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raw | patch | inline | side by side (parent: 946dacc)
raw | patch | inline | side by side (parent: 946dacc)
author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Sat, 27 May 2017 20:05:23 +0000 (23:05 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Sat, 27 May 2017 20:12:00 +0000 (23:12 +0300) |
src/game/g_game.pas | patch | blob | history | |
src/game/g_language.pas | patch | blob | history | |
src/game/g_menu.pas | patch | blob | history | |
src/game/g_options.pas | patch | blob | history |
diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 1be9d116e102b095ddd2fdd896884f93a6e956b5..cc4072825e29eef423be9edf61c66c02b9e6eb44 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
Result := ids[(Length(ids) - 1 + idx) mod Length(ids)];
end;
+function isKeyPressed (key1: Word; key2: Word): Boolean;
+begin
+ if (key1 <> 0) and e_KeyPressed(key1) then begin result := true; exit; end;
+ if (key2 <> 0) and e_KeyPressed(key2) then begin result := true; exit; end;
+ result := false;
+end;
+
procedure g_Game_Update();
var
Msg: g_gui.TMessage;
if gPlayer1 <> nil then
with gGameControls.P1Control do
begin
- if e_KeyPressed(KeyLeft) and (not e_KeyPressed(KeyRight)) then
+ if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then
P1MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
else
- if (not e_KeyPressed(KeyLeft)) and e_KeyPressed(KeyRight) then
+ if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then
P1MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
else
- if (not e_KeyPressed(KeyLeft)) and (not e_KeyPressed(KeyRight)) then
+ if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then
P1MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
// Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
gPlayer1.PressKey(KEY_RIGHT);
// Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
- if (P1MoveButton = 2) and e_KeyPressed(KeyLeft) then
+ if (P1MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then
gPlayer1.SetDirection(D_LEFT)
else
// Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
- if (P1MoveButton = 1) and e_KeyPressed(KeyRight) then
+ if (P1MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then
gPlayer1.SetDirection(D_RIGHT)
else
// ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
gPlayer1.SetDirection(TDirection(P1MoveButton-1));
// Îñòàëüíûå êëàâèøè:
- if e_KeyPressed(KeyJump) then gPlayer1.PressKey(KEY_JUMP);
- if e_KeyPressed(KeyUp) then gPlayer1.PressKey(KEY_UP);
- if e_KeyPressed(KeyDown) then gPlayer1.PressKey(KEY_DOWN);
- if e_KeyPressed(KeyFire) then gPlayer1.PressKey(KEY_FIRE);
- if e_KeyPressed(KeyNextWeapon) then gPlayer1.PressKey(KEY_NEXTWEAPON);
- if e_KeyPressed(KeyPrevWeapon) then gPlayer1.PressKey(KEY_PREVWEAPON);
- if e_KeyPressed(KeyOpen) then gPlayer1.PressKey(KEY_OPEN);
+ if isKeyPressed(KeyJump, KeyJump2) then gPlayer1.PressKey(KEY_JUMP);
+ if isKeyPressed(KeyUp, KeyUp2) then gPlayer1.PressKey(KEY_UP);
+ if isKeyPressed(KeyDown, KeyDown2) then gPlayer1.PressKey(KEY_DOWN);
+ if isKeyPressed(KeyFire, KeyFire2) then gPlayer1.PressKey(KEY_FIRE);
+ if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then gPlayer1.PressKey(KEY_NEXTWEAPON);
+ if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then gPlayer1.PressKey(KEY_PREVWEAPON);
+ if isKeyPressed(KeyOpen, KeyOpen2) then gPlayer1.PressKey(KEY_OPEN);
end;
// Âòîðîé èãðîê:
if gPlayer2 <> nil then
with gGameControls.P2Control do
begin
- if e_KeyPressed(KeyLeft) and (not e_KeyPressed(KeyRight)) then
+ if isKeyPressed(KeyLeft, KeyLeft2) and (not isKeyPressed(KeyRight, KeyRight2)) then
P2MoveButton := 1 // Íàæàòà òîëüêî "Âëåâî"
else
- if (not e_KeyPressed(KeyLeft)) and e_KeyPressed(KeyRight) then
+ if (not isKeyPressed(KeyLeft, KeyLeft2)) and isKeyPressed(KeyRight, KeyRight2) then
P2MoveButton := 2 // Íàæàòà òîëüêî "Âïðàâî"
else
- if (not e_KeyPressed(KeyLeft)) and (not e_KeyPressed(KeyRight)) then
+ if (not isKeyPressed(KeyLeft, KeyLeft2)) and (not isKeyPressed(KeyRight, KeyRight2)) then
P2MoveButton := 0; // Íå íàæàòû íè "Âëåâî", íè "Âïðàâî"
// Ñåé÷àñ èëè ðàíüøå áûëè íàæàòû "Âëåâî"/"Âïðàâî" => ïåðåäàåì èãðîêó:
gPlayer2.PressKey(KEY_RIGHT, 1000);
// Ðàíüøå áûëà íàæàòà "Âïðàâî", à ñåé÷àñ "Âëåâî" => áåæèì âïðàâî, ñìîòðèì âëåâî:
- if (P2MoveButton = 2) and e_KeyPressed(KeyLeft) then
+ if (P2MoveButton = 2) and isKeyPressed(KeyLeft, KeyLeft2) then
gPlayer2.SetDirection(D_LEFT)
else
// Ðàíüøå áûëà íàæàòà "Âëåâî", à ñåé÷àñ "Âïðàâî" => áåæèì âëåâî, ñìîòðèì âïðàâî:
- if (P2MoveButton = 1) and e_KeyPressed(KeyRight) then
+ if (P2MoveButton = 1) and isKeyPressed(KeyRight, KeyRight2) then
gPlayer2.SetDirection(D_RIGHT)
else
// ×òî-òî áûëî íàæàòî è íå èçìåíèëîñü => êóäà áåæèì, òóäà è ñìîòðèì:
gPlayer2.SetDirection(TDirection(P2MoveButton-1));
// Îñòàëüíûå êëàâèøè:
- if e_KeyPressed(KeyJump) then gPlayer2.PressKey(KEY_JUMP, 1000);
- if e_KeyPressed(KeyUp) then gPlayer2.PressKey(KEY_UP, 1000);
- if e_KeyPressed(KeyDown) then gPlayer2.PressKey(KEY_DOWN, 1000);
- if e_KeyPressed(KeyFire) then gPlayer2.PressKey(KEY_FIRE);
- if e_KeyPressed(KeyNextWeapon) then gPlayer2.PressKey(KEY_NEXTWEAPON);
- if e_KeyPressed(KeyPrevWeapon) then gPlayer2.PressKey(KEY_PREVWEAPON);
- if e_KeyPressed(KeyOpen) then gPlayer2.PressKey(KEY_OPEN);
+ if isKeyPressed(KeyJump, KeyJump2) then gPlayer2.PressKey(KEY_JUMP, 1000);
+ if isKeyPressed(KeyUp, KeyUp2) then gPlayer2.PressKey(KEY_UP, 1000);
+ if isKeyPressed(KeyDown, KeyDown2) then gPlayer2.PressKey(KEY_DOWN, 1000);
+ if isKeyPressed(KeyFire, KeyFire2) then gPlayer2.PressKey(KEY_FIRE);
+ if isKeyPressed(KeyNextWeapon, KeyNextWeapon2) then gPlayer2.PressKey(KEY_NEXTWEAPON);
+ if isKeyPressed(KeyPrevWeapon, KeyPrevWeapon2) then gPlayer2.PressKey(KEY_PREVWEAPON);
+ if isKeyPressed(KeyOpen, KeyOpen2) then gPlayer2.PressKey(KEY_OPEN);
end;
end // if not console
else
begin
if not gSpectKeyPress then
begin
- if e_KeyPressed(gGameControls.P1Control.KeyJump) then
+ if isKeyPressed(gGameControls.P1Control.KeyJump, gGameControls.P1Control.KeyJump2) then
begin
// switch spect mode
case gSpectMode of
end;
if gSpectMode = SPECT_MAPVIEW then
begin
- if e_KeyPressed(gGameControls.P1Control.KeyLeft) then
+ if isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2) then
gSpectX := Max(gSpectX - gSpectStep, 0);
- if e_KeyPressed(gGameControls.P1Control.KeyRight) then
+ if isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2) then
gSpectX := Min(gSpectX + gSpectStep, gMapInfo.Width - gScreenWidth);
- if e_KeyPressed(gGameControls.P1Control.KeyUp) then
+ if isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2) then
gSpectY := Max(gSpectY - gSpectStep, 0);
- if e_KeyPressed(gGameControls.P1Control.KeyDown) then
+ if isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2) then
gSpectY := Min(gSpectY + gSpectStep, gMapInfo.Height - gScreenHeight);
- if e_KeyPressed(gGameControls.P1Control.KeyPrevWeapon) then
+ if isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2) then
begin
// decrease step
if gSpectStep > 4 then gSpectStep := gSpectStep shr 1;
gSpectKeyPress := True;
end;
- if e_KeyPressed(gGameControls.P1Control.KeyNextWeapon) then
+ if isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2) then
begin
// increase step
if gSpectStep < 64 then gSpectStep := gSpectStep shl 1;
end;
if gSpectMode = SPECT_PLAYERS then
begin
- if e_KeyPressed(gGameControls.P1Control.KeyUp) then
+ if isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2) then
begin
// add second view
gSpectViewTwo := True;
gSpectKeyPress := True;
end;
- if e_KeyPressed(gGameControls.P1Control.KeyDown) then
+ if isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2) then
begin
// remove second view
gSpectViewTwo := False;
gSpectKeyPress := True;
end;
- if e_KeyPressed(gGameControls.P1Control.KeyLeft) then
+ if isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2) then
begin
// prev player (view 1)
gSpectPID1 := GetActivePlayerID_Prev(gSpectPID1);
gSpectKeyPress := True;
end;
- if e_KeyPressed(gGameControls.P1Control.KeyRight) then
+ if isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2) then
begin
// next player (view 1)
gSpectPID1 := GetActivePlayerID_Next(gSpectPID1);
gSpectKeyPress := True;
end;
- if e_KeyPressed(gGameControls.P1Control.KeyPrevWeapon) then
+ if isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2) then
begin
// prev player (view 2)
gSpectPID2 := GetActivePlayerID_Prev(gSpectPID2);
gSpectKeyPress := True;
end;
- if e_KeyPressed(gGameControls.P1Control.KeyNextWeapon) then
+ if isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2) then
begin
// next player (view 2)
gSpectPID2 := GetActivePlayerID_Next(gSpectPID2);
end;
end
else
- if (not e_KeyPressed(gGameControls.P1Control.KeyJump)) and
- (not e_KeyPressed(gGameControls.P1Control.KeyLeft)) and
- (not e_KeyPressed(gGameControls.P1Control.KeyRight)) and
- (not e_KeyPressed(gGameControls.P1Control.KeyUp)) and
- (not e_KeyPressed(gGameControls.P1Control.KeyDown)) and
- (not e_KeyPressed(gGameControls.P1Control.KeyPrevWeapon)) and
- (not e_KeyPressed(gGameControls.P1Control.KeyNextWeapon)) then
+ if (not isKeyPressed(gGameControls.P1Control.KeyJump, gGameControls.P1Control.KeyJump2)) and
+ (not isKeyPressed(gGameControls.P1Control.KeyLeft, gGameControls.P1Control.KeyLeft2)) and
+ (not isKeyPressed(gGameControls.P1Control.KeyRight, gGameControls.P1Control.KeyRight2)) and
+ (not isKeyPressed(gGameControls.P1Control.KeyUp, gGameControls.P1Control.KeyUp2)) and
+ (not isKeyPressed(gGameControls.P1Control.KeyDown, gGameControls.P1Control.KeyDown2)) and
+ (not isKeyPressed(gGameControls.P1Control.KeyPrevWeapon, gGameControls.P1Control.KeyPrevWeapon2)) and
+ (not isKeyPressed(gGameControls.P1Control.KeyNextWeapon, gGameControls.P1Control.KeyNextWeapon2)) then
gSpectKeyPress := False;
end;
index 7a9d5594ffe91703dcc5b74d5bf1d5aaed1544b8..1d90b6902b56e7404295c14864e4c7bf4bab8c97 100644 (file)
--- a/src/game/g_language.pas
+++ b/src/game/g_language.pas
I_MENU_LOADING,
I_MENU_PLAYER_1,
I_MENU_PLAYER_2,
+ I_MENU_PLAYER_1_ALT,
+ I_MENU_PLAYER_2_ALT,
I_MENU_CONTROL_JOYSTICKS,
I_MENU_CONTROL_DEADZONE,
'Ïåðâûé èãðîê'),
('MENU PLAYER 2', 'Player 2',
'Âòîðîé èãðîê'),
+ ('MENU PLAYER 1 ALT', 'Player 1 ALT',
+ 'Ïåðâûé èãðîê ALT'),
+ ('MENU PLAYER 2 ALT', 'Player 2 ALT',
+ 'Âòîðîé èãðîê ALT'),
('MENU CONTROL JOYSTICKS', 'Joystick Settings',
'Íàñòðîéêè äæîéñòèêîâ'),
diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas
index 16c2d0123a59fa48fcf595691908552b4a368d10..bdf925b1ea2d897d51f141164006f9b91a16a950 100644 (file)
--- a/src/game/g_menu.pas
+++ b/src/game/g_menu.pas
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
-
with menu, gGameControls.P1Control do
begin
KeyRight := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key;
KeyOpen := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key;
end;
- menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuAlt').GetControl('mOptionsControlsP1MenuAlt'));
+ with menu, gGameControls.P1Control do
+ begin
+ KeyRight2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key;
+ KeyLeft2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key;
+ KeyUp2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key;
+ KeyDown2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key;
+ KeyFire2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key;
+ KeyJump2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key;
+ KeyNextWeapon2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key;
+ KeyPrevWeapon2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key;
+ KeyOpen2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key;
+ end;
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
with menu, gGameControls.P2Control do
begin
KeyRight := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key;
KeyOpen := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key;
end;
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuAlt').GetControl('mOptionsControlsP2MenuAlt'));
+ with menu, gGameControls.P2Control do
+ begin
+ KeyRight2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key;
+ KeyLeft2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key;
+ KeyUp2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key;
+ KeyDown2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key;
+ KeyFire2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key;
+ KeyJump2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key;
+ KeyNextWeapon2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key;
+ KeyPrevWeapon2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key;
+ KeyOpen2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key;
+ end;
+
if e_JoysticksAvailable > 0 then
begin
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
ItemIndex := 0;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
-
with menu, gGameControls.P1Control do
begin
TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key := KeyRight;
TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key := KeyOpen;
end;
- menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuAlt').GetControl('mOptionsControlsP1MenuAlt'));
+ with menu, gGameControls.P1Control do
+ begin
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key := KeyRight2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key := KeyLeft2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key := KeyUp2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key := KeyDown2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key := KeyFire2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key := KeyJump2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key := KeyNextWeapon2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key := KeyPrevWeapon2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key := KeyOpen2;
+ end;
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
with menu, gGameControls.P2Control do
begin
TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key := KeyRight;
TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key := KeyOpen;
end;
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuAlt').GetControl('mOptionsControlsP2MenuAlt'));
+ with menu, gGameControls.P2Control do
+ begin
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key := KeyRight2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key := KeyLeft2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key := KeyUp2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key := KeyDown2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key := KeyFire2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key := KeyJump2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key := KeyNextWeapon2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key := KeyPrevWeapon2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key := KeyOpen2;
+ end;
+
if e_JoysticksAvailable > 0 then
begin
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
AddKeyRead(_lc[I_MENU_CONTROL_TEAMCHAT]).Name := _lc[I_MENU_CONTROL_TEAMCHAT];
AddSpace();
AddButton(nil, _lc[I_MENU_PLAYER_1], 'OptionsControlsP1Menu');
+ AddButton(nil, _lc[I_MENU_PLAYER_1_ALT], 'OptionsControlsP1MenuAlt');
AddButton(nil, _lc[I_MENU_PLAYER_2], 'OptionsControlsP2Menu');
+ AddButton(nil, _lc[I_MENU_PLAYER_2_ALT], 'OptionsControlsP2MenuAlt');
AddSpace();
if e_JoysticksAvailable <> 0 then
AddButton(nil, _lc[I_MENU_CONTROL_JOYSTICKS], 'OptionsControlsJoystickMenu');
Menu.DefControl := 'mOptionsControlsP1Menu';
g_GUI_AddWindow(Menu);
+ Menu := TGUIWindow.Create('OptionsControlsP1MenuAlt');
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1]))) do
+ begin
+ Name := 'mOptionsControlsP1MenuAlt';
+ AddKeyRead(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
+ AddKeyRead(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT];
+ AddKeyRead(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP];
+ AddKeyRead(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN];
+ AddKeyRead(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP];
+ AddKeyRead(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE];
+ AddKeyRead(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE];
+ AddKeyRead(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
+ AddKeyRead(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
+ end;
+ Menu.DefControl := 'mOptionsControlsP1MenuAlt';
+ g_GUI_AddWindow(Menu);
+
Menu := TGUIWindow.Create('OptionsControlsP2Menu');
with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2]))) do
begin
Menu.DefControl := 'mOptionsControlsP2Menu';
g_GUI_AddWindow(Menu);
+ Menu := TGUIWindow.Create('OptionsControlsP2MenuAlt');
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2]))) do
+ begin
+ Name := 'mOptionsControlsP2MenuAlt';
+ AddKeyRead(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
+ AddKeyRead(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT];
+ AddKeyRead(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP];
+ AddKeyRead(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN];
+ AddKeyRead(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP];
+ AddKeyRead(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE];
+ AddKeyRead(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE];
+ AddKeyRead(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
+ AddKeyRead(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
+ end;
+ Menu.DefControl := 'mOptionsControlsP2MenuAlt';
+ g_GUI_AddWindow(Menu);
+
Menu := TGUIWindow.Create('OptionsControlsJoystickMenu');
with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROL_JOYSTICKS]))) do
begin
diff --git a/src/game/g_options.pas b/src/game/g_options.pas
index fd68a7af5a2bf4996b5036de065ef597bedff1fc..65e6f21188d331d1e0566db37a32c5eb90c2720e 100644 (file)
--- a/src/game/g_options.pas
+++ b/src/game/g_options.pas
KeyNextWeapon: Word;
KeyPrevWeapon: Word;
KeyOpen: Word;
+
+ KeyRight2: Word;
+ KeyLeft2: Word;
+ KeyUp2: Word;
+ KeyDown2: Word;
+ KeyFire2: Word;
+ KeyJump2: Word;
+ KeyNextWeapon2: Word;
+ KeyPrevWeapon2: Word;
+ KeyOpen2: Word;
end;
TGameControls = record
KeyNextWeapon := 73;
KeyPrevWeapon := 71;
KeyOpen := 54;
+
+ KeyRight2 := 0;
+ KeyLeft2 := 0;
+ KeyUp2 := 0;
+ KeyDown2 := 0;
+ KeyFire2 := 0;
+ KeyJump2 := 0;
+ KeyNextWeapon2 := 0;
+ KeyPrevWeapon2 := 0;
+ KeyOpen2 := 0;
end;
with gGameControls.P2Control do
KeyNextWeapon := 19;
KeyPrevWeapon := 17;
KeyOpen := 58;
+
+ KeyRight2 := 0;
+ KeyLeft2 := 0;
+ KeyUp2 := 0;
+ KeyDown2 := 0;
+ KeyFire2 := 0;
+ KeyJump2 := 0;
+ KeyNextWeapon2 := 0;
+ KeyPrevWeapon2 := 0;
+ KeyOpen2 := 0;
end;
with gPlayer1Settings do
KeyNextWeapon := ReadInt('Player1', 'KeyNextWeapon', 19);
KeyPrevWeapon := ReadInt('Player1', 'KeyPrevWeapon', 17);
KeyOpen := ReadInt('Player1', 'KeyOpen', 58);
+
+ KeyRight2 := ReadInt('Player1', 'KeyRight2', 0);
+ KeyLeft2 := ReadInt('Player1', 'KeyLeft2', 0);
+ KeyUp2 := ReadInt('Player1', 'KeyUp2', 0);
+ KeyDown2 := ReadInt('Player1', 'KeyDown2', 0);
+ KeyFire2 := ReadInt('Player1', 'KeyFire2', 0);
+ KeyJump2 := ReadInt('Player1', 'KeyJump2', 0);
+ KeyNextWeapon2 := ReadInt('Player1', 'KeyNextWeapon2', 0);
+ KeyPrevWeapon2 := ReadInt('Player1', 'KeyPrevWeapon2', 0);
+ KeyOpen2 := ReadInt('Player1', 'KeyOpen2', 0);
end;
with gPlayer1Settings, config do
KeyNextWeapon := ReadInt('Player2', 'KeyNextWeapon', 73);
KeyPrevWeapon := ReadInt('Player2', 'KeyPrevWeapon', 71);
KeyOpen := ReadInt('Player2', 'KeyOpen', 54);
+
+ KeyRight2 := ReadInt('Player2', 'KeyRight2', 0);
+ KeyLeft2 := ReadInt('Player2', 'KeyLeft2', 0);
+ KeyUp2 := ReadInt('Player2', 'KeyUp2', 0);
+ KeyDown2 := ReadInt('Player2', 'KeyDown2', 0);
+ KeyFire2 := ReadInt('Player2', 'KeyFire2', 0);
+ KeyJump2 := ReadInt('Player2', 'KeyJump2', 0);
+ KeyNextWeapon2 := ReadInt('Player2', 'KeyNextWeapon2', 0);
+ KeyPrevWeapon2 := ReadInt('Player2', 'KeyPrevWeapon2', 0);
+ KeyOpen2 := ReadInt('Player2', 'KeyOpen2', 0);
end;
with gPlayer2Settings, config do
WriteInt('Player1', 'KeyPrevWeapon', KeyPrevWeapon);
WriteInt('Player1', 'KeyOpen', KeyOpen);
+ WriteInt('Player1', 'KeyRight2', KeyRight2);
+ WriteInt('Player1', 'KeyLeft2', KeyLeft2);
+ WriteInt('Player1', 'KeyUp2', KeyUp2);
+ WriteInt('Player1', 'KeyDown2', KeyDown2);
+ WriteInt('Player1', 'KeyFire2', KeyFire2);
+ WriteInt('Player1', 'KeyJump2', KeyJump2);
+ WriteInt('Player1', 'KeyNextWeapon2', KeyNextWeapon2);
+ WriteInt('Player1', 'KeyPrevWeapon2', KeyPrevWeapon2);
+ WriteInt('Player1', 'KeyOpen2', KeyOpen2);
+
WriteStr('Player1', 'Name', Name);
WriteStr('Player1', 'model', Model);
WriteInt('Player1', 'red', Color.R);
WriteInt('Player2', 'KeyPrevWeapon', KeyPrevWeapon);
WriteInt('Player2', 'KeyOpen', KeyOpen);
+ WriteInt('Player2', 'KeyRight2', KeyRight2);
+ WriteInt('Player2', 'KeyLeft2', KeyLeft2);
+ WriteInt('Player2', 'KeyUp2', KeyUp2);
+ WriteInt('Player2', 'KeyDown2', KeyDown2);
+ WriteInt('Player2', 'KeyFire2', KeyFire2);
+ WriteInt('Player2', 'KeyJump2', KeyJump2);
+ WriteInt('Player2', 'KeyNextWeapon2', KeyNextWeapon2);
+ WriteInt('Player2', 'KeyPrevWeapon2', KeyPrevWeapon2);
+ WriteInt('Player2', 'KeyOpen2', KeyOpen2);
+
WriteStr('Player2', 'Name', Name);
WriteStr('Player2', 'model', Model);
WriteInt('Player2', 'red', Color.R);