diff --git a/src/menu.h b/src/menu.h
index c72c6f704f0f409b81957a724d275508ccbcfed8..0d28eb463dd64639af7d4e9b49763451bea8b8e4 100644 (file)
--- a/src/menu.h
+++ b/src/menu.h
-/*
- Copyright (C) Prikol Software 1996-1997
- Copyright (C) Aleksey Volynskov 1996-1997
- Copyright (C) <ARembo@gmail.com> 2011
+/* Copyright (C) 2020 SovietPony
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License ONLY.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#ifndef MENU_H_INCLUDED
+#define MENU_H_INCLUDED
- This file is part of the Doom2D:Rembo project.
+#include "glob.h"
- Doom2D:Rembo is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License version 2 as
- published by the Free Software Foundation.
+/* menu types */
+#define GM_BIG 1
+#define GM_SMALL 2
- Doom2D:Rembo is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
+/* variant types */
+#define GM_BUTTON 1
+#define GM_SCROLLER 2
+#define GM_TEXTFIELD 3
+#define GM_SMALL_BUTTON 4
+#define GM_TEXTFIELD_BUTTON 5
- You should have received a copy of the GNU General Public License
- along with this program; if not, see <http://www.gnu.org/licenses/> or
- write to the Free Software Foundation, Inc.,
- 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+/* menu messages */
+#define GM_GETINT 1
+#define GM_SETINT 2
+#define GM_GETSTR 3
+#define GM_SETSTR 4
+#define GM_SELECT 5 // buttons
+#define GM_ENTER 6 // menu
+#define GM_LEAVE 7 // menu
+#define GM_BEGIN 8 // textfield
+#define GM_END 9 // textfield
+#define GM_CANCEL 10 // textfield
+#define GM_QUERY 11 // menu
+#define GM_GETTITLE 12 // menu
+#define GM_GETENTRY 13 // entry
+#define GM_GETCAPTION 14 // entry
+#define GM_UP 15
+#define GM_DOWN 16
+#define GM_KEY 17
-// Game menus
+typedef struct menu_str_msg_t {
+ byte type;
+ char *s;
+ int maxlen;
+} menu_str_msg_t;
+
+typedef struct menu_int_msg_t {
+ byte type;
+ int i, a, b, s;
+} menu_int_msg_t;
+
+typedef union menu_msg_t {
+ byte type;
+ menu_str_msg_t string;
+ menu_int_msg_t integer;
+} menu_msg_t;
-typedef struct{
+typedef struct menu_t menu_t;
+struct menu_t {
+ int (*handler)(menu_msg_t *msg, const menu_t *m, int i);
+};
+
+typedef struct simple_menu_t {
byte type;
byte type;
- int n,cur,x;
- char *ttl;
- char **m;
- byte *t;
-}menu_t;
+ char *title;
+ char *say;
+ struct simple_entry_t {
+ char *caption;
+ const menu_t *submenu;
+ } entries[];
+} simple_menu_t;
+
+extern byte _warp;
+
+#define GM_MAX_INPUT 24
+extern char ibuf[GM_MAX_INPUT];
+extern byte input;
+extern int icur;
+extern int imax;
+
+extern short lastkey;
+
+#define GM_INIT_STRING(msg, str) GM_init_str(msg, str, sizeof str);
+#define GM_CYCLE(i, m, n) ((i) < (m) ? (n) : (((i) > (n)) ? (m) : (i)))
+int GM_init_int0 (menu_msg_t *msg, int i, int a, int b, int s);
+int GM_init_int (menu_msg_t *msg, int i, int a, int b, int s);
+int GM_init_str (menu_msg_t *msg, char *str, int maxlen);
+int basic_menu_handler (menu_msg_t *msg, byte type, char *title, char *say, int n, int *cur);
+int simple_menu_handler (menu_msg_t *msg, int i, int n, const simple_menu_t *m, int *cur);
-void GMV_say(char *);
-void GMV_stop(void);
+int GM_push (const menu_t *m);
+int GM_pop (void);
+int GM_popall (void);
+const menu_t *GM_get (void);
+int GM_send_this (const menu_t *m, menu_msg_t *msg);
+int GM_send (const menu_t *m, int i, menu_msg_t *msg);
-void GM_init(void);
-int GM_act(void);
-int GM_draw(void);
+void GM_key (int key, int down);
+void GM_input (int ch);
+void G_code (void);
+int GM_act (void);
+void GM_init (void);
-void G_code(void);
+#endif /* MENU_H_INCLUDED */