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raw | patch | inline | side by side (parent: 546a929)
raw | patch | inline | side by side (parent: 546a929)
author | fgsfds <pvt.fgsfds@gmail.com> | |
Fri, 21 Jan 2022 12:52:14 +0000 (15:52 +0300) | ||
committer | fgsfds <pvt.fgsfds@gmail.com> | |
Fri, 21 Jan 2022 12:52:14 +0000 (15:52 +0300) |
src/game/g_panel.pas | patch | blob | history |
diff --git a/src/game/g_panel.pas b/src/game/g_panel.pas
index 0a52568dd4706237bf1506fa881add0d2694c20f..084f64db416a805fc917215dcf74c7c898994715 100644 (file)
--- a/src/game/g_panel.pas
+++ b/src/game/g_panel.pas
FCurFrame: Integer;
FCurFrameCount: Byte;
FX, FY: Integer;
+ FOldX, FOldY: Integer;
FWidth, FHeight: Word;
+ FOldW, FOldH: Word;
FPanelType: Word;
FEnabled: Boolean;
FDoor: Boolean;
function gncNeedSend (): Boolean; inline;
procedure setDirty (); inline; // why `dirty`? 'cause i may introduce property `needSend` later
+ procedure lerp (t: Single; out tX, tY, tW, tH: Integer);
+
public
property visvalid: Boolean read getvisvalid; // panel is "visvalid" when it's width and height are positive
begin
X := PanelRec.X;
Y := PanelRec.Y;
+ FOldX := X;
+ FOldY := Y;
Width := PanelRec.Width;
Height := PanelRec.Height;
+ FOldW := Width;
+ FOldH := Height;
FAlpha := 0;
FBlending := False;
FCurFrame := 0;
Inherited;
end;
+procedure TPanel.lerp (t: Single; out tX, tY, tW, tH: Integer);
+begin
+ if mMovingActive then
+ begin
+ tX := nlerp(FOldX, FX, t);
+ tY := nlerp(FOldY, FY, t);
+ tW := nlerp(FOldW, FWidth, t);
+ tH := nlerp(FOldH, FHeight, t);
+ end
+ else
+ begin
+ tX := FX;
+ tY := FY;
+ tW := FWidth;
+ tH := FHeight;
+ end;
+end;
+
function TPanel.getx1 (): Integer; inline; begin result := X+Width-1; end;
function TPanel.gety1 (): Integer; inline; begin result := Y+Height-1; end;
function TPanel.getvisvalid (): Boolean; inline; begin result := (Width > 0) and (Height > 0); end;
procedure TPanel.Draw (hasAmbient: Boolean; constref ambColor: TDFColor);
var
+ tx, ty, tw, th: Integer;
xx, yy: Integer;
NoTextureID: DWORD;
NW, NH: Word;
(Width > 0) and (Height > 0) and (FAlpha < 255) {and
g_Collide(X, Y, Width, Height, sX, sY, sWidth, sHeight)} then
begin
+ lerp(gLerpFactor, tx, ty, tw, th);
if FTextureIDs[FCurTexture].Anim then
begin // Àíèìèðîâàííàÿ òåêñòóðà
if FTextureIDs[FCurTexture].AnTex = nil then
Exit;
- for xx := 0 to (Width div FTextureWidth)-1 do
- for yy := 0 to (Height div FTextureHeight)-1 do
+ for xx := 0 to (tw div FTextureWidth)-1 do
+ for yy := 0 to (th div FTextureHeight)-1 do
FTextureIDs[FCurTexture].AnTex.Draw(
- X + xx*FTextureWidth,
- Y + yy*FTextureHeight, TMirrorType.None);
+ tx + xx*FTextureWidth,
+ ty + yy*FTextureHeight, TMirrorType.None);
end
else
begin // Îáû÷íàÿ òåêñòóðà
case FTextureIDs[FCurTexture].Tex of
- LongWord(TEXTURE_SPECIAL_WATER): e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, 0, 0, 255, 0, TBlending.Filter);
- LongWord(TEXTURE_SPECIAL_ACID1): e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, 0, 230, 0, 0, TBlending.Filter);
- LongWord(TEXTURE_SPECIAL_ACID2): e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, 230, 0, 0, 0, TBlending.Filter);
+ LongWord(TEXTURE_SPECIAL_WATER): e_DrawFillQuad(tx, ty, tx+tw-1, ty+th-1, 0, 0, 255, 0, TBlending.Filter);
+ LongWord(TEXTURE_SPECIAL_ACID1): e_DrawFillQuad(tx, ty, tx+tw-1, ty+th-1, 0, 230, 0, 0, TBlending.Filter);
+ LongWord(TEXTURE_SPECIAL_ACID2): e_DrawFillQuad(tx, ty, tx+tw-1, ty+th-1, 230, 0, 0, 0, TBlending.Filter);
LongWord(TEXTURE_NONE):
if g_Texture_Get('NOTEXTURE', NoTextureID) then
begin
e_GetTextureSize(NoTextureID, @NW, @NH);
- e_DrawFill(NoTextureID, X, Y, Width div NW, Height div NH, 0, False, False);
+ e_DrawFill(NoTextureID, tx, ty, tw div NW, th div NH, 0, False, False);
end
else
begin
- xx := X + (Width div 2);
- yy := Y + (Height div 2);
- e_DrawFillQuad(X, Y, xx, yy, 255, 0, 255, 0);
- e_DrawFillQuad(xx, Y, X+Width-1, yy, 255, 255, 0, 0);
- e_DrawFillQuad(X, yy, xx, Y+Height-1, 255, 255, 0, 0);
- e_DrawFillQuad(xx, yy, X+Width-1, Y+Height-1, 255, 0, 255, 0);
+ xx := tx + (tw div 2);
+ yy := ty + (th div 2);
+ e_DrawFillQuad(tx, ty, xx, yy, 255, 0, 255, 0);
+ e_DrawFillQuad(xx, ty, tx+tw-1, yy, 255, 255, 0, 0);
+ e_DrawFillQuad(tx, yy, xx, ty+th-1, 255, 255, 0, 0);
+ e_DrawFillQuad(xx, yy, tx+tw-1, ty+th-1, 255, 0, 255, 0);
end;
else
begin
if not mMovingActive then
- e_DrawFill(FTextureIDs[FCurTexture].Tex, X, Y, Width div FTextureWidth, Height div FTextureHeight, FAlpha, True, FBlending, hasAmbient)
+ e_DrawFill(FTextureIDs[FCurTexture].Tex, tx, ty, tw div FTextureWidth, th div FTextureHeight, FAlpha, True, FBlending, hasAmbient)
else
- e_DrawFillX(FTextureIDs[FCurTexture].Tex, X, Y, Width, Height, FAlpha, True, FBlending, g_dbg_scale, hasAmbient);
- if hasAmbient then e_AmbientQuad(X, Y, Width, Height, ambColor.r, ambColor.g, ambColor.b, ambColor.a);
+ e_DrawFillX(FTextureIDs[FCurTexture].Tex, tx, ty, tw, th, FAlpha, True, FBlending, g_dbg_scale, hasAmbient);
+ if hasAmbient then e_AmbientQuad(tx, ty, tw, th, ambColor.r, ambColor.g, ambColor.b, ambColor.a);
end;
end;
end;
end;
procedure TPanel.DrawShadowVolume(lightX: Integer; lightY: Integer; radius: Integer);
+var
+ tx, ty, tw, th: Integer;
+
procedure extrude (x: Integer; y: Integer);
begin
glVertex2i(x+(x-lightX)*500, y+(y-lightY)*500);
@@ -501,8 +532,9 @@ procedure TPanel.DrawShadowVolume(lightX: Integer; lightY: Integer; radius: Inte
begin
if radius < 4 then exit;
if Enabled and (FCurTexture >= 0) and (Width > 0) and (Height > 0) and (FAlpha < 255) {and
- g_Collide(X, Y, Width, Height, sX, sY, sWidth, sHeight)} then
+ g_Collide(X, Y, tw, th, sX, sY, sWidth, sHeight)} then
begin
+ lerp(gLerpFactor, tx, ty, tw, th);
if not FTextureIDs[FCurTexture].Anim then
begin
case FTextureIDs[FCurTexture].Tex of
LongWord(TEXTURE_NONE): exit;
end;
end;
- if (X+Width < lightX-radius) then exit;
- if (Y+Height < lightY-radius) then exit;
- if (X > lightX+radius) then exit;
- if (Y > lightY+radius) then exit;
- //e_DrawFill(FTextureIDs[FCurTexture].Tex, X, Y, Width div FTextureWidth, Height div FTextureHeight, FAlpha, True, FBlending);
+ if (tx+tw < lightX-radius) then exit;
+ if (ty+th < lightY-radius) then exit;
+ if (tx > lightX+radius) then exit;
+ if (ty > lightY+radius) then exit;
+ //e_DrawFill(FTextureIDs[FCurTexture].Tex, X, Y, tw div FTextureWidth, th div FTextureHeight, FAlpha, True, FBlending);
glBegin(GL_QUADS);
- drawLine(x, y, x+width, y); // top
- drawLine(x+width, y, x+width, y+height); // right
- drawLine(x+width, y+height, x, y+height); // bottom
- drawLine(x, y+height, x, y); // left
+ drawLine(tx, ty, tx+tw, ty); // top
+ drawLine(tx+tw, ty, tx+tw, ty+th); // right
+ drawLine(tx+tw, ty+th, tx, ty+th); // bottom
+ drawLine(tx, ty+th, tx, ty); // left
glEnd();
end;
end;
end;
// move panel
+ FOldX := X;
+ FOldY := Y;
X := nx;
Y := ny;
+ FOldW := FWidth;
+ FOldH := FHeight;
FWidth := nw;
FHeight := nh;
positionChanged();
// Êîîðäèíàòû è ðàçìåð
FX := utils.readLongInt(st);
FY := utils.readLongInt(st);
+ FOldX := FX;
+ FOldY := FY;
FWidth := utils.readWord(st);
FHeight := utils.readWord(st);
+ FOldW := FWidth;
+ FOldH := FHeight;
// Àíèìèðîâàííàÿ ëè òåêóùàÿ òåêñòóðà
if utils.readBool(st) then
begin