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raw | patch | inline | side by side (parent: 8028f94)
raw | patch | inline | side by side (parent: 8028f94)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Mon, 17 Jan 2022 16:38:24 +0000 (19:38 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 9 Jun 2023 07:52:26 +0000 (10:52 +0300) |
src/game/g_map.pas | patch | blob | history | |
src/game/g_panel.pas | patch | blob | history | |
src/game/g_textures.pas | patch | blob | history | |
src/game/opengl/r_map.pas | patch | blob | history |
diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index eb351a0c495808585b3e2f42cb6f51e3333104e1..d120dfcd6928f48bf7a3749c0cc5d36219bbfd96 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
SetLength(Textures, Length(Textures) + 1);
Textures[High(Textures)].TextureName := RecName;
Textures[High(Textures)].FullName := '';
- Textures[High(Textures)].Anim := False;
Result := High(Textures);
TextNameHash.put(RecName, result);
end;
addResToExternalResList(GetReplacementWad(g_ExtractWadName(map.SkyName)));
end;
-
-function CreateTexture (RecName: AnsiString; Map: string; log: Boolean): Integer;
-var
- WAD: TWADFile;
- WADName, ResName: String;
- ResData: Pointer;
- ResLen: Integer;
-begin
- RecName := toLowerCase1251(RecName);
- if (TextNameHash = nil) then TextNameHash := THashStrInt.Create();
- if TextNameHash.get(RecName, result) then
+ function CreateTexture (RecName: AnsiString; Map: String; log: Boolean): Integer;
+ var
+ HName: AnsiString;
+ WAD, WADz: TWADFile;
+ WADName, ResName: String;
+ ResData, ReszData: Pointer;
+ ResLen, ReszLen: Integer;
+ cfg: TConfig;
+ id: Integer;
begin
- // i found her!
- //e_LogWritefln('texture ''%s'' already loaded (%s)', [RecName, result]);
- exit;
- end;
-
- Result := -1;
-
- if (BadTextNameHash <> nil) and BadTextNameHash.has(RecName) then
- exit; // don't do it again and again
-
- case RecName of
- TEXTURE_NAME_WATER, TEXTURE_NAME_ACID1, TEXTURE_NAME_ACID2:
+ Result := -1;
+ HName := toLowerCase1251(RecName);
+ if (TextNameHash = nil) then
+ TextNameHash := THashStrInt.Create();
+ if TextNameHash.get(HName, Result) then
begin
- SetLength(Textures, Length(Textures) + 1);
- Textures[High(Textures)].FullName := RecName;
- Textures[High(Textures)].TextureName := RecName;
- Textures[High(Textures)].Anim := False;
- Result := High(Textures);
- TextNameHash.put(RecName, result);
+ // e_LogWritefln('CreateTexture: found loaded %s', [Result]);
end
- else
- WADName := GetReplacementWad(g_ExtractWadName(RecName));
- if (WADName <> '') then
- addResToExternalResList(WADName);
- if WADName = '' then
- WADName := Map;
- ResName := g_ExtractFilePathName(RecName);
-
- // !!! we have a better way to check that resource exists?
- WAD := TWADFile.Create();
- if WAD.ReadFile(WadName) and WAD.GetResource(ResName, ResData, ResLen, log) then
- begin
- FreeMem(ResData);
- SetLength(Textures, Length(Textures) + 1);
- Textures[High(Textures)].FullName := WADName + ':' + ResName;
- Textures[High(Textures)].TextureName := RecName;
- Textures[High(Textures)].Anim := False;
- Result := High(Textures);
- TextNameHash.put(RecName, result);
- end;
- WAD.Free;
- end;
-end;
-
-
-function CreateAnimTexture(RecName: String; Map: string; log: Boolean): Integer;
-var
- WAD: TWADFile;
- TextureWAD: PChar = nil;
- TextData: Pointer = nil;
- cfg: TConfig = nil;
- WADName: String;
- ResLength: Integer;
- f: Integer;
-begin
- RecName := toLowerCase1251(RecName);
- if (TextNameHash = nil) then TextNameHash := THashStrInt.Create();
- if TextNameHash.get(RecName, result) then
- begin
- // i found her!
- //e_LogWritefln('animated texture ''%s'' already loaded (%s)', [RecName, result]);
- exit;
- end;
-
- result := -1;
-
- //e_LogWritefln('*** Loading animated texture "%s"', [RecName]);
-
- if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create();
- if BadTextNameHash.get(RecName, f) then
- begin
- //e_WriteLog(Format('no animation texture %s (don''t worry)', [RecName]), MSG_NOTIFY);
- exit;
- end;
-
- // ×èòàåì WAD-ðåñóðñ àíèì.òåêñòóðû èç WAD'à â ïàìÿòü:
- WADName := GetReplacementWad(g_ExtractWadName(RecName));
- if (WADName <> '') then addResToExternalResList(WADName);
- if WADName = '' then WADName := Map; //WADName := GameDir+'/wads/'+WADName else
-
- WAD := TWADFile.Create();
- try
- WAD.ReadFile(WADName);
- if not WAD.GetResource(g_ExtractFilePathName(RecName), TextureWAD, ResLength, log) then
+ else
begin
- if (BadTextNameHash = nil) then BadTextNameHash := THashStrInt.Create();
- if log and (not BadTextNameHash.get(RecName, f)) then
+ Result := -1;
+ if (BadTextNameHash = nil) or not BadTextNameHash.has(HName) then
begin
- e_WriteLog(Format('Error loading animation texture %s', [RecName]), TMsgType.Warning);
- //e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
+ case RecName of
+ TEXTURE_NAME_WATER, TEXTURE_NAME_ACID1, TEXTURE_NAME_ACID2:
+ begin
+ SetLength(Textures, Length(Textures) + 1);
+ Textures[High(Textures)].FullName := RecName;
+ Textures[High(Textures)].TextureName := RecName;
+ Result := High(Textures);
+ TextNameHash.put(RecName, result);
+ end
+ else
+ WADName := GetReplacementWad(g_ExtractWadName(RecName));
+ if (WADName <> '') then
+ addResToExternalResList(WADName);
+ if WADName = '' then
+ WADName := Map;
+ ResName := g_ExtractFilePathName(RecName);
+ WAD := TWADFile.Create();
+ if WAD.ReadFile(WadName) then
+ begin
+ if WAD.GetResource(ResName, ResData, ResLen, log) then
+ begin
+ if IsWadData(ResData, ResLen) then
+ begin
+ WADz := TWADFile.Create();
+ if WADz.ReadMemory(ResData, ResLen) then
+ begin
+ if WADz.GetResource('TEXT/ANIM', ReszData, ReszLen) then
+ begin
+ cfg := TConfig.CreateMem(ReszData, ReszLen);
+ if cfg <> nil then
+ begin
+ SetLength(Textures, Length(Textures) + 1);
+ Textures[High(Textures)].TextureName := RecName;
+ Textures[High(Textures)].FullName := WadName + ':' + ResName;
+ Textures[High(Textures)].FramesCount := cfg.ReadInt('', 'framecount', 0);
+ Textures[High(Textures)].Speed := cfg.ReadInt('', 'waitcount', 0);
+ Result := High(Textures);
+ TextNameHash.put(HName, result);
+ cfg.Free;
+ end;
+ FreeMem(ReszData);
+ end
+ end;
+ WADz.Free;
+ end
+ else
+ begin
+ SetLength(Textures, Length(Textures) + 1);
+ Textures[High(Textures)].FullName := WADName + ':' + ResName;
+ Textures[High(Textures)].TextureName := RecName;
+ Result := High(Textures);
+ TextNameHash.put(HName, result);
+ end;
+ FreeMem(ResData);
+ end
+ end;
+ WAD.Free;
+ end
end;
- BadTextNameHash.put(RecName, -1);
- exit;
end;
- WAD.FreeWAD();
-
- // íåò, ýòî ñóïåðìåí!
- if not WAD.ReadMemory(TextureWAD, ResLength) then
+ if Result < 0 then
begin
- e_WriteLog(Format('Animated texture WAD file "%s" is invalid', [RecName]), TMsgType.Warning);
- BadTextNameHash.put(RecName, -1);
- exit;
- end;
-
- // ×èòàåì INI-ðåñóðñ àíèì. òåêñòóðû è çàïîìèíàåì åãî óñòàíîâêè:
- if not WAD.GetResource('TEXT/ANIM', TextData, ResLength) then
- begin
- e_WriteLog(Format('Animated texture file "%s" has invalid INI', [RecName]), TMsgType.Warning);
- BadTextNameHash.put(RecName, -1);
- exit;
- end;
-
- WAD.Free();
- WAD := nil;
-
- cfg := TConfig.CreateMem(TextData, ResLength);
- if cfg <> nil then
- begin
- SetLength(Textures, Length(Textures) + 1);
- Textures[High(Textures)].TextureName := RecName;
- Textures[High(Textures)].FullName := WadName + ':' + g_ExtractFilePathName(RecName);
- Textures[High(Textures)].Anim := True;
- Textures[High(Textures)].FramesCount := cfg.ReadInt('', 'framecount', 0);
- Textures[High(Textures)].Speed := cfg.ReadInt('', 'waitcount', 0);
- result := High(Textures);
- TextNameHash.put(RecName, result);
- cfg.Free();
- cfg := nil;
- end;
- finally
- WAD.Free();
- cfg.Free();
- if (TextureWAD <> nil) then FreeMem(TextureWAD);
- if (TextData <> nil) then FreeMem(TextData);
+ if (BadTextNameHash = nil) then
+ BadTextNameHash := THashStrInt.Create();
+ if log and (not BadTextNameHash.get(HName, id)) then
+ e_WriteLog(Format('Error loading texture %s', [RecName]), TMsgType.Warning);
+ BadTextNameHash.put(HName, -1);
+ end
end;
-end;
procedure CreateItem(Item: TDynRecord);
begin
FileName, mapResName, TexName, s: AnsiString;
Data: Pointer;
Len: Integer;
- ok, isAnim: Boolean;
+ ok: Boolean;
CurTex, ntn: Integer;
rec, texrec: TDynRecord;
pttit: PTRec;
else
begin
{$IF DEFINED(D2F_DEBUG_TXLOAD)}
- e_LogWritefln(' Loading texture #%d: %s', [cnt, rec.Resource]);
+ e_LogWritefln(' Loading texture #%d: %s', [cnt, rec.Resource]);
{$ENDIF}
- //if g_Map_IsSpecialTexture(s) then e_WriteLog(' SPECIAL!', MSG_NOTIFY);
- if rec.Anim then
- begin
- // Àíèìèðîâàííàÿ òåêñòóðà
- ntn := CreateAnimTexture(rec.Resource, FileName, True);
- if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_ANIM], [rec.Resource]));
- end
- else
+ ntn := CreateTexture(rec.Resource, FileName, True);
+ if ntn < 0 then
begin
- // Îáû÷íàÿ òåêñòóðà
- ntn := CreateTexture(rec.Resource, FileName, True);
- if (ntn < 0) then g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [rec.Resource]));
+ if rec.Anim then
+ g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_ANIM], [rec.Resource]))
+ else
+ g_SimpleError(Format(_lc[I_GAME_ERROR_TEXTURE_SIMPLE], [rec.Resource]));
+ ntn := CreateNullTexture(rec.Resource)
end;
- if (ntn < 0) then ntn := CreateNullTexture(rec.Resource);
-
rec.tagInt := ntn; // remember texture number
end;
g_Game_StepLoading();
if (k = NNF_NAME_BEFORE) or (k = NNF_NAME_AFTER) then
begin
- // Ïðîáóåì äîáàâèòü íîâóþ òåêñòóðó
- if texrec.Anim then
- begin
- // Íà÷àëüíàÿ - àíèìèðîâàííàÿ, èùåì àíèìèðîâàííóþ
- isAnim := True;
- //e_LogWritefln('000: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
- ok := CreateAnimTexture(TexName, FileName, False) >= 0;
- //e_LogWritefln('001: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
- if not ok then
- begin
- // Íåò àíèìèðîâàííîé, èùåì îáû÷íóþ
- isAnim := False;
- //e_LogWritefln('002: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
- ok := CreateTexture(TexName, FileName, False) >= 0;
- //e_LogWritefln('003: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
- end;
- end
- else
- begin
- // Íà÷àëüíàÿ - îáû÷íàÿ, èùåì îáû÷íóþ
- isAnim := False;
- //e_LogWritefln('004: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
- ok := CreateTexture(TexName, FileName, False) >= 0;
- //e_LogWritefln('005: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
- if not ok then
- begin
- // Íåò îáû÷íîé, èùåì àíèìèðîâàííóþ
- isAnim := True;
- //e_LogWritefln('006: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
- ok := CreateAnimTexture(TexName, FileName, False) >= 0;
- //e_LogWritefln('007: pannum=%s; TexName=[%s]; FileName=[%s]', [pannum, TexName, FileName]);
- end;
- end;
+ ok := CreateTexture(TexName, FileName, False) >= 0;
// Îíà ñóùåñòâóåò. Çàíîñèì åå ID â ñïèñîê ïàíåëè
if ok then
begin
SetLength(AddTextures, Length(AddTextures)+1);
AddTextures[High(AddTextures)].Texture := c;
- AddTextures[High(AddTextures)].Anim := isAnim;
break;
end;
end;
begin
SetLength(AddTextures, Length(AddTextures)+1);
AddTextures[High(AddTextures)].Texture := c;
- AddTextures[High(AddTextures)].Anim := isAnim;
end;
end;
end
// Çàíîñèì òåêóùóþ òåêñòóðó íà ñâîå ìåñòî
SetLength(AddTextures, Length(AddTextures)+1);
AddTextures[High(AddTextures)].Texture := rec.tagInt; // internal texture number, not map index
- AddTextures[High(AddTextures)].Anim := texrec.Anim;
CurTex := High(AddTextures);
ok := true;
end
// Çàíîñèì òîëüêî òåêóùóþ òåêñòóðó
SetLength(AddTextures, 1);
AddTextures[0].Texture := rec.tagInt; // internal texture number, not map index
- AddTextures[0].Anim := false;
- if (texrec <> nil) then AddTextures[0].Anim := texrec.Anim;
CurTex := 0;
end;
diff --git a/src/game/g_panel.pas b/src/game/g_panel.pas
index abdb26d803ce88559ed170b957973e73aa703977..71c653e29e8330a6924f182ceef8a485d5537ef8 100644 (file)
--- a/src/game/g_panel.pas
+++ b/src/game/g_panel.pas
type
TAddTextureArray = array of record
Texture: Cardinal; // Textures[Texture]
- Anim: Boolean;
end;
ATextureID = array of record
for i := 0 to Length(FTextureIDs)-1 do
begin
FTextureIDs[i].Texture := AddTextures[i].Texture;
- FTextureIDs[i].Anim := AddTextures[i].Anim;
+ FTextureIDs[i].Anim := Textures[AddTextures[i].Texture].FramesCount > 0;
if FTextureIDs[i].Anim then
begin // Àíèìèðîâàííàÿ òåêñòóðà
FTextureIDs[i].AnTex := TAnimationState.Create(True, Textures[AddTextures[i].Texture].Speed, Textures[AddTextures[i].Texture].FramesCount);
index d35fc53be4c961ae19e62c0e973b206c1720d887..02fe5aad01a60530c126232a0679d05d4d87b173 100644 (file)
--- a/src/game/g_textures.pas
+++ b/src/game/g_textures.pas
TLevelTexture = record
TextureName: AnsiString; // as stored in wad
FullName: AnsiString; // full path to texture // !!! merge it with TextureName
- case anim: Boolean of
- true: (framesCount: Byte; speed: Byte);
+ framesCount, speed: Byte;
end;
TLevelTextureArray = array of TLevelTexture;
index 1be9bbc1632a075034c504a8105d791278d31def..0f508d70a58a71ec51239be52a162bf7477d30a1 100644 (file)
uses
{$INCLUDE ../nogl/noGLuses.inc}
- SysUtils, Classes, Math, utils,
- e_log, wadreader, CONFIG,
+ SysUtils, Classes, Math, e_log, wadreader, CONFIG, utils,
r_graphics, r_animations, r_textures,
g_base, g_basic, g_game, g_options,
g_map
RenTextures: array of record
ID: DWORD;
Width, Height: WORD;
+ Anim: Boolean;
end;
procedure r_Map_LoadTextures;
SetLength(RenTextures, n);
for i := 0 to n - 1 do
begin
+ // e_LogWritefln('r_Map_LoadTextures: -> [%s] :: [%s]', [Textures[i].FullName, Textures[i].TextureName]);
RenTextures[i].ID := LongWord(TEXTURE_NONE);
RenTextures[i].Width := 0;
RenTextures[i].Height := 0;
+ RenTextures[i].Anim := False;
case Textures[i].TextureName of
TEXTURE_NAME_WATER: RenTextures[i].ID := LongWord(TEXTURE_SPECIAL_WATER);
TEXTURE_NAME_ACID1: RenTextures[i].ID := LongWord(TEXTURE_SPECIAL_ACID1);
begin
if WAD.GetResource(ResName, ResData, ResLen, log) then
begin
- if Textures[i].Anim then
+ if IsWadData(ResData, ResLen) then
begin
WADz := TWADFile.Create();
if WADz.ReadMemory(ResData, ResLen) then
begin
if WADz.GetResource('TEXTURES/' + TextureResource, ReszData, ReszLen) then
begin
- if not g_Frames_CreateMemory(@RenTextures[i].ID, '', ReszData, ReszLen, Width, Height, FramesCount, BackAnim) then
+ if g_Frames_CreateMemory(@RenTextures[i].ID, '', ReszData, ReszLen, Width, Height, FramesCount, BackAnim) then
+ RenTextures[i].Anim := True
+ else
e_LogWritefln('r_Map_LoadTextures: failed to create frames object (%s)', [Textures[i].FullName]);
FreeMem(ReszData)
end
begin
Panel_Lerp(p, gLerpFactor, tx, ty, tw, th);
Texture := p.TextureIDs[p.FCurTexture].Texture;
- IsAnim := p.TextureIDs[p.FCurTexture].Anim;
+ IsAnim := RenTextures[Texture].Anim;
if IsAnim then
begin
if p.TextureIDs[p.FCurTexture].AnTex <> nil then
if p.Enabled and (p.FCurTexture >= 0) and (p.Width > 0) and (p.Height > 0) and (p.Alpha < 255) {and g_Collide(X, Y, tw, th, sX, sY, sWidth, sHeight)} then
begin
Panel_Lerp(p, gLerpFactor, tx, ty, tw, th);
- if not p.TextureIDs[p.FCurTexture].Anim then
+ Texture := p.TextureIDs[p.FCurTexture].Texture;
+ if not RenTextures[Texture].Anim then
begin
- Texture := p.TextureIDs[p.FCurTexture].Texture;
case RenTextures[Texture].ID of
LongWord(TEXTURE_SPECIAL_WATER): exit;
LongWord(TEXTURE_SPECIAL_ACID1): exit;