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raw | patch | inline | side by side (parent: 04a627f)
raw | patch | inline | side by side (parent: 04a627f)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Sat, 19 Jun 2021 13:05:01 +0000 (16:05 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Fri, 9 Jun 2023 07:49:37 +0000 (10:49 +0300) |
src/game/sdl/g_system.pas | patch | blob | history | |
src/game/sdl2/g_system.pas | patch | blob | history |
index c7eab2cd9750d273bcb424ce2bcfff4cf0d07d20..bd003768ab37d62e2a533fde10aabd47e54e7e58 100644 (file)
{$ENDIF}
SysUtils, SDL, Math,
e_log, e_input, e_sound,
- g_options, g_console, g_game, g_menu, g_gui, g_basic;
+ g_options, g_console, g_game, g_basic;
const
GameTitle = 'Doom 2D: Forever (SDL 1.2, %s, %s)';
index 44fa1c8b972c2a49767bf6ebbc4e35b7f0d4f01c..aacb4fb09133cd58e18d1c4c4ab2e946db1fc282 100644 (file)
SysUtils, SDL2, Math, ctypes,
e_log, e_input, e_sound,
{$IFDEF ENABLE_HOLMES}
- g_holmes, sdlcarcass, fui_ctls,
+ sdlcarcass,
{$ENDIF}
- g_touch, g_options, g_console, g_game, g_menu, g_gui, g_basic;
+ g_touch, g_options, g_console, g_game, g_basic
+ ;
const
GameTitle = 'Doom 2D: Forever (SDL 2, %s)';