author | Dmitry D. Chernov <blackdoomer@yandex.ru> | |
Wed, 8 Nov 2023 05:34:53 +0000 (15:34 +1000) | ||
committer | Dmitry D. Chernov <blackdoomer@yandex.ru> | |
Wed, 8 Nov 2023 06:50:14 +0000 (16:50 +1000) | ||
commit | a0e1ce4f7986812acc44a4169d2daf8559c89973 | |
tree | 12b3970f047d674f52373def5076ae8918a74ad4 | tree | snapshot |
parent | 493befdc432063207dc653ff49da645a567567ba | commit | diff |
Game: Use the animation flags in the map texture list only as a hint, not a prescription
This allows to change the panel texture from static to animated without manually reassigning it in the map editor first.
The opposite case - changing from animated to static - was already implicitly supported, since such textures were simply loaded as single-frame animations.
This allows to change the panel texture from static to animated without manually reassigning it in the map editor first.
The opposite case - changing from animated to static - was already implicitly supported, since such textures were simply loaded as single-frame animations.
src/game/g_map.pas | diff | blob | history |