index 6c3840d627d290c4dd44f1261a09c24a7f377031..cdd06218b5338bd8c18fc4713f31b29986f30f8f 100644 (file)
interface
uses
- LCLIntf, LCLType, LMessages, SysUtils, Variants, Classes,
+ LCLIntf, LCLType, SysUtils, Variants, Classes,
Graphics, Controls, Forms, Dialogs, f_addresource,
StdCtrls, ExtCtrls, utils, Imaging, ImagingTypes, ImagingUtility;
type
+
+ { TAddTextureForm }
+
TAddTextureForm = class (TAddResourceForm)
+ lStats: TLabel;
PanelTexPreview: TPanel;
iPreview: TImage;
eTextureName: TEdit;
var
AddTextureForm: TAddTextureForm;
+ NumFrames: Integer = 0;
function IsAnim(Res: String): Boolean;
function GetFrame(Res: String; var Data: Pointer; var DataLen: Integer;
uses
BinEditor, WADEDITOR, WADSTRUCT, f_main, g_textures, CONFIG, g_map,
- g_language;
+ g_language, e_Log, g_resources;
{$R *.lfm}
function IsAnim(Res: String): Boolean;
-var
- WAD: TWADEditor_1;
- WADName: String;
- SectionName: String;
- ResourceName: String;
- Data: Pointer;
- Size: Integer;
- Sign: Array [0..4] of Char;
- Sections,
- Resources: SArray;
- a: Integer;
- ok: Boolean;
-
+ var
+ data: Pointer;
+ len: Integer;
+ WADName, SectionName, ResourceName: String;
begin
- Result := False;
-
-// Читаем файл и ресурс в нем:
g_ProcessResourceStr(Res, WADName, SectionName, ResourceName);
-
- WAD := TWADEditor_1.Create();
-
- if (not WAD.ReadFile(WADName)) or
- (not WAD.GetResource(SectionName, ResourceName, Data, Size)) then
- begin
- WAD.Free();
- Exit;
- end;
-
- WAD.FreeWAD();
-
-// Проверка сигнатуры. Если есть - это WAD внутри WAD:
- CopyMemory(@Sign[0], Data, 5);
-
- if not (Sign = DFWAD_SIGNATURE) then
- begin
- WAD.Free();
- FreeMem(Data);
- Exit;
- end;
-
-// Пробуем прочитать данные:
- if not WAD.ReadMemory(Data, Size) then
- begin
- WAD.Free();
- FreeMem(Data);
- Exit;
- end;
-
- FreeMem(Data);
-
-// Читаем секции:
- Sections := WAD.GetSectionList();
-
- if Sections = nil then
- begin
- WAD.Free();
- Exit;
- end;
-
-// Ищем в секциях "TEXT":
- ok := False;
- for a := 0 to High(Sections) do
- if Sections[a] = 'TEXT' then
- begin
- ok := True;
- Break;
- end;
-
-// Ищем в секциях лист текстур - "TEXTURES":
- for a := 0 to High(Sections) do
- if Sections[a] = 'TEXTURES' then
- begin
- ok := ok and True;
- Break;
- end;
-
- if not ok then
- begin
- WAD.Free();
- Exit;
- end;
-
-// Получаем ресурсы секции "TEXT":
- Resources := WAD.GetResourcesList('TEXT');
-
- if Resources = nil then
- begin
- WAD.Free();
- Exit;
- end;
-
-// Ищем в них описание анимации - "AINM":
- ok := False;
- for a := 0 to High(Resources) do
- if Resources[a] = 'ANIM' then
- begin
- ok := True;
- Break;
- end;
-
- WAD.Free();
-
-// Если все получилось, то это аним. текстура:
- Result := ok;
+ (* just check file existance *)
+ g_ReadSubResource(WADName, SectionName, ResourceName, 'TEXT', 'ANIM', data, len);
+ (* TODO check section TEXTURES *)
+ Result := data <> nil;
+ if data <> nil then
+ FreeMem(data)
end;
-function GetFrame(Res: String; var Data: Pointer; var DataLen: Integer;
- var Width, Height: Word): Boolean;
-var
- AnimWAD: Pointer;
- WAD: TWADEditor_1;
- WADName: String;
- SectionName: String;
- ResourceName: String;
- Len: Integer;
- config: TConfig;
- TextData: Pointer;
-
+function GetFrame (Res: String; var Data: Pointer; var DataLen: Integer; var Width, Height: Word): Boolean;
+ var
+ Len: Integer;
+ TextData: Pointer;
+ WADName, SectionName, ResourceName: String;
+ config: TConfig;
begin
- Result := False;
-
-// Читаем WAD:
+ Result := False; Data := nil; DataLen := 0; Width := 0; Height := 0;
g_ProcessResourceStr(Res, WADName, SectionName, ResourceName);
-
- WAD := TWADEditor_1.Create();
-
- if not WAD.ReadFile(WADName) then
- begin
- WAD.Free();
- Exit;
- end;
-
-// Читаем WAD-ресурс из WAD:
- if not WAD.GetResource(SectionName, ResourceName, AnimWAD, Len) then
- begin
- WAD.Free();
- Exit;
- end;
-
- WAD.FreeWAD();
-
-// Читаем WAD в WAD'е:
- if not WAD.ReadMemory(AnimWAD, Len) then
- begin
- FreeMem(AnimWAD);
- WAD.Free();
- Exit;
- end;
-
-// Читаем описание анимации:
- if not WAD.GetResource('TEXT', 'ANIM', TextData, Len) then
- begin
- FreeMem(TextData);
- FreeMem(AnimWAD);
- WAD.Free();
- Exit;
- end;
-
- config := TConfig.CreateMem(TextData, Len);
-
-// Читаем ресурс - лист текстур:
- if not WAD.GetResource('TEXTURES', config.ReadStr('', 'resource', ''), Data, Len) then
+ g_ReadSubResource(WADName, SectionName, ResourceName, 'TEXT', 'ANIM', TextData, Len);
+ if TextData <> nil then
begin
- FreeMem(TextData);
- FreeMem(AnimWAD);
- WAD.Free();
- Exit;
- end;
-
- DataLen := Len;
-
- Height := config.ReadInt('', 'frameheight', 0);
- Width := config.ReadInt('', 'framewidth', 0);
-
- config.Free();
- WAD.Free();
-
- FreeMem(TextData);
- FreeMem(AnimWAD);
-
- Result := True;
+ config := TConfig.CreateMem(TextData, Len);
+ g_ReadSubResource(WADName, SectionName, ResourceName, 'TEXTURES', config.ReadStr('', 'resource', ''), Data, DataLen);
+ if Data <> nil then
+ begin
+ Height := config.ReadInt('', 'frameheight', 0);
+ Width := config.ReadInt('', 'framewidth', 0);
+ Result := True
+ end;
+ config.Free();
+ FreeMem(TextData)
+ end
end;
-function CreateBitMap(Data: Pointer; DataSize: Cardinal): TBitMap;
+function CreateBitMap (Data: Pointer; DataSize: Cardinal): TBitMap;
var
- img: TImageData;
- clr: TColor32Rec;
- bgc: Byte;
- ii: PByte;
- Width,
- Height: Integer;
- x, y: Integer;
- BitMap: TBitMap;
-
+ img: TImageData;
+ clr, bgc: TColor32Rec;
+ Width, Height: Integer;
+ x, y: Integer;
+ BitMap: TBitMap;
begin
Result := nil;
-
InitImage(img);
if not LoadImageFromMemory(Data, DataSize, img) then
Exit;
Width := img.width;
Height := img.height;
-
BitMap := TBitMap.Create();
- BitMap.PixelFormat := pf24bit;
-
+ BitMap.PixelFormat := pf24bit;
BitMap.Width := Width;
BitMap.Height := Height;
-
-// Копируем в BitMap:
- ii := BitMap.RawImage.Data;
- for y := 0 to height-1 do
+ for y := 0 to Height - 1 do
begin
- for x := 0 to width-1 do
+ for x := 0 to Width - 1 do
begin
clr := GetPixel32(img, x, y);
// HACK: Lazarus's TBitMap doesn't seem to have a working 32 bit mode, so
// mix color with checkered background. Also, can't really read
// CHECKERS.tga from here. FUCK!
- if (((x shr 3) and 1) = 0) xor (((y shr 3) and 1) = 0) then
- bgc := 255
+ if UseCheckerboard then
+ begin
+ if (((x shr 3) and 1) = 0) xor (((y shr 3) and 1) = 0) then
+ bgc.Color := $FDFDFD
+ else
+ bgc.Color := $CBCBCB
+ end
else
- bgc := 200;
- clr.r := ClampToByte(((255 - clr.a) * bgc + clr.a * clr.r) div 255);
- clr.g := ClampToByte(((255 - clr.a) * bgc + clr.a * clr.g) div 255);
- clr.b := ClampToByte(((255 - clr.a) * bgc + clr.a * clr.b) div 255);
- // TODO: check for RGB/BGR somehow?
- ii^ := clr.b; Inc(ii);
- ii^ := clr.g; Inc(ii);
- ii^ := clr.r; Inc(ii);
- end;
+ begin
+ bgc.r := GetRValue(PreviewColor);
+ bgc.g := GetGValue(PreviewColor);
+ bgc.b := GetBValue(PreviewColor)
+ end;
+ clr.r := ClampToByte((Byte(255 - clr.a) * bgc.r + clr.a * clr.r) div 255);
+ clr.g := ClampToByte((Byte(255 - clr.a) * bgc.g + clr.a * clr.g) div 255);
+ clr.b := ClampToByte((Byte(255 - clr.a) * bgc.b + clr.a * clr.b) div 255);
+ BitMap.Canvas.Pixels[x, y] := RGBToColor(clr.r, clr.g, clr.b)
+ end
end;
FreeImage(img);
Result := BitMap;
end;
function ShowAnim(Res: String): TBitMap;
-var
- AnimWAD: Pointer;
- WAD: TWADEditor_1;
- WADName: String;
- SectionName: String;
- ResourceName: String;
- Len: Integer;
- config: TConfig;
- TextData: Pointer;
- TextureData: Pointer;
-
+ var
+ Len: Integer;
+ TextData, TextureData: Pointer;
+ WADName, SectionName, ResourceName: String;
+ config: TConfig;
begin
Result := nil;
-
-// Читаем WAD файл и ресурс в нем:
g_ProcessResourceStr(Res, WADName, SectionName, ResourceName);
-
- WAD := TWADEditor_1.Create();
- WAD.ReadFile(WADName);
- WAD.GetResource(SectionName, ResourceName, AnimWAD, Len);
- WAD.FreeWAD();
-
-// Читаем описание анимации:
- WAD.ReadMemory(AnimWAD, Len);
- WAD.GetResource('TEXT', 'ANIM', TextData, Len);
-
- config := TConfig.CreateMem(TextData, Len);
-
-// Читаем лист текстур:
- WAD.GetResource('TEXTURES', config.ReadStr('', 'resource', ''), TextureData, Len);
-
- if (TextureData <> nil) and
- (WAD.GetLastError = DFWAD_NOERROR) then
+ g_ReadSubResource(WADName, SectionName, ResourceName, 'TEXT', 'ANIM', TextData, Len);
+ if TextData <> nil then
begin
- // Создаем BitMap из листа текстур:
- Result := CreateBitMap(TextureData, Len);
-
- // Размеры одного кадра - виден только первый кадр:
- Result.Height := config.ReadInt('', 'frameheight', 0);
- Result.Width := config.ReadInt('', 'framewidth', 0);
- end;
-
- config.Free();
- WAD.Free();
-
- FreeMem(TextureData);
- FreeMem(TextData);
- FreeMem(AnimWAD);
+ config := TConfig.CreateMem(TextData, Len);
+ g_ReadSubResource(WADName, SectionName, ResourceName, 'TEXTURES', config.ReadStr('', 'resource', ''), TextureData, Len);
+ if TextureData <> nil then
+ begin
+ Result := CreateBitMap(TextureData, Len);
+ (* view only first frame *)
+ NumFrames := config.ReadInt('', 'framecount', 0);
+ Result.Height := config.ReadInt('', 'frameheight', 0);
+ Result.Width := config.ReadInt('', 'framewidth', 0);
+ FreeMem(TextureData)
+ end;
+ config.Free();
+ FreeMem(TextData)
+ end
end;
function ShowTGATexture(ResourceStr: String): TBitMap;
-var
- TextureData: Pointer;
- WAD: TWADEditor_1;
- WADName: String;
- SectionName: String;
- ResourceName: String;
- Len: Integer;
-
+ var
+ Len: Integer;
+ TextureData: Pointer;
+ WADName, SectionName, ResourceName: String;
begin
Result := nil;
-
-// Читаем WAD:
g_ProcessResourceStr(ResourceStr, WADName, SectionName, ResourceName);
-
- WAD := TWADEditor_1.Create();
- if not WAD.ReadFile(WADName) then
- begin
- WAD.Free();
- Exit;
- end;
-
-// Читаем ресурс текстуры в нем:
- WAD.GetResource(SectionName, ResourceName, TextureData, Len);
-
- WAD.Free();
-
-// Создаем на его основе BitMap:
- Result := CreateBitMap(TextureData, Len);
-
- FreeMem(TextureData);
+ g_ReadResource(WADName, SectionName, ResourceName, TextureData, Len);
+ if TextureData <> nil then
+ Result := CreateBitMap(TextureData, Len)
end;
procedure TAddTextureForm.FormActivate(Sender: TObject);
begin
Inherited;
+ lStats.Caption := '';
cbWADList.Items.Add(_lc[I_WAD_SPECIAL_TEXS]);
eTextureName.Text := '';
var
Texture: TBitMap;
wad: String;
+ Anim: Boolean;
begin
Inherited;
+ lStats.Caption := '';
if lbResourcesList.ItemIndex = -1 then
Exit;
if FResourceName = '' then
if wad = _lc[I_WAD_SPECIAL_TEXS] then
Exit;
- if IsAnim(FFullResourceName) then
+ Anim := IsAnim(FFullResourceName);
+ if Anim then
Texture := ShowAnim(FFullResourceName)
else
Texture := ShowTGATexture(FFullResourceName);
if Texture = nil then
Exit;
+
+ if Anim then
+ lStats.Caption := Format(_lc[I_CAP_ANIMATION], [Texture.Width, Texture.Height, NumFrames])
+ else
+ lStats.Caption := Format(_lc[I_CAP_TEXTURE], [Texture.Width, Texture.Height]);
+
iPreview.Canvas.FillRect(iPreview.Canvas.ClipRect);
iPreview.Canvas.CopyRect(Texture.Canvas.ClipRect, Texture.Canvas, Texture.Canvas.ClipRect);
Texture.Free();
for i := 0 to lbResourcesList.Count-1 do
if lbResourcesList.Selected[i] then
begin
- AddTexture(cbWADlist.Text, utf2win(cbSectionsList.Text),
- utf2win(lbResourcesList.Items[i]), False);
+ AddTexture(cbWADlist.Text, cbSectionsList.Text,
+ lbResourcesList.Items[i], False);
lbResourcesList.Selected[i] := False;
end;
end;