DEADSOFTWARE

system: remove unused imports
authorDeaDDooMER <deaddoomer@deadsoftware.ru>
Sat, 19 Jun 2021 13:05:01 +0000 (16:05 +0300)
committerDeaDDooMER <deaddoomer@deadsoftware.ru>
Fri, 9 Jun 2023 07:49:37 +0000 (10:49 +0300)
src/game/sdl/g_system.pas
src/game/sdl2/g_system.pas

index c7eab2cd9750d273bcb424ce2bcfff4cf0d07d20..bd003768ab37d62e2a533fde10aabd47e54e7e58 100644 (file)
@@ -52,7 +52,7 @@ implementation
     {$ENDIF}
     SysUtils, SDL, Math,
     e_log, e_input, e_sound,
-    g_options, g_console, g_game, g_menu, g_gui, g_basic;
+    g_options, g_console, g_game, g_basic;
 
   const
     GameTitle = 'Doom 2D: Forever (SDL 1.2, %s, %s)';
index 44fa1c8b972c2a49767bf6ebbc4e35b7f0d4f01c..aacb4fb09133cd58e18d1c4c4ab2e946db1fc282 100644 (file)
@@ -47,9 +47,10 @@ implementation
     SysUtils, SDL2, Math, ctypes,
     e_log, e_input, e_sound,
     {$IFDEF ENABLE_HOLMES}
-      g_holmes, sdlcarcass, fui_ctls,
+      sdlcarcass,
     {$ENDIF}
-    g_touch, g_options, g_console, g_game, g_menu, g_gui, g_basic;
+    g_touch, g_options, g_console, g_game, g_basic
+  ;
 
   const
     GameTitle = 'Doom 2D: Forever (SDL 2, %s)';