diff --git a/src/gl/render.c b/src/gl/render.c
index 22667f7542880b709f7a543e38cff9aee566428c..b7b5c248c67c68ccc7cb9c0a40862ef7ded56596 100644 (file)
--- a/src/gl/render.c
+++ b/src/gl/render.c
+/* Copyright (C) 2020 SovietPony
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License ONLY.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include "glob.h"
#include "render.h"
#include "system.h"
#include "dots.h"
#include "items.h"
-#include "sound.h" // snd_vol
-#include "music.h" // mus_vol
+#include "sound.h"
+#include "music.h"
#include "fx.h"
#include "player.h"
img->res = -1;
}
-static void R_gl_quad_vetexes (int x, int y, int w, int h) {
+static void R_gl_draw_quad (int x, int y, int w, int h) {
+ glBegin(GL_QUADS);
glVertex2i(x + w, y);
glVertex2i(x, y);
glVertex2i(x, y + h);
glVertex2i(x + w, y + h);
-}
-
-static void R_gl_draw_quad (int x, int y, int w, int h) {
- glBegin(GL_QUADS);
- R_gl_quad_vetexes(x, y, w, h);
glEnd();
}
glBegin(GL_QUADS);
for (i = 0; i < MAXDOT; i++) {
if (dot[i].t != 0) {
- R_gl_set_color(dot[i].c);
- R_gl_quad_vetexes(dot[i].o.x, dot[i].o.y, 1, 1);
+ int x = dot[i].o.x;
+ int y = dot[i].o.y;
+ R_gl_set_color(dot[i].c); glVertex2i(x + 1, y);
+ R_gl_set_color(dot[i].c); glVertex2i(x, y);
+ R_gl_set_color(dot[i].c); glVertex2i(x, y + 1);
+ R_gl_set_color(dot[i].c); glVertex2i(x + 1, y + 1);
}
}
glEnd();
}
static void R_draw_player (player_t *p) {
- enum {STAND, GO, DIE, SLOP, DEAD, MESS, OUT, FALL}; // copypasted from player.c!
+ enum {STAND, GO, DIE, SLOP, DEAD, MESS, OUT_, FALL}; // copypasted from player.c!
static const int wytab[] = {-1, -2, -1, 0};
int s = 'A';
int w = 0;
case SLOP:
s = plr_slopanim[p->s];
break;
- case OUT:
+ case OUT_:
s = 0;
break;
}
static void R_draw_effects (void) {
enum {NONE, TFOG, IFOG, BUBL}; // copypasted from fx.c
int i, s;
- glPointSize(screen_scale);
for (i = 0; i < MAXFX; ++i) {
switch (fx[i].t) {
case TFOG: