DEADSOFTWARE

no more "correct offsets" in particle engine
authorKetmar Dark <ketmar@ketmar.no-ip.org>
Tue, 22 Aug 2017 11:16:06 +0000 (14:16 +0300)
committerKetmar Dark <ketmar@ketmar.no-ip.org>
Wed, 23 Aug 2017 18:23:55 +0000 (21:23 +0300)
commitc21a8185eec05fa8e15d243ef475888c8d9cd699
tree8e628f179a43f5b2283e301103ed71d0469902df
parentde88b5482374846d66aefa81d45394213057082b
no more "correct offsets" in particle engine

  previous ray tracer was bugged: it could return position inside wall,
  so particles were trying to "compensate" for that (wrongly). and they
  were doing it on *each*(!) think step.

  as particles are pure eye candy (and i rewrote ray tracer), i removed
  that "compensator" altogether.
src/game/g_gfx.pas