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raw | patch | inline | side by side (parent: ed29da0)
raw | patch | inline | side by side (parent: ed29da0)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Sun, 24 Jul 2022 17:55:33 +0000 (20:55 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 9 Jun 2023 09:02:37 +0000 (12:02 +0300) |
src/game/renders/opengl/r_common.pas | patch | blob | history | |
src/game/renders/opengl/r_map.pas | patch | blob | history | |
src/game/renders/opengl/r_render.pas | patch | blob | history |
index 61d03439a5423d5c00c2ee77e15a37d984d86183..565aa65a86fd9b8785fe7947770395ff6f02dab5 100644 (file)
uses r_textures;
type
+ TBasePoint = (
+ BP_LEFTUP, BP_UP, BP_RIGHTUP,
+ BP_LEFT, BP_CENTER, BP_RIGHT,
+ BP_LEFTDOWN, BP_DOWN, BP_RIGHTDOWN
+ );
+
THereTexture = record
name: AnsiString;
id: TGLTexture;
procedure r_Common_CalcAspect (ow, oh, nw, nh: LongInt; horizontal: Boolean; out ww, hh: LongInt);
+ procedure r_Common_GetBasePoint (x, y, w, h: Integer; p: TBasePoint; out xx, yy: Integer);
+ procedure r_Common_DrawText (const text: AnsiString; x, y: Integer; r, g, b, a: Byte; f: TGLFont; p: TBasePoint);
+ procedure r_Common_DrawTexture (img: TGLTexture; x, y, w, h: Integer; p: TBasePoint);
+ procedure r_Common_GetFormatTextSize (const text: AnsiString; f: TGLFont; out w, h: Integer);
+ procedure r_Common_DrawFormatText (const text: AnsiString; x, y: Integer; a: Byte; f: TGLFont; p: TBasePoint);
+
+ function r_Common_TimeToStr (t: LongWord): AnsiString;
+
procedure r_Common_Load;
procedure r_Common_Free;
implementation
- uses e_log, r_fonts, g_options;
+ uses Math, SysUtils, g_base, e_log, utils, r_draw, r_fonts, g_options;
+
+ procedure r_Common_GetBasePoint (x, y, w, h: Integer; p: TBasePoint; out xx, yy: Integer);
+ begin
+ case p of
+ TBasePoint.BP_LEFTUP, TBasePoint.BP_LEFT, TBasePoint.BP_LEFTDOWN: xx := x;
+ TBasePoint.BP_UP, TBasePoint.BP_CENTER, TBasePoint.BP_DOWN: xx := x - w div 2;
+ TBasePoint.BP_RIGHTUP, TBasePoint.BP_RIGHT, TBasePoint.BP_RIGHTDOWN: xx := x - w;
+ end;
+ case p of
+ TBasePoint.BP_LEFTUP, TBasePoint.BP_UP, TBasePoint.BP_RIGHTUP: yy := y;
+ TBasePoint.BP_LEFT, TBasePoint.BP_CENTER, TBasePoint.BP_RIGHT: yy := y - h div 2;
+ TBasePoint.BP_LEFTDOWN, TBasePoint.BP_DOWN, TBasePoint.BP_RIGHTDOWN: yy := y - h;
+ end;
+ end;
+
+ procedure r_Common_DrawText (const text: AnsiString; x, y: Integer; r, g, b, a: Byte; f: TGLFont; p: TBasePoint);
+ var xx, yy, w, h: Integer;
+ begin
+ xx := x; yy := y;
+ if p <> TBasePoint.BP_LEFTUP then
+ begin
+ r_Draw_GetTextSize(text, f, w, h);
+ r_Common_GetBasePoint(x, y, w, h, p, xx, yy);
+ end;
+ r_Draw_Text(text, xx, yy, r, g, b, a, f);
+ end;
+
+ procedure r_Common_DrawTexture (img: TGLTexture; x, y, w, h: Integer; p: TBasePoint);
+ begin
+ r_Common_GetBasePoint(x, y, w, h, p, x, y);
+ r_Draw_TextureRepeat(img, x, y, w, h, false, 255, 255, 255, 255, false);
+ end;
+
+ procedure r_Common_GetFormatTextSize (const text: AnsiString; f: TGLFont; out w, h: Integer);
+ var i, cw, ch, cln, curw, curh, maxw, maxh: Integer;
+ begin
+ curw := 0; curh := 0; maxw := 0; maxh := 0;
+ r_Draw_GetTextSize('W', f, cw, cln);
+ for i := 1 to Length(text) do
+ begin
+ case text[i] of
+ #10:
+ begin
+ maxw := MAX(maxw, curw);
+ curh := curh + cln;
+ curw := 0;
+ end;
+ #1, #2, #3, #4, #18, #19, #20, #21:
+ begin
+ // skip color modifiers
+ end;
+ otherwise
+ begin
+ r_Draw_GetTextSize(text[i], f, cw, ch);
+ maxh := MAX(maxh, curh + ch);
+ curw := curw + cw;
+ end;
+ end;
+ end;
+ w := MAX(maxw, curw);
+ h := MAX(maxh, curh);
+ end;
+
+ procedure r_Common_DrawFormatText (const text: AnsiString; x, y: Integer; a: Byte; f: TGLFont; p: TBasePoint);
+ const
+ colors: array [boolean, 0..5] of TRGB = (
+ ((R:$00; G:$00; B:$00), (R:$FF; G:$00; B:$00), (R:$00; G:$FF; B:$00), (R:$FF; G:$FF; B:$00), (R:$00; G:$00; B:$FF), (R:$FF; G:$FF; B:$FF)),
+ ((R:$00; G:$00; B:$00), (R:$7F; G:$00; B:$00), (R:$00; G:$7F; B:$00), (R:$FF; G:$7F; B:$00), (R:$00; G:$00; B:$7F), (R:$7F; G:$7F; B:$7F))
+ );
+ var
+ i, xx, yy, cx, cy, w, h, cw, ch, cln, color: Integer; dark: Boolean;
+ begin
+ xx := x; yy := y;
+ if p <> TBasePoint.BP_LEFTUP then
+ begin
+ r_Common_GetFormatTextSize(text, f, w, h);
+ r_Common_GetBasePoint(x, y, w, h, p, xx, yy);
+ end;
+ cx := xx; cy := yy; color := 5; dark := false;
+ r_Draw_GetTextSize('W', f, cw, cln);
+ for i := 1 to Length(text) do
+ begin
+ case text[i] of
+ #10:
+ begin
+ cx := xx;
+ INC(cy, cln);
+ end;
+ #1: color := 0;
+ #2: color := 5;
+ #3: dark := true;
+ #4: dark := false;
+ #18: color := 1;
+ #19: color := 2;
+ #20: color := 4;
+ #21: color := 3;
+ otherwise
+ begin
+ r_Draw_GetTextSize(text[i], f, cw, ch);
+ r_Draw_Text(text[i], cx, cy, colors[dark, color].R, colors[dark, color].G, colors[dark, color].B, a, f);
+ INC(cx, cw);
+ end;
+ end;
+ end;
+ end;
+
+ function r_Common_TimeToStr (t: LongWord): AnsiString;
+ var h, m, s: Integer;
+ begin
+ h := t div 1000 div 3600;
+ m := t div 1000 div 60 mod 60;
+ s := t div 1000 mod 60;
+ result := Format('%d:%.2d:%.2d', [h, m, s]);
+ end;
+
+ (* --------- --------- *)
procedure r_Common_FreeThis (var here: THereTexture);
begin
index 812fd85cd59c5c7f114309e002d690208f5daf77..e81872aec3de2cb5c2e9dc780b2861b4abd9bf6b 100644 (file)
PunchTextures: array [Boolean, 0..2] of TGLMultiTexture; // [berserk, center/up/down]
VileFire: TGLMultiTexture;
InvulPenta: TGLTexture;
+ IndicatorTexture: TGLTexture;
Models: array of record
anim: array [TDirection, 0..A_LAST] of record
base, mask: TGLMultiTexture;
end;
// --------- other --------- //
InvulPenta := r_Textures_LoadFromFile(GameWad + ':TEXTURES/PENTA');
+ IndicatorTexture := r_Textures_LoadFromFile(GameWad + ':TEXTURES/PLRIND');
end;
procedure r_Map_Free;
var i, j, k: Integer; d: TDirection; b: Boolean;
begin
+ if IndicatorTexture <> nil then
+ IndicatorTexture.Free;
if InvulPenta <> nil then
InvulPenta.Free;
InvulPenta := nil;
end;
end;
+ procedure r_Map_DrawIndicator (p: TPlayer; color: TRGB; cx, cy, cw, ch: Integer);
+ var a, ax, ay, fx, fy, fSlope, xx, yy: Integer;
+ begin
+ if (p <> nil) and p.Alive then
+ begin
+ p.obj.Lerp(gLerpFactor, fx, fy);
+ fSlope := nlerp(p.SlopeOld, p.obj.slopeUpLeft, gLerpFactor);
+ case gPlayerIndicatorStyle of
+ 0:
+ if IndicatorTexture <> nil then
+ begin
+ ax := IndicatorTexture.width div 2;
+ ay := IndicatorTexture.height div 2;
+ if (p.obj.x + p.obj.rect.x) < cx then
+ begin
+ a := 90;
+ xx := fx + p.obj.rect.x + p.obj.rect.width;
+ yy := fy + p.obj.rect.y + (p.obj.rect.height - IndicatorTexture.width) div 2;
+ end
+ else if (p.obj.x + p.obj.rect.x + p.obj.rect.width) > (cx + cw) then
+ begin
+ a := 270;
+ xx := fx + p.obj.rect.x - IndicatorTexture.height;
+ yy := fy + p.obj.rect.y - (p.obj.rect.height - IndicatorTexture.width) div 2;
+ end
+ else if (p.obj.y - IndicatorTexture.height) < cy then
+ begin
+ a := 180;
+ xx := fx + p.obj.rect.x + (p.obj.rect.width - IndicatorTexture.width) div 2;
+ yy := fy + p.obj.rect.y + p.obj.rect.height;
+ end
+ else
+ begin
+ a := 0;
+ xx := fx + p.obj.rect.x + (p.obj.rect.width - IndicatorTexture.width) div 2;
+ yy := fy - IndicatorTexture.height;
+ end;
+ yy := yy + fSlope;
+ xx := MIN(MAX(xx, cx), cx + cw - IndicatorTexture.width);
+ yy := MIN(MAX(yy, cy), cy + ch - IndicatorTexture.height);
+ r_Draw_TextureRepeatRotate(IndicatorTexture, xx, yy, IndicatorTexture.width, IndicatorTexture.height, false, color.r, color.g, color.b, 255, false, ax, ay, a);
+ end;
+ 1:
+ begin
+ xx := fx + p.obj.rect.x + p.obj.rect.width div 2;
+ yy := fy + fSlope;
+ r_Common_DrawText(p.Name, xx, yy, color.r, color.g, color.b, 255, stdfont, TBasePoint.BP_DOWN);
+ end;
+ end;
+ end;
+ end;
+
+ procedure r_Map_DrawPlayerIndicators (player: TPlayer; cx, cy, cw, ch: Integer);
+ var i: Integer; p: TPlayer;
+ begin
+ case gPlayerIndicator of
+ 1:
+ if player <> nil then
+ begin
+ r_Map_DrawIndicator(player, _RGB(255, 255, 255), cx, cy, cw, ch);
+ end;
+ 2:
+ if gPlayers <> nil then
+ begin
+ for i := 0 to HIGH(gPlayers) do
+ begin
+ p := gPlayers[i];
+ if p <> nil then
+ begin
+ if (player <> nil) and (p = player) then
+ begin
+ r_Map_DrawIndicator(p, _RGB(255, 255, 255), cx, cy, cw, ch);
+ end
+ else if (player = nil) or ((p.Team = player.Team) and (p.Team <> TEAM_NONE)) then
+ begin
+ case gPlayerIndicatorStyle of
+ 0: r_Map_DrawIndicator(p, p.GetColor(), cx, cy, cw, ch);
+ 1: r_Map_DrawIndicator(p, _RGB(192, 192, 192), cx, cy, cw, ch);
+ end;
+ end;
+ end;
+ end;
+ end;
+ end;
+ end;
+
procedure r_Map_Draw (x, y, w, h, camx, camy: Integer; player: TPlayer);
var iter: TPanelGrid.Iter; p: PPanel; cx, cy, cw, ch, xx, yy, ww, hh: Integer; sx, sy, sw, sh: LongInt; l, t, r, b: Integer;
begin
r_Map_DrawPanelType(PANEL_FORE);
// TODO draw monsters health bar
// TODO draw players health bar
- // TODO draw players indicators
+ if gGameSettings.GameMode <> GM_SINGLE then
+ r_Map_DrawPlayerIndicators(player, cx, cy, cw, ch);
if DebugCameraScale <> 1.0 then
begin
r_Draw_Rect (cx, cy, cx + cw, cy + ch, 0, 255, 0, 255);
index 6f52530d099f3299049facc31b2205483c382174..26fd93e7b0ff41a1525eec2c79d5b346640a342c 100644 (file)
r_draw, r_textures, r_fonts, r_common, r_console, r_map
;
- type
- TBasePoint = (
- BP_LEFTUP, BP_UP, BP_RIGHTUP,
- BP_LEFT, BP_CENTER, BP_RIGHT,
- BP_LEFTDOWN, BP_DOWN, BP_RIGHTDOWN
- );
-
var
BackgroundTexture: THereTexture;
r_Map_Update;
end;
- procedure r_Render_GetBasePoint (x, y, w, h: Integer; p: TBasePoint; out xx, yy: Integer);
- begin
- case p of
- TBasePoint.BP_LEFTUP, TBasePoint.BP_LEFT, TBasePoint.BP_LEFTDOWN: xx := x;
- TBasePoint.BP_UP, TBasePoint.BP_CENTER, TBasePoint.BP_DOWN: xx := x - w div 2;
- TBasePoint.BP_RIGHTUP, TBasePoint.BP_RIGHT, TBasePoint.BP_RIGHTDOWN: xx := x - w;
- end;
- case p of
- TBasePoint.BP_LEFTUP, TBasePoint.BP_UP, TBasePoint.BP_RIGHTUP: yy := y;
- TBasePoint.BP_LEFT, TBasePoint.BP_CENTER, TBasePoint.BP_RIGHT: yy := y - h div 2;
- TBasePoint.BP_LEFTDOWN, TBasePoint.BP_DOWN, TBasePoint.BP_RIGHTDOWN: yy := y - h;
- end;
- end;
-
- procedure r_Render_DrawText (const text: AnsiString; x, y: Integer; r, g, b, a: Byte; f: TGLFont; p: TBasePoint);
- var xx, yy, w, h: Integer;
- begin
- xx := x; yy := y;
- if p <> TBasePoint.BP_LEFTUP then
- begin
- r_Draw_GetTextSize(text, f, w, h);
- r_Render_GetBasePoint(x, y, w, h, p, xx, yy);
- end;
- r_Draw_Text(text, xx, yy, r, g, b, a, f);
- end;
-
- procedure r_Render_DrawTexture (img: TGLTexture; x, y, w, h: Integer; p: TBasePoint);
- begin
- r_Render_GetBasePoint(x, y, w, h, p, x, y);
- r_Draw_TextureRepeat(img, x, y, w, h, false, 255, 255, 255, 255, false);
- end;
-
- procedure r_Render_GetFormatTextSize (const text: AnsiString; f: TGLFont; out w, h: Integer);
- var i, cw, ch, cln, curw, curh, maxw, maxh: Integer;
- begin
- curw := 0; curh := 0; maxw := 0; maxh := 0;
- r_Draw_GetTextSize('W', f, cw, cln);
- for i := 1 to Length(text) do
- begin
- case text[i] of
- #10:
- begin
- maxw := MAX(maxw, curw);
- curh := curh + cln;
- curw := 0;
- end;
- #1, #2, #3, #4, #18, #19, #20, #21:
- begin
- // skip color modifiers
- end;
- otherwise
- begin
- r_Draw_GetTextSize(text[i], f, cw, ch);
- maxh := MAX(maxh, curh + ch);
- curw := curw + cw;
- end;
- end;
- end;
- w := MAX(maxw, curw);
- h := MAX(maxh, curh);
- end;
-
- procedure r_Render_DrawFormatText (const text: AnsiString; x, y: Integer; a: Byte; f: TGLFont; p: TBasePoint);
- const
- colors: array [boolean, 0..5] of TRGB = (
- ((R:$00; G:$00; B:$00), (R:$FF; G:$00; B:$00), (R:$00; G:$FF; B:$00), (R:$FF; G:$FF; B:$00), (R:$00; G:$00; B:$FF), (R:$FF; G:$FF; B:$FF)),
- ((R:$00; G:$00; B:$00), (R:$7F; G:$00; B:$00), (R:$00; G:$7F; B:$00), (R:$FF; G:$7F; B:$00), (R:$00; G:$00; B:$7F), (R:$7F; G:$7F; B:$7F))
- );
- var
- i, xx, yy, cx, cy, w, h, cw, ch, cln, color: Integer; dark: Boolean;
- begin
- xx := x; yy := y;
- if p <> TBasePoint.BP_LEFTUP then
- begin
- r_Render_GetFormatTextSize(text, f, w, h);
- r_Render_GetBasePoint(x, y, w, h, p, xx, yy);
- end;
- cx := xx; cy := yy; color := 5; dark := false;
- r_Draw_GetTextSize('W', f, cw, cln);
- for i := 1 to Length(text) do
- begin
- case text[i] of
- #10:
- begin
- cx := xx;
- INC(cy, cln);
- end;
- #1: color := 0;
- #2: color := 5;
- #3: dark := true;
- #4: dark := false;
- #18: color := 1;
- #19: color := 2;
- #20: color := 4;
- #21: color := 3;
- otherwise
- begin
- r_Draw_GetTextSize(text[i], f, cw, ch);
- r_Draw_Text(text[i], cx, cy, colors[dark, color].R, colors[dark, color].G, colors[dark, color].B, a, f);
- INC(cx, cw);
- end;
- end;
- end;
- end;
-
procedure r_Render_DrawHUD (x, y: Integer; p: TPlayer);
var t: TGLTexture; s: AnsiString;
begin
ASSERT(p <> nil);
// hud area is 196 x 240 pixels
- r_Render_DrawTexture(hud, x, y, hud.width, hud.height, TBasePoint.BP_LEFTUP);
- r_Render_DrawText(p.name, x + 98, y + 16, 255, 0, 0, 255, smallfont, TBasePoint.BP_CENTER);
+ r_Common_DrawTexture(hud, x, y, hud.width, hud.height, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(p.name, x + 98, y + 16, 255, 0, 0, 255, smallfont, TBasePoint.BP_CENTER);
t := hudhp[R_BERSERK in p.FRulez];
- r_Render_DrawTexture(t, x + 51, y + 61, t.width, t.height, TBasePoint.BP_CENTER);
- r_Render_DrawTexture(hudap, x + 50, y + 85, hudap.width, hudap.height, TBasePoint.BP_CENTER);
+ r_Common_DrawTexture(t, x + 51, y + 61, t.width, t.height, TBasePoint.BP_CENTER);
+ r_Common_DrawTexture(hudap, x + 50, y + 85, hudap.width, hudap.height, TBasePoint.BP_CENTER);
- r_Render_DrawText(IntToStr(MAX(0, p.health)), x + 174, y + 56, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT);
- r_Render_DrawText(IntToStr(MAX(0, p.armor)), x + 174, y + 84, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT);
+ r_Common_DrawText(IntToStr(MAX(0, p.health)), x + 174, y + 56, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT);
+ r_Common_DrawText(IntToStr(MAX(0, p.armor)), x + 174, y + 84, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT);
case p.CurrWeap of
WEAPON_KASTET, WEAPON_SAW: s := '--';
else s := IntToStr(p.GetAmmoByWeapon(p.CurrWeap));
end;
- r_Render_DrawText(s, x + 174, y + 174, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT);
+ r_Common_DrawText(s, x + 174, y + 174, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHT);
if p.CurrWeap <= WP_LAST then
begin
t := hudwp[p.CurrWeap];
- r_Render_DrawTexture(t, x + 18, y + 160, t.width, t.height, TBasePoint.BP_LEFTUP);
+ r_Common_DrawTexture(t, x + 18, y + 160, t.width, t.height, TBasePoint.BP_LEFTUP);
end;
if R_KEY_RED in p.FRulez then
- r_Render_DrawTexture(hudkey[0], x + 76, y + 214, 16, 16, TBasePoint.BP_LEFTUP);
+ r_Common_DrawTexture(hudkey[0], x + 76, y + 214, 16, 16, TBasePoint.BP_LEFTUP);
if R_KEY_GREEN in p.FRulez then
- r_Render_DrawTexture(hudkey[1], x + 93, y + 214, 16, 16, TBasePoint.BP_LEFTUP);
+ r_Common_DrawTexture(hudkey[1], x + 93, y + 214, 16, 16, TBasePoint.BP_LEFTUP);
if R_KEY_BLUE in p.FRulez then
- r_Render_DrawTexture(hudkey[2], x + 110, y + 214, 16, 16, TBasePoint.BP_LEFTUP);
+ r_Common_DrawTexture(hudkey[2], x + 110, y + 214, 16, 16, TBasePoint.BP_LEFTUP);
if p.JetFuel > 0 then
begin
- r_Render_DrawTexture(hudair, x, y + 116, hudair.width, hudair.height, TBasePoint.BP_LEFTUP);
+ r_Common_DrawTexture(hudair, x, y + 116, hudair.width, hudair.height, TBasePoint.BP_LEFTUP);
if p.air > 0 then
r_Draw_FillRect(x + 14, y + 116 + 4, x + 14 + 168 * p.air div AIR_MAX, y + 116 + 4 + 4, 0, 0, 196, 255);
- r_Render_DrawTexture(hudjet, x, y + 126, hudjet.width, hudjet.height, TBasePoint.BP_LEFTUP);
+ r_Common_DrawTexture(hudjet, x, y + 126, hudjet.width, hudjet.height, TBasePoint.BP_LEFTUP);
r_Draw_FillRect(x + 14, y + 126 + 4, x + 14 + 168 * p.JetFuel div JET_MAX, y + 126 + 4 + 4, 208, 0, 0, 255);
end
else
begin
- r_Render_DrawTexture(hudair, x, y + 124, hudair.width, hudair.height, TBasePoint.BP_LEFTUP);
+ r_Common_DrawTexture(hudair, x, y + 124, hudair.width, hudair.height, TBasePoint.BP_LEFTUP);
if p.air > 0 then
r_Draw_FillRect(x + 14, y + 124 + 4, x + 14 + 168 * p.air div AIR_MAX, y + 124 + 4 + 4, 0, 0, 196, 255);
end;
procedure r_Render_DrawHUDArea (x, y, w, h: Integer; p: TPlayer);
var s: AnsiString;
begin
- r_Render_DrawTexture(hudbg, x, y, w, h, TBasePoint.BP_LEFTUP);
+ r_Common_DrawTexture(hudbg, x, y, w, h, TBasePoint.BP_LEFTUP);
if p <> nil then
begin
r_Render_DrawHUD(x + w - 196 + 2, y, p);
if p.Spectator then
begin
- r_Render_DrawText(_lc[I_PLAYER_SPECT], x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
- r_Render_DrawText(_lc[I_PLAYER_SPECT2], x + 4, y + 258, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
- r_Render_DrawText(_lc[I_PLAYER_SPECT1], x + 4, y + 274, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(_lc[I_PLAYER_SPECT], x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(_lc[I_PLAYER_SPECT2], x + 4, y + 258, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(_lc[I_PLAYER_SPECT1], x + 4, y + 274, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
if p.NoRespawn then
- r_Render_DrawText(_lc[I_PLAYER_SPECT1S], x + 4, y + 290, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(_lc[I_PLAYER_SPECT1S], x + 4, y + 290, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
end;
end;
if gShowPing and g_Game_IsClient then
begin
s := _lc[I_GAME_PING_HUD] + IntToStr(NetPeer.lastRoundTripTime) + _lc[I_NET_SLIST_PING_MS];
- r_Render_DrawText(s, x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(s, x + 4, y + 242, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
end;
end;
if f <> nil then
begin
fw := f.width + 8; (* + space *)
- r_Render_DrawTexture(f, x + w - 16, y + 240 - 72 - 4, f.width, f.height, TBasePoint.BP_RIGHTUP);
+ r_Common_DrawTexture(f, x + w - 16, y + 240 - 72 - 4, f.width, f.height, TBasePoint.BP_RIGHTUP);
end;
end;
- r_Render_DrawText(IntToStr(gTeamStat[TEAM_RED].Score), x + w - 16 - fw, y + 240 - 72 - 4, TEAMCOLOR[TEAM_RED].R, TEAMCOLOR[TEAM_RED].G, TEAMCOLOR[TEAM_RED].B, 255, menufont, TBasePoint.BP_RIGHTUP);
+ r_Common_DrawText(IntToStr(gTeamStat[TEAM_RED].Score), x + w - 16 - fw, y + 240 - 72 - 4, TEAMCOLOR[TEAM_RED].R, TEAMCOLOR[TEAM_RED].G, TEAMCOLOR[TEAM_RED].B, 255, menufont, TBasePoint.BP_RIGHTUP);
(* BLUE TEAM GOALS *)
fw := 0;
if f <> nil then
begin
fw := f.width + 8; (* + space *)
- r_Render_DrawTexture(f, x + w - 16, y + 240 - 32 - 4, f.width, f.height, TBasePoint.BP_RIGHTUP);
+ r_Common_DrawTexture(f, x + w - 16, y + 240 - 32 - 4, f.width, f.height, TBasePoint.BP_RIGHTUP);
end;
end;
- r_Render_DrawText(IntToStr(gTeamStat[TEAM_BLUE].Score), x + w - 16 - fw, y + 240 - 32 - 4, TEAMCOLOR[TEAM_BLUE].R, TEAMCOLOR[TEAM_BLUE].G, TEAMCOLOR[TEAM_BLUE].B, 255, menufont, TBasePoint.BP_RIGHTUP);
+ r_Common_DrawText(IntToStr(gTeamStat[TEAM_BLUE].Score), x + w - 16 - fw, y + 240 - 32 - 4, TEAMCOLOR[TEAM_BLUE].R, TEAMCOLOR[TEAM_BLUE].G, TEAMCOLOR[TEAM_BLUE].B, 255, menufont, TBasePoint.BP_RIGHTUP);
end;
if gGameSettings.GameType in [GT_CUSTOM, GT_SERVER, GT_CLIENT] then
begin
if gShowStat then
begin
- r_Render_DrawText(IntToStr(p.Frags), x + w - 16, y, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHTUP);
+ r_Common_DrawText(IntToStr(p.Frags), x + w - 16, y, 255, 0, 0, 255, menufont, TBasePoint.BP_RIGHTUP);
top := 1;
maxFrags := 0;
end;
end;
if p.Frags >= maxFrags then sign := '+' else sign := '-';
- r_Render_DrawText(IntToStr(top) + ' / ' + IntToStr(totalPlayers) + ' ' + sign + IntToStr(ABS(p.Frags - maxFrags)), x + w - 16, y + 32, 255, 0, 0, 255, smallfont, TBasePoint.BP_RIGHTUP);
+ r_Common_DrawText(IntToStr(top) + ' / ' + IntToStr(totalPlayers) + ' ' + sign + IntToStr(ABS(p.Frags - maxFrags)), x + w - 16, y + 32, 255, 0, 0, 255, smallfont, TBasePoint.BP_RIGHTUP);
end;
if gLMSRespawn > LMS_RESPAWN_NONE then
begin
- r_Render_DrawText(_lc[I_GAME_WARMUP], x + w - 16 - 64, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_RIGHTDOWN);
- r_Render_DrawText(': ' + IntToStr((gLMSRespawnTime - gTime) div 1000), x + w - 16 - 64, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_LEFTDOWN);
+ r_Common_DrawText(_lc[I_GAME_WARMUP], x + w - 16 - 64, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_RIGHTDOWN);
+ r_Common_DrawText(': ' + IntToStr((gLMSRespawnTime - gTime) div 1000), x + w - 16 - 64, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_LEFTDOWN);
end
else if gShowLives and (gGameSettings.MaxLives > 0) then
begin
- r_Render_DrawText(IntToStr(p.Lives), x + w - 16, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_RIGHTDOWN);
+ r_Common_DrawText(IntToStr(p.Lives), x + w - 16, y + h, 0, 255, 0, 255, menufont, TBasePoint.BP_RIGHTDOWN);
end;
end;
end;
r_Map_Draw(x, y, w, h, p.obj.x + PLAYER_RECT_CX, p.obj.y + PLAYER_RECT_CY, p);
r_Render_DrawStatsView(x, y, w, h, p);
if p.Spectator and p.NoRespawn then
- r_Render_DrawText(_lc[I_PLAYER_SPECT4], x div 2 + w div 2, y div 2 + h div 2, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER);
+ r_Common_DrawText(_lc[I_PLAYER_SPECT4], x div 2 + w div 2, y div 2 + h div 2, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER);
end
else
begin
scry := gScreenHeight div 2;
r_Draw_GetTextSize(_lc[I_NET_SLIST], menufont, ww, hh);
- r_Render_DrawText(_lc[I_NET_SLIST], gScreenWidth div 2, 16, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
+ r_Common_DrawText(_lc[I_NET_SLIST], gScreenWidth div 2, 16, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
r_Draw_GetTextSize('W', stdfont, cw, ch);
motdh := gScreenHeight - 49 - ch * b_Text_LineCount(slMOTD);
r_Draw_FillRect(16, 64, gScreenWidth - 16, motdh, 64, 64, 64, 145);
r_Draw_Rect(16, 64, gScreenWidth - 16, motdh, 255, 127, 0, 255);
- r_Render_DrawText(_lc[I_NET_SLIST_HELP], gScreenWidth div 2, gScreenHeight - 8, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN);
+ r_Common_DrawText(_lc[I_NET_SLIST_HELP], gScreenWidth div 2, gScreenHeight - 8, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN);
if slMOTD <> '' then
begin
r_Draw_FillRect(16, motdh, gScreenWidth - 16, gScreenHeight - 44, 64, 64, 64, 110);
r_Draw_Rect(16, motdh, gScreenWidth - 16, gScreenHeight - 44, 255, 127, 0, 255);
- r_Render_DrawFormatText(slMOTD, 20, motdh + 3 + ch * i, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawFormatText(slMOTD, 20, motdh + 3 + ch * i, 255, stdfont, TBasePoint.BP_LEFTUP);
end;
if not slReadUrgent and (slUrgent <> '') then
r_Draw_FillRect(scrx - 256, scry - 60, scrx + 256, scry + 60, 64, 64, 64, 127);
r_Draw_Rect(scrx - 256, scry - 60, scrx + 256, scry + 60, 255, 127, 0, 255);
r_Draw_FillRect(scrx - 256, scry - 40, scrx + 256, scry - 40, 255, 127, 0, 255);
- r_Render_DrawText(_lc[I_NET_SLIST_URGENT], scrx, scry - 58, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
- r_Render_DrawFormatText(slUrgent, scrx - 253, scry - 38 + ch * i, 255, stdfont, TBasePoint.BP_LEFTUP);
- r_Render_DrawText(_lc[I_NET_SLIST_URGENT_CONT], scrx, scry + 41, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
+ r_Common_DrawText(_lc[I_NET_SLIST_URGENT], scrx, scry - 58, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
+ r_Common_DrawFormatText(slUrgent, scrx - 253, scry - 38 + ch * i, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(_lc[I_NET_SLIST_URGENT_CONT], scrx, scry + 41, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
r_Draw_FillRect(scrx - 256, scry + 40, scrx + 256, scry + 40, 255, 127, 0, 255);
end
else if SL = nil then
begin
r_Draw_FillRect(17, 65, gScreenWidth - 17, motdh - 1, 64, 64, 64, 127);
r_Draw_Rect(scrx - 192, scry - 10, scrx + 192, scry + 11, 255, 127, 0, 255);
- r_Render_DrawText(slWaitStr, scrx, scry, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER);
+ r_Common_DrawText(slWaitStr, scrx, scry, 255, 255, 255, 255, stdfont, TBasePoint.BP_CENTER);
end
else
begin
r_Draw_FillRect(mx + 52, 64, mx + 52, motdh - 20, 255, 127, 0, 255);
r_Draw_FillRect(mx + 104, 64, mx + 104, motdh - 20, 255, 127, 0, 255);
- r_Render_DrawText('NAME/MAP', 18, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
- r_Render_DrawText('PING', mx - 68, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
- r_Render_DrawText('MODE', mx + 2, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
- r_Render_DrawText('PLRS', mx + 54, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
- r_Render_DrawText('VER', mx + 106, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText('NAME/MAP', 18, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText('PING', mx - 68, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText('MODE', mx + 2, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText('PLRS', mx + 54, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText('VER', mx + 106, 68, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
for i := 0 to High(ST) do
begin
Srv := GetServerFromTable(i, SL, ST);
- r_Render_DrawText(Srv.Name, 18, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
- r_Render_DrawText(Srv.Map, 18, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(Srv.Name, 18, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(Srv.Map, 18, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP);
if Srv.Ping = 0 then
- r_Render_DrawText('<1' + _lc[I_NET_SLIST_PING_MS], mx - 68, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP)
+ r_Common_DrawText('<1' + _lc[I_NET_SLIST_PING_MS], mx - 68, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP)
else if (Srv.Ping >= 0) and (Srv.Ping <= 999) then
- r_Render_DrawText(IntToStr(Srv.Ping) + _lc[I_NET_SLIST_PING_MS], mx - 68, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP)
+ r_Common_DrawText(IntToStr(Srv.Ping) + _lc[I_NET_SLIST_PING_MS], mx - 68, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP)
else
- r_Render_DrawText(_lc[I_NET_SLIST_NO_ACCESS], mx - 68, y, 255, 0, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(_lc[I_NET_SLIST_NO_ACCESS], mx - 68, y, 255, 0, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
if Length(ST[I].Indices) > 1 then
- r_Render_DrawText('<' + IntToStr(Length(ST[I].Indices)) + '>', mx - 68, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText('<' + IntToStr(Length(ST[I].Indices)) + '>', mx - 68, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP);
- r_Render_DrawText(g_Game_ModeToText(Srv.GameMode), mx + 2, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(g_Game_ModeToText(Srv.GameMode), mx + 2, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
- r_Render_DrawText(IntToStr(Srv.Players) + '/' + IntToStr(Srv.MaxPlayers), mx + 54, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
- r_Render_DrawText(IntToStr(Srv.LocalPl) + '+' + IntToStr(Srv.Bots), mx + 54, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(IntToStr(Srv.Players) + '/' + IntToStr(Srv.MaxPlayers), mx + 54, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(IntToStr(Srv.LocalPl) + '+' + IntToStr(Srv.Bots), mx + 54, y + 16, 210, 210, 210, 255, stdfont, TBasePoint.BP_LEFTUP);
- r_Render_DrawText(IntToStr(Srv.Protocol), mx + 106, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(IntToStr(Srv.Protocol), mx + 106, y, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
y := y + 42;
end;
- r_Render_DrawText(ip, 20, motdh - 20 + 3, 205, 205, 205, 255, stdfont, TBasePoint.BP_LEFTUP);
- r_Render_DrawText(IntToStr(Length(ST)) + _lc[I_NET_SLIST_SERVERS], gScreenWidth - 48, motdh - 20 + 3, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTUP);
+ r_Common_DrawText(ip, 20, motdh - 20 + 3, 205, 205, 205, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(IntToStr(Length(ST)) + _lc[I_NET_SLIST_SERVERS], gScreenWidth - 48, motdh - 20 + 3, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTUP);
end;
end;
- function r_Render_TimeToStr (t: LongWord): AnsiString;
- var h, m, s: Integer;
- begin
- h := t div 1000 div 3600;
- m := t div 1000 div 60 mod 60;
- s := t div 1000 mod 60;
- result := Format('%d:%.2d:%.2d', [h, m, s]);
- end;
-
procedure r_Render_DrawStatsColumns (constref cs: TEndCustomGameStat; x, y, w: Integer; endview: Boolean);
var i, cw, ch, yy, team, players, w1, w2, w3, w4, tw: Integer; r, g, b, rr, gg, bb: Byte; s: AnsiString;
begin
r := 0; g := 0; b := 255;
end;
end;
- r_Render_DrawText(s, x, yy, r, g, b, 255, stdfont, TBasePoint.BP_LEFTUP);
- r_Render_DrawText(IntToStr(cs.TeamStat[team].Score), x + tw, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP);
+ r_Common_DrawText(s, x, yy, r, g, b, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(IntToStr(cs.TeamStat[team].Score), x + tw, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP);
if endview = false then
- r_Render_DrawText(_lc[I_GAME_PING], x + w1, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP);
- r_Render_DrawText(_lc[I_GAME_FRAGS], x + w1 + w2, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP);
- r_Render_DrawText(_lc[I_GAME_DEATHS], x + w1 + w2 + w3, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP);
+ r_Common_DrawText(_lc[I_GAME_PING], x + w1, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP);
+ r_Common_DrawText(_lc[I_GAME_FRAGS], x + w1 + w2, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP);
+ r_Common_DrawText(_lc[I_GAME_DEATHS], x + w1 + w2 + w3, yy, r, g, b, 255, stdfont, TBasePoint.BP_UP);
INC(yy, ch);
INC(yy, ch div 4);
// Player name
if gShowPIDs then s := Format('[%5d] %s', [cs.PlayerStat[i].UID, cs.PlayerStat[i].Name]) else s := cs.PlayerStat[i].Name;
if (gPlayers[cs.PlayerStat[i].Num] <> nil) and (gPlayers[cs.PlayerStat[i].Num].FReady) then s := s + ' *';
- r_Render_DrawText(s, x, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(s, x, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_LEFTUP);
if endview = false then
begin
// Player ping/loss
s := Format(_lc[I_GAME_PING_MS], [cs.PlayerStat[i].Ping, cs.PlayerStat[i].Loss]);
- r_Render_DrawText(s, x + w1, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
+ r_Common_DrawText(s, x + w1, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
end;
// Player frags
s := IntToStr(cs.PlayerStat[i].Frags);
- r_Render_DrawText(s, x + w1 + w2, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
+ r_Common_DrawText(s, x + w1 + w2, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
// Player deaths
s := IntToStr(cs.PlayerStat[i].Deaths);
- r_Render_DrawText(s, x + w1 + w2 + w3, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
+ r_Common_DrawText(s, x + w1 + w2 + w3, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
INC(yy, ch);
end;
end
else if cs.GameMode in [GM_DM, GM_COOP] then
begin
- r_Render_DrawText(_lc[I_GAME_PLAYER_NAME], x, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(_lc[I_GAME_PLAYER_NAME], x, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
if endview = false then
- r_Render_DrawText(_lc[I_GAME_PING], x + w1, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP);
- r_Render_DrawText(_lc[I_GAME_FRAGS], x + w1 + w2, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP);
- r_Render_DrawText(_lc[I_GAME_DEATHS], x + w1 + w2 + w3, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP);
+ r_Common_DrawText(_lc[I_GAME_PING], x + w1, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP);
+ r_Common_DrawText(_lc[I_GAME_FRAGS], x + w1 + w2, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP);
+ r_Common_DrawText(_lc[I_GAME_DEATHS], x + w1 + w2 + w3, yy, 255, 127, 0, 255, stdfont, TBasePoint.BP_UP);
INC(yy, ch + ch div 2);
for i := 0 to players - 1 do
begin
// Player name
if gShowPIDs then s := Format('[%5d] %s', [cs.PlayerStat[i].UID, cs.PlayerStat[i].Name]) else s := cs.PlayerStat[i].Name;
if (gPlayers[cs.PlayerStat[i].Num] <> nil) and (gPlayers[cs.PlayerStat[i].Num].FReady) then s := s + ' *';
- r_Render_DrawText(s, x + 16 + 8, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(s, x + 16 + 8, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_LEFTUP);
if endview = false then
begin
// Player ping/loss
s := Format(_lc[I_GAME_PING_MS], [cs.PlayerStat[i].Ping, cs.PlayerStat[i].Loss]);
- r_Render_DrawText(s, x + w1, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
+ r_Common_DrawText(s, x + w1, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
end;
// Player frags
s := IntToStr(cs.PlayerStat[i].Frags);
- r_Render_DrawText(s, x + w1 + w2, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
+ r_Common_DrawText(s, x + w1 + w2, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
// Player deaths
s := IntToStr(cs.PlayerStat[i].Deaths);
- r_Render_DrawText(s, x + w1 + w2 + w3, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
+ r_Common_DrawText(s, x + w1 + w2 + w3, yy, rr, gg, bb, 255, stdfont, TBasePoint.BP_UP);
INC(yy, ch + ch div 2);
end;
NET_CLIENT: s := NetClientIP + ':' + IntToStr(NetClientPort);
otherwise s := '';
end;
- r_Render_DrawText(s, x + 16, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(s, x + 16, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
end;
case cs.GameMode of
GM_COOP: if gGameSettings.MaxLives = 0 then s := _lc[I_GAME_COOP] else s := _lc[I_GAME_SURV];
otherwise s := 'GAME MODE ' + IntToStr(gGameSettings.GameMode);
end;
- r_Render_DrawText(s, x + w div 2, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
+ r_Common_DrawText(s, x + w div 2, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
if endview = false then
begin
- s := r_Render_TimeToStr(cs.GameTime);
- r_Render_DrawText(s, x + w - 16, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTUP);
+ s := r_Common_TimeToStr(cs.GameTime);
+ r_Common_DrawText(s, x + w - 16, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_RIGHTUP);
end;
INC(yoff, ch + ch div 2);
if endview = false then
begin
- r_Render_DrawText(s, x + w div 2, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_UP);
+ r_Common_DrawText(s, x + w div 2, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_UP);
INC(yoff, ch + ch div 2);
case cs.GameMode of
GM_DM, GM_TDM: s := Format(_lc[I_GAME_FRAG_LIMIT], [gGameSettings.ScoreLimit]);
GM_COOP: s := _lc[I_GAME_MONSTERS] + ' ' + IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters);
otherwise s := '';
end;
- r_Render_DrawText(s, x + 16, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(s, x + 16, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_LEFTUP);
case cs.GameMode of
GM_DM, GM_TDM, GM_CTF: s := Format(_lc[I_GAME_TIME_LIMIT], [gGameSettings.TimeLimit div 3600, (gGameSettings.TimeLimit div 60) mod 60, gGameSettings.TimeLimit mod 60]);
GM_COOP: s := _lc[I_GAME_SECRETS] + ' ' + IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount);
otherwise s := '';
end;
- r_Render_DrawText(s, x + w - 16, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_RIGHTUP);
+ r_Common_DrawText(s, x + w - 16, y + yoff, 200, 200, 200, 255, stdfont, TBasePoint.BP_RIGHTUP);
INC(yoff, ch);
end
else
begin
xoff := MAX(Length(_lc[I_MENU_MAP]) + 1, Length(_lc[I_GAME_GAME_TIME]) + 1) * cw;
- r_Render_DrawText(_lc[I_MENU_MAP], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
- r_Render_DrawText(s, x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(_lc[I_MENU_MAP], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(s, x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
INC(yoff, ch);
- r_Render_DrawText(_lc[I_GAME_GAME_TIME], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
- r_Render_DrawText(r_Render_TimeToStr(cs.GameTime), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(_lc[I_GAME_GAME_TIME], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(r_Common_TimeToStr(cs.GameTime), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
INC(yoff, ch);
end;
if endview and (cs.GameMode = GM_COOP) then
begin
xoff := MAX(Length(_lc[I_GAME_MONSTERS]) + 1, Length(_lc[I_GAME_SECRETS]) + 1) * cw;
- r_Render_DrawText(_lc[I_GAME_MONSTERS], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
- r_Render_DrawText(IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(_lc[I_GAME_MONSTERS], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(IntToStr(gCoopMonstersKilled) + '/' + IntToStr(gTotalMonsters), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
INC(yoff, ch);
- r_Render_DrawText(_lc[I_GAME_SECRETS], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
- r_Render_DrawText(IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(_lc[I_GAME_SECRETS], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(IntToStr(gCoopSecretsFound) + '/' + IntToStr(gSecretsCount), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
INC(yoff, ch);
INC(yoff, ch);
end;
if endview and (cs.GameMode = GM_COOP) and gLastMap then
begin
xoff := MAX(Length(_lc[I_GAME_MONSTERS_TOTAL]) + 1, Length(_lc[I_GAME_SECRETS_TOTAL]) + 1) * cw;
- r_Render_DrawText(_lc[I_GAME_MONSTERS_TOTAL], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
- r_Render_DrawText(IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(_lc[I_GAME_MONSTERS_TOTAL], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(IntToStr(gCoopTotalMonstersKilled) + '/' + IntToStr(gCoopTotalMonsters), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
INC(yoff, ch);
- r_Render_DrawText(_lc[I_GAME_SECRETS_TOTAL], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
- r_Render_DrawText(IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(_lc[I_GAME_SECRETS_TOTAL], x + 16, y + yoff, 255, 127, 0, 255, stdfont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(IntToStr(gCoopTotalSecretsFound) + '/' + IntToStr(gCoopTotalSecrets), x + 16 + xoff, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_LEFTUP);
INC(yoff, ch);
INC(yoff, ch);
end;
if cs.TeamStat[TEAM_RED].Score > cs.TeamStat[TEAM_BLUE].Score then s := _lc[I_GAME_WIN_RED]
else if cs.TeamStat[TEAM_BLUE].Score > cs.TeamStat[TEAM_RED].Score then s := _lc[I_GAME_WIN_BLUE]
else s := _lc[I_GAME_WIN_DRAW];
- r_Render_DrawText(s, x + w div 2, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
+ r_Common_DrawText(s, x + w div 2, y + yoff, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
INC(yoff, ch);
INC(yoff, ch);
end;
begin
if gStatsOff then
begin
- r_Render_DrawText(_lc[I_MENU_INTER_NOTICE_TAB], gScreenWidth div 2, 8, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
+ r_Common_DrawText(_lc[I_MENU_INTER_NOTICE_TAB], gScreenWidth div 2, 8, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
end
else
begin
GM_COOP: if gMissionFailed then s := _lc[I_MENU_INTER_MISSION_FAIL] else s := _lc[I_MENU_INTER_LEVEL_COMPLETE];
otherwise s := _lc[I_MENU_INTER_ROUND_OVER];
end;
- r_Render_DrawText(s, gScreenWidth div 2, 16, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
+ r_Common_DrawText(s, gScreenWidth div 2, 16, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
if gChatShow = false then
begin
if g_Game_IsClient then s := _lc[I_MENU_INTER_NOTICE_MAP] else s := _lc[I_MENU_INTER_NOTICE_SPACE];
- r_Render_DrawText(s, gScreenWidth div 2, gScreenHeight - 4, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN);
+ r_Common_DrawText(s, gScreenWidth div 2, gScreenHeight - 4, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN);
if g_Game_IsNet then
begin
s := Format(_lc[I_MENU_INTER_NOTICE_TIME], [gServInterTime]);
- r_Render_DrawText(s, gScreenWidth div 2, gScreenHeight - 16 - 4, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN);
+ r_Common_DrawText(s, gScreenWidth div 2, gScreenHeight - 16 - 4, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN);
end;
end;
sb := IntToStr(b);
r_Draw_GetTextSize(sa, f, wa, ch);
r_Draw_GetTextSize(sa + ' / ', f, wb, ch);
- r_Render_DrawText(sa, x, y, 255, 0, 0, 255, f, TBasePoint.BP_LEFTUP);
- r_Render_DrawText(' / ', x + wa, y, 255, 255, 255, 255, f, TBasePoint.BP_LEFTUP);
- r_Render_DrawText(sb, x + wb, y, 255, 0, 0, 255, f, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(sa, x, y, 255, 0, 0, 255, f, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(' / ', x + wa, y, 255, 255, 255, 255, f, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(sb, x + wb, y, 255, 0, 0, 255, f, TBasePoint.BP_LEFTUP);
end;
procedure r_Render_DrawSinglStatsPlayer (player, x, y, w1: Integer);
var time, kpm: Single;
begin
- r_Render_DrawText(_lc[I_MENU_INTER_KILLS], x, y, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(_lc[I_MENU_INTER_KILLS], x, y, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP);
r_Render_DrawValueOf(SingleStat.PlayerStat[player].Kills, gTotalMonsters, x + w1, y, MenuFont);
- r_Render_DrawText(_lc[I_MENU_INTER_KPM], x, y + 32, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(_lc[I_MENU_INTER_KPM], x, y + 32, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP);
time := SingleStat.GameTime / 1000;
kpm := SingleStat.PlayerStat[player].Kills;
if time > 0 then kpm := kpm / time * 60;
- r_Render_DrawText(Format('%.1f', [kpm]), x + w1, y + 32, 255, 0, 0, 255, menufont, TBasePoint.BP_LEFTUP);
- r_Render_DrawText(_lc[I_MENU_INTER_SECRETS], x, y + 64, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(Format('%.1f', [kpm]), x + w1, y + 32, 255, 0, 0, 255, menufont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(_lc[I_MENU_INTER_SECRETS], x, y + 64, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP);
r_Render_DrawValueOf(SingleStat.PlayerStat[player].Secrets, SingleStat.TotalSecrets, x + w1, y + 64, MenuFont);
end;
procedure r_Render_DrawSingleStats;
var xx, wa, wb, ww, ch: Integer; s: AnsiString;
begin
- r_Render_DrawText(_lc[I_MENU_INTER_LEVEL_COMPLETE], gScreenWidth div 2, 32, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
+ r_Common_DrawText(_lc[I_MENU_INTER_LEVEL_COMPLETE], gScreenWidth div 2, 32, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
r_Draw_GetTextSize(_lc[I_MENU_INTER_KPM] + ' ', menufont, wa, ch);
r_Draw_GetTextSize(' 9999.9', menufont, wb, ch);
ww := wa + wb;
xx := gScreenWidth div 2 - ww div 2;
- s := r_Render_TimeToStr(SingleStat.GameTime);
- r_Render_DrawText(_lc[I_MENU_INTER_TIME], xx, 80, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP);
- r_Render_DrawText(s, xx + wa, 80, 255, 0, 0, 255, menufont, TBasePoint.BP_LEFTUP);
+ s := r_Common_TimeToStr(SingleStat.GameTime);
+ r_Common_DrawText(_lc[I_MENU_INTER_TIME], xx, 80, 255, 255, 255, 255, menufont, TBasePoint.BP_LEFTUP);
+ r_Common_DrawText(s, xx + wa, 80, 255, 0, 0, 255, menufont, TBasePoint.BP_LEFTUP);
if SingleStat.TwoPlayers then
begin
- r_Render_DrawText(_lc[I_MENU_PLAYER_1], gScreenWidth div 2, 128, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
+ r_Common_DrawText(_lc[I_MENU_PLAYER_1], gScreenWidth div 2, 128, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
r_Render_DrawSinglStatsPlayer(0, xx, 176, wa);
- r_Render_DrawText(_lc[I_MENU_PLAYER_2], gScreenWidth div 2, 288, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
+ r_Common_DrawText(_lc[I_MENU_PLAYER_2], gScreenWidth div 2, 288, 255, 255, 255, 255, menufont, TBasePoint.BP_UP);
r_Render_DrawSinglStatsPlayer(1, xx, 336, wa);
end
else
r_Draw_GetTextSize(s1, stdfont, w1, ch);
r_Draw_GetTextSize(s2, stdfont, w2, ch);
ww := MAX(w1, w2);
- r_Render_DrawText(s1, xoff + ww div 2, gScreenHeight - ch, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN);
- r_Render_DrawText(s2, xoff + ww div 2, gScreenHeight - ch, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
+ r_Common_DrawText(s1, xoff + ww div 2, gScreenHeight - ch, 255, 255, 255, 255, stdfont, TBasePoint.BP_DOWN);
+ r_Common_DrawText(s2, xoff + ww div 2, gScreenHeight - ch, 255, 255, 255, 255, stdfont, TBasePoint.BP_UP);
xoff := xoff + ww + 16;
end;
// TODO draw holmes inspector
if MessageText <> '' then
- r_Render_DrawFormatText(MessageText, (gScreenWidth - 196) div 2, gScreenHeight div 2, 255, menufont, TBasePoint.BP_CENTER);
+ r_Common_DrawFormatText(MessageText, (gScreenWidth - 196) div 2, gScreenHeight div 2, 255, menufont, TBasePoint.BP_CENTER);
if IsDrawStat or (gSpectMode = SPECT_STATS) then
r_Render_DrawStats;