index d8ee27f00c4b829c3086222d8bc208d2aba7b68c..456ab9b63d3aa1d73c1d4e03af0e33c8908b4d20 100644 (file)
Unit g_language;
Unit g_language;
-{$MODE Delphi}
+{$INCLUDE ../shared/a_modes.inc}
Interface
Interface
I_ARRAY_ITEM_PLASMA_RIFLE,
I_ARRAY_ITEM_BFG,
I_ARRAY_ITEM_SUPER_MINIGUN,
I_ARRAY_ITEM_PLASMA_RIFLE,
I_ARRAY_ITEM_BFG,
I_ARRAY_ITEM_SUPER_MINIGUN,
+ I_ARRAY_ITEM_FLAMETHROWER,
I_ARRAY_ITEM_CLIP,
I_ARRAY_ITEM_AMMO_BOX,
I_ARRAY_ITEM_4_SHELLS,
I_ARRAY_ITEM_CLIP,
I_ARRAY_ITEM_AMMO_BOX,
I_ARRAY_ITEM_4_SHELLS,
I_ARRAY_ITEM_ROCKET_BOX,
I_ARRAY_ITEM_CELL,
I_ARRAY_ITEM_LARGE_CELL,
I_ARRAY_ITEM_ROCKET_BOX,
I_ARRAY_ITEM_CELL,
I_ARRAY_ITEM_LARGE_CELL,
+ I_ARRAY_ITEM_FUELCAN,
I_ARRAY_ITEM_BACKPACK,
I_ARRAY_ITEM_KEY_RED,
I_ARRAY_ITEM_KEY_GREEN,
I_ARRAY_ITEM_BACKPACK,
I_ARRAY_ITEM_KEY_RED,
I_ARRAY_ITEM_KEY_GREEN,
'BFG9000'),
('ARRAY ITEM SUPER MINIGUN', 'Super Chaingun',
'Суперпулемёт'),
'BFG9000'),
('ARRAY ITEM SUPER MINIGUN', 'Super Chaingun',
'Суперпулемёт'),
+ ('ARRAY ITEM FLAMETHROWER', 'Flamethrower',
+ 'Огнемёт'),
('ARRAY ITEM CLIP', 'Clip',
'Патроны'),
('ARRAY ITEM AMMO BOX', 'Box of Bullets',
('ARRAY ITEM CLIP', 'Clip',
'Патроны'),
('ARRAY ITEM AMMO BOX', 'Box of Bullets',
'Батарейка'),
('ARRAY ITEM LARGE CELL', 'Energy Cell Pack',
'Батарея'),
'Батарейка'),
('ARRAY ITEM LARGE CELL', 'Energy Cell Pack',
'Батарея'),
+ ('ARRAY ITEM FUELCAN', 'Fuel Canister',
+ 'Канистра'),
('ARRAY ITEM BACKPACK', 'Backpack',
'Рюкзак'),
('ARRAY ITEM KEY RED', 'Red Key',
('ARRAY ITEM BACKPACK', 'Backpack',
'Рюкзак'),
('ARRAY ITEM KEY RED', 'Red Key',
ItemNames[ITEM_WEAPON_PLASMA] := _lc[I_ARRAY_ITEM_PLASMA_RIFLE];
ItemNames[ITEM_WEAPON_BFG] := _lc[I_ARRAY_ITEM_BFG];
ItemNames[ITEM_WEAPON_SUPERPULEMET] := _lc[I_ARRAY_ITEM_SUPER_MINIGUN];
ItemNames[ITEM_WEAPON_PLASMA] := _lc[I_ARRAY_ITEM_PLASMA_RIFLE];
ItemNames[ITEM_WEAPON_BFG] := _lc[I_ARRAY_ITEM_BFG];
ItemNames[ITEM_WEAPON_SUPERPULEMET] := _lc[I_ARRAY_ITEM_SUPER_MINIGUN];
+ ItemNames[ITEM_WEAPON_FLAMETHROWER] := _lc[I_ARRAY_ITEM_FLAMETHROWER];
ItemNames[ITEM_AMMO_BULLETS] := _lc[I_ARRAY_ITEM_CLIP];
ItemNames[ITEM_AMMO_BULLETS_BOX] := _lc[I_ARRAY_ITEM_AMMO_BOX];
ItemNames[ITEM_AMMO_SHELLS] := _lc[I_ARRAY_ITEM_4_SHELLS];
ItemNames[ITEM_AMMO_BULLETS] := _lc[I_ARRAY_ITEM_CLIP];
ItemNames[ITEM_AMMO_BULLETS_BOX] := _lc[I_ARRAY_ITEM_AMMO_BOX];
ItemNames[ITEM_AMMO_SHELLS] := _lc[I_ARRAY_ITEM_4_SHELLS];
ItemNames[ITEM_AMMO_ROCKET_BOX] := _lc[I_ARRAY_ITEM_ROCKET_BOX];
ItemNames[ITEM_AMMO_CELL] := _lc[I_ARRAY_ITEM_CELL];
ItemNames[ITEM_AMMO_CELL_BIG] := _lc[I_ARRAY_ITEM_LARGE_CELL];
ItemNames[ITEM_AMMO_ROCKET_BOX] := _lc[I_ARRAY_ITEM_ROCKET_BOX];
ItemNames[ITEM_AMMO_CELL] := _lc[I_ARRAY_ITEM_CELL];
ItemNames[ITEM_AMMO_CELL_BIG] := _lc[I_ARRAY_ITEM_LARGE_CELL];
+ ItemNames[ITEM_AMMO_FUELCAN] := _lc[I_ARRAY_ITEM_FUELCAN];
ItemNames[ITEM_AMMO_BACKPACK] := _lc[I_ARRAY_ITEM_BACKPACK];
ItemNames[ITEM_KEY_RED] := _lc[I_ARRAY_ITEM_KEY_RED];
ItemNames[ITEM_KEY_GREEN] := _lc[I_ARRAY_ITEM_KEY_GREEN];
ItemNames[ITEM_AMMO_BACKPACK] := _lc[I_ARRAY_ITEM_BACKPACK];
ItemNames[ITEM_KEY_RED] := _lc[I_ARRAY_ITEM_KEY_RED];
ItemNames[ITEM_KEY_GREEN] := _lc[I_ARRAY_ITEM_KEY_GREEN];
lbItemList.Items.Add(ItemNames[ITEM_HELMET]);
lbItemList.Items.Add(ItemNames[ITEM_JETPACK]);
lbItemList.Items.Add(ItemNames[ITEM_INVIS]);
lbItemList.Items.Add(ItemNames[ITEM_HELMET]);
lbItemList.Items.Add(ItemNames[ITEM_JETPACK]);
lbItemList.Items.Add(ItemNames[ITEM_INVIS]);
+ lbItemList.Items.Add(ItemNames[ITEM_WEAPON_FLAMETHROWER]);
+ lbItemList.Items.Add(ItemNames[ITEM_AMMO_FUELCAN]);
lbMonsterList.Clear();
for i := MONSTER_DEMON to MONSTER_MAN do
lbMonsterList.Clear();
for i := MONSTER_DEMON to MONSTER_MAN do