GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG,
g_options, MAPREADER, g_triggers, g_player, MAPDEF,
Math, g_monsters, g_saveload, g_language, g_netmsg,
- utils, sfs,
+ utils, sfs, g_scripts,
ImagingTypes, Imaging, ImagingUtility,
ImagingGif, ImagingNetworkGraphics;
DoorPanel: Integer;
ShotPanel: Integer;
end;
- FileName, mapResName, s, TexName: String;
- Data: Pointer;
- Len: Integer;
+ FileName, mapResName, s, TexName, ScrStr: String;
+ Data, ScrText: Pointer;
+ ScrEnd: PByte;
+ Len, ScrLen: Integer;
ok, isAnim, trigRef: Boolean;
CurTex, ntn: Integer;
begin
WAD.Free();
Exit;
end;
+
+ // try to load the map script
+ g_Scripts_Reset(RESET_MAP);
+ ScrText := nil;
+ ScrLen := 0;
+ if WAD.GetResource('SCRIPTS/'+mapResName, ScrText, ScrLen) then
+ begin
+ g_Console_Add('SCRIPT: Found script for this map. Loading...');
+ SetString(ScrStr, ScrText, ScrLen);
+ g_Scripts_Load(ScrStr);
+ FreeMem(ScrText);
+ end;
+
WAD.Free();
// Çàãðóçêà êàðòû:
--- /dev/null
+(* Copyright (C) DooM 2D:Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *)
+{$MODE DELPHI}
+unit g_scripts;
+
+interface
+
+uses
+ lua, lualib, lauxlib;
+
+const
+ // reset levels
+ RESET_ALL = 0;
+ RESET_SRV = 1;
+ RESET_WAD = 2;
+ RESET_MAP = 3;
+
+type
+ PScriptContext = Plua_State;
+ PScriptProc = lua_CFunction;
+
+var
+ gScriptCtx: PScriptContext = nil;
+ gScriptInit: Boolean = False;
+
+function g_Scripts_Init(): Boolean;
+procedure g_Scripts_Reset(What: Integer);
+function g_Scripts_ProcExec(PName: string; const Args: array of const): Integer;
+function g_Scripts_ProcExists(PName: string): Boolean;
+function g_Scripts_ProcInstall(PName: string; PPtr: PScriptProc): Boolean;
+function g_Scripts_Load(Text: string): Boolean;
+procedure g_Scripts_Free();
+
+implementation
+
+uses
+ SysUtils, g_console, g_scriptprocs;
+
+type
+ POpenFunc = function(L: Plua_State): LongBool; cdecl;
+ TLuaReg = record
+ name: PAnsiChar;
+ func: POpenFunc;
+ end;
+
+const
+ LUA_LIBS: array [0..3] of TLuaReg = (
+ (name: ''; func: luaopen_base),
+ (name: LUA_TABLIBNAME; func: luaopen_table),
+ (name: LUA_STRLINAME; func: luaopen_string), // STRLINAME is actually a typo in fpc's lua module
+ (name: LUA_MATHLIBNAME; func: luaopen_math)
+ );
+
+function LuaInstallGameFuncs(): Boolean;
+begin
+ Result := False;
+
+ if not g_Scripts_ProcInstall('conprint', SP_Lua_ConPrint) then Exit;
+
+ Result := True;
+end;
+
+function g_Scripts_Init(): Boolean;
+var
+ i: Integer;
+begin
+ Result := False;
+ if gScriptInit then Exit;
+
+ gScriptCtx := luaL_newstate();
+ if gScriptCtx = nil then Exit;
+
+ // don't open all the libs
+ for i := 0 to High(LUA_LIBS) do
+ begin
+ //lua_pushcfunction(gScriptCtx, LUA_LIBS[i].func);
+ lua_pushstring(gScriptCtx, LUA_LIBS[i].name);
+ //lua_call(gScriptCtx, 1, 0);
+ LUA_LIBS[i].func(gScriptCtx);
+ end;
+
+ // create a table for game-related functions
+ lua_newtable(gScriptCtx);
+ lua_setglobal(gScriptCtx, 'game');
+
+ // create game-related tables
+ g_Scripts_Reset(RESET_ALL);
+
+ gScriptInit := True;
+ // try to install game-related shit
+ if not LuaInstallGameFuncs() then
+ begin
+ g_Console_Add('SCRIPT: Could not init game callbacks');
+ lua_close(gScriptCtx);
+ gScriptCtx := nil;
+ gScriptInit := False;
+ Exit;
+ end;
+
+ Result := True;
+end;
+
+// TODO: maybe actually put some fields into these?
+procedure g_Scripts_Reset(What: Integer);
+begin
+ if not gScriptInit then Exit;
+ if What in [RESET_ALL, RESET_SRV] then
+ begin
+ lua_newtable(gScriptCtx);
+ lua_setglobal(gScriptCtx, 'srv');
+ end;
+ if What in [RESET_ALL, RESET_WAD] then
+ begin
+ lua_newtable(gScriptCtx);
+ lua_setglobal(gScriptCtx, 'wad');
+ end;
+ if What in [RESET_ALL, RESET_MAP] then
+ begin
+ lua_newtable(gScriptCtx);
+ lua_setglobal(gScriptCtx, 'map');
+ end;
+end;
+
+function g_Scripts_ProcInstall(PName: string; PPtr: PScriptProc): Boolean;
+begin
+ Result := False;
+ if not gScriptInit then Exit;
+
+ if g_Scripts_ProcExists(PName) then
+ begin
+ g_Console_Add('SCRIPT: ProcInstall(' + PName + '): function already exists');
+ Exit;
+ end;
+
+ lua_getglobal(gScriptCtx, 'game');
+ lua_pushstring(gScriptCtx, PName);
+ lua_pushcfunction(gScriptCtx, PPtr);
+ lua_settable(gScriptCtx, -3);
+ lua_setglobal(gScriptCtx, 'game');
+
+ Result := True;
+end;
+
+function g_Scripts_ProcExists(PName: string): Boolean;
+begin
+ Result := False;
+ if not gScriptInit then Exit;
+
+ lua_getglobal(gScriptCtx, 'game');
+ lua_pushstring(gScriptCtx, PName);
+ lua_gettable(gScriptCtx, -2);
+
+ if lua_isfunction(gScriptCtx, -1) then
+ Result := True;
+end;
+
+function g_Scripts_ProcExec(PName: string; const Args: array of const): Integer;
+var
+ i: Integer;
+begin
+ Result := -255;
+ if not gScriptInit then Exit;
+
+ lua_getglobal(gScriptCtx, 'game');
+ lua_pushstring(gScriptCtx, PName);
+ lua_gettable(gScriptCtx, -2);
+ if not lua_isfunction(gScriptCtx, -1) then
+ begin
+ g_Console_Add('SCRIPT: ProcExec(' + PName + ') error: no such function');
+ Exit;
+ end;
+
+ for i := 0 to High(Args) do
+ with Args[i] do
+ begin
+ case VType of
+ vtInteger: lua_pushinteger(gScriptCtx, vInteger);
+ vtBoolean: lua_pushboolean(gScriptCtx, vBoolean);
+ vtString: lua_pushstring(gScriptCtx, vString^);
+ vtAnsiString: lua_pushstring(gScriptCtx, PAnsiString(vAnsiString)^);
+ vtExtended: lua_pushnumber(gScriptCtx, vExtended^);
+ end;
+ end;
+
+ if lua_pcall(gScriptCtx, Length(Args), 1, 0) <> 0 then
+ begin
+ g_Console_Add('SCRIPT: ProcExec(' + PName + ') error: ' + lua_tostring(gScriptCtx, -1));
+ Exit;
+ end;
+
+ if not lua_isnumber(gScriptCtx, -1) then
+ begin
+ g_Console_Add('SCRIPT: ProcExec(' + PName + ') error: return value is not a number');
+ Exit;
+ end;
+
+ Result := lua_tointeger(gScriptCtx, -1);
+ lua_pop(gScriptCtx, 1);
+end;
+
+function g_Scripts_Load(Text: string): Boolean;
+begin
+ Result := False;
+ if not gScriptInit then Exit;
+
+ if lua_dostring(gScriptCtx, PChar(Text)) <> 0 then
+ begin
+ g_Console_Add('SCRIPT: Load() error: ' + lua_tostring(gScriptCtx, -1));
+ Exit;
+ end;
+
+ Result := True;
+end;
+
+procedure g_Scripts_Free();
+begin
+ if not gScriptInit then Exit;
+ lua_close(gScriptCtx);
+ gScriptInit := False;
+ gScriptCtx := nil;
+end;
+
+end.