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raw | patch | inline | side by side (parent: fd7ac4c)
raw | patch | inline | side by side (parent: fd7ac4c)
author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Sat, 29 Sep 2018 20:53:19 +0000 (23:53 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Sat, 29 Sep 2018 20:53:44 +0000 (23:53 +0300) |
src/game/g_player.pas | patch | blob | history |
diff --git a/src/game/g_player.pas b/src/game/g_player.pas
index e0a04f5354833be34d1bbe88fdeb8877a5237820..22d262b0a57acf8a9f41e84f7a0cb9d82ac4d354 100644 (file)
--- a/src/game/g_player.pas
+++ b/src/game/g_player.pas
result := false;
case weapon of
WEAPON_KASTET, WEAPON_SAW: result := true;
- WEAPON_SHOTGUN1, WEAPON_SHOTGUN2: result := (FAmmo[A_SHELLS] > 0);
- WEAPON_PISTOL, WEAPON_CHAINGUN, WEAPON_SUPERPULEMET: result := (FAmmo[A_BULLETS] > 0);
+ WEAPON_SHOTGUN1, WEAPON_SHOTGUN2, WEAPON_SUPERPULEMET: result := (FAmmo[A_SHELLS] > 0);
+ WEAPON_PISTOL, WEAPON_CHAINGUN: result := (FAmmo[A_BULLETS] > 0);
WEAPON_ROCKETLAUNCHER: result := (FAmmo[A_ROCKETS] > 0);
WEAPON_PLASMA, WEAPON_BFG: result := (FAmmo[A_CELLS] > 0);
WEAPON_FLAMETHROWER: result := (FAmmo[A_FUEL] > 0);