author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Tue, 22 Aug 2017 11:16:06 +0000 (14:16 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Wed, 23 Aug 2017 18:23:55 +0000 (21:23 +0300) | ||
commit | c21a8185eec05fa8e15d243ef475888c8d9cd699 | |
tree | 8e628f179a43f5b2283e301103ed71d0469902df | tree | snapshot |
parent | de88b5482374846d66aefa81d45394213057082b | commit | diff |
no more "correct offsets" in particle engine
previous ray tracer was bugged: it could return position inside wall,
so particles were trying to "compensate" for that (wrongly). and they
were doing it on *each*(!) think step.
as particles are pure eye candy (and i rewrote ray tracer), i removed
that "compensator" altogether.
previous ray tracer was bugged: it could return position inside wall,
so particles were trying to "compensate" for that (wrongly). and they
were doing it on *each*(!) think step.
as particles are pure eye candy (and i rewrote ray tracer), i removed
that "compensator" altogether.
src/game/g_gfx.pas | diff | blob | history |