diff --git a/src/fx.h b/src/fx.h
index 5d2e4a7d6e44613c3ee2ea729db328001aa1bfa1..e86034ff15737d3788a81d7297eaa43142b73bac 100644 (file)
--- a/src/fx.h
+++ b/src/fx.h
-/*
- Copyright (C) Prikol Software 1996-1997
- Copyright (C) Aleksey Volynskov 1996-1997
-
- This file is part of the Doom2D:Rembo project.
-
- Doom2D:Rembo is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License version 2 as
- published by the Free Software Foundation.
-
- Doom2D:Rembo is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, see <http://www.gnu.org/licenses/> or
- write to the Free Software Foundation, Inc.,
- 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+/* Copyright (C) 1996-1997 Aleksey Volynskov
+ * Copyright (C) 2011 Rambo
+ * Copyright (C) 2020 SovietPony
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License ONLY.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#ifndef FX_H_INLUDED
#define FX_H_INLUDED
#ifndef FX_H_INLUDED
#define FX_H_INLUDED
-#include <stdio.h> // FILE
-
#define MAXFX 300
#define MAXFX 300
-#pragma pack(1)
typedef struct {
int x, y, xv, yv;
char t, s;
} fx_t;
typedef struct {
int x, y, xv, yv;
char t, s;
} fx_t;
-#pragma pack()
extern fx_t fx[MAXFX];
extern fx_t fx[MAXFX];
-void FX_savegame (FILE *h);
-void FX_loadgame (FILE *h);
void FX_alloc (void);
void FX_init (void);
void FX_act (void);
void FX_alloc (void);
void FX_init (void);
void FX_act (void);