index ce9a073d40b5e6fafddff15b492908cfb9b0f213..32a4da1d8b8c96597489e82f5474cb9f50f438ab 100644 (file)
unit f_addresource_texture;
-{$MODE Delphi}
+{$INCLUDE ../shared/a_modes.inc}
interface
uses
- LCLIntf, LCLType, LMessages, SysUtils, Variants, Classes,
+ LCLIntf, LCLType, SysUtils, Variants, Classes,
Graphics, Controls, Forms, Dialogs, f_addresource,
- StdCtrls, ExtCtrls;
+ StdCtrls, ExtCtrls, utils, Imaging, ImagingTypes, ImagingUtility;
type
+
+ { TAddTextureForm }
+
TAddTextureForm = class (TAddResourceForm)
+ lStats: TLabel;
PanelTexPreview: TPanel;
iPreview: TImage;
eTextureName: TEdit;
var
AddTextureForm: TAddTextureForm;
+ NumFrames: Integer = 0;
function IsAnim(Res: String): Boolean;
function GetFrame(Res: String; var Data: Pointer; var DataLen: Integer;
BinEditor, WADEDITOR, WADSTRUCT, f_main, g_textures, CONFIG, g_map,
g_language;
-type
- TTGAHeader = packed record
- FileType: Byte;
- ColorMapType: Byte;
- ImageType: Byte;
- ColorMapSpec: Array [0..4] of Byte;
- OrigX: Array [0..1] of Byte;
- OrigY: Array [0..1] of Byte;
- Width: Array [0..1] of Byte;
- Height: Array [0..1] of Byte;
- BPP: Byte;
- ImageInfo: Byte;
- end;
-
{$R *.lfm}
function IsAnim(Res: String): Boolean;
begin
Result := False;
+ Data := nil;
+ Size := 0;
// Читаем файл и ресурс в нем:
g_ProcessResourceStr(Res, WADName, SectionName, ResourceName);
WAD := TWADEditor_1.Create();
if (not WAD.ReadFile(WADName)) or
- (not WAD.GetResource(SectionName, ResourceName, Data, Size)) then
+ (not WAD.GetResource(utf2win(SectionName), utf2win(ResourceName), Data, Size)) then
begin
WAD.Free();
Exit;
Exit;
end;
-// Ищем в них описание анимации - "AINM":
+// Ищем в них описание анимации - "ANIM":
ok := False;
for a := 0 to High(Resources) do
if Resources[a] = 'ANIM' then
begin
Result := False;
+ AnimWAD := nil;
+ Len := 0;
+ TextData := nil;
// Читаем WAD:
g_ProcessResourceStr(Res, WADName, SectionName, ResourceName);
end;
// Читаем WAD-ресурс из WAD:
- if not WAD.GetResource(SectionName, ResourceName, AnimWAD, Len) then
+ if not WAD.GetResource(utf2win(SectionName), utf2win(ResourceName), AnimWAD, Len) then
begin
WAD.Free();
Exit;
Result := True;
end;
-function CreateBitMap(Data: Pointer): TBitMap;
+function CreateBitMap(Data: Pointer; DataSize: Cardinal): TBitMap;
var
- TGAHeader: TTGAHeader;
- image: Pointer;
+ img: TImageData;
+ clr: TColor32Rec;
+ bgc: TColor32Rec;
+ ii: PByte;
Width,
Height: Integer;
- ColorDepth: Integer;
- ImageSize: Integer;
- i: Integer;
+ x, y: Integer;
BitMap: TBitMap;
begin
Result := nil;
-// Читаем заголовок TGA:
- CopyMemory(@TGAHeader, Data, SizeOf(TGAHeader));
-
- if TGAHeader.ImageType <> 2 then
+ InitImage(img);
+ if not LoadImageFromMemory(Data, DataSize, img) then
Exit;
- if TGAHeader.ColorMapType <> 0 then
- Exit;
- if TGAHeader.BPP < 24 then
- Exit;
-
- Width := TGAHeader.Width[0]+TGAHeader.Width[1]*256;
- Height := TGAHeader.Height[0]+TGAHeader.Height[1]*256;
- ColorDepth := TGAHeader.BPP;
- ImageSize := Width*Height*(ColorDepth div 8);
-// Само изображение:
- GetMem(Image, ImageSize);
-
- CopyMemory(Image, Pointer(Integer(Data)+SizeOf(TGAHeader)), ImageSize);
+ Width := img.width;
+ Height := img.height;
BitMap := TBitMap.Create();
-
- if TGAHeader.BPP = 24 then
- BitMap.PixelFormat := pf24bit
- else
- BitMap.PixelFormat := pf32bit;
+ BitMap.PixelFormat := pf24bit;
BitMap.Width := Width;
BitMap.Height := Height;
// Копируем в BitMap:
- for I := Height-1 downto 0 do
- CopyMemory(BitMap.ScanLine[Height-1-I],
- Pointer(Integer(Image)+(Width*I*(TGAHeader.BPP div 8))),
- Width*(TGAHeader.BPP div 8));
-
- FreeMem(Image, ImageSize);
-
+ ii := BitMap.RawImage.Data;
+ for y := 0 to height-1 do
+ begin
+ for x := 0 to width-1 do
+ begin
+ clr := GetPixel32(img, x, y);
+ // HACK: Lazarus's TBitMap doesn't seem to have a working 32 bit mode, so
+ // mix color with checkered background. Also, can't really read
+ // CHECKERS.tga from here. FUCK!
+ if UseCheckerboard then
+ begin
+ if (((x shr 3) and 1) = 0) xor (((y shr 3) and 1) = 0) then
+ bgc.Color := $FDFDFD
+ else
+ bgc.Color := $CBCBCB;
+ end
+ else
+ begin
+ bgc.r := GetRValue(PreviewColor);
+ bgc.g := GetGValue(PreviewColor);
+ bgc.b := GetBValue(PreviewColor);
+ end;
+ clr.r := ClampToByte((Byte(255 - clr.a) * bgc.r + clr.a * clr.r) div 255);
+ clr.g := ClampToByte((Byte(255 - clr.a) * bgc.g + clr.a * clr.g) div 255);
+ clr.b := ClampToByte((Byte(255 - clr.a) * bgc.b + clr.a * clr.b) div 255);
+ // TODO: check for RGB/BGR somehow?
+ ii^ := clr.b; Inc(ii);
+ ii^ := clr.g; Inc(ii);
+ ii^ := clr.r; Inc(ii);
+
+ (* Why this works in linux? *)
+ {$IFNDEF WINDOWS}Inc(ii){$ENDIF}
+ end;
+ end;
+ FreeImage(img);
Result := BitMap;
end;
begin
Result := nil;
+ AnimWAD := nil;
+ Len := 0;
+ TextData := nil;
+ TextureData := nil;
// Читаем WAD файл и ресурс в нем:
g_ProcessResourceStr(Res, WADName, SectionName, ResourceName);
WAD := TWADEditor_1.Create();
WAD.ReadFile(WADName);
- WAD.GetResource(SectionName, ResourceName, AnimWAD, Len);
+ WAD.GetResource(utf2win(SectionName), utf2win(ResourceName), AnimWAD, Len);
WAD.FreeWAD();
// Читаем описание анимации:
// Читаем лист текстур:
WAD.GetResource('TEXTURES', config.ReadStr('', 'resource', ''), TextureData, Len);
+ NumFrames := config.ReadInt('', 'framecount', 0);
if (TextureData <> nil) and
(WAD.GetLastError = DFWAD_NOERROR) then
begin
// Создаем BitMap из листа текстур:
- Result := CreateBitMap(TextureData);
+ Result := CreateBitMap(TextureData, Len);
// Размеры одного кадра - виден только первый кадр:
Result.Height := config.ReadInt('', 'frameheight', 0);
begin
Result := nil;
+ TextureData := nil;
+ Len := 0;
// Читаем WAD:
g_ProcessResourceStr(ResourceStr, WADName, SectionName, ResourceName);
end;
// Читаем ресурс текстуры в нем:
- WAD.GetResource(SectionName, ResourceName, TextureData, Len);
+ WAD.GetResource(utf2win(SectionName), utf2win(ResourceName), TextureData, Len);
WAD.Free();
// Создаем на его основе BitMap:
- Result := CreateBitMap(TextureData);
+ Result := CreateBitMap(TextureData, Len);
- FreeMem(TextureData, Len);
+ FreeMem(TextureData);
end;
procedure TAddTextureForm.FormActivate(Sender: TObject);
begin
Inherited;
+ lStats.Caption := '';
cbWADList.Items.Add(_lc[I_WAD_SPECIAL_TEXS]);
eTextureName.Text := '';
var
Texture: TBitMap;
wad: String;
+ Anim: Boolean;
begin
Inherited;
+ lStats.Caption := '';
if lbResourcesList.ItemIndex = -1 then
Exit;
if FResourceName = '' then
if wad = _lc[I_WAD_SPECIAL_TEXS] then
Exit;
- if IsAnim(FFullResourceName) then
+ Anim := IsAnim(FFullResourceName);
+ if Anim then
Texture := ShowAnim(FFullResourceName)
else
Texture := ShowTGATexture(FFullResourceName);
if Texture = nil then
Exit;
+
+ if Anim then
+ lStats.Caption := Format(_lc[I_CAP_ANIMATION], [Texture.Width, Texture.Height, NumFrames])
+ else
+ lStats.Caption := Format(_lc[I_CAP_TEXTURE], [Texture.Width, Texture.Height]);
+
iPreview.Canvas.FillRect(iPreview.Canvas.ClipRect);
iPreview.Canvas.CopyRect(Texture.Canvas.ClipRect, Texture.Canvas, Texture.Canvas.ClipRect);
Texture.Free();