author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Mon, 4 Sep 2017 17:59:39 +0000 (20:59 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Mon, 4 Sep 2017 18:01:07 +0000 (21:01 +0300) | ||
commit | f98d08606610e3f3d05b159cfefbaf8bb4874a05 | |
tree | c4a9025200c0b4b312c53031bbb39675a3ed3a0a | tree | snapshot |
parent | 2a25db0f5f685dcc316bbaa822bf7d455a0bdb85 | commit | diff |
mplat code for monsters, corpses and gibs; see commit message for comments
the whole thing should work now, including squashing.
but gibs (and corpses?) should take velocity change when they hit lift,
and then bounces away. this is not implemented yet.
the whole thing should work now, including squashing.
but gibs (and corpses?) should take velocity change when they hit lift,
and then bounces away. this is not implemented yet.
src/game/g_monsters.pas | diff | blob | history | |
src/game/g_panel.pas | diff | blob | history | |
src/game/g_player.pas | diff | blob | history |