diff --git a/src/files.h b/src/files.h
index 1dfd0cb2a902dcaa7ac86c674a1fa5668f67d044..972e1a74f6a26de947353be3fc6e2b3b06178b15 100644 (file)
--- a/src/files.h
+++ b/src/files.h
#define FILES_H_INCLUDED
#include "glob.h"
-#include <stdio.h> // FILE
-#include "map.h" // map_block_t
+#define SAVE_MAX 7
+#define SAVE_MAXLEN 24
+
+extern char savname[SAVE_MAX][SAVE_MAXLEN];
+extern char savok[SAVE_MAX];
extern int d_start, d_end;
-void F_startup (void);
void F_addwad (const char *fn);
void F_initwads (void);
-void F_allocres (void);
-void F_loadres (int r, void *p);
int F_findres (const char n[8]);
int F_getresid (const char n[8]);
void F_getresname (char n[8], int r);
-int F_getsprid (const char n[4], int s, int d, char *dir);
int F_getreslen (int r);
-void F_nextmus (char *s);
-void F_randmus (char *s);
-void F_readstr (FILE* h, char *s, int m);
+
+// Get sprite resource id.
+// Sprite name has following format:
+// (nnnn)('A'+s)('0'+d)[('A'+s)('0'+d)]
+// Letter means animation frame
+// A for first, B for second...
+// Number means direction
+// 0 = front
+// 1 = left
+// 2 = right
+// Optional part means that this file can be used for differnt frame/direction.
+// Note that if found FRONT direction for this frame than it UNCONDITIONALLY used.
+// Note that search performed between markers S_START and S_END in order as paced in wad.
+// int n[4] -- sprite name
+// int s -- sprite frame
+// int d -- sprite direction
+// char *dir -- out flag "alternative used"
+int F_getsprid (const char n[4], int s, int d, char *dir);
+
+// void F_nextmus (char *s);
+// void F_randmus (char *s);
void F_loadmap (char n[8]);
+void F_getsavnames (void);
+void F_savegame (int n, char *s);
+void F_loadgame (int n);
+
#endif /* FILES_H_INCLUDED */