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raw | patch | inline | side by side (parent: 488b568)
author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Fri, 4 Aug 2017 09:40:14 +0000 (12:40 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Fri, 4 Aug 2017 10:12:26 +0000 (13:12 +0300) |
src/game/g_gui.pas | patch | blob | history | |
src/game/g_language.pas | patch | blob | history |
diff --git a/src/game/g_gui.pas b/src/game/g_gui.pas
index f1d86ae37244c61a559e996d4b124a7efb93ba0b..1516d4452328ad0489451ced4163d0a7bf7463cc 100644 (file)
--- a/src/game/g_gui.pas
+++ b/src/game/g_gui.pas
FWindow : TGUIWindow;
FName: string;
FUserData: Pointer;
+ FRightAlign: Boolean; //HACK! this works only for "normal" menus, only for menu text labels, and generally sux. sorry.
+ FMaxWidth: Integer; //HACK! used for right-aligning labels
public
constructor Create;
procedure OnMessage(var Msg: TMessage); virtual;
procedure Update; virtual;
procedure Draw; virtual;
+ function GetWidth(): Integer; virtual;
+ function GetHeight(): Integer; virtual;
function WantActivationKey (key: LongInt): Boolean; virtual;
property X: Integer read FX write FX;
property Y: Integer read FY write FY;
property Enabled: Boolean read FEnabled write FEnabled;
property Name: string read FName write FName;
property UserData: Pointer read FUserData write FUserData;
+ property RightAlign: Boolean read FRightAlign write FRightAlign; // for menu
end;
TGUIWindow = class
procedure OnMessage(var Msg: TMessage); override;
procedure Update(); override;
procedure Draw(); override;
- function GetWidth(): Integer;
- function GetHeight(): Integer;
+ function GetWidth(): Integer; override;
+ function GetHeight(): Integer; override;
procedure Click(Silent: Boolean = False);
property Caption: string read FText write FText;
property Color: TRGB read FColor write FColor;
constructor Create(Text: string; FontID: DWORD);
procedure OnMessage(var Msg: TMessage); override;
procedure Draw; override;
- function GetWidth: Integer;
- function GetHeight: Integer;
+ function GetWidth: Integer; override;
+ function GetHeight: Integer; override;
property OnClick: TOnClickEvent read FOnClickEvent write FOnClickEvent;
property FixedLength: Word read FFixedLen write FFixedLen;
property Text: string read FText write FText;
procedure OnMessage(var Msg: TMessage); override;
procedure Update; override;
procedure Draw; override;
- function GetWidth(): Word;
+ function GetWidth(): Integer; override;
property OnChange: TOnChangeEvent read FOnChangeEvent write FOnChangeEvent;
property Max: Word read FMax write FMax;
property Value: Integer read FValue write FSetValue;
procedure AddItem(Item: string);
procedure Update; override;
procedure Draw; override;
- function GetWidth(): Word;
+ function GetWidth(): Integer; override;
function GetText: string;
property ItemIndex: Integer read FIndex write FIndex;
property Color: TRGB read FColor write FColor;
procedure OnMessage(var Msg: TMessage); override;
procedure Update; override;
procedure Draw; override;
- function GetWidth(): Word;
+ function GetWidth(): Integer; override;
property OnChange: TOnChangeEvent read FOnChangeEvent write FOnChangeEvent;
property OnEnter: TOnEnterEvent read FOnEnterEvent write FOnEnterEvent;
property Width: Word read FWidth write FWidth;
constructor Create(FontID: DWORD);
procedure OnMessage(var Msg: TMessage); override;
procedure Draw; override;
- function GetWidth(): Word;
+ function GetWidth(): Integer; override;
function WantActivationKey (key: LongInt): Boolean; override;
property Key: Word read FKey write FKey;
property Color: TRGB read FColor write FColor;
constructor Create(FontID: DWORD);
procedure OnMessage(var Msg: TMessage); override;
procedure Draw; override;
- function GetWidth(): Word;
+ function GetWidth(): Integer; override;
function WantActivationKey (key: LongInt): Boolean; override;
property Key0: Word read FKey0 write FKey0;
property Key1: Word read FKey1 write FKey1;
procedure AddItem(Item: String);
procedure SelectItem(Item: String);
procedure Clear();
- function GetWidth(): Word;
- function GetHeight(): Word;
+ function GetWidth(): Integer; override;
+ function GetHeight(): Integer; override;
function SelectedItem(): String;
property OnChange: TOnChangeEvent read FOnChangeEvent write FOnChangeEvent;
procedure OnMessage(var Msg: TMessage); override;
procedure Draw; override;
procedure Clear;
- function GetWidth(): Word;
- function GetHeight(): Word;
+ function GetWidth(): Integer; override;
+ function GetHeight(): Integer; override;
procedure SetText(Text: string);
property DrawBack: Boolean read FDrawBack write FDrawBack;
property DrawScrollBar: Boolean read FDrawScroll write FDrawScroll;
FY := 0;
FEnabled := True;
+ FRightAlign := false;
+ FMaxWidth := -1;
end;
procedure TGUIControl.OnMessage(var Msg: TMessage);
result := false;
end;
+function TGUIControl.GetWidth(): Integer;
+begin
+ result := 0;
+end;
+
+function TGUIControl.GetHeight(): Integer;
+begin
+ result := 0;
+end;
+
{ TGUITextButton }
procedure TGUITextButton.Click(Silent: Boolean = False);
end;
procedure TGUILabel.Draw;
+var
+ w, h: Word;
begin
- FFont.Draw(FX, FY, FText, FColor.R, FColor.G, FColor.B);
+ if RightAlign then
+ begin
+ FFont.GetTextSize(FText, w, h);
+ FFont.Draw(FX+FMaxWidth-w, FY, FText, FColor.R, FColor.G, FColor.B);
+ end
+ else
+ begin
+ FFont.Draw(FX, FY, FText, FColor.R, FColor.G, FColor.B);
+ end;
end;
function TGUILabel.GetHeight: Integer;
begin
x := FItems[FIndex].Text.FX;
y := FItems[FIndex].Text.FY;
+ //HACK!
+ if FItems[FIndex].Text.RightAlign then
+ begin
+ x := x+FItems[FIndex].Text.FMaxWidth-FItems[FIndex].Text.GetWidth;
+ end;
end
else if FItems[FIndex].Control <> nil then
begin
procedure TGUIMenu.ReAlign();
var
a, tx, cx, w, h: Integer;
+ cww: array of Integer; // cached widths
+ maxcww: Integer;
begin
if FItems = nil then Exit;
- if not FAlign then tx := FLeft else
+ SetLength(cww, length(FItems));
+ maxcww := 0;
+ for a := 0 to High(FItems) do
+ begin
+ if FItems[a].Text <> nil then
+ begin
+ cww[a] := FItems[a].Text.GetWidth;
+ if maxcww < cww[a] then maxcww := cww[a];
+ end;
+ end;
+
+ if not FAlign then
+ begin
+ tx := FLeft;
+ end
+ else
begin
tx := gScreenWidth;
for a := 0 to High(FItems) do
if FItems[a].Control <> nil then
begin
w := w+MENU_HSPACE;
-
- if FItems[a].ControlType = TGUILabel then
- w := w+(FItems[a].Control as TGUILabel).GetWidth
- else if FItems[a].ControlType = TGUITextButton then
- w := w+(FItems[a].Control as TGUITextButton).GetWidth
- else if FItems[a].ControlType = TGUIScroll then
- w := w+(FItems[a].Control as TGUIScroll).GetWidth
- else if FItems[a].ControlType = TGUISwitch then
- w := w+(FItems[a].Control as TGUISwitch).GetWidth
- else if FItems[a].ControlType = TGUIEdit then
- w := w+(FItems[a].Control as TGUIEdit).GetWidth
- else if FItems[a].ControlType = TGUIKeyRead then
- w := w+(FItems[a].Control as TGUIKeyRead).GetWidth
- else if FItems[a].ControlType = TGUIKeyRead2 then
- w := w+(FItems[a].Control as TGUIKeyRead2).GetWidth
- else if (FItems[a].ControlType = TGUIListBox) then
- w := w+(FItems[a].Control as TGUIListBox).GetWidth
- else if (FItems[a].ControlType = TGUIFileListBox) then
- w := w+(FItems[a].Control as TGUIFileListBox).GetWidth
- else if FItems[a].ControlType = TGUIMemo then
- w := w+(FItems[a].Control as TGUIMemo).GetWidth;
+ if FItems[a].ControlType = TGUILabel then w := w+(FItems[a].Control as TGUILabel).GetWidth
+ else if FItems[a].ControlType = TGUITextButton then w := w+(FItems[a].Control as TGUITextButton).GetWidth
+ else if FItems[a].ControlType = TGUIScroll then w := w+(FItems[a].Control as TGUIScroll).GetWidth
+ else if FItems[a].ControlType = TGUISwitch then w := w+(FItems[a].Control as TGUISwitch).GetWidth
+ else if FItems[a].ControlType = TGUIEdit then w := w+(FItems[a].Control as TGUIEdit).GetWidth
+ else if FItems[a].ControlType = TGUIKeyRead then w := w+(FItems[a].Control as TGUIKeyRead).GetWidth
+ else if FItems[a].ControlType = TGUIKeyRead2 then w := w+(FItems[a].Control as TGUIKeyRead2).GetWidth
+ else if FItems[a].ControlType = TGUIListBox then w := w+(FItems[a].Control as TGUIListBox).GetWidth
+ else if FItems[a].ControlType = TGUIFileListBox then w := w+(FItems[a].Control as TGUIFileListBox).GetWidth
+ else if FItems[a].ControlType = TGUIMemo then w := w+(FItems[a].Control as TGUIMemo).GetWidth;
end;
-
tx := Min(tx, (gScreenWidth div 2)-(w div 2));
end;
end;
end;
for a := 0 to High(FItems) do
+ begin
with FItems[a] do
begin
if Text <> nil then
+ begin
with Text do
begin
FX := tx;
FY := h;
end;
+ //HACK!
+ if Text.RightAlign and (length(cww) > a) then
+ begin
+ //Text.FX := Text.FX+maxcww;
+ Text.FMaxWidth := maxcww;
+ end;
+ end;
- if Control <> nil then
- with Control do
- if Text <> nil then
- begin
- FX := cx;
- FY := h;
- end
- else
- begin
- FX := tx;
- FY := h;
- end;
+ if Control <> nil then
+ begin
+ with Control do
+ begin
+ if Text <> nil then
+ begin
+ FX := cx;
+ FY := h;
+ end
+ else
+ begin
+ FX := tx;
+ FY := h;
+ end;
+ end;
+ end;
- if (ControlType = TGUIListBox) or (ControlType = TGUIFileListBox) then
- Inc(h, (Control as TGUIListBox).GetHeight+MENU_VSPACE)
- else if ControlType = TGUIMemo then
- Inc(h, (Control as TGUIMemo).GetHeight+MENU_VSPACE)
- else
- Inc(h, e_CharFont_GetMaxHeight(FFontID)+MENU_VSPACE);
+ if (ControlType = TGUIListBox) or (ControlType = TGUIFileListBox) then Inc(h, (Control as TGUIListBox).GetHeight+MENU_VSPACE)
+ else if ControlType = TGUIMemo then Inc(h, (Control as TGUIMemo).GetHeight+MENU_VSPACE)
+ else Inc(h, e_CharFont_GetMaxHeight(FFontID)+MENU_VSPACE);
end;
+ end;
// another ugly hack
if FYesNo and (length(FItems) > 1) then
Text := TGUILabel.Create(fText, FFontID);
with Text do
begin
- FColor := MENU_ITEMSTEXT_COLOR;
+ FColor := MENU_ITEMSCTRL_COLOR; //MENU_ITEMSTEXT_COLOR;
+ RightAlign := true;
end;
ControlType := TGUIKeyRead2;
if a > FMax then FValue := FMax else FValue := a;
end;
-function TGUIScroll.GetWidth: Word;
+function TGUIScroll.GetWidth: Integer;
begin
Result := 16+(FMax+1)*8;
end;
else Result := '';
end;
-function TGUISwitch.GetWidth: Word;
+function TGUISwitch.GetWidth: Integer;
var
a: Integer;
w, h: Word;
end;
end;
-function TGUIEdit.GetWidth: Word;
+function TGUIEdit.GetWidth: Integer;
begin
Result := 16+FWidth*16;
end;
FColor.R, FColor.G, FColor.B);
end;
-function TGUIKeyRead.GetWidth: Word;
+function TGUIKeyRead.GetWidth: Integer;
var
a: Byte;
w, h: Word;
FMaxKeyNameWdt := Max(FMaxKeyNameWdt, w);
end;
+ FMaxKeyNameWdt := FMaxKeyNameWdt-(FMaxKeyNameWdt div 3);
+
FFont.GetTextSize(KEYREAD_QUERY, w, h);
if w > FMaxKeyNameWdt then FMaxKeyNameWdt := w;
r := 255;
g := 0;
b := 0;
- if FKeyIdx = idx then g := 127;
+ if FKeyIdx = idx then begin r := 255; g := 255; b := 255; end;
if FIsQuery and (FKeyIdx = idx) then
FFont.Draw(x, y, KEYREAD_QUERY, r, g, b)
else
drawText(1);
end;
-function TGUIKeyRead2.GetWidth: Word;
+function TGUIKeyRead2.GetWidth: Integer;
begin
Result := FMaxKeyNameWdt*2+8+8+16;
end;
end;
end;
-function TGUIListBox.GetHeight: Word;
+function TGUIListBox.GetHeight: Integer;
begin
Result := 8+FHeight*16;
end;
-function TGUIListBox.GetWidth: Word;
+function TGUIListBox.GetWidth: Integer;
begin
Result := 8+(FWidth+1)*16;
end;
FFont.Draw(FX+4, FY+4+(a-FStartLine)*16, FLines[a], FColor.R, FColor.G, FColor.B);
end;
-function TGUIMemo.GetHeight: Word;
+function TGUIMemo.GetHeight: Integer;
begin
Result := 8+FHeight*16;
end;
-function TGUIMemo.GetWidth: Word;
+function TGUIMemo.GetWidth: Integer;
begin
Result := 8+(FWidth+1)*16;
end;
index a9049a61eb27376561baac021e02ae15aa93e3b9..19d86398fe5ce251669de2db5fc6f36364465b81 100644 (file)
--- a/src/game/g_language.pas
+++ b/src/game/g_language.pas
'Ïåðâûé èãðîê'),
('MENU PLAYER 2', 'Player 2',
'Âòîðîé èãðîê'),
- ('MENU PLAYER 1 KBD', 'Player 1, keyboard',
+ ('MENU PLAYER 1 KBD', 'Player 1 keyboard',
'Ïåðâûé èãðîê, êëàâèàòóðà'),
- ('MENU PLAYER 2 KBD', 'Player 2, keyboard',
+ ('MENU PLAYER 2 KBD', 'Player 2 keyboard',
'Âòîðîé èãðîê, êëàâèàòóðà'),
- ('MENU PLAYER 1 ALT', 'Player 1, GAMEPAD',
+ ('MENU PLAYER 1 ALT', 'Player 1 GAMEPAD',
'Ïåðâûé èãðîê, GAMEPAD'),
- ('MENU PLAYER 2 ALT', 'Player 2, GAMEPAD',
+ ('MENU PLAYER 2 ALT', 'Player 2 GAMEPAD',
'Âòîðîé èãðîê, GAMEPAD'),
- ('MENU PLAYER 1 WEAPONS', 'Player 1, Weapons',
+ ('MENU PLAYER 1 WEAPONS', 'Player 1 Weapons',
'Ïåðâûé èãðîê, îðóæèå'),
- ('MENU PLAYER 2 WEAPONS', 'Player 2, Weapons',
+ ('MENU PLAYER 2 WEAPONS', 'Player 2 Weapons',
'Âòîðîé èãðîê, îðóæèå'),
('MENU CONTROL JOYSTICKS', 'Joystick Settings',