diff --git a/src/items.h b/src/items.h
index c2be467f83556b6fe20478c32424c37a2bf2075d..18c1bbfc72ac3f8b5d99d05e94f7cffbfc3b83c5 100644 (file)
--- a/src/items.h
+++ b/src/items.h
-/*
- Copyright (C) Prikol Software 1996-1997
- Copyright (C) Aleksey Volynskov 1996-1997
-
- This file is part of the Doom2D:Rembo project.
-
- Doom2D:Rembo is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License version 2 as
- published by the Free Software Foundation.
-
- Doom2D:Rembo is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, see <http://www.gnu.org/licenses/> or
- write to the Free Software Foundation, Inc.,
- 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+/* Copyright (C) 1996-1997 Aleksey Volynskov
+ * Copyright (C) 2011 Rambo
+ * Copyright (C) 2020 SovietPony
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License ONLY.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef ITEMS_H_INCLUDED
#define ITEMS_H_INCLUDED
#include "view.h" // obj_t
#ifndef ITEMS_H_INCLUDED
#define ITEMS_H_INCLUDED
#include "view.h" // obj_t
-#include <stdio.h> // FILE
#define MAXITEM 300
#define MAXITEM 300
extern item_t it[MAXITEM];
extern int itm_rtime;
extern item_t it[MAXITEM];
extern int itm_rtime;
-void IT_savegame (FILE *h);
-void IT_loadgame (FILE *h);
void IT_alloc (void);
void IT_init (void);
void IT_alloc (void);
void IT_init (void);
-int IT_load (FILE *h);
void IT_act (void);
void IT_spawn (int x, int y, int t);
void IT_drop_ammo (int t, int n, int x, int y);
void IT_act (void);
void IT_spawn (int x, int y, int t);
void IT_drop_ammo (int t, int n, int x, int y);