diff --git a/src/gl/render.c b/src/gl/render.c
index e9dc5b5addb443537778fc50ed596e4a0f05244b..41670016fa3872969e352ea937bf684c5ba987cb 100644 (file)
--- a/src/gl/render.c
+++ b/src/gl/render.c
#include "glob.h"
#include "render.h"
+#include "system.h"
#include "files.h"
#include "memory.h"
#include "misc.h"
#include "view.h"
#include "switch.h" // sw_secrets
-#include <OpenGL/GL.h>
-#include <stdlib.h> // malloc free abs
-#include <assert.h> // assert
-#include <SDL.h>
+#ifdef __APPLE__
+# include <OpenGL/gl.h>
+#else
+# include <GL/gl.h>
+#endif
+#include <stdarg.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
#define VGA_TRANSPARENT_COLOR 0
#define DEFAULT_SKY_COLOR 0x97
typedef struct node {
struct cache *base;
struct node *left, *right;
+ struct node *up;
int l, t, r, b;
int leaf;
} node;
int SCRH = 200; // public
static int gamma;
static int fullscreen;
-static SDL_Surface *surf;
static rgb playpal[256];
static byte bright[256];
+static GLuint lastTexture;
static cache *root;
/* Game */
p->right = malloc(sizeof(node));
if (pw - w > ph - h) {
*p->left = (node) {
+ .up = p,
.l = p->l,
.t = p->t,
.r = p->l + w - 1,
.b = p->b
};
*p->right = (node) {
+ .up = p,
.l = p->l + w,
.t = p->t,
.r = p->r,
};
} else {
*p->left = (node) {
+ .up = p,
.l = p->l,
.t = p->t,
.r = p->r,
.b = p->t + h - 1
};
*p->right = (node) {
+ .up = p,
.l = p->l,
.t = p->t + h,
.r = p->r,
}
}
-static cache *R_cache_new (void) {
- GLuint id = 0;
+static int R_node_have_leaf (node *n) {
+ return n && (n->leaf || R_node_have_leaf(n->left) || R_node_have_leaf(n->right));
+}
+
+static void R_node_free_recursive (node *n) {
+ if (n) {
+ R_node_free_recursive(n->left);
+ R_node_free_recursive(n->right);
+ free(n);
+ }
+}
+
+static void R_node_free (node *n) {
+ if (n) {
+ //logo("free node %p {%i:%i:%i:%i}\n", n, n->l, n->t, n->r, n->b);
+ assert(n->leaf);
+ assert(n->left == NULL);
+ assert(n->right == NULL);
+ n->leaf = 0;
+ n->base = NULL;
+ node *p = n->up;
+ while (p != NULL) {
+ assert(p->leaf == 0);
+ assert(p->left);
+ assert(p->right);
+ if (R_node_have_leaf(p) == 0) {
+ R_node_free_recursive(p->left);
+ p->left = NULL;
+ R_node_free_recursive(p->right);
+ p->right = NULL;
+ p = p->up;
+ } else {
+ p = NULL;
+ }
+ }
+ }
+}
+
+static void R_cache_get_max_texture_size (int *w, int *h) {
GLint size = 0;
- cache *c = NULL;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
- size /= 2; // TODO remove hack or detect ibook bug
- if (size) {
+ size = min(max(size, 0), 512); // more can be buggy on older hardware
+ *w = size;
+ *h = size;
+}
+
+static void R_gl_bind_texture (GLuint id) {
+ if (id != lastTexture) {
+ glBindTexture(GL_TEXTURE_2D, id);
+ }
+}
+
+static cache *R_cache_new (void) {
+ int w, h;
+ GLuint id;
+ cache *c = NULL;
+ R_cache_get_max_texture_size(&w, &h);
+ if (w && h) {
glGenTextures(1, &id);
if (id) {
- glBindTexture(GL_TEXTURE_2D, id);
+ R_gl_bind_texture(id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- int ok = glGetError() == GL_NO_ERROR;
- glBindTexture(GL_TEXTURE_2D, 0);
- if (ok) {
- c = malloc(sizeof(cache));
- if (c != NULL) {
- *c = (cache) {
- .id = id,
- .root.r = size - 1,
- .root.b = size - 1
- };
- }
- }
- if (c == NULL) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ c = malloc(sizeof(cache));
+ if (c != NULL) {
+ *c = (cache) {
+ .id = id,
+ .root.r = w - 1,
+ .root.b = h - 1
+ };
+ } else {
glDeleteTextures(1, &id);
}
}
}
- logo("new cache %p\n", c);
+ //logo("new cache %p\n", c);
return c;
}
+static void R_cache_free (cache *root, int freetexture) {
+ cache *next;
+ cache *c = root;
+ while (c != NULL) {
+ next = c->next;
+ R_node_free_recursive(c->root.left);
+ R_node_free_recursive(c->root.right);
+ if (freetexture && c->id != 0) {
+ glDeleteTextures(1, &c->id);
+ }
+ free(c);
+ c = next;
+ }
+}
+
static node *R_cache_alloc (cache *root, int w, int h) {
assert(root);
assert(w > 0 && h > 0);
node *n = NULL;
cache *p = NULL;
cache *c = root;
- while (c && !n) {
- n = R_node_alloc(&c->root, w, h);
- if (n) {
- n->base = c;
- }
- p = c;
- c = c->next;
- }
- if (!n) {
- c = R_cache_new();
- if (c) {
- p->next = c;
+ int maxw, maxh;
+ R_cache_get_max_texture_size(&maxw, &maxh);
+ if (w <= maxw && h <= maxh) {
+ while (c && !n) {
n = R_node_alloc(&c->root, w, h);
if (n) {
+ assert(n->leaf);
n->base = c;
}
+ p = c;
+ c = c->next;
+ }
+ if (!n) {
+ c = R_cache_new();
+ if (c) {
+ p->next = c;
+ n = R_node_alloc(&c->root, w, h);
+ if (n) {
+ assert(n->leaf);
+ n->base = c;
+ }
+ }
}
}
+ if (n) {
+ //logo("new node %p {%i:%i:%i:%i}\n", n, n->l, n->t, n->r, n->b);
+ } else {
+ logo("new node failed\n");
+ }
return n;
}
-static void R_cache_update (node *n, const void *data, int w, int h) {
+static void R_cache_update (node *n, const void *data, int x, int y, int w, int h) {
assert(n);
+ assert(n->leaf);
assert(n->base);
assert(data);
- int nw = n->r - n->l + 1;
- int nh = n->b - n->t + 1;
- assert(w == nw);
- assert(h == nh);
- glBindTexture(GL_TEXTURE_2D, n->base->id);
- glTexSubImage2D(GL_TEXTURE_2D, 0, n->l, n->t, nw, nh, GL_RGBA, GL_UNSIGNED_BYTE, data);
- assert(glGetError() == GL_NO_ERROR);
- glBindTexture(GL_TEXTURE_2D, 0);
+ assert(x >= 0);
+ assert(y >= 0);
+ assert(n->l + x + w - 1 <= n->r);
+ assert(n->t + y + h - 1 <= n->b);
+ R_gl_bind_texture(n->base->id);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, n->l + x, n->t + y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, data);
}
/* Generic helpers */
static image R_gl_create_image (const rgba *buf, int w, int h) {
node *n = R_cache_alloc(root, w, h);
if (n) {
- R_cache_update(n, buf, w, h);
+ R_cache_update(n, buf, 0, 0, w, h);
}
return (image) {
.n = n,
}
static image R_gl_get_special_image (int id, rgba *(*fn)(vgaimg*)) {
- image img = (image) { .res = -1 };
+ image img;
vgaimg *v = R_getvga(id);
if (v != NULL) {
rgba *buf = (*fn)(v);
img.res = id;
M_unlock(v);
free(buf);
+ } else {
+ img = (image) {
+ .res = id
+ };
}
return img;
}
@@ -449,9 +535,10 @@ static image R_gl_get_special_spr (const char n[4], int s, int d, rgba *(*fn)(vg
static void R_gl_free_image (image *img) {
if (img->n != NULL && img->res >= 0) {
- // TODO delete node
+ R_node_free(img->n);
}
img->n = NULL;
+ img->res = -1;
}
static void R_gl_draw_quad (int x, int y, int w, int h) {
@@ -471,7 +558,7 @@ static void R_gl_draw_textured (image *img, int x, int y, int w, int h, int flip
GLfloat bx = (flip ? img->n->r + 1 : img->n->l) / nh;
GLfloat ay = (img->n->t) / nw;
GLfloat by = (img->n->b + 1) / nh;
- glBindTexture(GL_TEXTURE_2D, img->n->base->id);
+ R_gl_bind_texture(img->n->base->id);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2f(ax, ay); glVertex2i(x + w, y);
@@ -479,12 +566,11 @@ static void R_gl_draw_textured (image *img, int x, int y, int w, int h, int flip
glTexCoord2f(bx, by); glVertex2i(x, y + h);
glTexCoord2f(ax, by); glVertex2i(x + w, y + h);
glEnd();
- glDisable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, 0);
} else {
glColor3ub(255, 0, 0);
glDisable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable(GL_TEXTURE_2D);
R_gl_draw_quad(x, y, w, h);
}
}
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
R_gl_draw_textured(img, xx, y - img->y, img->w, img->h, flip);
- glDisable(GL_BLEND);
}
/* draw sprite with offset */
static void R_gl_draw_image (image *img, int x, int y, int flip) {
- int xx = flip ? x - img->w + img->x : x - img->x;
- glEnable(GL_BLEND);
glColor3ub(255, 255, 255);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- R_gl_draw_textured(img, xx, y - img->y, img->w, img->h, flip);
+ R_gl_draw_image_color(img, x, y, flip);
}
static void R_gl_set_color (byte c) {
@@ -765,6 +847,7 @@ static void R_draw_fld (byte *fld, int minx, int miny, int maxx, int maxy, int f
}
glEnable(GL_BLEND);
glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
+ glDisable(GL_TEXTURE_2D);
R_gl_draw_quad(i * CELW, j * CELW, CELW, CELH);
}
} else {
@@ -777,6 +860,9 @@ static void R_draw_fld (byte *fld, int minx, int miny, int maxx, int maxy, int f
static void R_draw_dots (void) {
int i;
+ glDisable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable(GL_TEXTURE_2D);
glBegin(GL_POINTS);
for (i = 0; i < MAXDOT; i++) {
if (dot[i].t != 0) {
R_gl_draw_image(&fx_spr[s], fx[i].x, fx[i].y, fx_sprd[s]);
break;
case BUBL:
+ glDisable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable(GL_TEXTURE_2D);
glBegin(GL_POINTS);
R_gl_set_color(0xC0 + fx[i].s);
glVertex2i(fx[i].x >> 8, (fx[i].y >> 8) + 1);
}
} else {
glDisable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable(GL_TEXTURE_2D);
R_gl_set_color(DEFAULT_SKY_COLOR);
R_gl_draw_quad(0, 0, w, h);
}
glColor4ub(255, 255, 255, 255);
glEnable(GL_BLEND);
glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
+ glDisable(GL_TEXTURE_2D);
R_gl_draw_quad(0, 0, w, h);
}
glPopMatrix();
if (p->invl) {
if (get_pu_st(p->invl)) {
glEnable(GL_BLEND);
- glColor4ub(191, 191, 191, 255);
glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO);
+ glDisable(GL_TEXTURE_2D);
+ glColor4ub(191, 191, 191, 255);
R_gl_draw_quad(0, 0, cw, h);
}
} else {
if (p->suit && get_pu_st(p->suit)) {
glEnable(GL_BLEND);
- glColor4ub(0, 255, 0, 192);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable(GL_TEXTURE_2D);
+ glColor4ub(0, 255, 0, 192);
R_gl_draw_quad(0, 0, cw, h);
}
int f = min(max(p->pain * 3, 0), 255);
if (f > 0) {
glEnable(GL_BLEND);
- glColor4ub(255, 0, 0, f);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable(GL_TEXTURE_2D);
+ glColor4ub(255, 0, 0, f);
R_gl_draw_quad(0, 0, cw, h);
}
}
if (p->air < PL_AIR) {
int a = min(max(p->air, 0), MAXAIR) * 100 / MAXAIR;
glDisable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable(GL_TEXTURE_2D);
R_gl_set_color(0xC8);
R_gl_draw_quad(10, 49, a, 2);
}
void R_draw (void) {
W_act();
glClearColor(0, 0, 0, 1);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_SCISSOR_TEST);
R_gl_setmatrix();
switch (g_st) {
break;
}
GM_draw();
- SDL_GL_SwapBuffers();
+ Y_swap_buffers();
}
void R_alloc (void) {
}
void R_init (void) {
- Uint32 flags = SDL_OPENGL;
+ int res = 0;
+ int flags = SYSTEM_USE_OPENGL;
if (fullscreen) {
- flags = flags | SDL_FULLSCREEN;
+ flags |= SYSTEM_USE_FULLSCREEN;
}
+ logo("R_init: intialize opengl render\n");
+ int was = Y_videomode_setted();
if (SCRW <= 0 || SCRH <= 0) {
ERR_failinit("Invalid screen size %ix%i\n", SCRW, SCRH);
}
- if (surf == NULL) {
+ if (was == 0) {
R_init_playpal(); // only onece
}
- surf = SDL_SetVideoMode(SCRW, SCRH, 0, flags);
- if (surf == NULL) {
- ERR_failinit("Unable to set video mode: %s\n", SDL_GetError());
+ res = Y_set_videomode(SCRW, SCRH, flags);
+ if (res == 0) {
+ ERR_failinit("Unable to set video mode\n");
}
root = R_cache_new();
assert(root);
}
void R_done (void) {
- // do nothing
+ R_cache_free(root, 1);
+ Y_unset_videomode();
}
void R_setgamma (int g) {
}
void R_toggle_fullscreen (void) {
- fullscreen = !fullscreen;
- if (surf) {
- R_init(); // recreate window
- }
+ Y_set_fullscreen(!Y_get_fullscreen());
+ fullscreen = Y_get_fullscreen();
+ R_alloc();
}
void R_get_name (int n, char s[8]) {
static short getani (char n[8]) {
short i = 0;
- while (i < ANIT && strncasecmp(n, anm[i][0], 8) != 0) {
+ while (i < ANIT - 1 && strncasecmp(n, anm[i][0], 8) != 0) {
i++;
}
- return i < ANIT ? i + 1 : 0;
+ return i < ANIT - 1 ? i + 1 : 0;
}
int R_get_special_id (int n) {
};
} else if (strncasecmp(s, "_WATER_", 7) == 0) {
walp[max_textures] = (image) {
- .n = (void*)(s[7] - '0' + 1),
+ .n = (void*)((intptr_t)s[7] - '0' + 1),
.x = 0,
.y = 0,
.w = 8,
void R_loadsky (int sky) {
char s[6];
- logo("R_loadsky(%i)\n", sky);
strcpy(s, "RSKYx");
s[4] = '0' + sky;
R_gl_free_image(&horiz);
horiz = R_gl_loadimage(s);
-}
\ No newline at end of file
+}