index 195b22d52ead5396cb72fba75ef7e3dc2b56ebc4..86566cfa9627df9eeab1238aed7ad118dd19bc41 100644 (file)
interface
uses
- LCLIntf, LCLType, LMessages, SysUtils, Variants, Classes,
+ LCLIntf, LCLType, SysUtils, Variants, Classes,
Graphics, Controls, Forms, Dialogs, f_addresource,
- StdCtrls, ExtCtrls, utils;
+ StdCtrls, ExtCtrls, utils, Imaging, ImagingTypes, ImagingUtility;
type
TAddTextureForm = class (TAddResourceForm)
BinEditor, WADEDITOR, WADSTRUCT, f_main, g_textures, CONFIG, g_map,
g_language;
-type
- TTGAHeader = packed record
- FileType: Byte;
- ColorMapType: Byte;
- ImageType: Byte;
- ColorMapSpec: Array [0..4] of Byte;
- OrigX: Array [0..1] of Byte;
- OrigY: Array [0..1] of Byte;
- Width: Array [0..1] of Byte;
- Height: Array [0..1] of Byte;
- BPP: Byte;
- ImageInfo: Byte;
- end;
-
{$R *.lfm}
function IsAnim(Res: String): Boolean;
begin
Result := False;
+ Data := nil;
+ Size := 0;
// Читаем файл и ресурс в нем:
g_ProcessResourceStr(Res, WADName, SectionName, ResourceName);
WAD := TWADEditor_1.Create();
if (not WAD.ReadFile(WADName)) or
- (not WAD.GetResource(SectionName, ResourceName, Data, Size)) then
+ (not WAD.GetResource(utf2win(SectionName), utf2win(ResourceName), Data, Size)) then
begin
WAD.Free();
Exit;
begin
Result := False;
+ AnimWAD := nil;
+ Len := 0;
+ TextData := nil;
// Читаем WAD:
g_ProcessResourceStr(Res, WADName, SectionName, ResourceName);
end;
// Читаем WAD-ресурс из WAD:
- if not WAD.GetResource(SectionName, ResourceName, AnimWAD, Len) then
+ if not WAD.GetResource(utf2win(SectionName), utf2win(ResourceName), AnimWAD, Len) then
begin
WAD.Free();
Exit;
Result := True;
end;
-function CreateBitMap(Data: Pointer): TBitMap;
+function CreateBitMap(Data: Pointer; DataSize: Cardinal): TBitMap;
var
- TGAHeader: TTGAHeader;
- image: Pointer;
+ img: TImageData;
+ clr: TColor32Rec;
+ bgc: TColor32Rec;
+ ii: PByte;
Width,
Height: Integer;
- ColorDepth: Integer;
- ImageSize: Integer;
- i: Integer;
+ x, y: Integer;
BitMap: TBitMap;
begin
Result := nil;
-// Читаем заголовок TGA:
- CopyMemory(@TGAHeader, Data, SizeOf(TGAHeader));
-
- if TGAHeader.ImageType <> 2 then
- Exit;
- if TGAHeader.ColorMapType <> 0 then
+ InitImage(img);
+ if not LoadImageFromMemory(Data, DataSize, img) then
Exit;
- if TGAHeader.BPP < 24 then
- Exit;
-
- Width := TGAHeader.Width[0]+TGAHeader.Width[1]*256;
- Height := TGAHeader.Height[0]+TGAHeader.Height[1]*256;
- ColorDepth := TGAHeader.BPP;
- ImageSize := Width*Height*(ColorDepth div 8);
-// Само изображение:
- GetMem(Image, ImageSize);
-
- CopyMemory(Image, Pointer(Integer(Data)+SizeOf(TGAHeader)), ImageSize);
+ Width := img.width;
+ Height := img.height;
BitMap := TBitMap.Create();
-
- if TGAHeader.BPP = 24 then
- BitMap.PixelFormat := pf24bit
- else
- BitMap.PixelFormat := pf32bit;
+ BitMap.PixelFormat := pf24bit;
BitMap.Width := Width;
BitMap.Height := Height;
// Копируем в BitMap:
- for I := Height-1 downto 0 do
- CopyMemory(BitMap.ScanLine[Height-1-I],
- Pointer(Integer(Image)+(Width*I*(TGAHeader.BPP div 8))),
- Width*(TGAHeader.BPP div 8));
-
- FreeMem(Image, ImageSize);
-
+ ii := BitMap.RawImage.Data;
+ for y := 0 to height-1 do
+ begin
+ for x := 0 to width-1 do
+ begin
+ clr := GetPixel32(img, x, y);
+ // HACK: Lazarus's TBitMap doesn't seem to have a working 32 bit mode, so
+ // mix color with checkered background. Also, can't really read
+ // CHECKERS.tga from here. FUCK!
+ if UseCheckerboard then
+ begin
+ if (((x shr 3) and 1) = 0) xor (((y shr 3) and 1) = 0) then
+ bgc.Color := $FDFDFD
+ else
+ bgc.Color := $CBCBCB;
+ end
+ else
+ begin
+ bgc.r := GetRValue(PreviewColor);
+ bgc.g := GetGValue(PreviewColor);
+ bgc.b := GetBValue(PreviewColor);
+ end;
+ clr.r := ClampToByte((Byte(255 - clr.a) * bgc.r + clr.a * clr.r) div 255);
+ clr.g := ClampToByte((Byte(255 - clr.a) * bgc.g + clr.a * clr.g) div 255);
+ clr.b := ClampToByte((Byte(255 - clr.a) * bgc.b + clr.a * clr.b) div 255);
+ // TODO: check for RGB/BGR somehow?
+ ii^ := clr.b; Inc(ii);
+ ii^ := clr.g; Inc(ii);
+ ii^ := clr.r; Inc(ii);
+ end;
+ end;
+ FreeImage(img);
Result := BitMap;
end;
begin
Result := nil;
+ AnimWAD := nil;
+ Len := 0;
+ TextData := nil;
+ TextureData := nil;
// Читаем WAD файл и ресурс в нем:
g_ProcessResourceStr(Res, WADName, SectionName, ResourceName);
WAD := TWADEditor_1.Create();
WAD.ReadFile(WADName);
- WAD.GetResource(SectionName, ResourceName, AnimWAD, Len);
+ WAD.GetResource(utf2win(SectionName), utf2win(ResourceName), AnimWAD, Len);
WAD.FreeWAD();
// Читаем описание анимации:
(WAD.GetLastError = DFWAD_NOERROR) then
begin
// Создаем BitMap из листа текстур:
- Result := CreateBitMap(TextureData);
+ Result := CreateBitMap(TextureData, Len);
// Размеры одного кадра - виден только первый кадр:
Result.Height := config.ReadInt('', 'frameheight', 0);
begin
Result := nil;
+ TextureData := nil;
+ Len := 0;
// Читаем WAD:
g_ProcessResourceStr(ResourceStr, WADName, SectionName, ResourceName);
end;
// Читаем ресурс текстуры в нем:
- WAD.GetResource(SectionName, ResourceName, TextureData, Len);
+ WAD.GetResource(utf2win(SectionName), utf2win(ResourceName), TextureData, Len);
WAD.Free();
// Создаем на его основе BitMap:
- Result := CreateBitMap(TextureData);
+ Result := CreateBitMap(TextureData, Len);
- FreeMem(TextureData, Len);
+ FreeMem(TextureData);
end;
procedure TAddTextureForm.FormActivate(Sender: TObject);
for i := 0 to lbResourcesList.Count-1 do
if lbResourcesList.Selected[i] then
begin
- AddTexture(utf2win(cbWADlist.Text), utf2win(cbSectionsList.Text),
- utf2win(lbResourcesList.Items[i]), False);
+ AddTexture(cbWADlist.Text, cbSectionsList.Text,
+ lbResourcesList.Items[i], False);
lbResourcesList.Selected[i] := False;
end;
end;