
- begin
- gPlayer2.Model.SetColor(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
- EnsureRange(StrToIntDef(P[2], 0), 0, 255),
- EnsureRange(StrToIntDef(P[3], 0), 0, 255));
- if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
- end
- else
- gPlayer2Settings.Color := _RGB(EnsureRange(StrToIntDef(P[1], 0), 0, 255),
- EnsureRange(StrToIntDef(P[2], 0), 0, 255),
- EnsureRange(StrToIntDef(P[3], 0), 0, 255));
+ gPlayer2.SetColor(gPlayer2Settings.Color);
+ if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
+ end;
+ end;
+ end
+ else if cmd = 'p1_model' then
+ begin
+ if (Length(P) > 1) then
+ begin
+ gPlayer1Settings.Model := P[1];
+ if g_Game_IsClient then
+ MC_SEND_PlayerSettings
+ else if gGameOn and (gPlayer1 <> nil) then
+ begin
+ gPlayer1.FActualModelName := gPlayer1Settings.Model;
+ gPlayer1.SetModel(gPlayer1Settings.Model);
+ if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer1.UID);
+ end;
+ end;
+ end
+ else if cmd = 'p2_model' then
+ begin
+ if (Length(P) > 1) then
+ begin
+ gPlayer2Settings.Model := P[1];
+ if g_Game_IsClient then
+ MC_SEND_PlayerSettings
+ else if gGameOn and (gPlayer2 <> nil) then
+ begin
+ gPlayer2.FActualModelName := gPlayer2Settings.Model;
+ gPlayer2.SetModel(gPlayer2Settings.Model);
+ if g_Game_IsNet then MH_SEND_PlayerSettings(gPlayer2.UID);
+ end;
+ end;
end
else if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
begin