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raw | patch | inline | side by side (parent: c7f2798)
raw | patch | inline | side by side (parent: c7f2798)
author | fred-boy <fredboy@protonmail.com> | |
Mon, 23 Dec 2019 07:52:53 +0000 (14:52 +0700) | ||
committer | fred-boy <fredboy@protonmail.com> | |
Mon, 23 Dec 2019 07:52:53 +0000 (14:52 +0700) |
#3
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java
index 2fc38b7cb7bda064dd0935448d14bc027ac5404d..379f9301b782a07aa4eba9398093c3394338a2f8 100644 (file)
if (checkSwim()) {
GP.player.swim = true;
} else if (GP.player.canJump()) {
- GP.player.getMov().add(0, -7);
+ GP.player.getMove().add(0, -7);
} else if (!GP.player.isFlyMode() && GP.player.gameMode == 1) {
GP.player.setFlyMode(true);
- GP.player.getMov().y = 0;
+ GP.player.getMove().y = 0;
} else if (GP.player.isFlyMode()) {
- GP.player.getMov().y = -GamePhysics.PL_SPEED;
+ GP.player.getMove().y = -GamePhysics.PL_SPEED;
}
}
if (GP.controlMode == ControlMode.WALK || !CaveGame.TOUCH) {
switch (keycode) {
case Input.Keys.A:
- GP.player.getMov().x = -GamePhysics.PL_SPEED;
- GP.player.setDir(Mob.LEFT);
+ GP.player.getMove().x = -GamePhysics.PL_SPEED;
+ GP.player.setDir(Mob.Direction.LEFT);
if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true;
break;
case Input.Keys.D:
- GP.player.getMov().x = GamePhysics.PL_SPEED;
- GP.player.setDir(Mob.RIGHT);
+ GP.player.getMove().x = GamePhysics.PL_SPEED;
+ GP.player.setDir(Mob.Direction.RIGHT);
if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true;
break;
case Input.Keys.W:
break;
case Input.Keys.S:
case Input.Keys.CONTROL_LEFT:
- GP.player.getMov().y = GamePhysics.PL_SPEED;
+ GP.player.getMove().y = GamePhysics.PL_SPEED;
break;
}
} else {
if (GP.controlMode == ControlMode.CURSOR) {
if (curX * 16 + 8 < GP.player.getX() + GP.player.getWidth() / 2) {
- GP.player.setDir(Mob.LEFT);
+ GP.player.setDir(Mob.Direction.LEFT);
} else {
- GP.player.setDir(Mob.RIGHT);
+ GP.player.setDir(Mob.Direction.RIGHT);
}
}
}
switch (keycode) {
case Input.Keys.A:
case Input.Keys.D:
- GP.player.getMov().x = 0;
+ GP.player.getMove().x = 0;
if (CaveGame.TOUCH && GP.player.swim) GP.player.swim = false;
break;
case Input.Keys.S:
case Input.Keys.SPACE:
case Input.Keys.CONTROL_LEFT:
- if (GP.player.isFlyMode()) GP.player.getMov().y = 0;
+ if (GP.player.isFlyMode()) GP.player.getMove().y = 0;
if (GP.player.swim) GP.player.swim = false;
break;
}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java b/core/src/ru/deadsoftware/cavedroid/game/GamePhysics.java
index 2d2e4a444563ebdf6997948021164484722e2766..ed31da7433799f44ed0544f8f8f5d5aedd9aea2d 100644 (file)
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
+import org.jetbrains.annotations.NotNull;
import ru.deadsoftware.cavedroid.CaveGame;
import ru.deadsoftware.cavedroid.game.mobs.Mob;
-import ru.deadsoftware.cavedroid.game.objects.Drop;
import ru.deadsoftware.cavedroid.game.mobs.Player;
+import ru.deadsoftware.cavedroid.game.objects.Drop;
import java.util.Iterator;
private final Vector2 gravity = new Vector2(0, .9f);
- private boolean checkJump(Rectangle rect, int dir) {
- int bl;
- int blX = (int) (rect.x + rect.width * dir - 8 + 16 * dir);
- int blY = (int) (rect.y + rect.height - 8);
+ /**
+ * Checks if mob should jump
+ *
+ * @return true if mob should jump
+ */
+ private boolean checkJump(@NotNull Mob mob) {
+ int dir = mob.looksLeft() ? 0 : 1;
+ int blX = (int) (mob.getX() + mob.getWidth() * dir - 8 + 16 * dir);
+ int blY = (int) (mob.getY() + mob.getHeight() - 8);
+ int block = GP.world.getForeMap(blX / 16, blY / 16);
- bl = GP.world.getForeMap(blX / 16, blY / 16);
- if (checkColl(new Rectangle(blX, rect.y - 18, rect.width, rect.height))) bl = 0;
+ if (checkColl(new Rectangle(blX, mob.getY() - 18, mob.getWidth(), mob.getHeight()))) {
+ block = 0;
+ }
- return (bl > 0 && GameItems.getBlock(bl).toJump() &&
- (rect.y + rect.height) - GameItems.getBlock(bl).getRect(blX / 16, blY / 16).y > 8);
+ return (block > 0 && GameItems.getBlock(block).toJump() &&
+ (mob.getY() + mob.getHeight()) - GameItems.getBlock(block).getRect(blX / 16, blY / 16).y > 8);
}
- private boolean checkColl(Rectangle rect) {
- int bl;
+ private boolean checkColl(@NotNull Rectangle rect) {
int minX = (int) ((rect.x + rect.width / 2) / 16) - 4;
int minY = (int) ((rect.y + rect.height / 2) / 16) - 4;
int maxX = (int) ((rect.x + rect.width / 2) / 16) + 4;
int maxY = (int) ((rect.y + rect.height / 2) / 16) + 4;
- if (minY < 0) minY = 0;
- if (maxY > GP.world.getHeight()) maxY = GP.world.getHeight();
+
+ if (minY < 0) {
+ minY = 0;
+ }
+
+ if (maxY > GP.world.getHeight()) {
+ maxY = GP.world.getHeight();
+ }
+
+ int block;
for (int y = minY; y < maxY; y++) {
for (int x = minX; x < maxX; x++) {
- bl = GP.world.getForeMap(x, y);
- if (bl > 0 && GameItems.getBlock(bl).hasCollision()) {
- if (Intersector.overlaps(rect, GameItems.getBlock(bl).getRect(x, y))) {
+ block = GP.world.getForeMap(x, y);
+ if (block > 0 && GameItems.getBlock(block).hasCollision()) {
+ if (Intersector.overlaps(rect, GameItems.getBlock(block).getRect(x, y))) {
return true;
}
}
}
}
+
return false;
}
- private int getBlock(Rectangle rect) {
- return GP.world.getForeMap((int) (rect.x + rect.width / 2) / 16, (int) (rect.y + rect.height / 8 * 7) / 16);
+ private int getBlock(@NotNull Rectangle rect) {
+ return GP.world.getForeMap((int) (rect.x + rect.width / 2) / 16,
+ (int) (rect.y + rect.height / 8 * 7) / 16);
}
private void dropPhy(Drop drop) {
if (drop.closeToPlayer() > 0) {
drop.moveToPlayer();
} else {
- if (drop.move.x >= .5f) drop.move.x -= .5f;
- else if (drop.move.x <= -.5f) drop.move.x += .5f;
- else drop.move.x = 0;
- if (drop.move.y < 9) drop.move.y += gravity.y / 4;
- }
- drop.pos.add(drop.move);
- if (drop.pos.x + 8 > GP.world.getWidthPx()) drop.pos.x -= GP.world.getWidthPx();
- else if (drop.pos.x < 0) drop.pos.x += GP.world.getWidthPx();
- drop.pos.y = MathUtils.round(drop.pos.y);
- while (checkColl(drop.getRect())) {
- drop.pos.y--;
- drop.move.y = 0;
+ if (drop.getMove().x >= .5f) {
+ drop.getMove().x -= .5f;
+ } else if (drop.getMove().x <= -.5f) {
+ drop.getMove().x += .5f;
+ } else {
+ drop.getMove().x = 0;
+ }
+ if (drop.getMove().y < 9) {
+ drop.getMove().y += gravity.y / 4;
+ }
+ }
+ drop.move();
+
+
+ if (checkColl(drop)) {
+ drop.getMove().set(0, -1);
+ do {
+ drop.move();
+ } while (checkColl(drop));
+ drop.getMove().setZero();
}
}
private void mobXColl(Mob mob) {
- if (checkColl(mob.getRect())) {
+ if (checkColl(mob)) {
if (mob.canJump() && !mob.isFlyMode()) {
- mob.getPos().y -= 8;
+ mob.y -= 8;
}
- if (checkColl(mob.getRect())) {
- if (mob.canJump() && !mob.isFlyMode()) mob.getPos().y += 8;
+
+ if (checkColl(mob)) {
+ if (mob.canJump() && !mob.isFlyMode()) {
+ mob.y += 8;
+ }
+
int d = 0;
- if (mob.getMov().x < 0) d = 1;
- else if (mob.getMov().x > 0) d = -1;
- mob.getPos().x = MathUtils.round(mob.getX());
- while (checkColl(mob.getRect())) mob.getPos().x += d;
- if (mob.canJump()) mob.changeDir();
+
+ if (mob.getMove().x < 0) {
+ d = 1;
+ } else if (mob.getMove().x > 0) {
+ d = -1;
+ }
+
+ mob.x = MathUtils.round(mob.getX());
+
+ while (checkColl(mob)) {
+ mob.x += d;
+ }
+
+ if (mob.canJump()) {
+ mob.changeDir();
+ }
}
}
- if (mob.getX() + mob.getWidth() / 2 < 0) mob.getPos().x += GP.world.getWidthPx();
- if (mob.getX() + mob.getWidth() / 2 > GP.world.getWidthPx()) mob.getPos().x -= GP.world.getWidthPx();
+
+ mob.checkWorldBounds();
}
private void mobYColl(Mob mob) {
- if (checkColl(mob.getRect())) {
+ if (checkColl(mob)) {
int d = -1;
- if (mob.getMov().y < 0) d = 1;
+
+ if (mob.getMove().y < 0) {
+ d = 1;
+ }
+
if (d == -1) {
mob.setCanJump(true);
mob.setFlyMode(false);
}
- mob.getPos().y = MathUtils.round(mob.getY());
- while (checkColl(mob.getRect())) mob.getPos().y += d;
- mob.getMov().y = 0;
- if (mob.getType() > 0) {
- GP.world.setForeMap(mob.getMapX(), mob.getMiddleMapY(), mob.getType());
- mob.kill();
+
+ mob.y = MathUtils.round(mob.getY());
+
+ while (checkColl(mob)) {
+ mob.y += d;
}
+
+ mob.getMove().y = 0;
+
} else {
mob.setCanJump(false);
}
+
if (mob.getY() > GP.world.getHeightPx()) {
mob.kill();
}
}
- private void playerPhy(Player pl) {
- pl.getPos().y += pl.getMov().y;
- mobYColl(pl);
- if (pl.isDead()) return;
+ private void playerPhy(Player player) {
+ player.y += player.getMove().y;
+ mobYColl(player);
+
+ if (player.isDead()) {
+ return;
+ }
- if (GameItems.isFluid(getBlock(pl.getRect()))) {
- if (CaveGame.TOUCH && pl.getMov().x != 0 && !pl.swim && !pl.isFlyMode()) pl.swim = true;
- if (!pl.swim) {
- if (!pl.isFlyMode() && pl.getMov().y < 4.5f) pl.getMov().add(gravity.x / 4, gravity.y / 4);
- if (!pl.isFlyMode() && pl.getMov().y > 4.5f) pl.getMov().add(0, -1f);
+ if (GameItems.isFluid(getBlock(player))) {
+ if (CaveGame.TOUCH && player.getMove().x != 0 && !player.swim && !player.isFlyMode()) {
+ player.swim = true;
+ }
+ if (!player.swim) {
+ if (!player.isFlyMode() && player.getMove().y < 4.5f) {
+ player.getMove().add(gravity.x / 4, gravity.y / 4);
+ }
+ if (!player.isFlyMode() && player.getMove().y > 4.5f) {
+ player.getMove().add(0, -1f);
+ }
} else {
- pl.getMov().add(0, -.5f);
- if (pl.getMov().y < -3) pl.getMov().y = -3;
+ player.getMove().add(0, -.5f);
+ if (player.getMove().y < -3) {
+ player.getMove().y = -3;
+ }
}
} else {
- if (!pl.isFlyMode() && pl.getMov().y < 18) pl.getMov().add(gravity);
+ if (!player.isFlyMode() && player.getMove().y < 18) {
+ player.getMove().add(gravity);
+ }
}
- pl.getPos().x += pl.getMov().x * (pl.isFlyMode() ? 1.5f : 1) * (GameItems.isFluid(getBlock(pl.getRect())) && !pl.isFlyMode() ? .8f : 1);
- mobXColl(pl);
+ player.x += player.getMove().x * (player.isFlyMode() ? 1.5f : 1) * (GameItems.isFluid(getBlock(player)) && !player.isFlyMode() ? .8f : 1);
+ mobXColl(player);
- if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.getDirection()) && !pl.isFlyMode() && pl.canJump() && pl.getMov().x != 0) {
- pl.getMov().add(0, -8);
- pl.setCanJump(false);
+ if (CaveGame.TOUCH && !player.isFlyMode() && player.canJump() && player.getMove().x != 0 && checkJump(player)) {
+ player.getMove().add(0, -8);
+ player.setCanJump(false);
}
}
private void mobPhy(Mob mob) {
- mob.getPos().y += mob.getMov().y;
+ if (mob.getType() == Mob.Type.MOB && GameItems.isFluid(getBlock(mob))) {
+ if (mob.getMove().y > 9) {
+ mob.getMove().add(0, -.9f);
+ }
+
+ mob.getMove().add(0, -.5f);
+
+ if (mob.getMove().y < -3) {
+ mob.getMove().y = -3;
+ }
+ } else if (!mob.isFlyMode() && mob.getMove().y < 18) {
+ mob.getMove().add(gravity);
+ }
+
+ mob.y += mob.getMove().y;
mobYColl(mob);
- if (mob.isDead()) return;
- if (mob.getType() == 0 && GameItems.isFluid(getBlock(mob.getRect()))) {
- if (mob.getMov().y > 9) mob.getMov().add(0, -.9f);
- mob.getMov().add(0, -.5f);
- if (mob.getMov().y < -3) mob.getMov().y = -3;
- } else if (!mob.isFlyMode() && mob.getMov().y < 18) mob.getMov().add(gravity);
+ if (mob.isDead()) {
+ return;
+ }
- mob.getPos().x += mob.getMov().x;
+ mob.x += mob.getMove().x;
mobXColl(mob);
- if (checkJump(mob.getRect(), mob.getDirection()) && mob.canJump() && mob.getMov().x != 0) {
- mob.getMov().add(0, -8);
+ if (mob.canJump() && mob.getMove().x != 0 && checkJump(mob)) {
+ mob.getMove().add(0, -8);
mob.setCanJump(false);
}
}
for (Iterator<Drop> it = GP.drops.iterator(); it.hasNext(); ) {
Drop drop = it.next();
dropPhy(drop);
- if (Intersector.overlaps(drop.getRect(), GP.player.getRect())) drop.pickUpDrop(GP.player);
- if (drop.pickedUp) it.remove();
+ if (Intersector.overlaps(drop, GP.player)) {
+ drop.pickUpDrop(GP.player);
+ }
+ if (drop.isPickedUp()) {
+ it.remove();
+ }
}
for (Iterator<Mob> it = GP.mobs.iterator(); it.hasNext(); ) {
Mob mob = it.next();
mob.ai();
mobPhy(mob);
- if (mob.isDead()) it.remove();
+ if (mob.isDead()) {
+ it.remove();
+ }
}
playerPhy(GP.player);
- if (GP.player.isDead()) GP.player.respawn();
+ if (GP.player.isDead()) {
+ GP.player.respawn();
+ }
- GP.renderer.setCamPos(
- GP.player.getPos().x + GP.player.getWidth() / 2 - GP.renderer.getWidth() / 2,
- GP.player.getPos().y + GP.player.getHeight() / 2 - GP.renderer.getHeight() / 2);
+ GP.renderer.setCamPos(GP.player.getX() + GP.player.getWidth() / 2 - GP.renderer.getWidth() / 2,
+ GP.player.getY() + GP.player.getHeight() / 2 - GP.renderer.getHeight() / 2);
}
}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameProc.java b/core/src/ru/deadsoftware/cavedroid/game/GameProc.java
index 346d9c1ea1c82c1451803e69bbc574271e826b35..ff6d1740534b89923916c4a91c1307fbcba96646 100644 (file)
import ru.deadsoftware.cavedroid.game.mobs.FallingGravel;
import ru.deadsoftware.cavedroid.game.mobs.FallingSand;
import ru.deadsoftware.cavedroid.game.mobs.Mob;
-import ru.deadsoftware.cavedroid.game.objects.Drop;
import ru.deadsoftware.cavedroid.game.mobs.Player;
+import ru.deadsoftware.cavedroid.game.objects.Drop;
import ru.deadsoftware.cavedroid.misc.ControlMode;
import java.io.Serializable;
-import java.util.ArrayList;
+import java.util.LinkedList;
public class GameProc implements Serializable, Disposable {
public ControlMode controlMode;
public final Player player;
- public final ArrayList<Mob> mobs;
- final ArrayList<Drop> drops;
+ public final LinkedList<Mob> mobs;
+ final LinkedList<Drop> drops;
public void resetRenderer() {
int scale = CaveGame.TOUCH ? 320 : 480;
public GameProc(int gameMode) {
world = new GameWorld(WORLD_WIDTH, WORLD_HEIGHT);
player = new Player(gameMode);
- drops = new ArrayList<>();
- mobs = new ArrayList<>();
+ drops = new LinkedList<>();
+ mobs = new LinkedList<>();
physics = new GamePhysics();
input = new GameInput();
controlMode = CaveGame.TOUCH ? ControlMode.WALK : ControlMode.CURSOR;
diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java b/core/src/ru/deadsoftware/cavedroid/game/GameRenderer.java
index e6ead52d5c2f25a8aee5572740c07d95646d09da..28e93bb743438aaa45c49b511bfccc2f1d60a498 100644 (file)
import ru.deadsoftware.cavedroid.CaveGame;
import ru.deadsoftware.cavedroid.GameScreen;
import ru.deadsoftware.cavedroid.game.mobs.Mob;
-import ru.deadsoftware.cavedroid.game.mobs.Pig;
import ru.deadsoftware.cavedroid.game.objects.Drop;
-import ru.deadsoftware.cavedroid.misc.Assets;
import ru.deadsoftware.cavedroid.misc.ControlMode;
import ru.deadsoftware.cavedroid.misc.Renderer;
import static ru.deadsoftware.cavedroid.GameScreen.GP;
-import static ru.deadsoftware.cavedroid.misc.Assets.*;
+import static ru.deadsoftware.cavedroid.misc.Assets.guiMap;
+import static ru.deadsoftware.cavedroid.misc.Assets.textureRegions;
public class GameRenderer extends Renderer {
private void drawMob(Mob mob) {
float mobDrawX = mob.getX() - getCamX();
float mobDrawY = mob.getY() - getCamY();
+
+ if (mobDrawX + mob.getWidth() < 0 && mobDrawX + GP.world.getWidthPx() > 0) {
+ mobDrawX += GP.world.getWidthPx();
+ } else if (mobDrawX > getWidth() && mobDrawX + mob.getWidth() - GP.world.getWidthPx() > 0) {
+ mobDrawX -= GP.world.getWidthPx();
+ } else if (mobDrawX + mob.getWidth() < 0 && mobDrawX > getWidth()) {
+ return;
+ }
+
mob.draw(spriter, mobDrawX, mobDrawY);
}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingGravel.java
index 850f8dd073823f4678d05eb61850765050b9185d..fb567049394d79329a7ced59fb7a770c1224f2e3 100644 (file)
import org.jetbrains.annotations.NotNull;
import ru.deadsoftware.cavedroid.misc.Assets;
+import static ru.deadsoftware.cavedroid.GameScreen.GP;
+
/**
* Falling gravel is actually a mob, that spawns in place of gravel when there is no block under it,
* falls down to the next block and becomes a block of gravel again.
* @param y Y in pixels
*/
public FallingGravel(float x, float y) {
- super(x, y, 16, 16, 0);
- mov = new Vector2(0, 1);
+ super(x, y, 16, 16, Direction.LEFT, Type.GRAVEL);
+ move = new Vector2(0, 1);
}
@Override
public void ai() {
+ if (move.isZero()) {
+ GP.world.setForeMap(getMapX(), getMiddleMapY(), 11);
+ kill();
+ }
}
@Override
spriteBatch.draw(Assets.gravelSprite, x, y);
}
- @Override
- public int getType() {
- return 11;
- }
-
}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/FallingSand.java
index d193dcfa52d5c4569d21d4816ea35c2d5d72bfe0..0f44f051e6645df7d785f6ae40180be01a9ba308 100644 (file)
import org.jetbrains.annotations.NotNull;
import ru.deadsoftware.cavedroid.misc.Assets;
+import static ru.deadsoftware.cavedroid.GameScreen.GP;
+
/**
* Falling sand is actually a mob, that spawns in place of gravel when there is no block under it,
* falls down to the next block and becomes a block of sand again.
* @param y Y in pixels
*/
public FallingSand(float x, float y) {
- super(x, y, 16, 16, 0);
- mov = new Vector2(0, 1);
+ super(x, y, 16, 16, Direction.LEFT, Type.SAND);
+ move = new Vector2(0, 1);
}
@Override
public void ai() {
+ if (move.isZero()) {
+ GP.world.setForeMap(getMapX(), getMiddleMapY(), 10);
+ kill();
+ }
}
@Override
spriteBatch.draw(Assets.sandSprite, x, y);
}
- @Override
- public int getType() {
- return 10;
- }
-
}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Mob.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Mob.java
index 716c3df07f44dc8e45b06c048716fc721fedeb52..723a9298acc5d066dd5ada8b3dc01a99ad1a5bcf 100644 (file)
import java.io.Serializable;
+import static ru.deadsoftware.cavedroid.GameScreen.GP;
+
/**
* Mob class.
*/
-public abstract class Mob implements Serializable {
-
- public static final int LEFT = 0;
- public static final int RIGHT = 1;
+public abstract class Mob extends Rectangle implements Serializable {
- private final float width;
- private final float height;
- private int dir;
+ protected Vector2 move;
+ protected Type type;
+ private Direction dir;
- protected final Vector2 pos;
- protected Vector2 mov;
+ /**
+ * @param x in pixels
+ * @param y in pixels
+ * @param width in pixels
+ * @param height in pixels
+ * @param dir Direction in which mob is looking
+ */
+ protected Mob(float x, float y, float width, float height, Direction dir, Type type) {
+ super(x, y, width, height);
+ move = new Vector2(0, 0);
+ canJump = false;
+ dead = false;
+ this.dir = dir;
+ this.type = type;
+ }
private boolean dead;
protected int animDelta = 6;
protected int anim;
- protected static int randomDir() {
- return MathUtils.random(1);
- }
-
- /**
- *
- * @param x in pixels
- * @param y in pixels
- * @param width in pixels
- * @param height in pixels
- * @param dir integer representing a direction where 0 is left and 1 is right.
- * You should use {@link #LEFT} and {@link #RIGHT} constants
- */
- protected Mob(float x, float y, float width, float height, int dir) {
- pos = new Vector2(x, y);
- mov = new Vector2(0, 0);
- this.width = width;
- this.height = height;
- canJump = false;
- dead = false;
- this.dir = dir;
+ protected static Direction randomDir() {
+ return MathUtils.randomBoolean(.5f) ? Direction.LEFT : Direction.RIGHT;
}
/**
- *
* @return The X coordinate of a mob in blocks
*/
- public int getMapX() {
- return (int) (pos.x + (getWidth() / 2)) / 16;
+ public final int getMapX() {
+ return (int) (x + (getWidth() / 2)) / 16;
}
/**
- *
* @return The Y coordinate of mob's upper edge in blocks
*/
- public int getUpperMapY() {
- return (int) (pos.y / 16);
+ public final int getUpperMapY() {
+ return (int) (y / 16);
}
/**
*
* @return The Y coordinate if mob's vertical center in blocks
*/
- public int getMiddleMapY() {
- return (int) (pos.y + (getHeight() / 2)) / 16;
+ public final int getMiddleMapY() {
+ return (int) (y + (getHeight() / 2)) / 16;
}
/**
*
* @return The Y coordinate of mob's legs in blocks
*/
- public int getLowerMapY() {
- return (int) (pos.y + getHeight()) / 16;
+ public final int getLowerMapY() {
+ return (int) (y + getHeight()) / 16;
}
- public float getWidth() {
+ public final float getWidth() {
return width;
}
- public float getHeight() {
+ public final float getHeight() {
return height;
}
/**
- *
* @return Integer representing a direction in which mob is looking, where 0 is left and 1 is right
*/
- public int getDirection() {
+ public final Direction getDirection() {
return dir;
}
- public boolean looksLeft() {
- return getDirection() == LEFT;
+ public final boolean looksLeft() {
+ return dir == Direction.LEFT;
}
- public boolean looksRight() {
- return getDirection() == RIGHT;
+ public final boolean looksRight() {
+ return dir == Direction.RIGHT;
}
/**
* Switches direction in which mob is looking
*/
- protected void switchDir() {
- dir = looksLeft() ? RIGHT : LEFT;
+ protected final void switchDir() {
+ dir = looksLeft() ? Direction.RIGHT : Direction.LEFT;
+ }
+
+ protected final int dirMultiplier() {
+ return looksLeft() ? 0 : 1;
}
- public boolean isDead() {
+ public final boolean isDead() {
return dead;
}
- public int getAnim() {
+ public final int getAnim() {
return anim;
}
/**
- * Set's mob's dead variable to true and nothing else. It doesn't delete the mob.
+ * Set's mob's dead variable to true and nothing else. It doesn't delete the
*/
- public void kill() {
+ public final void kill() {
dead = true;
}
- /**
- *
- * @return A {@link Rectangle} with mob's coordinates and size
- */
- public Rectangle getRect() {
- return new Rectangle(pos.x, pos.y, getWidth(), getHeight());
+ public final void move() {
+ x += move.x;
+ y += move.y;
}
- public Vector2 getPos() {
- return pos;
+ public final Vector2 getMove() {
+ return move;
}
- public Vector2 getMov() {
- return mov;
+ public final boolean canJump() {
+ return canJump;
}
- public float getX() {
- return pos.x;
+ public final void setCanJump(boolean canJump) {
+ this.canJump = canJump;
}
- public float getY() {
- return pos.y;
+ public final boolean isFlyMode() {
+ return flyMode;
}
- public boolean canJump() {
- return canJump;
+ public final void setFlyMode(boolean flyMode) {
+ this.flyMode = flyMode;
}
- public void setCanJump(boolean canJump) {
- this.canJump = canJump;
+ public final Type getType() {
+ return type;
}
- public boolean isFlyMode() {
- return flyMode;
+ public void checkWorldBounds() {
+ if (x + width / 2 < 0) {
+ x += GP.world.getWidthPx();
+ }
+ if (x + width / 2 > GP.world.getWidthPx()) {
+ x -= GP.world.getWidthPx();
+ }
}
- public void setFlyMode(boolean flyMode) {
- this.flyMode = flyMode;
+ public enum Type {
+ MOB,
+ SAND,
+ GRAVEL
+ }
+
+ public enum Direction {
+ LEFT,
+ RIGHT
}
public abstract void draw(SpriteBatch spriteBatch, float x, float y);
public abstract void ai();
public abstract void changeDir();
-
- /**
- *
- * @return 0 - if regular mob. <br>
- * 10 - if instance of {@link FallingSand} <br> 11 - if instance of {@link FallingGravel}
- */
- public abstract int getType(); //0 - mob, 10 - sand, 11 - gravel
}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Pig.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Pig.java
index ecc93978ff0bf6e0db87bf0beeec4d526c0bbbac..e37ab3e3d4fe2db20dbff6e2a13052fd5cf96b7d 100644 (file)
import com.badlogic.gdx.math.Vector2;
import ru.deadsoftware.cavedroid.misc.Assets;
-import static ru.deadsoftware.cavedroid.GameScreen.GP;
import static ru.deadsoftware.cavedroid.misc.Assets.pigSprite;
public class Pig extends Mob {
public Pig(float x, float y) {
- super(x, y, 25, 18, Mob.randomDir());
- mov = new Vector2(looksLeft() ? -1 : 1, 0);
+ super(x, y, 25, 18, randomDir(), Type.MOB);
+ move = new Vector2(looksLeft() ? -1 : 1, 0);
}
@Override
public void changeDir() {
switchDir();
- mov.x = -1 + 2 * getDirection();
+ move.x = -1 + 2 * dirMultiplier();
}
@Override
public void ai() {
- if (MathUtils.randomBoolean(.0025f)) changeDir();
- else if (MathUtils.randomBoolean(.0025f)) {
- if (mov.x != 0f) mov.x = 0;
- else mov.x = -1 + 2 * getDirection();
+ if (MathUtils.randomBoolean(.0025f)) {
+ if (move.x != 0f) {
+ move.x = 0;
+ } else {
+ changeDir();
+ }
}
- if (mov.x != 0f) anim += animDelta;
- else anim = 0;
+
+ if (move.x != 0f) {
+ anim += animDelta;
+ } else {
+ anim = 0;
+ }
+
if (anim >= 60 || anim <= -60) {
animDelta = -animDelta;
}
}
- @Override
- public int getType() {
- return 0;
- }
-
@Override
public void draw(SpriteBatch spriteBatch, float x, float y) {
- if (x + getWidth() - GP.world.getWidthPx() >= 0 && x - GP.world.getWidthPx() <= getWidth()) {
- x -= GP.world.getWidthPx();
- } else if (x + getWidth() + GP.world.getWidthPx() >= 0 && x + GP.world.getWidthPx() <= getWidth()) {
- x += GP.world.getWidthPx();
- }
-
pigSprite[0][1].setRotation(getAnim());
pigSprite[1][1].setRotation(-getAnim());
//back legs
- pigSprite[1][1].setPosition(x - 4 + (9 - getDirection() * 9), y + 6);
+ pigSprite[1][1].setPosition(x - 4 + (9 - dirMultiplier() * 9), y + 6);
pigSprite[1][1].draw(spriteBatch);
- pigSprite[1][1].setPosition(x + 17 - (9 * getDirection()), y + 6);
+ pigSprite[1][1].setPosition(x + 17 - (9 * dirMultiplier()), y + 6);
pigSprite[1][1].draw(spriteBatch);
//front legs
- pigSprite[0][1].setPosition(x - 4 + (9 - getDirection() * 9), y + 6);
+ pigSprite[0][1].setPosition(x - 4 + (9 - dirMultiplier() * 9), y + 6);
pigSprite[0][1].draw(spriteBatch);
- pigSprite[0][1].setPosition(x + 17 - (9 * getDirection()), y + 6);
+ pigSprite[0][1].setPosition(x + 17 - (9 * dirMultiplier()), y + 6);
pigSprite[0][1].draw(spriteBatch);
//head & body
- spriteBatch.draw(Assets.pigSprite[getDirection()][0], x, y);
+ spriteBatch.draw(Assets.pigSprite[dirMultiplier()][0], x, y);
}
}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java b/core/src/ru/deadsoftware/cavedroid/game/mobs/Player.java
index df4e0c961a14ebce095b16456602bf896561b8ad..e687a025686d24fa834e4ae90604e1d0a2a193e8 100644 (file)
package ru.deadsoftware.cavedroid.game.mobs;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
-import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
-import ru.deadsoftware.cavedroid.game.mobs.Mob;
import ru.deadsoftware.cavedroid.misc.Assets;
-import java.io.Serializable;
-
import static ru.deadsoftware.cavedroid.GameScreen.GP;
-public class Player extends Mob implements Serializable {
+public class Player extends Mob {
public final int[] inventory;
public int slot;
public boolean swim;
public Player(int gameMode) {
- super(0, 0, 4, 30, 1);
+ super(0, 0, 4, 30, randomDir(), Type.MOB);
this.gameMode = gameMode;
inventory = new int[9];
swim = false;
}
public void respawn() {
- pos.set(getSpawnPoint());
- mov.setZero();
+ Vector2 pos = getSpawnPoint();
+ this.x = pos.x;
+ this.y = pos.y;
+ move.setZero();
}
private Vector2 getSpawnPoint() {
GP.world.setForeMap(x, y, 1);
break;
}
- if (GP.world.hasForeAt(x, y) && GP.world.getForeMapBlock(x, y).hasCollision()) break;
+ if (GP.world.hasForeAt(x, y) && GP.world.getForeMapBlock(x, y).hasCollision()) {
+ break;
+ }
}
- return new Vector2(x * 16 + 8 - getWidth() / 2, (float) y * 16 - getHeight());
+ return new Vector2(x * 16 + 8 - getWidth() / 2, (float) y * 16 - getHeight());
}
- public void setDir(int dir) {
- if (dir != getDirection()) switchDir();
+ public void setDir(Direction dir) {
+ if (dir != getDirection()) {
+ switchDir();
+ }
}
@Override
@Override
public void draw(SpriteBatch spriteBatch, float x, float y) {
- if (mov.x != 0 || Assets.playerSprite[0][2].getRotation() != 0) {
+ if (move.x != 0 || Assets.playerSprite[0][2].getRotation() != 0) {
Assets.playerSprite[0][2].rotate(animDelta);
Assets.playerSprite[1][2].rotate(-animDelta);
Assets.playerSprite[0][3].rotate(-animDelta);
Assets.playerSprite[0][3].setPosition(x - 6, y + 10);
Assets.playerSprite[0][3].draw(spriteBatch);
//head
- spriteBatch.draw(Assets.playerSprite[getDirection()][0], x - 2, y - 2);
+ spriteBatch.draw(Assets.playerSprite[dirMultiplier()][0], x - 2, y - 2);
//body
- spriteBatch.draw(Assets.playerSprite[getDirection()][1], x - 2, y + 8);
+ spriteBatch.draw(Assets.playerSprite[dirMultiplier()][1], x - 2, y + 8);
//front hand
Assets.playerSprite[0][2].setPosition(x - 6, y);
Assets.playerSprite[0][2].draw(spriteBatch);
}
- @Override
- public int getType() {
- return 0;
- }
-
- @Override
- public Rectangle getRect() {
- return new Rectangle(pos.x, pos.y, getWidth(), getHeight());
- }
-
}
diff --git a/core/src/ru/deadsoftware/cavedroid/game/objects/Drop.java b/core/src/ru/deadsoftware/cavedroid/game/objects/Drop.java
index 44822b19b34127d620fbd82fdb778b8d3891d318..e523c4e9d6b79d245b20f12896373086c85d2459 100644 (file)
package ru.deadsoftware.cavedroid.game.objects;
import com.badlogic.gdx.math.Intersector;
+import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import ru.deadsoftware.cavedroid.game.mobs.Player;
import static ru.deadsoftware.cavedroid.GameScreen.GP;
-public class Drop implements Serializable {
+public class Drop extends Rectangle implements Serializable {
private final int id;
- public boolean pickedUp = false;
- public final Vector2 move;
- public final Vector2 pos;
+ private final Vector2 move;
+ private boolean pickedUp = false;
public Drop(float x, float y, int id) {
+ super(x, y, 8, 8);
this.id = id;
- pos = new Vector2(x, y);
- move = new Vector2(0, -1);
+ this.move = new Vector2(0, -1);
+ }
+
+ public Vector2 getMove() {
+ return move;
}
public int closeToPlayer() {
boolean[] c = new boolean[3];
c[0] = Intersector.overlaps(new Rectangle(GP.player.getX() - 16,
- GP.player.getY() - 16, GP.player.getWidth() + 32, GP.player.getHeight() + 32),
- getRect());
+ GP.player.getY() - 16, GP.player.getWidth() + 32, GP.player.getHeight() + 32), this);
c[1] = Intersector.overlaps(new Rectangle((GP.player.getX() + GP.world.getWidthPx()) - 16,
- GP.player.getY() - 16, GP.player.getWidth() + 32, GP.player.getHeight() + 32),
- getRect());
+ GP.player.getY() - 16, GP.player.getWidth() + 32, GP.player.getHeight() + 32), this);
c[2] = Intersector.overlaps(new Rectangle((GP.player.getX() - GP.world.getWidthPx()) - 16,
- GP.player.getY() - 16, GP.player.getWidth() + 32, GP.player.getHeight() + 32),
- getRect());
+ GP.player.getY() - 16, GP.player.getWidth() + 32, GP.player.getHeight() + 32), this);
for (int i = 0; i < 3; i++) {
if (c[i]) {
return i + 1;
}
}
+
return 0;
}
if (ctp > 0) {
float px = GP.player.getX();
float py = GP.player.getY();
+
switch (ctp) {
case 2:
px += GP.world.getWidthPx();
px -= GP.world.getWidthPx();
break;
}
+
float dx = 0, dy = 0;
- if (px + GP.player.getWidth() < pos.x + 4) {
+
+ if (px + GP.player.getWidth() < x + 4) {
dx = -.5f;
- } else if (px > pos.x + 4) {
+ } else if (px > x + 4) {
dx = .5f;
}
- if (py + GP.player.getHeight() < pos.y + 4) {
+ if (py + GP.player.getHeight() < y + 4) {
dy = -.5f;
- } else if (py > pos.y + 4) {
+ } else if (py > y + 4) {
dy = .5f;
}
}
}
+ private void checkWorldBounds() {
+ if (x + 8 > GP.world.getWidthPx()) {
+ x -= GP.world.getWidthPx();
+ } else if (x < 0) {
+ x += GP.world.getWidthPx();
+ }
+ }
+
+ public void move() {
+ x += move.x;
+ y += move.y;
+ checkWorldBounds();
+ y = MathUtils.round(y);
+ }
+
public int getId() {
return id;
}
- public Rectangle getRect() {
- return new Rectangle(pos.x, pos.y, 8, 8);
+ public boolean isPickedUp() {
+ return pickedUp;
}
+ public void setPickedUp(boolean pickedUp) {
+ this.pickedUp = pickedUp;
+ }
}