DEADSOFTWARE

added 2nd set of control keys (sore i kent inta bindengz iet)
authorKetmar Dark <ketmar@ketmar.no-ip.org>
Sat, 27 May 2017 20:05:23 +0000 (23:05 +0300)
committerKetmar Dark <ketmar@ketmar.no-ip.org>
Sat, 27 May 2017 20:12:00 +0000 (23:12 +0300)
src/game/g_game.pas
src/game/g_language.pas
src/game/g_menu.pas
src/game/g_options.pas

index 1be9d116e102b095ddd2fdd896884f93a6e956b5..cc4072825e29eef423be9edf61c66c02b9e6eb44 100644 (file)
@@ -1219,6 +1219,13 @@ begin
     Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
 end;
 
+function isKeyPressed (key1: Word; key2: Word): Boolean;
+begin
+  if (key1 <> 0) and e_KeyPressed(key1) then begin result := true; exit; end;
+  if (key2 <> 0) and e_KeyPressed(key2) then begin result := true; exit; end;
+  result := false;
+end;
+
 procedure g_Game_Update();
 var
   Msg: g_gui.TMessage;
@@ -1462,13 +1469,13 @@ begin
         if gPlayer1 <> nil then
           with gGameControls.P1Control do
           begin
-            if e_KeyPressed(KeyLeft) and (not e_KeyPressed(KeyRight)) then
+            if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then
               P1MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
             else
-              if (not e_KeyPressed(KeyLeft)) and e_KeyPressed(KeyRight) then
+              if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then
                 P1MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
               else
-                if (not e_KeyPressed(KeyLeft)) and (not e_KeyPressed(KeyRight)) then
+                if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then
                   P1MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
 
           // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
@@ -1479,11 +1486,11 @@ begin
               gPlayer1.PressKey(KEY_RIGHT);
 
           // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
-            if (P1MoveButton = 2) and e_KeyPressed(KeyLeft) then
+            if (P1MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then
               gPlayer1.SetDirection(D_LEFT)
             else
             // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
-              if (P1MoveButton = 1) and e_KeyPressed(KeyRight) then
+              if (P1MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then
                 gPlayer1.SetDirection(D_RIGHT)
               else
               // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
@@ -1491,25 +1498,25 @@ begin
                   gPlayer1.SetDirection(TDirection(P1MoveButton-1));
 
           // Îñòàëüíûå êëàâèøè:
-            if e_KeyPressed(KeyJump) then gPlayer1.PressKey(KEY_JUMP);
-            if e_KeyPressed(KeyUp) then gPlayer1.PressKey(KEY_UP);
-            if e_KeyPressed(KeyDown) then gPlayer1.PressKey(KEY_DOWN);
-            if e_KeyPressed(KeyFire) then gPlayer1.PressKey(KEY_FIRE);
-            if e_KeyPressed(KeyNextWeapon) then gPlayer1.PressKey(KEY_NEXTWEAPON);
-            if e_KeyPressed(KeyPrevWeapon) then gPlayer1.PressKey(KEY_PREVWEAPON);
-            if e_KeyPressed(KeyOpen) then gPlayer1.PressKey(KEY_OPEN);
+            if isKeyPressed(KeyJump, KeyJump2) then gPlayer1.PressKey(KEY_JUMP);
+            if isKeyPressed(KeyUp, KeyUp2) then gPlayer1.PressKey(KEY_UP);
+            if isKeyPressed(KeyDown, KeyDown2) then gPlayer1.PressKey(KEY_DOWN);
+            if isKeyPressed(KeyFire, KeyFire2) then gPlayer1.PressKey(KEY_FIRE);
+            if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then gPlayer1.PressKey(KEY_NEXTWEAPON);
+            if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then gPlayer1.PressKey(KEY_PREVWEAPON);
+            if isKeyPressed(KeyOpen, KeyOpen2) then gPlayer1.PressKey(KEY_OPEN);
           end;
       // Âòîðîé èãðîê:
         if gPlayer2 <> nil then
           with gGameControls.P2Control do
           begin
-            if e_KeyPressed(KeyLeft) and (not e_KeyPressed(KeyRight)) then
+            if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then
               P2MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
             else
-              if (not e_KeyPressed(KeyLeft)) and e_KeyPressed(KeyRight) then
+              if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then
                 P2MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
               else
-                if (not e_KeyPressed(KeyLeft)) and (not e_KeyPressed(KeyRight)) then
+                if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then
                   P2MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
 
           // Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
@@ -1520,11 +1527,11 @@ begin
                 gPlayer2.PressKey(KEY_RIGHT, 1000);
 
           // Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
-            if (P2MoveButton = 2) and e_KeyPressed(KeyLeft) then
+            if (P2MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then
               gPlayer2.SetDirection(D_LEFT)
             else
             // Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
-              if (P2MoveButton = 1) and e_KeyPressed(KeyRight) then
+              if (P2MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then
                 gPlayer2.SetDirection(D_RIGHT)
               else
               // ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
@@ -1532,13 +1539,13 @@ begin
                   gPlayer2.SetDirection(TDirection(P2MoveButton-1));
 
           // Îñòàëüíûå êëàâèøè:
-            if e_KeyPressed(KeyJump) then gPlayer2.PressKey(KEY_JUMP, 1000);
-            if e_KeyPressed(KeyUp) then gPlayer2.PressKey(KEY_UP, 1000);
-            if e_KeyPressed(KeyDown) then gPlayer2.PressKey(KEY_DOWN, 1000);
-            if e_KeyPressed(KeyFire) then gPlayer2.PressKey(KEY_FIRE);
-            if e_KeyPressed(KeyNextWeapon) then gPlayer2.PressKey(KEY_NEXTWEAPON);
-            if e_KeyPressed(KeyPrevWeapon) then gPlayer2.PressKey(KEY_PREVWEAPON);
-            if e_KeyPressed(KeyOpen) then gPlayer2.PressKey(KEY_OPEN);
+            if isKeyPressed(KeyJump, KeyJump2) then gPlayer2.PressKey(KEY_JUMP, 1000);
+            if isKeyPressed(KeyUp, KeyUp2) then gPlayer2.PressKey(KEY_UP, 1000);
+            if isKeyPressed(KeyDown, KeyDown2) then gPlayer2.PressKey(KEY_DOWN, 1000);
+            if isKeyPressed(KeyFire, KeyFire2) then gPlayer2.PressKey(KEY_FIRE);
+            if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then gPlayer2.PressKey(KEY_NEXTWEAPON);
+            if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then gPlayer2.PressKey(KEY_PREVWEAPON);
+            if isKeyPressed(KeyOpen, KeyOpen2) then gPlayer2.PressKey(KEY_OPEN);
           end;
       end  // if not console
       else
@@ -1553,7 +1560,7 @@ begin
     begin
       if not gSpectKeyPress then
       begin
-        if e_KeyPressed(gGameControls.P1Control.KeyJump) then
+        if isKeyPressed(gGameControls.P1Control.KeyJump, gGameControls.P1Control.KeyJump2) then
         begin
           // switch spect mode
           case gSpectMode of
@@ -1566,21 +1573,21 @@ begin
         end;
         if gSpectMode = SPECT_MAPVIEW then
         begin
-          if e_KeyPressed(gGameControls.P1Control.KeyLeft) then
+          if isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2) then
             gSpectX := Max(gSpectX - gSpectStep, 0);
-          if e_KeyPressed(gGameControls.P1Control.KeyRight) then
+          if isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2) then
             gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
-          if e_KeyPressed(gGameControls.P1Control.KeyUp) then
+          if isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2) then
             gSpectY := Max(gSpectY - gSpectStep, 0);
-          if e_KeyPressed(gGameControls.P1Control.KeyDown) then
+          if isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2) then
             gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
-          if e_KeyPressed(gGameControls.P1Control.KeyPrevWeapon) then
+          if isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2) then
           begin
             // decrease step
             if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
             gSpectKeyPress := True;
           end;
-          if e_KeyPressed(gGameControls.P1Control.KeyNextWeapon) then
+          if isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2) then
           begin
             // increase step
             if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
@@ -1589,37 +1596,37 @@ begin
         end;
         if gSpectMode = SPECT_PLAYERS then
         begin
-          if e_KeyPressed(gGameControls.P1Control.KeyUp) then
+          if isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2) then
           begin
             // add second view
             gSpectViewTwo := True;
             gSpectKeyPress := True;
           end;
-          if e_KeyPressed(gGameControls.P1Control.KeyDown) then
+          if isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2) then
           begin
             // remove second view
             gSpectViewTwo := False;
             gSpectKeyPress := True;
           end;
-          if e_KeyPressed(gGameControls.P1Control.KeyLeft) then
+          if isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2) then
           begin
             // prev player (view 1)
             gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
             gSpectKeyPress := True;
           end;
-          if e_KeyPressed(gGameControls.P1Control.KeyRight) then
+          if isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2) then
           begin
             // next player (view 1)
             gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
             gSpectKeyPress := True;
           end;
-          if e_KeyPressed(gGameControls.P1Control.KeyPrevWeapon) then
+          if isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2) then
           begin
             // prev player (view 2)
             gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
             gSpectKeyPress := True;
           end;
-          if e_KeyPressed(gGameControls.P1Control.KeyNextWeapon) then
+          if isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2) then
           begin
             // next player (view 2)
             gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
@@ -1628,13 +1635,13 @@ begin
         end;
       end
       else
-        if (not e_KeyPressed(gGameControls.P1Control.KeyJump)) and
-           (not e_KeyPressed(gGameControls.P1Control.KeyLeft)) and
-           (not e_KeyPressed(gGameControls.P1Control.KeyRight)) and
-           (not e_KeyPressed(gGameControls.P1Control.KeyUp)) and
-           (not e_KeyPressed(gGameControls.P1Control.KeyDown)) and
-           (not e_KeyPressed(gGameControls.P1Control.KeyPrevWeapon)) and
-           (not e_KeyPressed(gGameControls.P1Control.KeyNextWeapon)) then
+        if (not isKeyPressed(gGameControls.P1Control.KeyJump, gGameControls.P1Control.KeyJump2)) and
+           (not isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2)) and
+           (not isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2)) and
+           (not isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2)) and
+           (not isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2)) and
+           (not isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2)) and
+           (not isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2)) then
           gSpectKeyPress := False;
     end;
 
index 7a9d5594ffe91703dcc5b74d5bf1d5aaed1544b8..1d90b6902b56e7404295c14864e4c7bf4bab8c97 100644 (file)
@@ -183,6 +183,8 @@ type
     I_MENU_LOADING,
     I_MENU_PLAYER_1,
     I_MENU_PLAYER_2,
+    I_MENU_PLAYER_1_ALT,
+    I_MENU_PLAYER_2_ALT,
 
     I_MENU_CONTROL_JOYSTICKS,
     I_MENU_CONTROL_DEADZONE,
@@ -913,6 +915,10 @@ const
                                        'Ïåðâûé èãðîê'),
     ('MENU PLAYER 2',                  'Player 2',
                                        'Âòîðîé èãðîê'),
+    ('MENU PLAYER 1 ALT',              'Player 1 ALT',
+                                       'Ïåðâûé èãðîê ALT'),
+    ('MENU PLAYER 2 ALT',              'Player 2 ALT',
+                                       'Âòîðîé èãðîê ALT'),
 
     ('MENU CONTROL JOYSTICKS',         'Joystick Settings',
                                        'Íàñòðîéêè äæîéñòèêîâ'),
index 16c2d0123a59fa48fcf595691908552b4a368d10..bdf925b1ea2d897d51f141164006f9b91a16a950 100644 (file)
@@ -164,7 +164,6 @@ begin
   end;
 
   menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
-
   with menu, gGameControls.P1Control do
   begin
     KeyRight := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key;
@@ -178,8 +177,21 @@ begin
     KeyOpen := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key;
   end;
 
-  menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
+  menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuAlt').GetControl('mOptionsControlsP1MenuAlt'));
+  with menu, gGameControls.P1Control do
+  begin
+    KeyRight2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key;
+    KeyLeft2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key;
+    KeyUp2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key;
+    KeyDown2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key;
+    KeyFire2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key;
+    KeyJump2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key;
+    KeyNextWeapon2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key;
+    KeyPrevWeapon2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key;
+    KeyOpen2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key;
+  end;
 
+  menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
   with menu, gGameControls.P2Control do
   begin
     KeyRight := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key;
@@ -193,6 +205,20 @@ begin
     KeyOpen := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key;
   end;
 
+  menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuAlt').GetControl('mOptionsControlsP2MenuAlt'));
+  with menu, gGameControls.P2Control do
+  begin
+    KeyRight2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key;
+    KeyLeft2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key;
+    KeyUp2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key;
+    KeyDown2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key;
+    KeyFire2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key;
+    KeyJump2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key;
+    KeyNextWeapon2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key;
+    KeyPrevWeapon2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key;
+    KeyOpen2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key;
+  end;
+
   if e_JoysticksAvailable > 0 then
   begin
     menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
@@ -304,7 +330,6 @@ begin
       ItemIndex := 0;
 
   menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
-
   with menu, gGameControls.P1Control do
   begin
     TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key := KeyRight;
@@ -318,8 +343,21 @@ begin
     TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key := KeyOpen;
   end;
 
-  menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
+  menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuAlt').GetControl('mOptionsControlsP1MenuAlt'));
+  with menu, gGameControls.P1Control do
+  begin
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key := KeyRight2;
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key := KeyLeft2;
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key := KeyUp2;
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key := KeyDown2;
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key := KeyFire2;
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key := KeyJump2;
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key := KeyNextWeapon2;
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key := KeyPrevWeapon2;
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key := KeyOpen2;
+  end;
 
+  menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
   with menu, gGameControls.P2Control do
   begin
     TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key := KeyRight;
@@ -333,6 +371,20 @@ begin
     TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key := KeyOpen;
   end;
 
+  menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuAlt').GetControl('mOptionsControlsP2MenuAlt'));
+  with menu, gGameControls.P2Control do
+  begin
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key := KeyRight2;
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key := KeyLeft2;
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key := KeyUp2;
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key := KeyDown2;
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key := KeyFire2;
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key := KeyJump2;
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key := KeyNextWeapon2;
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key := KeyPrevWeapon2;
+    TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key := KeyOpen2;
+  end;
+
   if e_JoysticksAvailable > 0 then
   begin
     menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
@@ -2545,7 +2597,9 @@ begin
     AddKeyRead(_lc[I_MENU_CONTROL_TEAMCHAT]).Name := _lc[I_MENU_CONTROL_TEAMCHAT];
     AddSpace();
     AddButton(nil, _lc[I_MENU_PLAYER_1], 'OptionsControlsP1Menu');
+    AddButton(nil, _lc[I_MENU_PLAYER_1_ALT], 'OptionsControlsP1MenuAlt');
     AddButton(nil, _lc[I_MENU_PLAYER_2], 'OptionsControlsP2Menu');
+    AddButton(nil, _lc[I_MENU_PLAYER_2_ALT], 'OptionsControlsP2MenuAlt');
     AddSpace();
     if e_JoysticksAvailable <> 0 then
       AddButton(nil, _lc[I_MENU_CONTROL_JOYSTICKS], 'OptionsControlsJoystickMenu');
@@ -2570,6 +2624,23 @@ begin
   Menu.DefControl := 'mOptionsControlsP1Menu';
   g_GUI_AddWindow(Menu);
 
+  Menu := TGUIWindow.Create('OptionsControlsP1MenuAlt');
+  with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1]))) do
+  begin
+    Name := 'mOptionsControlsP1MenuAlt';
+    AddKeyRead(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
+    AddKeyRead(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT];
+    AddKeyRead(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP];
+    AddKeyRead(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN];
+    AddKeyRead(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP];
+    AddKeyRead(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE];
+    AddKeyRead(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE];
+    AddKeyRead(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
+    AddKeyRead(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
+  end;
+  Menu.DefControl := 'mOptionsControlsP1MenuAlt';
+  g_GUI_AddWindow(Menu);
+
   Menu := TGUIWindow.Create('OptionsControlsP2Menu');
   with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2]))) do
   begin
@@ -2587,6 +2658,23 @@ begin
   Menu.DefControl := 'mOptionsControlsP2Menu';
   g_GUI_AddWindow(Menu);
 
+  Menu := TGUIWindow.Create('OptionsControlsP2MenuAlt');
+  with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2]))) do
+  begin
+    Name := 'mOptionsControlsP2MenuAlt';
+    AddKeyRead(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
+    AddKeyRead(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT];
+    AddKeyRead(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP];
+    AddKeyRead(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN];
+    AddKeyRead(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP];
+    AddKeyRead(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE];
+    AddKeyRead(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE];
+    AddKeyRead(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
+    AddKeyRead(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
+  end;
+  Menu.DefControl := 'mOptionsControlsP2MenuAlt';
+  g_GUI_AddWindow(Menu);
+
   Menu := TGUIWindow.Create('OptionsControlsJoystickMenu');
   with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROL_JOYSTICKS]))) do
   begin
index fd68a7af5a2bf4996b5036de065ef597bedff1fc..65e6f21188d331d1e0566db37a32c5eb90c2720e 100644 (file)
@@ -32,6 +32,16 @@ type
     KeyNextWeapon: Word;
     KeyPrevWeapon: Word;
     KeyOpen:       Word;
+
+    KeyRight2:      Word;
+    KeyLeft2:       Word;
+    KeyUp2:         Word;
+    KeyDown2:       Word;
+    KeyFire2:       Word;
+    KeyJump2:       Word;
+    KeyNextWeapon2: Word;
+    KeyPrevWeapon2: Word;
+    KeyOpen2:       Word;
   end;
 
   TGameControls = record
@@ -165,6 +175,16 @@ begin
     KeyNextWeapon := 73;
     KeyPrevWeapon := 71;
     KeyOpen := 54;
+
+    KeyRight2 := 0;
+    KeyLeft2 := 0;
+    KeyUp2 := 0;
+    KeyDown2 := 0;
+    KeyFire2 := 0;
+    KeyJump2 := 0;
+    KeyNextWeapon2 := 0;
+    KeyPrevWeapon2 := 0;
+    KeyOpen2 := 0;
   end;
 
   with gGameControls.P2Control do
@@ -178,6 +198,16 @@ begin
     KeyNextWeapon := 19;
     KeyPrevWeapon := 17;
     KeyOpen := 58;
+
+    KeyRight2 := 0;
+    KeyLeft2 := 0;
+    KeyUp2 := 0;
+    KeyDown2 := 0;
+    KeyFire2 := 0;
+    KeyJump2 := 0;
+    KeyNextWeapon2 := 0;
+    KeyPrevWeapon2 := 0;
+    KeyOpen2 := 0;
   end;
 
   with gPlayer1Settings do
@@ -284,6 +314,16 @@ begin
     KeyNextWeapon := ReadInt('Player1', 'KeyNextWeapon', 19);
     KeyPrevWeapon := ReadInt('Player1', 'KeyPrevWeapon', 17);
     KeyOpen := ReadInt('Player1', 'KeyOpen', 58);
+
+    KeyRight2 := ReadInt('Player1', 'KeyRight2', 0);
+    KeyLeft2 := ReadInt('Player1', 'KeyLeft2', 0);
+    KeyUp2 := ReadInt('Player1', 'KeyUp2', 0);
+    KeyDown2 := ReadInt('Player1', 'KeyDown2', 0);
+    KeyFire2 := ReadInt('Player1', 'KeyFire2', 0);
+    KeyJump2 := ReadInt('Player1', 'KeyJump2', 0);
+    KeyNextWeapon2 := ReadInt('Player1', 'KeyNextWeapon2', 0);
+    KeyPrevWeapon2 := ReadInt('Player1', 'KeyPrevWeapon2', 0);
+    KeyOpen2 := ReadInt('Player1', 'KeyOpen2', 0);
   end;
 
   with gPlayer1Settings, config do
@@ -309,6 +349,16 @@ begin
     KeyNextWeapon := ReadInt('Player2', 'KeyNextWeapon', 73);
     KeyPrevWeapon := ReadInt('Player2', 'KeyPrevWeapon', 71);
     KeyOpen := ReadInt('Player2', 'KeyOpen', 54);
+
+    KeyRight2 := ReadInt('Player2', 'KeyRight2', 0);
+    KeyLeft2 := ReadInt('Player2', 'KeyLeft2', 0);
+    KeyUp2 := ReadInt('Player2', 'KeyUp2', 0);
+    KeyDown2 := ReadInt('Player2', 'KeyDown2', 0);
+    KeyFire2 := ReadInt('Player2', 'KeyFire2', 0);
+    KeyJump2 := ReadInt('Player2', 'KeyJump2', 0);
+    KeyNextWeapon2 := ReadInt('Player2', 'KeyNextWeapon2', 0);
+    KeyPrevWeapon2 := ReadInt('Player2', 'KeyPrevWeapon2', 0);
+    KeyOpen2 := ReadInt('Player2', 'KeyOpen2', 0);
   end;
 
   with gPlayer2Settings, config do
@@ -501,6 +551,16 @@ begin
     WriteInt('Player1', 'KeyPrevWeapon', KeyPrevWeapon);
     WriteInt('Player1', 'KeyOpen', KeyOpen);
 
+    WriteInt('Player1', 'KeyRight2', KeyRight2);
+    WriteInt('Player1', 'KeyLeft2', KeyLeft2);
+    WriteInt('Player1', 'KeyUp2', KeyUp2);
+    WriteInt('Player1', 'KeyDown2', KeyDown2);
+    WriteInt('Player1', 'KeyFire2', KeyFire2);
+    WriteInt('Player1', 'KeyJump2', KeyJump2);
+    WriteInt('Player1', 'KeyNextWeapon2', KeyNextWeapon2);
+    WriteInt('Player1', 'KeyPrevWeapon2', KeyPrevWeapon2);
+    WriteInt('Player1', 'KeyOpen2', KeyOpen2);
+
     WriteStr('Player1', 'Name', Name);
     WriteStr('Player1', 'model', Model);
     WriteInt('Player1', 'red', Color.R);
@@ -521,6 +581,16 @@ begin
     WriteInt('Player2', 'KeyPrevWeapon', KeyPrevWeapon);
     WriteInt('Player2', 'KeyOpen', KeyOpen);
 
+    WriteInt('Player2', 'KeyRight2', KeyRight2);
+    WriteInt('Player2', 'KeyLeft2', KeyLeft2);
+    WriteInt('Player2', 'KeyUp2', KeyUp2);
+    WriteInt('Player2', 'KeyDown2', KeyDown2);
+    WriteInt('Player2', 'KeyFire2', KeyFire2);
+    WriteInt('Player2', 'KeyJump2', KeyJump2);
+    WriteInt('Player2', 'KeyNextWeapon2', KeyNextWeapon2);
+    WriteInt('Player2', 'KeyPrevWeapon2', KeyPrevWeapon2);
+    WriteInt('Player2', 'KeyOpen2', KeyOpen2);
+
     WriteStr('Player2', 'Name', Name);
     WriteStr('Player2', 'model', Model);
     WriteInt('Player2', 'red', Color.R);